feat: adding categories for Guda Bags

This commit is contained in:
Salikh Gurgenidze
2026-01-19 13:11:12 +04:00
parent 8442a70350
commit 29a68d4853
6 changed files with 1102 additions and 17 deletions
+236
View File
@@ -52,19 +52,23 @@ function Guda_SettingsPopup_SelectTab(tabName)
-- Hide all tab content frames
local generalTab = getglobal("Guda_SettingsPopup_GeneralTab")
local iconsTab = getglobal("Guda_SettingsPopup_IconsTab")
local categoriesTab = getglobal("Guda_SettingsPopup_CategoriesTab")
local guideTab = getglobal("Guda_SettingsPopup_GuideTab")
if generalTab then generalTab:Hide() end
if iconsTab then iconsTab:Hide() end
if categoriesTab then categoriesTab:Hide() end
if guideTab then guideTab:Hide() end
-- Reset all tab button backgrounds to inactive (0.1 alpha)
local generalBg = getglobal("Guda_SettingsPopup_GeneralTabButton_Bg")
local iconsBg = getglobal("Guda_SettingsPopup_IconsTabButton_Bg")
local categoriesBg = getglobal("Guda_SettingsPopup_CategoriesTabButton_Bg")
local guideBg = getglobal("Guda_SettingsPopup_GuideTabButton_Bg")
if generalBg then generalBg:SetTexture(1, 1, 1, 0.1) end
if iconsBg then iconsBg:SetTexture(1, 1, 1, 0.1) end
if categoriesBg then categoriesBg:SetTexture(1, 1, 1, 0.1) end
if guideBg then guideBg:SetTexture(1, 1, 1, 0.1) end
-- Show selected tab and highlight its button
@@ -74,6 +78,10 @@ function Guda_SettingsPopup_SelectTab(tabName)
elseif tabName == "icons" then
if iconsTab then iconsTab:Show() end
if iconsBg then iconsBg:SetTexture(1, 1, 1, 0.3) end
elseif tabName == "categories" then
if categoriesTab then categoriesTab:Show() end
if categoriesBg then categoriesBg:SetTexture(1, 1, 1, 0.3) end
Guda_SettingsPopup_CategoriesTab_Update()
elseif tabName == "guide" then
if guideTab then guideTab:Show() end
if guideBg then guideBg:SetTexture(1, 1, 1, 0.3) end
@@ -1160,6 +1168,234 @@ function Guda_SettingsPopup_ReverseStackSortCheckbox_OnClick(self)
-- No immediate UI update needed
end
-------------------------------------------
-- Categories Tab Functions
-------------------------------------------
-- Number of visible rows in the category list
local CATEGORY_ROW_HEIGHT = 22
local CATEGORY_VISIBLE_ROWS = 14
local categoryRowFrames = {}
-- Create or get a category row frame
local function GetCategoryRowFrame(index)
if categoryRowFrames[index] then
return categoryRowFrames[index]
end
local container = getglobal("Guda_SettingsPopup_CategoryListContainer")
if not container then return nil end
local rowName = "Guda_SettingsPopup_CategoryRow" .. index
local row = CreateFrame("Frame", rowName, container)
row:SetHeight(CATEGORY_ROW_HEIGHT)
row:SetWidth(420)
row:SetPoint("TOPLEFT", container, "TOPLEFT", 0, -((index - 1) * CATEGORY_ROW_HEIGHT))
-- Background highlight
local bg = row:CreateTexture(nil, "BACKGROUND")
bg:SetAllPoints(row)
bg:SetTexture(1, 1, 1, 0)
row.bg = bg
-- Enable checkbox
local checkbox = CreateFrame("CheckButton", rowName .. "_Checkbox", row, "UICheckButtonTemplate")
checkbox:SetWidth(20)
checkbox:SetHeight(20)
checkbox:SetPoint("LEFT", row, "LEFT", 0, 0)
checkbox:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:ToggleCategory(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end)
row.checkbox = checkbox
-- Category name
local nameText = row:CreateFontString(nil, "OVERLAY", "GameFontNormal")
nameText:SetPoint("LEFT", checkbox, "RIGHT", 5, 0)
nameText:SetWidth(200)
nameText:SetJustifyH("LEFT")
row.nameText = nameText
-- Move Up button
local upBtn = CreateFrame("Button", rowName .. "_UpBtn", row)
upBtn:SetWidth(20)
upBtn:SetHeight(20)
upBtn:SetPoint("LEFT", nameText, "RIGHT", 10, 0)
upBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Up")
upBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Down")
upBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollUpButton-Highlight")
upBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:MoveCategoryUp(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end)
row.upBtn = upBtn
-- Move Down button
local downBtn = CreateFrame("Button", rowName .. "_DownBtn", row)
downBtn:SetWidth(20)
downBtn:SetHeight(20)
downBtn:SetPoint("LEFT", upBtn, "RIGHT", 2, 0)
downBtn:SetNormalTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
downBtn:SetPushedTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
downBtn:SetHighlightTexture("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Highlight")
downBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:MoveCategoryDown(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end)
row.downBtn = downBtn
-- Delete button (only for custom categories)
local deleteBtn = CreateFrame("Button", rowName .. "_DeleteBtn", row, "UIPanelCloseButton")
deleteBtn:SetWidth(20)
deleteBtn:SetHeight(20)
deleteBtn:SetPoint("LEFT", downBtn, "RIGHT", 5, 0)
deleteBtn:SetScript("OnClick", function()
local catId = this:GetParent().categoryId
if catId and Guda.Modules.CategoryManager then
local def = Guda.Modules.CategoryManager:GetCategory(catId)
if def and not def.isBuiltIn then
Guda.Modules.CategoryManager:DeleteCategory(catId)
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
end
end
end)
row.deleteBtn = deleteBtn
-- Built-in indicator
local builtInText = row:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
builtInText:SetPoint("LEFT", deleteBtn, "RIGHT", 5, 0)
builtInText:SetText("(Built-in)")
builtInText:SetTextColor(0.5, 0.5, 0.5)
row.builtInText = builtInText
-- Hover highlight
row:EnableMouse(true)
row:SetScript("OnEnter", function()
this.bg:SetTexture(1, 1, 1, 0.1)
end)
row:SetScript("OnLeave", function()
this.bg:SetTexture(1, 1, 1, 0)
end)
categoryRowFrames[index] = row
return row
end
-- Update the category list display
function Guda_SettingsPopup_CategoriesTab_Update()
if not Guda.Modules.CategoryManager then return end
local scrollFrame = getglobal("Guda_SettingsPopup_CategoriesScrollFrame")
if not scrollFrame then return end
local categoryOrder = Guda.Modules.CategoryManager:GetCategoryOrder()
local totalCategories = table.getn(categoryOrder)
-- Update scroll frame
FauxScrollFrame_Update(scrollFrame, totalCategories, CATEGORY_VISIBLE_ROWS, CATEGORY_ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(scrollFrame)
for i = 1, CATEGORY_VISIBLE_ROWS do
local row = GetCategoryRowFrame(i)
if row then
local dataIndex = i + offset
if dataIndex <= totalCategories then
local categoryId = categoryOrder[dataIndex]
local categoryDef = Guda.Modules.CategoryManager:GetCategory(categoryId)
if categoryDef then
row.categoryId = categoryId
row.nameText:SetText(categoryDef.name or categoryId)
row.checkbox:SetChecked(categoryDef.enabled and 1 or 0)
-- Show/hide delete button based on whether it's built-in
if categoryDef.isBuiltIn then
row.deleteBtn:Hide()
row.builtInText:Show()
else
row.deleteBtn:Show()
row.builtInText:Hide()
end
-- Enable/disable move buttons based on position
if dataIndex == 1 then
row.upBtn:Disable()
else
row.upBtn:Enable()
end
if dataIndex == totalCategories then
row.downBtn:Disable()
else
row.downBtn:Enable()
end
-- Set text color based on enabled state
if categoryDef.enabled then
row.nameText:SetTextColor(1, 1, 1)
else
row.nameText:SetTextColor(0.5, 0.5, 0.5)
end
row:Show()
else
row:Hide()
end
else
row:Hide()
end
end
end
-- Set reset button text
local resetBtn = getglobal("Guda_SettingsPopup_ResetCategoriesButton")
if resetBtn then
resetBtn:SetText("Reset to Defaults")
end
end
-- Reset categories to defaults
function Guda_SettingsPopup_ResetCategories_OnClick()
if Guda.Modules.CategoryManager then
Guda.Modules.CategoryManager:ResetToDefaults()
Guda_SettingsPopup_CategoriesTab_Update()
Guda_SettingsPopup_RefreshBagFrames()
Guda:Print("Categories reset to defaults.")
end
end
-- Refresh bag and bank frames after category changes
function Guda_SettingsPopup_RefreshBagFrames()
-- Refresh category list
Guda_RefreshCategoryList()
-- Update bag frame if visible
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame and bagFrame:IsShown() then
Guda.Modules.BagFrame:Update()
end
-- Update bank frame if visible
local bankFrame = getglobal("Guda_BankFrame")
if bankFrame and bankFrame:IsShown() then
Guda.Modules.BankFrame:Update()
end
end
-- Initialize
function SettingsPopup:Initialize()
Guda:Debug("Settings popup initialized")