Merge pull request #18 from vatichild/feat/mailbox-ui

feat: mailboxframe
This commit is contained in:
Vati
2025-12-28 04:37:10 +04:00
committed by GitHub
19 changed files with 2126 additions and 869 deletions
Binary file not shown.
+116
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@@ -131,6 +131,7 @@ function DB:Initialize()
money = 0,
bags = {},
bank = {},
mailbox = {}, -- Add mailbox storage
equipped = {}, -- Add equipped items storage
character = {}, -- Add character info storage
lastUpdate = time(),
@@ -153,6 +154,10 @@ function DB:Initialize()
char.character = {}
addon:Debug("Added character field to existing character")
end
if not char.mailbox then
char.mailbox = {}
addon:Debug("Added mailbox field to existing character")
end
end
addon:Debug("Database initialized for %s", fullName)
@@ -215,6 +220,58 @@ function DB:SaveMoney(copper)
end
end
-- Save mailbox data
function DB:SaveMailbox(mailboxData)
local char = self:GetCurrentCharacter()
if char then
char.mailbox = mailboxData
char.lastUpdate = time()
addon:Debug("Saved mailbox data")
end
end
-- Add a single mail entry to a character's mailbox
function DB:AddMailToCharacter(name, realm, mailRow)
local fullName = name .. "-" .. (realm or playerRealm)
local char = Guda_DB.characters[fullName]
if char then
if not char.mailbox then
char.mailbox = {}
end
-- Check if this exact mail already exists (simplistic check)
local exists = false
for _, m in ipairs(char.mailbox) do
if m.sender == mailRow.sender and m.subject == mailRow.subject and m.money == mailRow.money then
if (not m.item and not mailRow.item) or (m.item and mailRow.item and m.item.name == mailRow.item.name and m.item.count == mailRow.item.count) then
exists = true
-- Update link/itemID if missing in existing but present in new
if mailRow.item and m.item then
if not m.item.link and mailRow.item.link then
m.item.link = mailRow.item.link
addon:Debug("Updated link for existing mail item")
end
if not m.item.itemID and mailRow.item.itemID then
m.item.itemID = mailRow.item.itemID
addon:Debug("Updated itemID for existing mail item")
end
end
break
end
end
end
if not exists then
table.insert(char.mailbox, 1, mailRow) -- Add to beginning
char.lastUpdate = time()
addon:Debug("Added outgoing mail to %s's mailbox", fullName)
return true
end
end
return false
end
-- Get all characters (optionally filter by faction and/or realm)
function DB:GetAllCharacters(sameFactionOnly, currentRealmOnly)
local chars = {}
@@ -256,6 +313,65 @@ function DB:GetCharacterBank(fullName)
return char and char.bank or {}
end
-- Get character's mailbox
function DB:GetCharacterMailbox(fullName)
local char = Guda_DB.characters[fullName]
return char and char.mailbox or {}
end
-- Find an item ID and link by name in any character's data
function DB:FindItemByName(name)
if not name or name == "" or not Guda_DB or not Guda_DB.characters then return nil, nil end
for fullName, char in pairs(Guda_DB.characters) do
-- Check bags
if char.bags then
for bagID, bagData in pairs(char.bags) do
if type(bagData) == "table" and bagData.slots then
for slotID, item in pairs(bagData.slots) do
if item and item.name == name and item.link then
local itemID = addon.Modules.Utils:ExtractItemID(item.link)
if itemID then return itemID, item.link end
end
end
end
end
end
-- Check bank
if char.bank then
for bagID, bagData in pairs(char.bank) do
if type(bagData) == "table" and bagData.slots then
for slotID, item in pairs(bagData.slots) do
if item and item.name == name and item.link then
local itemID = addon.Modules.Utils:ExtractItemID(item.link)
if itemID then return itemID, item.link end
end
end
end
end
end
-- Check equipped
if char.equipped then
for slot, item in pairs(char.equipped) do
if item and item.name == name and item.link then
local itemID = addon.Modules.Utils:ExtractItemID(item.link)
if itemID then return itemID, item.link end
end
end
end
-- Check mailbox
if char.mailbox then
for _, mail in ipairs(char.mailbox) do
if mail.item and mail.item.name == name and mail.item.link then
local itemID = addon.Modules.Utils:ExtractItemID(mail.item.link)
if itemID then return itemID, mail.item.link end
end
end
end
end
return nil, nil
end
-- Get character's equipped items
function DB:GetCharacterEquipped(fullName)
local char = Guda_DB.characters[fullName]
+8
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@@ -79,3 +79,11 @@ end
function Events:OnPlayerLogout(callback, owner)
self:Register("PLAYER_LOGOUT", callback, owner)
end
function Events:OnMailShow(callback, owner)
self:Register("MAIL_SHOW", callback, owner)
end
function Events:OnMailClosed(callback, owner)
self:Register("MAIL_CLOSED", callback, owner)
end
+2
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@@ -102,11 +102,13 @@ addon.Modules = {
Tooltip = {},
BagScanner = {},
BankScanner = {},
MailboxScanner = {},
MoneyTracker = {},
EquipmentScanner = {},
SortEngine = {},
BagFrame = {},
BankFrame = {},
MailboxFrame = {},
QuestItemBar = {},
TrackedItemBar = {},
SettingsPopup = {},
+7
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@@ -18,6 +18,7 @@ function Main:Initialize()
-- Initialize scanners
addon.Modules.BagScanner:Initialize()
addon.Modules.BankScanner:Initialize()
addon.Modules.MailboxScanner:Initialize()
addon.Modules.MoneyTracker:Initialize()
addon.Modules.EquipmentScanner:Initialize()
@@ -25,6 +26,7 @@ function Main:Initialize()
addon:Print("Initializing UI...")
addon.Modules.BagFrame:Initialize()
addon.Modules.BankFrame:Initialize()
addon.Modules.MailboxFrame:Initialize()
addon:Debug("Checking QuestItemBar module...")
if addon.Modules.QuestItemBar and addon.Modules.QuestItemBar.isLoaded then
@@ -103,6 +105,10 @@ function Main:SetupSlashCommands()
-- Toggle bank
addon.Modules.BankFrame:Toggle()
elseif msg == "mail" or msg == "mailbox" then
-- Toggle mailbox
addon.Modules.MailboxFrame:Toggle()
elseif msg == "sort" then
-- Sort bags
addon.Modules.SortEngine:SortBags()
@@ -143,6 +149,7 @@ function Main:SetupSlashCommands()
addon:Print("Commands:")
addon:Print("/guda - Toggle bags")
addon:Print("/guda bank - Toggle bank")
addon:Print("/guda mail - Toggle mailbox")
addon:Print("/guda sort - Sort bags")
addon:Print("/guda sortbank - Sort bank")
addon:Print("/guda track - Toggle item tracking")
+146 -7
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@@ -7,12 +7,16 @@ addon.Modules.Tooltip = Tooltip
-- Helper function to get item ID from link (Lua 5.0 compatible)
local function GetItemIDFromLink(link)
if not link then return nil end
local _, _, itemID = strfind(link, "item:(%d+):?")
if type(link) == "number" then return link end
-- Try to find itemID in a standard link or a raw item:ID string
local _, _, itemID = string.find(link, "item:(%d+)")
return itemID and tonumber(itemID) or nil
end
local function CountCurrentCharacterItems(itemID)
local bagCount = 0
local bankCount = 0
local mailCount = 0
local equippedCount = 0
-- Count current character's bags in real-time
@@ -83,6 +87,74 @@ local function CountCurrentCharacterItems(itemID)
end
end
-- Count current character's mailbox in real-time if mailbox is open
if addon.Modules.MailboxScanner and addon.Modules.MailboxScanner:IsMailboxOpen() then
local numInboxItems = GetInboxNumItems()
for i = 1, numInboxItems do
local _, _, _, _, _, _, _, hasItem = GetInboxHeaderInfo(i)
if hasItem then
-- Turtle WoW supports up to 12 attachments per mail.
-- We use GetInboxNumAttachments if available to avoid over-scanning.
local numAttachments = 0
if GetInboxNumAttachments then
numAttachments = GetInboxNumAttachments(i) or 0
end
-- Fallback: if we don't have the count but header says there's an item, assume at least 1.
if numAttachments == 0 and hasItem then
numAttachments = 1
end
for j = 1, numAttachments do -- Turtle WoW supports up to 12 attachments
local name, _, count = GetInboxItem(i, j)
if name then
local itemLink = addon.Modules.Utils:GetInboxItemLink(i, j)
if itemLink then
local slotItemID = GetItemIDFromLink(itemLink)
if slotItemID == itemID then
mailCount = mailCount + (count or 1)
end
end
end
end
end
end
else
-- Mailbox not open - use saved data
local playerName = addon.Modules.DB:GetPlayerFullName()
local charData = Guda_DB and Guda_DB.characters and Guda_DB.characters[playerName]
if charData and charData.mailbox and type(charData.mailbox) == "table" then
for _, mail in ipairs(charData.mailbox) do
if mail.items then
for _, item in ipairs(mail.items) do
local slotItemID = item.link and GetItemIDFromLink(item.link)
if slotItemID == itemID then
mailCount = mailCount + (item.count or 1)
elseif not slotItemID and item.name then
-- Fallback to name matching if link is missing
local targetName = GetItemInfo(itemID)
if targetName == item.name then
mailCount = mailCount + (item.count or 1)
end
end
end
elseif mail.item then -- Fallback for single item data structure
local item = mail.item
local slotItemID = item.link and GetItemIDFromLink(item.link)
if slotItemID == itemID then
mailCount = mailCount + (item.count or 1)
elseif not slotItemID and item.name then
-- Fallback to name matching if link is missing
local targetName = GetItemInfo(itemID)
if targetName == item.name then
mailCount = mailCount + (item.count or 1)
end
end
end
end
end
end
-- Count equipped items in real-time
for slotID = 1, 19 do -- All equipment slots
local link = GetInventoryItemLink("player", slotID)
@@ -94,7 +166,7 @@ local function CountCurrentCharacterItems(itemID)
end
end
return bagCount, bankCount, equippedCount
return bagCount, bankCount, equippedCount, mailCount
end
-- Count items for a specific character with real-time data for current character
@@ -107,6 +179,7 @@ local function CountItemsForCharacter(itemID, characterData, isCurrentChar)
-- For other characters, use saved data
local bagCount = 0
local bankCount = 0
local mailCount = 0
local equippedCount = 0
-- Count bags from saved data
@@ -141,6 +214,38 @@ local function CountItemsForCharacter(itemID, characterData, isCurrentChar)
end
end
-- Count mailbox from saved data
if characterData.mailbox and type(characterData.mailbox) == "table" then
for _, mail in ipairs(characterData.mailbox) do
if mail.items then
for _, item in ipairs(mail.items) do
local slotItemID = item.link and GetItemIDFromLink(item.link)
if slotItemID == itemID then
mailCount = mailCount + (item.count or 1)
elseif not slotItemID and item.name then
-- Fallback to name matching if link is missing
local targetName = GetItemInfo(itemID)
if targetName == item.name then
mailCount = mailCount + (item.count or 1)
end
end
end
elseif mail.item then -- Fallback for single item data structure
local item = mail.item
local slotItemID = item.link and GetItemIDFromLink(item.link)
if slotItemID == itemID then
mailCount = mailCount + (item.count or 1)
elseif not slotItemID and item.name then
-- Fallback to name matching if link is missing
local targetName = GetItemInfo(itemID)
if targetName == item.name then
mailCount = mailCount + (item.count or 1)
end
end
end
end
end
-- Count equipped items from saved data
if characterData.equipped and type(characterData.equipped) == "table" then
for slotName, itemData in pairs(characterData.equipped) do
@@ -153,7 +258,7 @@ local function CountItemsForCharacter(itemID, characterData, isCurrentChar)
end
end
return bagCount, bankCount, equippedCount
return bagCount, bankCount, equippedCount, mailCount
end
@@ -187,8 +292,15 @@ function Tooltip:AddInventoryInfo(tooltip, link)
return
end
-- Guard against double-adding for the same item on the same tooltip
if tooltip.GudaInventoryAdded == itemID then
return
end
tooltip.GudaInventoryAdded = itemID
local totalBags = 0
local totalBank = 0
local totalMail = 0
local totalEquipped = 0
local characterCounts = {}
local hasAnyItems = false
@@ -201,18 +313,20 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- Ensure charData is actually a table and on current realm
if type(charData) == "table" and charData.realm == currentRealm then
local isCurrentChar = (charName == currentPlayerName)
local bagCount, bankCount, equippedCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
local bagCount, bankCount, equippedCount, mailCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
if bagCount > 0 or bankCount > 0 or equippedCount > 0 then
if bagCount > 0 or bankCount > 0 or equippedCount > 0 or mailCount > 0 then
hasAnyItems = true
totalBags = totalBags + bagCount
totalBank = totalBank + bankCount
totalMail = totalMail + mailCount
totalEquipped = totalEquipped + equippedCount
table.insert(characterCounts, {
name = charData.name or charName,
classToken = charData.classToken,
bagCount = bagCount,
bankCount = bankCount,
mailCount = mailCount,
equippedCount = equippedCount,
isCurrent = isCurrentChar
})
@@ -221,7 +335,7 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- If charData is not a table (string, number, etc.), just skip it
end
local totalCount = totalBags + totalBank + totalEquipped
local totalCount = totalBags + totalBank + totalMail + totalEquipped
if hasAnyItems then
@@ -233,7 +347,16 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- Total line with cyan label and white count
local totalText = "|cFF00FFFFTotal|r: |cFFFFFFFF" .. totalCount .. "|r"
local breakdownText = "(|cFF00FFFFBags|r: |cFFFFFFFF" .. totalBags .. "|r | |cFF00FFFFBank|r: |cFFFFFFFF" .. totalBank .. "|r)"
local breakdownParts = {}
if totalBags > 0 then table.insert(breakdownParts, "|cFF00FFFFBags|r: |cFFFFFFFF" .. totalBags .. "|r") end
if totalBank > 0 then table.insert(breakdownParts, "|cFF00FFFFBank|r: |cFFFFFFFF" .. totalBank .. "|r") end
if totalMail > 0 then table.insert(breakdownParts, "|cFF00FFFFMail|r: |cFFFFFFFF" .. totalMail .. "|r") end
if totalEquipped > 0 then table.insert(breakdownParts, "|cFF00FFFFEquipped|r: |cFFFFFFFF" .. totalEquipped .. "|r") end
local breakdownText = ""
if table.getn(breakdownParts) > 0 then
breakdownText = "(" .. table.concat(breakdownParts, " | ") .. ")"
end
tooltip:AddDoubleLine(totalText, breakdownText, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)
-- Sort with current character first
@@ -254,6 +377,9 @@ function Tooltip:AddInventoryInfo(tooltip, link)
if charInfo.bankCount > 0 then
table.insert(parts, "|cFF00FFFFBank|r: |cFFFFFFFF" .. charInfo.bankCount .. "|r")
end
if charInfo.mailCount > 0 then
table.insert(parts, "|cFF00FFFFMail|r: |cFFFFFFFF" .. charInfo.mailCount .. "|r")
end
if charInfo.equippedCount > 0 then
table.insert(parts, "|cFF00FFFFEquipped|r: |cFFFFFFFF" .. charInfo.equippedCount .. "|r")
end
@@ -453,6 +579,19 @@ function Tooltip:Initialize()
end)
end
-- Hook SetInboxItem for mailbox
local oldSetInboxItem = GameTooltip.SetInboxItem
function GameTooltip:SetInboxItem(index, itemIndex)
return WithDeferredMoney(self, function()
local ret = oldSetInboxItem(self, index, itemIndex)
local link = addon.Modules.Utils:GetInboxItemLink(index, itemIndex)
if link then
Tooltip:AddInventoryInfo(self, link)
end
return ret
end)
end
-- Hook SetTradeSkillItem for profession reagents and items
local oldSetTradeSkillItem = GameTooltip.SetTradeSkillItem
function GameTooltip:SetTradeSkillItem(skillIndex, reagentIndex)
+30 -5
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@@ -95,6 +95,36 @@ function Utils:GetItemInfo(itemLink)
return nil
end
-- Create a hidden tooltip for scanning
local scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
-- Get item link from mailbox attachment (WoW 1.12.1 workaround)
function Utils:GetInboxItemLink(index, itemIndex)
-- Try global function first (if it exists on this server/version)
if GetInboxItemLink then
-- Turtle WoW might support (index, itemIndex) for multiple attachments
local link = GetInboxItemLink(index, itemIndex or 1)
if link then return link end
-- Fallback to single argument if that failed
link = GetInboxItemLink(index)
if link then return link end
end
-- In 1.12.1, GameTooltip:GetHyperlink() does not exist.
-- Let's try to use GetItemInfo(name) as the primary way.
local name, texture, count, quality = GetInboxItem(index, itemIndex or 1)
if name then
local itemName, link = GetItemInfo(name)
if link then
return link
end
end
return nil
end
-- Get quality color
function Utils:GetQualityColor(quality)
local color = addon.Constants.QUALITY_COLORS[quality] or addon.Constants.QUALITY_COLORS[1]
@@ -156,12 +186,7 @@ function Utils:FormatTimeAgo(timestamp)
end
-- Create hidden tooltip for scanning (only once)
local scanTooltip = nil
local function GetScanTooltip()
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return scanTooltip
end
+323
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@@ -0,0 +1,323 @@
-- Guda Mailbox Scanner
-- Scans and stores mailbox contents
local addon = Guda
local MailboxScanner = {}
addon.Modules.MailboxScanner = MailboxScanner
local mailboxOpen = false
-- Scan all mailbox items and return data
function MailboxScanner:ScanMailbox()
if not mailboxOpen then
addon:Debug("Cannot scan mailbox - not open")
return {}
end
local mailboxData = {}
local numItems = GetInboxNumItems()
for i = 1, numItems do
local mailRows = self:ScanMailItemRows(i)
for _, row in ipairs(mailRows) do
table.insert(mailboxData, row)
end
end
return mailboxData
end
-- Scan a single mail into one or more rows (flattened)
function MailboxScanner:ScanMailItemRows(index)
-- GetInboxHeaderInfo(index) returns: packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM
local packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM = GetInboxHeaderInfo(index)
local rows = {}
if hasItem then
-- Turtle WoW supports up to 12 attachments per mail.
-- We use GetInboxNumAttachments if available to avoid over-scanning on servers
-- that might ignore the second argument of GetInboxItem.
local numAttachments = 0
if GetInboxNumAttachments then
numAttachments = GetInboxNumAttachments(index) or 0
end
-- Fallback: if we don't have the count but header says there's an item, assume at least 1.
if numAttachments == 0 and hasItem then
numAttachments = 1
end
for itemIndex = 1, numAttachments do
-- GetInboxItem(index, itemIndex) returns: name, texture, count, quality, canUse
local name, texture, count, quality, canUse = GetInboxItem(index, itemIndex)
if not name then break end
local itemLink = addon.Modules.Utils:GetInboxItemLink(index, itemIndex)
local itemID = itemLink and addon.Modules.Utils:ExtractItemID(itemLink)
-- Fallback 1: If link/itemID is missing, try GetItemInfo(name) which might be cached now
if not itemID or not itemLink then
local _, link = GetItemInfo(name)
if link then
itemLink = link
itemID = addon.Modules.Utils:ExtractItemID(link)
addon:Debug("Recovered link from GetItemInfo for %s", name)
end
end
-- Fallback 2: If still missing, try to recover from existing database (any character)
if not itemID or not itemLink then
itemID, itemLink = addon.Modules.DB:FindItemByName(name)
if itemID then
addon:Debug("Recovered link from DB for %s", name)
end
end
local itemData = {
link = itemLink,
texture = texture or "Interface\\Icons\\INV_Misc_Bag_08",
count = count or 1,
quality = quality or 0,
name = name,
itemID = itemID,
}
-- Ensure we have a link if we have an itemID
if itemData.itemID and not itemData.link then
itemData.link = "item:" .. itemData.itemID .. ":0:0:0"
end
-- If we have a link, try to get more detailed info from cache
if itemData.link then
local itemName, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(itemData.link)
if itemName then
itemData.name = itemName
itemData.quality = itemQuality or itemData.quality
itemData.iLevel = iLevel
itemData.type = itemType
itemData.class = itemCategory
itemData.subclass = itemSubType
itemData.equipSlot = itemEquipLoc
if itemTexture then itemData.texture = itemTexture end
end
end
table.insert(rows, {
sender = sender,
subject = subject,
money = (itemIndex == 1) and money or 0, -- Attach money only to the first row of this mail
CODAmount = (itemIndex == 1) and CODAmount or 0,
daysLeft = daysLeft,
hasItem = true,
item = itemData,
mailIndex = index,
itemIndex = itemIndex,
wasRead = wasRead,
packageIcon = packageIcon,
})
end
end
-- If no items found but there is money or it's just a letter
if table.getn(rows) == 0 then
table.insert(rows, {
sender = sender,
subject = subject,
money = money,
CODAmount = CODAmount,
daysLeft = daysLeft,
hasItem = false,
item = nil,
mailIndex = index,
itemIndex = 1,
wasRead = wasRead,
packageIcon = packageIcon,
})
end
return rows
end
-- Save current mailbox to database
function MailboxScanner:SaveToDatabase()
if not mailboxOpen then
return
end
local mailboxData = self:ScanMailbox()
addon.Modules.DB:SaveMailbox(mailboxData)
addon:Debug("Mailbox data saved")
end
-- Handle outgoing mail
function MailboxScanner:OnSendMail(recipient, subject, body)
if not recipient or recipient == "" then return end
-- In WoW 1.12.1, SendMail(recipient, subject, body) is the signature.
-- To get the attached item, we use GetSendMailItem().
-- GetSendMailItem() returns: name, texture, count, quality
local name, texture, count, quality = GetSendMailItem()
local moneyAmount = GetSendMailMoney()
local itemData = nil
if name then
local _, link = GetItemInfo(name)
itemData = {
name = name,
texture = texture or "Interface\\Icons\\INV_Misc_Bag_08",
count = count or 1,
quality = quality or 0,
link = link,
itemID = addon.Modules.Utils:ExtractItemID(link),
}
-- Try to get more info if it's in cache
local itemName, retLink, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(name)
if itemName then
itemData.link = retLink or itemData.link
itemData.itemID = addon.Modules.Utils:ExtractItemID(itemData.link) or itemData.itemID
itemData.quality = itemQuality or itemData.quality
itemData.iLevel = iLevel
itemData.type = itemType
itemData.class = itemCategory
itemData.subclass = itemSubType
itemData.equipSlot = itemEquipLoc
if itemTexture then itemData.texture = itemTexture end
end
-- Double check itemID
if not itemData.itemID and itemData.link then
itemData.itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
end
end
if itemData or moneyAmount > 0 then
local mailRow = {
sender = UnitName("player"),
subject = (subject and subject ~= "") and subject or "No Subject",
money = moneyAmount,
CODAmount = 0,
daysLeft = 30, -- Outgoing mail typically has 30 days
hasItem = itemData ~= nil,
item = itemData,
wasRead = false,
}
addon.Modules.DB:AddMailToCharacter(recipient, nil, mailRow)
end
end
-- Handle auction house buyouts
function MailboxScanner:OnAuctionBid(type, index, bid)
local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner = GetAuctionItemInfo(type, index)
if name and buyoutPrice > 0 and bid >= buyoutPrice then
local link = GetAuctionItemLink(type, index)
local itemData = {
name = name,
texture = texture or "Interface\\Icons\\INV_Misc_Bag_08",
count = count or 1,
quality = quality or 0,
link = link,
itemID = addon.Modules.Utils:ExtractItemID(link),
}
-- Try to get more info if it's in cache
local itemName, retLink, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(link or name)
if itemName then
itemData.link = retLink or itemData.link
itemData.itemID = addon.Modules.Utils:ExtractItemID(itemData.link) or itemData.itemID
itemData.quality = itemQuality or itemData.quality
itemData.iLevel = iLevel
itemData.type = itemType
itemData.class = itemCategory
itemData.subclass = itemSubType
itemData.equipSlot = itemEquipLoc
if itemTexture then itemData.texture = itemTexture end
end
local mailRow = {
sender = "Auction House",
subject = "Auction won: " .. name,
money = 0,
CODAmount = 0,
daysLeft = 30,
hasItem = true,
item = itemData,
wasRead = false,
}
addon.Modules.DB:AddMailToCharacter(UnitName("player"), nil, mailRow)
addon:Debug("Captured AH buyout: %s", name)
end
end
-- Initialize mailbox scanner
function MailboxScanner:Initialize()
-- Hook SendMail to capture outgoing mail to alts
local originalSendMail = SendMail
SendMail = function(recipient, subject, body)
MailboxScanner:OnSendMail(recipient, subject, body)
return originalSendMail(recipient, subject, body)
end
-- Hook PlaceAuctionBid to capture AH buyouts
local originalPlaceAuctionBid = PlaceAuctionBid
PlaceAuctionBid = function(type, index, bid)
MailboxScanner:OnAuctionBid(type, index, bid)
return originalPlaceAuctionBid(type, index, bid)
end
-- Mailbox opened
addon.Modules.Events:OnMailShow(function()
mailboxOpen = true
addon:Debug("Mailbox opened")
-- Delay scan slightly to ensure item info is available
local frame = CreateFrame("Frame")
local elapsed = 0
frame:SetScript("OnUpdate", function()
elapsed = elapsed + arg1
if elapsed >= 0.5 then
frame:SetScript("OnUpdate", nil)
if mailboxOpen then
MailboxScanner:SaveToDatabase()
end
end
end)
end, "MailboxScanner")
-- Register for GET_ITEM_INFO_RECEIVED to refresh if item data arrives
addon.Modules.Events:Register("GET_ITEM_INFO_RECEIVED", function()
if mailboxOpen then
addon:Debug("GET_ITEM_INFO_RECEIVED: Refreshing mailbox")
MailboxScanner:SaveToDatabase()
end
end, "MailboxScanner")
-- Register for MAIL_INBOX_UPDATE to detect when mail content changes
addon.Modules.Events:Register("MAIL_INBOX_UPDATE", function()
if mailboxOpen then
addon:Debug("MAIL_INBOX_UPDATE: Refreshing mailbox")
MailboxScanner:SaveToDatabase()
end
end, "MailboxScanner")
-- Register for UI_ERROR_MESSAGE to handle "item not found" situations if needed
-- (Some items might not be in cache and fail silently otherwise)
-- Mailbox closed
addon.Modules.Events:OnMailClosed(function()
-- Final save on close
MailboxScanner:SaveToDatabase()
mailboxOpen = false
addon:Debug("Mailbox closed")
end, "MailboxScanner")
end
-- Check if mailbox is currently open
function MailboxScanner:IsMailboxOpen()
return mailboxOpen
end
+5 -1
View File
@@ -2,7 +2,7 @@
## Title: Guda
## Notes: All-in-one bag and bank addon for Turtle WoW
## Author: Vati
## Version: 1.4.8
## Version: 1.5.0
## SavedVariables: Guda_DB
## SavedVariablesPerCharacter: Guda_CharDB
@@ -16,6 +16,7 @@ Core\Tooltip.lua
Data\BagScanner.lua
Data\BankScanner.lua
Data\MailboxScanner.lua
Data\MoneyTracker.lua
Data\EquipmentScanner.lua
@@ -23,14 +24,17 @@ Sorting\SortEngine.lua
# UI Lua must load before XML so OnLoad handlers exist
UI\ItemButton.lua
UI\FrameHelpers.lua
UI\BagFrame.lua
UI\BankFrame.lua
UI\MailboxFrame.lua
UI\QuestItemBar.lua
UI\TrackedItemBar.lua
UI\SettingsPopup.lua
UI\ItemButton.xml
UI\BagFrame.xml
UI\BankFrame.xml
UI\MailboxFrame.xml
UI\SettingsPopup.xml
Core\Main.lua
+201 -138
View File
@@ -57,6 +57,7 @@ local CATEGORY_ORDER = {
["Weapon"] = 4, -- Non-equippable weapons
["Armor"] = 5, -- Non-equippable armor
["Tools"] = 6,
["Quest"] = 7,
["Quiver"] = 8,
["Reagent"] = 9,
["Trade Goods"] = 10,
@@ -64,7 +65,6 @@ local CATEGORY_ORDER = {
["Container"] = 12,
["Key"] = 14,
["Miscellaneous"] = 15,
["Quest"] = 16,
["Junk"] = 17,
["Class Items"] = 18,
}
@@ -97,100 +97,137 @@ local GEM_PATTERNS = {
local scanTooltip = CreateFrame("GameTooltip", "Guda_SortScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
-- Check if an item is a quest item by scanning its tooltip
local function IsQuestItemTooltip(bagID, slotID)
if not bagID or not slotID then return false end
-- Property cache to prevent race conditions during rapid moves
local propertyCache = {}
scanTooltip:ClearLines()
scanTooltip:SetBagItem(bagID, slotID)
function SortEngine:ClearCache()
propertyCache = {}
end
-- Check all tooltip lines for quest-related text (case-insensitive)
for i = 1, scanTooltip:NumLines() do
local line = getglobal("Guda_SortScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
local tl = string.lower(text)
if string.find(tl, "quest starter") or
string.find(tl, "this item begins a quest") or
string.find(tl, "starts a quest") or
string.find(tl, "quest item") or
string.find(tl, "manual") then
return true
local function GetItemProperties(bagID, slotID, itemLink)
if not itemLink then return nil end
-- Extract base item link for stable caching (item:ID:Enchant:...)
local _, _, baseLink = string.find(itemLink, "(item:%d+:%d+:%d+:%d+:%d+:%d+:%d+:%d+)")
local cacheKey = baseLink or itemLink
if propertyCache[cacheKey] then
return propertyCache[cacheKey]
end
local props = {
isQuest = false,
isQuestStarter = false,
isQuestUsable = false,
isGray = false,
restoreTag = nil
}
-- Quality check from link color code (|cff9d9d9d is gray)
if string.find(itemLink, "|cff9d9d9d") then
props.isGray = true
end
if bagID and slotID then
scanTooltip:ClearLines()
scanTooltip:SetBagItem(bagID, slotID)
local numLines = scanTooltip:NumLines()
if numLines and numLines > 0 then
for i = 1, numLines do
local line = getglobal("Guda_SortScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
local tl = string.lower(text)
-- Quest item check
if string.find(tl, "quest starter") or
string.find(tl, "this item begins a quest") or
string.find(tl, "starts a quest") or
string.find(tl, "quest item") or
string.find(tl, "manual") then
props.isQuest = true
end
-- Starter check
if string.find(tl, "quest starter") or
string.find(tl, "this item begins a quest") or
string.find(tl, "starts a quest") then
props.isQuestStarter = true
end
-- Usable check
if string.find(tl, "use:") or
string.find(tl, "right%-click") or
string.find(tl, "right click") or
string.find(tl, "click to") then
props.isQuestUsable = true
end
-- Restore tag check (higher priority tags override lower ones)
if string.find(tl, "while eating") then
props.restoreTag = "eat"
elseif string.find(tl, "while drinking") then
if props.restoreTag ~= "eat" then
props.restoreTag = "drink"
end
elseif string.find(tl, "use: restores") then
if not props.restoreTag then
props.restoreTag = "restore"
end
end
-- Gray check (header line color fallback)
if i == 1 and string.find(text, "|cff9d9d9d") then
props.isGray = true
end
end
end
end
end
end
return false
propertyCache[cacheKey] = props
return props
end
-- Check if an item is a quest item by scanning its tooltip
local function IsQuestItemTooltip(bagID, slotID)
if not bagID or not slotID then return false end
local link = GetContainerItemLink(bagID, slotID)
local props = GetItemProperties(bagID, slotID, link)
return props and props.isQuest or false
end
-- Check if a quest item is usable (has 'Use:' or click to text)
local function IsQuestItemUsable(bagID, slotID)
if not bagID or not slotID then return false end
scanTooltip:ClearLines()
scanTooltip:SetBagItem(bagID, slotID)
for i = 1, scanTooltip:NumLines() do
local line = getglobal("Guda_SortScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
local tl = string.lower(text)
if string.find(tl, "use:") or string.find(tl, "right%-click") or string.find(tl, "right click") or string.find(tl, "click to") or string.find(tl, "starts a quest") then
return true
end
end
end
end
return false
local link = GetContainerItemLink(bagID, slotID)
local props = GetItemProperties(bagID, slotID, link)
return props and props.isQuestUsable or false
end
-- Check if item is a quest starter (explicit 'Starts a Quest' or 'This Item Begins a Quest')
local function IsQuestItemStarter(bagID, slotID)
if not bagID or not slotID then return false end
scanTooltip:ClearLines()
scanTooltip:SetBagItem(bagID, slotID)
for i = 1, scanTooltip:NumLines() do
local line = getglobal("Guda_SortScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
local tl = string.lower(text)
if string.find(tl, "quest starter") or string.find(tl, "this item begins a quest") or string.find(tl, "starts a quest") then
return true
end
end
end
end
return false
local link = GetContainerItemLink(bagID, slotID)
local props = GetItemProperties(bagID, slotID, link)
return props and props.isQuestStarter or false
end
-- Check if an item has a gray title in its tooltip or link
local function IsItemGrayTooltip(bagID, slotID, itemLink)
-- Check link first if provided
if itemLink and string.find(itemLink, "|cff9d9d9d") then
return true
end
local props = GetItemProperties(bagID, slotID, itemLink)
return props and props.isGray or false
end
if not bagID or not slotID then return false end
scanTooltip:ClearLines()
scanTooltip:SetBagItem(bagID, slotID)
local line = getglobal("Guda_SortScanTooltipTextLeft1")
if line then
local text = line:GetText()
if text then
-- Poor quality color code is |cff9d9d9d
if string.find(text, "|cff9d9d9d") then
return true
end
end
end
return false
-- Check if an item has a restore tag (eat, drink, or restore)
local function GetItemRestoreTagTooltip(bagID, slotID)
if not bagID or not slotID then return nil end
local link = GetContainerItemLink(bagID, slotID)
local props = GetItemProperties(bagID, slotID, link)
return props and props.restoreTag or nil
end
-- Extract itemID from item link
@@ -200,6 +237,19 @@ local function GetItemID(link)
return tonumber(itemID) or 0
end
-- Get item quality from link color code
local function GetQualityFromLink(link)
if not link then return 1 end
if string.find(link, "|cff9d9d9d") then return 0 end -- Gray
if string.find(link, "|cffffffff") then return 1 end -- White
if string.find(link, "|cff1eff00") then return 2 end -- Green
if string.find(link, "|cff0070dd") then return 3 end -- Blue
if string.find(link, "|cffa335ee") then return 4 end -- Purple
if string.find(link, "|cffff8000") then return 5 end -- Orange
if string.find(link, "|cffe6cc80") then return 6 end -- Red/Artifact
return 1
end
-- Extract texture pattern for grouping similar items
local function GetTexturePattern(textureName)
if not textureName then return "" end
@@ -466,24 +516,30 @@ local function AddSortKeys(items)
for _, item in ipairs(items) do
if item.data and item.data.link then
local itemID = GetItemID(item.data.link)
local itemName, itemLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount,
itemSubType, itemTexture, itemEquipLoc, itemSellPrice = GetItemInfo(itemID)
item.itemName = itemName
--addon:Print("itemTexture:%s",itemTexture or 0);
--addon:Print("itemEquipLoc:%s",itemEquipLoc or 0);
--addon:Print("itemSubType:%s",itemSubType or 0);
--addon:Print("itemType:%s",itemType or 0);
--addon:Print("itemCategory:%s",itemCategory or 0);
--addon:Print("itemLevel:%s",itemLevel or 0);
-- Use data collected during the initial scan (item.data) for absolute stability
local d = item.data
local itemName = d.name
local itemLink = d.link
local itemRarity = d.quality
local itemLevel = d.iLevel
local itemCategory = d.class
local itemType = d.type
local itemSubType = d.subclass
local itemTexture = d.texture
local itemEquipLoc = d.equipLoc
local itemStackSize = d.stackSize or 1
item.itemName = itemName or ""
if not itemName then
-- Skip items that couldn't be loaded
-- Skip items that couldn't be loaded (fallback safety)
item.sortedClass = 999
item.isEquippable = false
item.priority = 1000
item.equipSlotOrder = 999
item.invertedQuality = 0
item.invertedItemLevel = 0
item.itemName = ""
item.sortedSubclass = 999
item.subclass = ""
item.texturePattern = ""
@@ -519,15 +575,14 @@ local function AddSortKeys(items)
item.equipSlotOrder = EQUIP_SLOT_ORDER[itemSubType] or 999
else
item.sortedClass = CATEGORY_ORDER[itemCategory] or 99
-- Heuristic: Detect items that should be in the Quest category (priority 11)
-- Heuristic: Detect items that should be in the Quest category (priority 7)
-- but aren't categorized as such by the game (e.g. some "Manual" items)
if item.sortedClass ~= (CATEGORY_ORDER["Quest"] or 99) then
local nameLower = item.itemName and string.lower(item.itemName) or ""
if item.sortedClass ~= (CATEGORY_ORDER["Quest"] or 7) then
local nameLower = string.lower(item.itemName)
if string.find(nameLower, "manual") or string.find(nameLower, "quest") then
item.sortedClass = 11
item.sortedClass = CATEGORY_ORDER["Quest"] or 7
elseif IsQuestItemTooltip(item.bagID, item.slot) then
-- If name-based heuristic fails, check tooltip
item.sortedClass = 11
item.sortedClass = CATEGORY_ORDER["Quest"] or 7
end
end
item.equipSlotOrder = 999
@@ -535,31 +590,24 @@ local function AddSortKeys(items)
-- Subclass ordering
-- Detect consumable restore/eat/drink tag (if available) BEFORE computing subclass priority
item.restoreTag = nil
if addon.Modules.Utils and addon.Modules.Utils.GetConsumableRestoreTag then
if item.bagID and item.slot then
local tag = addon.Modules.Utils:GetConsumableRestoreTag(item.bagID, item.slot)
if tag then
item.restoreTag = tag
end
item.restoreTag = GetItemRestoreTagTooltip(item.bagID, item.slot)
local baseSub = GetSubclassOrder(itemSubType, item.itemName)
local function _cons_prk(t)
if t == "eat" then return -300 end
if t == "drink" then return -200 end
if t == "restore" then return -100 end
return 0
end
end
local baseSub = GetSubclassOrder(itemSubType, item.name)
local function _cons_prk(t)
if t == "eat" then return -300 end
if t == "drink" then return -200 end
if t == "restore" then return -100 end
return 0
end
item.sortedSubclass = _cons_prk(item.restoreTag) + baseSub
item.sortedSubclass = _cons_prk(item.restoreTag) + baseSub
item.subclass = itemSubType or ""
-- Quest flags: mark quest items and detect starter/usable states
item.isQuest = false
item.isQuestStarter = false
item.isQuestUsable = false
local nameLower = item.itemName and string.lower(item.itemName) or ""
if itemCategory == "Quest" or string.find(nameLower, "quest") or (item.data and item.data.class == "Quest") or IsQuestItemTooltip(item.bagID, item.slot) then
local nameLower = string.lower(item.itemName)
if itemCategory == "Quest" or string.find(nameLower, "quest") or item.data.class == "Quest" or IsQuestItemTooltip(item.bagID, item.slot) then
item.isQuest = true
if IsQuestItemStarter(item.bagID, item.slot) then item.isQuestStarter = true end
if IsQuestItemUsable(item.bagID, item.slot) then item.isQuestUsable = true end
@@ -568,7 +616,6 @@ local function AddSortKeys(items)
-- Texture pattern for grouping similar items (especially trade goods)
item.texturePattern = GetTexturePattern(itemTexture)
-- Group Trade Goods: meats (names ending with 'meat') before eggs
local nameLower = item.itemName and string.lower(item.itemName) or ""
if itemType == "Trade Goods" then
if string.find(nameLower, "meat$") then
item.texturePattern = "trade_meat"
@@ -584,12 +631,9 @@ local function AddSortKeys(items)
item.invertedItemID = -tonumber(itemID)
-- Stack info for reverse stack sorting
item.maxStackCount = tonumber(itemStackCount) or 1
item.maxStackCount = tonumber(itemStackSize) or 1
item.isStackable = item.maxStackCount > 1
item.stackCount = tonumber(item.data.count) or 1
-- Name for alphabetical sorting
item.itemName = item.name or ""
end
end
end
@@ -670,6 +714,13 @@ local function SortItems(items)
if ra ~= rb then
return ra > rb
end
elseif a.isQuest ~= b.isQuest then
-- If only one is a quest item and they are in the same sortedClass,
-- put the quest item first within that class (or just let sortedClass handle it)
-- Since we moved Quest to its own class 7, this might not be needed unless
-- they are in different classes but one is marked isQuest.
-- However, if they have same sortedClass, we want quest items first.
return a.isQuest
end
if a.sortedSubclass ~= b.sortedSubclass then
return a.sortedSubclass < b.sortedSubclass
@@ -740,6 +791,11 @@ local function CollectItems(bagIDs)
-- Get fresh item info with ALL return values
local itemID = GetItemID(itemLink)
local name, link, quality, iLevel, category, itemType, stackCount, subType, iconTex, equipLoc, sellPrice = GetItemInfo(itemID)
-- Fallback for quality if GetItemInfo fails (ensures stability)
if not quality then
quality = GetQualityFromLink(itemLink)
end
sequence = sequence + 1
table.insert(items, {
@@ -748,14 +804,16 @@ local function CollectItems(bagIDs)
sequence = sequence, -- Preserve original order
data = {
link = itemLink,
texture = texture,
texture = texture or iconTex,
count = itemCount or 1,
quality = quality or 0,
name = name,
iLevel = iLevel,
type = itemType,
class = category,
subclass = subType, -- NOW INCLUDED!
subclass = subType,
equipLoc = equipLoc,
stackSize = stackCount or 1,
locked = locked,
},
quality = quality or 0,
@@ -891,8 +949,6 @@ end
-- and spilling into previous bags when needed.
local function BuildGreyTailPositions(bagIDs, greyCount)
local positions = {}
local index = 1
if greyCount <= 0 then return positions end
-- Order bags: lowest priority first (these are considered "last"),
@@ -920,26 +976,42 @@ local function BuildGreyTailPositions(bagIDs, greyCount)
end)
-- Collect tail slots from end to start, spilling to previous bags as needed.
local tailSlots = {}
for _, info in ipairs(ordered) do
for slot = info.numSlots, 1, -1 do
if index <= greyCount then
positions[index] = { bag = info.bagID, slot = slot }
index = index + 1
if table.getn(tailSlots) < greyCount then
table.insert(tailSlots, { bag = info.bagID, slot = slot })
else
break
end
end
if index > greyCount then break end
if table.getn(tailSlots) >= greyCount then break end
end
return positions
-- STABILITY FIX: Sort the collected tail slots to match the ascending scan order.
-- This ensures that identical items don't swap places every pass.
-- Ascending order: Priority DESC, BagID ASC, Slot ASC (matching BuildTargetPositions)
table.sort(tailSlots, function(a, b)
local aPrio = tonumber(addon.Modules.Utils:GetContainerPriority(a.bag)) or 0
local bPrio = tonumber(addon.Modules.Utils:GetContainerPriority(b.bag)) or 0
if aPrio ~= bPrio then
return aPrio > bPrio
end
if a.bag ~= b.bag then
return a.bag < b.bag
end
return a.slot < b.slot
end)
return tailSlots
end
-- Split a list of collected items into non-greys and greys (quality 0)
local function SplitGreyItems(items)
local nonGreys, greys = {}, {}
for _, item in ipairs(items) do
if tonumber(item.quality or 0) == 0 then
-- Use same logic as AddSortKeys for determining Junk/Grey status (stability)
if tonumber(item.quality or 0) == 0 or IsItemGrayTooltip(item.bagID, item.slot, item.data.link) then
table.insert(greys, item)
else
table.insert(nonGreys, item)
@@ -1026,20 +1098,8 @@ function SortEngine:AnalyzeContainer(bagIDs, containerType)
for i, item in ipairs(greys) do
local target = tailPositions[i]
-- FIX: Check if grey item is already in a tail position of a valid regular bag
local isInTailPosition = false
-- Check if this grey item is already in the end slots of any valid regular bag
for _, bagID in ipairs(validRegularBags) do
local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
if item.bagID == bagID and item.slot >= (numSlots - table.getn(greys) + 1) then
isInTailPosition = true
break
end
end
-- Only count as out of place if it's NOT in a tail position AND doesn't match target
if target and (item.bagID ~= target.bag or item.slot ~= target.slot) and not isInTailPosition then
-- Only count as out of place if it doesn't match the specific stable target
if target and (item.bagID ~= target.bag or item.slot ~= target.slot) then
totalOutOfPlace = totalOutOfPlace + 1
end
end
@@ -1326,6 +1386,9 @@ end
--===========================================================================
function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sortType)
-- Clear property cache at the start of a sort operation
self:ClearCache()
-- Analyze to determine how many passes are needed
local analysis = analyzeFunction()
+124 -485
View File
@@ -6,7 +6,19 @@ local addon = Guda
local BagFrame = {}
addon.Modules.BagFrame = BagFrame
-- Use centralized frame helpers for section headers and bag parents
function BagFrame:GetSectionHeader(index)
return Guda_GetSectionHeader("Guda_BagFrame", "Guda_BagFrame_ItemContainer", index)
end
function BagFrame:GetBagParent(bagID)
return Guda_GetBagParent("Guda_BagFrame", bagParents, bagID, "Guda_BagFrame_ItemContainer")
end
local currentViewChar = nil -- nil = current character
function BagFrame:GetCurrentViewChar()
return currentViewChar
end
local searchText = ""
local itemButtons = {}
local showKeyring = false -- Toggle for keyring display
@@ -109,6 +121,9 @@ end
-- OnHide
function Guda_BagFrame_OnHide(self)
-- Close any open dropdown menus when the bag frame is hidden
CloseDropDownMenus()
-- Clean up all buttons when frame is hidden (safe since we're not displaying)
for _, bagParent in pairs(bagParents) do
if bagParent then
@@ -146,21 +161,7 @@ end
-- Update lock states of existing buttons (lightweight, used during drag)
function BagFrame:UpdateLockStates()
for _, bagParent in pairs(bagParents) do
if bagParent then
local buttons = { bagParent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
-- Get live lock state
local _, _, locked = GetContainerItemInfo(button.bagID, button.slotID)
-- Update desaturation (gray out locked items)
if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated then
SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
end
end
end
end
end
Guda_UpdateLockStates(bagParents)
end
-- Update bagline layout (hover option)
@@ -365,44 +366,13 @@ function BagFrame:Update()
end
end
-- Helper to get or create section header
-- Delegate to centralized helpers
function BagFrame:GetSectionHeader(index)
local name = "Guda_BagFrame_SectionHeader" .. index
local header = getglobal(name)
if not header then
header = CreateFrame("Frame", name, getglobal("Guda_BagFrame_ItemContainer"))
header:SetHeight(20)
header:EnableMouse(true)
local text = header:CreateFontString(nil, "OVERLAY", "GameFontNormal")
text:SetPoint("LEFT", header, "LEFT", 0, 0)
header.text = text
header:SetScript("OnEnter", function()
if this.fullName and this.isShortened then
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:SetText(this.fullName)
GameTooltip:Show()
end
end)
header:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
header.inUse = true
return header
return Guda_GetSectionHeader("Guda_BagFrame", "Guda_BagFrame_ItemContainer", index)
end
-- Helper to get or create bag parent frame
function BagFrame:GetBagParent(bagID)
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
if not bagParents[bagID] then
bagParents[bagID] = CreateFrame("Frame", "Guda_BagFrame_BagParent"..bagID, itemContainer)
bagParents[bagID]:SetAllPoints(itemContainer)
if bagParents[bagID].SetID then
bagParents[bagID]:SetID(bagID)
end
end
return bagParents[bagID]
return Guda_GetBagParent("Guda_BagFrame", bagParents, bagID, "Guda_BagFrame_ItemContainer")
end
-- Display items by category
@@ -953,113 +923,7 @@ end
-- Resize frame based on number of rows and columns
function BagFrame:ResizeFrame(currentRow, currentCol, columns, overrideHeight)
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
-- Calculate actual number of rows used
local totalRows = (currentRow or 0) + 1
-- Ensure at least 1 row
if totalRows < 1 then
totalRows = 1
end
-- Calculate required dimensions based on columns
local containerWidth = (columns * (buttonSize + spacing)) + 20
local containerHeight = overrideHeight or ((totalRows * (buttonSize + spacing)) + 20)
local frameWidth = containerWidth + 20
-- Check if search bar is visible
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
if showSearchBar == nil then
showSearchBar = true
end
-- Adjust frame height based on search bar visibility
-- Footer height varies: more space needed when search bar is visible
local titleHeight = 40
local searchBarHeight = 30
local footerHeight
local frameHeight
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
if hideFooter then
footerHeight = 10 -- Small padding at bottom
frameHeight = containerHeight + titleHeight + (showSearchBar and searchBarHeight or 0) + footerHeight
elseif showSearchBar then
footerHeight = 55 -- Increased footer height when search bar is visible (toolbar 40px + spacing 15px)
frameHeight = containerHeight + titleHeight + searchBarHeight + footerHeight -- 125 total
else
footerHeight = 45 -- Normal footer height (toolbar 40px + spacing 5px)
frameHeight = containerHeight + titleHeight + footerHeight -- 85 total
end
-- Minimum sizes
if containerWidth < 200 then
containerWidth = 200
frameWidth = 220
end
if containerHeight < 150 then
containerHeight = 150
end
if frameHeight < 250 then
frameHeight = 250
end
-- Maximum sizes
if containerWidth > 1250 then
containerWidth = 1250
frameWidth = 1270
end
if containerHeight > 1000 then
containerHeight = 1000
end
if frameHeight > 1200 then
frameHeight = 1200
end
-- Resize frames
local bagFrame = getglobal("Guda_BagFrame")
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
if bagFrame then
bagFrame:SetWidth(frameWidth)
bagFrame:SetHeight(frameHeight)
-- Always use BOTTOMRIGHT anchor to make frame grow left
bagFrame:ClearAllPoints()
if addon and addon.Modules and addon.Modules.DB then
local pos = addon.Modules.DB:GetSetting("bagFramePosition")
-- Only use saved position if it was saved as BOTTOMRIGHT
if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
bagFrame:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
else
-- Default position: bottom right corner
bagFrame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
end
else
-- Fallback to default if DB not available
bagFrame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
end
end
if itemContainer then
itemContainer:SetWidth(containerWidth)
itemContainer:SetHeight(containerHeight)
end
-- Resize search bar and toolbar to match container width
local searchBar = getglobal("Guda_BagFrame_SearchBar")
if searchBar then
searchBar:SetWidth(containerWidth)
end
local toolbar = getglobal("Guda_BagFrame_Toolbar")
if toolbar then
toolbar:SetWidth(containerWidth)
end
return Guda_ResizeFrame("Guda_BagFrame", "Guda_BagFrame_ItemContainer", currentRow, currentCol, columns, overrideHeight)
end
-- Check if search is currently active
@@ -1069,74 +933,8 @@ end
-- Check if item passes search filter (pfUI style)
function BagFrame:PassesSearchFilter(itemData)
-- If no search text, everything matches
if not self:IsSearchActive() then
return true
end
-- Empty slots don't match when searching (pfUI style - they get dimmed)
if not itemData then
return false
end
-- Get item name from itemData.name or parse from link
local itemName = itemData.name
if not itemName and itemData.link then
-- Parse name from item link: |cffffffff|Hitem:...|h[Item Name]|h|r
local _, _, name = string.find(itemData.link, "%[(.+)%]")
itemName = name
if not self.warnedAboutParsing then
addon:Print("DEBUG: Had to parse item name from link: " .. (itemName or "FAILED"))
self.warnedAboutParsing = true
end
end
if not itemName then
if not self.warnedAboutNoName then
addon:Print("DEBUG: Item has no name and no link! texture = " .. tostring(itemData.texture))
self.warnedAboutNoName = true
end
return false
end
-- Case-insensitive search in item name
local search = string.lower(searchText)
-- Advanced search (pfUI style categories)
if string.sub(search, 1, 1) == "~" then
local category = string.sub(search, 2)
local itemType = itemData.class or ""
local itemQuality = itemData.quality or -1
if category == "equipment" or category == "armor" or category == "weapon" then
if itemType == "Armor" or itemType == "Weapon" then return true end
elseif category == "consumable" then
if itemType == "Consumable" then return true end
elseif category == "tradegoods" or category == "trades" then
if itemType == "Trade Goods" then return true end
elseif category == "quest" then
local isQuest, isQuestStarter = Guda_GetQuestInfo(itemData.bagID, itemData.slotID, itemData.isBank)
if isQuest or isQuestStarter or itemType == "Quest" then return true end
elseif category == "reagent" then
if itemType == "Reagent" then return true end
elseif category == "common" then if itemQuality == 1 then return true end
elseif category == "uncommon" then if itemQuality == 2 then return true end
elseif category == "rare" then if itemQuality == 3 then return true end
elseif category == "epic" then if itemQuality == 4 then return true end
elseif category == "legendary" then if itemQuality == 5 then return true end
end
end
itemName = string.lower(itemName)
-- Check if item name contains search text
local matches = string.find(itemName, search, 1, true) ~= nil
-- Debug: print first match found
if matches and not self.foundFirstMatch then
self.foundFirstMatch = true
end
return matches
if not self:IsSearchActive() then return true end
return Guda_PassesSearchFilter(itemData, searchText)
end
function BagFrame:UpdateMoney()
@@ -1405,119 +1203,15 @@ function Guda_BagFrame_MoneyOnEnter(self)
end
-- Dropdown management
local characterDropdown = nil
local bankDropdown = nil
-- Toggle character dropdown
function Guda_BagFrame_ToggleCharacterDropdown(button)
-- Hide bank dropdown if it's shown
if bankDropdown and bankDropdown:IsShown() then
bankDropdown:Hide()
end
if characterDropdown and characterDropdown:IsShown() then
characterDropdown:Hide()
return
end
if not characterDropdown then
-- Create dropdown frame
characterDropdown = CreateFrame("Frame", "Guda_CharacterDropdown", UIParent)
characterDropdown:SetFrameStrata("DIALOG")
characterDropdown:SetWidth(200)
characterDropdown:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
characterDropdown:SetBackdropColor(0, 0, 0, 0.95)
characterDropdown:EnableMouse(true)
characterDropdown:Hide()
characterDropdown.buttons = {}
end
-- Position dropdown below the button
characterDropdown:ClearAllPoints()
characterDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
-- Clear existing buttons
for _, btn in ipairs(characterDropdown.buttons) do
btn:Hide()
end
characterDropdown.buttons = {}
-- Get all characters on current realm
local chars = addon.Modules.DB:GetAllCharacters(false, true)
-- Add "Current Character" option at the top
local yOffset = -8
local currentCharButton = CreateFrame("Button", nil, characterDropdown)
currentCharButton:SetWidth(188)
currentCharButton:SetHeight(20)
currentCharButton:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
-- Button background on hover
local currentCharBg = currentCharButton:CreateTexture(nil, "BACKGROUND")
currentCharBg:SetAllPoints()
currentCharBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
currentCharBg:SetBlendMode("ADD")
currentCharBg:SetAlpha(0)
-- Button text
local currentCharText = currentCharButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
currentCharText:SetPoint("LEFT", currentCharButton, "LEFT", 8, 0)
currentCharText:SetText("Characters")
-- Button scripts
currentCharButton:SetScript("OnEnter", function()
currentCharBg:SetAlpha(0.3)
end)
currentCharButton:SetScript("OnLeave", function()
currentCharBg:SetAlpha(0)
end)
currentCharButton:SetScript("OnClick", function()
addon.Modules.BagFrame:ShowCurrentCharacter()
characterDropdown:Hide()
end)
table.insert(characterDropdown.buttons, currentCharButton)
yOffset = yOffset - 20
-- Add separator
local separator = characterDropdown:CreateTexture(nil, "ARTWORK")
separator:SetHeight(1)
separator:SetWidth(180)
separator:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
separator:SetTexture(1, 1, 1, 0.2)
yOffset = yOffset - 4
-- Get current player's full name for comparison
local function Guda_BagCharacterMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
local currentViewChar = addon.Modules.BagFrame:GetCurrentViewChar()
-- Add character buttons
for _, char in ipairs(chars) do
-- Capture variables in local scope for closure
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charName = char.name
local charMoney = char.money or 0
local charClassToken = char.classToken
local isCurrentChar = (charFullName == currentPlayerFullName)
local charButton = CreateFrame("Button", nil, characterDropdown)
charButton:SetWidth(188)
charButton:SetHeight(20)
charButton:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
-- Button background on hover
local charBg = charButton:CreateTexture(nil, "BACKGROUND")
charBg:SetAllPoints()
charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
charBg:SetBlendMode("ADD")
charBg:SetAlpha(0)
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
@@ -1526,169 +1220,115 @@ function Guda_BagFrame_ToggleCharacterDropdown(button)
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Button text
local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
charText:SetText(charName)
charText:SetTextColor(r, g, b)
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
-- Money text
local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
moneyText:SetTextColor(0.7, 0.7, 0.7)
-- Button scripts
charButton:SetScript("OnEnter", function()
charBg:SetAlpha(0.3)
end)
charButton:SetScript("OnLeave", function()
charBg:SetAlpha(0)
end)
charButton:SetScript("OnClick", function()
if charFullName then
if isCurrentChar then
-- Clicking current character - show current live view
addon.Modules.BagFrame:ShowCurrentCharacter()
else
-- Clicking different character - show their stored bags
addon.Modules.BagFrame:ShowCharacter(charFullName)
end
characterDropdown:Hide()
info = {}
info.text = coloredName
info.func = function()
if charFullName == currentPlayerFullName then
addon.Modules.BagFrame:ShowCurrentCharacter()
else
addon:Print("Error: Character fullName is nil")
addon.Modules.BagFrame:ShowCharacter(charFullName)
end
end)
table.insert(characterDropdown.buttons, charButton)
yOffset = yOffset - 20
end
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end
-- Set dropdown height based on content
characterDropdown:SetHeight(math.abs(yOffset) + 8)
-- Show dropdown
characterDropdown:Show()
end
-- Hide dropdown when clicking elsewhere
local function HideCharacterDropdown()
if characterDropdown then
characterDropdown:Hide()
-- Toggle character dropdown
function Guda_BagFrame_ToggleCharacterDropdown(button)
local menuFrame = getglobal("Guda_BagCharacterMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BagCharacterMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_BagCharacterMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Mailbox character dropdown
local function Guda_BagMailboxMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
info = {}
info.text = coloredName
info.func = function()
addon.Modules.MailboxFrame:ShowCharacter(charFullName)
if not Guda_MailboxFrame:IsShown() then
Guda_MailboxFrame:Show()
end
end
local mailboxViewChar = addon.Modules.MailboxFrame:GetCurrentViewChar()
info.checked = (mailboxViewChar == charFullName or (not mailboxViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
UIDropDownMenu_AddButton(info)
end
end
-- Toggle mail dropdown
function Guda_BagFrame_ToggleMailDropdown(button)
local menuFrame = getglobal("Guda_BagMailboxMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BagMailboxMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_BagMailboxMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Bank character dropdown
local function Guda_BagBankMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local charName = char.name
local coloredName = addon.Modules.Utils:ColorText(charName, r, g, b)
info = {}
info.text = coloredName
info.func = function()
Guda_BagFrame_ShowCharacterBank(charFullName, charName)
end
local bankViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
info.checked = (bankViewChar == charFullName or (not bankViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
UIDropDownMenu_AddButton(info)
end
end
-- Toggle bank dropdown
function Guda_BagFrame_ToggleBankDropdown(button)
-- Hide character dropdown if it's shown
if characterDropdown and characterDropdown:IsShown() then
characterDropdown:Hide()
local menuFrame = getglobal("Guda_BagBankMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BagBankMenu", UIParent, "UIDropDownMenuTemplate")
end
if bankDropdown and bankDropdown:IsShown() then
bankDropdown:Hide()
return
end
if not bankDropdown then
-- Create dropdown frame
bankDropdown = CreateFrame("Frame", "Guda_BankDropdown", UIParent)
bankDropdown:SetFrameStrata("DIALOG")
bankDropdown:SetWidth(200)
bankDropdown:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
bankDropdown:SetBackdropColor(0, 0, 0, 0.95)
bankDropdown:EnableMouse(true)
bankDropdown:Hide()
bankDropdown.buttons = {}
end
-- Position dropdown below the button
bankDropdown:ClearAllPoints()
bankDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
-- Clear existing buttons
for _, btn in ipairs(bankDropdown.buttons) do
btn:Hide()
end
bankDropdown.buttons = {}
-- Get all characters on current realm
local chars = addon.Modules.DB:GetAllCharacters(false, true)
local yOffset = -8
-- Add character buttons
for _, char in ipairs(chars) do
-- Capture variables in local scope for closure
local charFullName = char.fullName
local charName = char.name
local charMoney = char.money or 0
local charClassToken = char.classToken
local charButton = CreateFrame("Button", nil, bankDropdown)
charButton:SetWidth(188)
charButton:SetHeight(20)
charButton:SetPoint("TOP", bankDropdown, "TOP", 0, yOffset)
-- Button background on hover
local charBg = charButton:CreateTexture(nil, "BACKGROUND")
charBg:SetAllPoints()
charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
charBg:SetBlendMode("ADD")
charBg:SetAlpha(0)
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Button text
local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
charText:SetText(charName)
charText:SetTextColor(r, g, b)
-- Money text
local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
moneyText:SetTextColor(0.7, 0.7, 0.7)
-- Button scripts
charButton:SetScript("OnEnter", function()
charBg:SetAlpha(0.3)
end)
charButton:SetScript("OnLeave", function()
charBg:SetAlpha(0)
end)
charButton:SetScript("OnClick", function()
if charFullName then
-- Show bank for this character
Guda_BagFrame_ShowCharacterBank(charFullName, charName)
bankDropdown:Hide()
else
addon:Print("Error: Character fullName is nil")
end
end)
table.insert(bankDropdown.buttons, charButton)
yOffset = yOffset - 20
end
-- Set dropdown height based on content
bankDropdown:SetHeight(math.abs(yOffset) + 8)
-- Show dropdown
bankDropdown:Show()
UIDropDownMenu_Initialize(menuFrame, Guda_BagBankMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Show character's bank
@@ -2567,7 +2207,6 @@ function BagFrame:Initialize()
if bagFrame then
local originalOnMouseDown = bagFrame:GetScript("OnMouseDown")
bagFrame:SetScript("OnMouseDown", function()
HideCharacterDropdown()
if originalOnMouseDown then
originalOnMouseDown()
end
+46 -9
View File
@@ -248,6 +248,52 @@
</Scripts>
</Button>
<!-- Mail Button (header left, next to bank) -->
<Button name="$parent_MailButton">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_BankButton">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parent_Icon">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="0.8" g="0.8" b="0.8"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local icon = getglobal(this:GetName().."_Icon")
if icon then
icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Envelope")
end
</OnLoad>
<OnClick>
Guda_BagFrame_ToggleMailDropdown(this)
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:SetText("View Mailbox")
GameTooltip:Show()
</OnEnter>
<OnLeave>
GameTooltip:Hide()
</OnLeave>
</Scripts>
</Button>
<!-- Toolbar Container (for money tooltip and bag slots) -->
<Frame name="$parent_Toolbar" enableMouse="true">
<Size>
@@ -654,15 +700,6 @@
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parent_SearchBar" x="0" y="-5"/>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" tile="true">
<BackgroundInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<Color r="0" g="0" b="0" a="0.5"/>
</Backdrop>
<!-- Note: with enableMouse=false, OnMouseDown/OnReceiveDrag here would not fire;
child item buttons will handle mouse events directly. -->
</Frame>
+47 -195
View File
@@ -7,6 +7,9 @@ local BankFrame = {}
addon.Modules.BankFrame = BankFrame
local currentViewChar = nil
function BankFrame:GetCurrentViewChar()
return currentViewChar
end
local searchText = ""
local isReadOnlyMode = false -- Track if viewing saved bank (read-only) or live bank (interactive)
local hiddenBankBags = {} -- Track which bank bags are hidden (bagID -> true/false)
@@ -78,6 +81,18 @@ function Guda_BankFrame_OnShow(self)
BankFrame:Update()
end
-- OnHide
function Guda_BankFrame_OnHide(self)
-- Close any open dropdown menus when the bank frame is hidden
CloseDropDownMenus()
-- Close the actual Blizzard bank too
local blizzardBankFrame = getglobal("BankFrame")
if blizzardBankFrame and blizzardBankFrame:IsShown() then
CloseBankFrame()
end
end
-- Toggle visibility
function BankFrame:Toggle()
if Guda_BankFrame:IsShown() then
@@ -103,21 +118,7 @@ end
-- Update lock states of existing buttons (lightweight, used during drag)
function BankFrame:UpdateLockStates()
for _, bankBagParent in pairs(bankBagParents) do
if bankBagParent then
local buttons = { bankBagParent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
-- Get live lock state
local _, _, locked = GetContainerItemInfo(button.bagID, button.slotID)
-- Update desaturation (gray out locked items)
if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated then
SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
end
end
end
end
end
Guda_UpdateLockStates(bankBagParents)
end
-- Update display
@@ -217,44 +218,13 @@ function BankFrame:Update()
end
end
-- Helper to get or create section header
-- Use centralized frame helpers for section headers and bag parents
function BankFrame:GetSectionHeader(index)
local name = "Guda_BankFrame_SectionHeader" .. index
local header = getglobal(name)
if not header then
header = CreateFrame("Frame", name, getglobal("Guda_BankFrame_ItemContainer"))
header:SetHeight(20)
header:EnableMouse(true)
local text = header:CreateFontString(nil, "OVERLAY", "GameFontNormal")
text:SetPoint("LEFT", header, "LEFT", 0, 0)
header.text = text
header:SetScript("OnEnter", function()
if this.fullName and this.isShortened then
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:SetText(this.fullName)
GameTooltip:Show()
end
end)
header:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
header.inUse = true
return header
return Guda_GetSectionHeader("Guda_BankFrame", "Guda_BankFrame_ItemContainer", index)
end
-- Helper to get or create bank bag parent frame
function BankFrame:GetBagParent(bagID)
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
if not bankBagParents[bagID] then
bankBagParents[bagID] = CreateFrame("Frame", "Guda_BankFrame_BagParent"..bagID, itemContainer)
bankBagParents[bagID]:SetAllPoints(itemContainer)
if bankBagParents[bagID].SetID then
bankBagParents[bagID]:SetID(bagID)
end
end
return bankBagParents[bagID]
return Guda_GetBagParent("Guda_BankFrame", bankBagParents, bagID, "Guda_BankFrame_ItemContainer")
end
-- Display items by category
@@ -1018,59 +988,8 @@ end
-- Check if item passes search filter (pfUI style)
function BankFrame:PassesSearchFilter(itemData)
-- If no search text, everything matches
if not self:IsSearchActive() then
return true
end
-- Empty slots don't match when searching (pfUI style - they get dimmed)
if not itemData then
return false
end
-- Get item name from itemData.name or parse from link
local itemName = itemData.name
if not itemName and itemData.link then
-- Parse name from item link: |cffffffff|Hitem:...|h[Item Name]|h|r
local _, _, name = string.find(itemData.link, "%[(.+)%]")
itemName = name
end
if not itemName then
return false
end
-- Case-insensitive search in item name
local search = string.lower(searchText)
-- Advanced search (pfUI style categories)
if string.sub(search, 1, 1) == "~" then
local category = string.sub(search, 2)
local itemType = itemData.class or ""
local itemQuality = itemData.quality or -1
if category == "equipment" or category == "armor" or category == "weapon" then
if itemType == "Armor" or itemType == "Weapon" then return true end
elseif category == "consumable" then
if itemType == "Consumable" then return true end
elseif category == "tradegoods" or category == "trades" then
if itemType == "Trade Goods" then return true end
elseif category == "quest" then
local isQuest, isQuestStarter = Guda_GetQuestInfo(itemData.bagID, itemData.slotID, itemData.isBank)
if isQuest or isQuestStarter or itemType == "Quest" then return true end
elseif category == "reagent" then
if itemType == "Reagent" then return true end
elseif category == "common" then if itemQuality == 1 then return true end
elseif category == "uncommon" then if itemQuality == 2 then return true end
elseif category == "rare" then if itemQuality == 3 then return true end
elseif category == "epic" then if itemQuality == 4 then return true end
elseif category == "legendary" then if itemQuality == 5 then return true end
end
end
itemName = string.lower(itemName)
-- Check if item name contains search text
return string.find(itemName, search, 1, true) ~= nil
if not self:IsSearchActive() then return true end
return Guda_PassesSearchFilter(itemData, searchText)
end
-- Search changed handler
@@ -1829,69 +1748,16 @@ function Guda_BankFrame_ClearBagButtonHighlight()
end
-- Bank character dropdown (similar to BagFrame's bank dropdown)
local bankCharDropdown
local function Guda_BankCharacterMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
local currentViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
function Guda_BankFrame_ToggleBankDropdown(button)
if bankCharDropdown and bankCharDropdown:IsShown() then
bankCharDropdown:Hide()
return
end
if not bankCharDropdown then
-- Create dropdown frame
bankCharDropdown = CreateFrame("Frame", "Guda_BankCharDropdown", UIParent)
bankCharDropdown:SetFrameStrata("DIALOG")
bankCharDropdown:SetWidth(200)
bankCharDropdown:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
tileSize = 16,
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
})
bankCharDropdown:SetBackdropColor(0, 0, 0, 0.95)
bankCharDropdown:EnableMouse(true)
bankCharDropdown:Hide()
bankCharDropdown.buttons = {}
end
-- Position dropdown below the button
bankCharDropdown:ClearAllPoints()
bankCharDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
-- Clear existing buttons
for _, btn in ipairs(bankCharDropdown.buttons) do
btn:Hide()
end
bankCharDropdown.buttons = {}
-- Get all characters on current realm
local chars = addon.Modules.DB:GetAllCharacters(false, true)
local yOffset = -8
-- Add character buttons
for _, char in ipairs(chars) do
-- Capture variables in local scope for closure
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charName = char.name
local charMoney = char.money or 0
local charClassToken = char.classToken
local charButton = CreateFrame("Button", nil, bankCharDropdown)
charButton:SetWidth(188)
charButton:SetHeight(20)
charButton:SetPoint("TOP", bankCharDropdown, "TOP", 0, yOffset)
-- Button background on hover
local charBg = charButton:CreateTexture(nil, "BACKGROUND")
charBg:SetAllPoints()
charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
charBg:SetBlendMode("ADD")
charBg:SetAlpha(0)
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
@@ -1899,44 +1765,30 @@ function Guda_BankFrame_ToggleBankDropdown(button)
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Button text
local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
charText:SetText(charName)
charText:SetTextColor(r, g, b)
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
-- Money text
local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
moneyText:SetTextColor(0.7, 0.7, 0.7)
-- Button scripts
charButton:SetScript("OnEnter", function()
charBg:SetAlpha(0.3)
end)
charButton:SetScript("OnLeave", function()
charBg:SetAlpha(0)
end)
charButton:SetScript("OnClick", function()
if charFullName then
-- Show bank for this character using the BankFrame module
addon.Modules.BankFrame:ShowCharacter(charFullName)
bankCharDropdown:Hide()
info = {}
info.text = coloredName
info.func = function()
if charFullName == currentPlayerFullName then
addon.Modules.BankFrame:ShowCurrentCharacter()
else
addon:Print("Error: Character fullName is nil")
addon.Modules.BankFrame:ShowCharacter(charFullName)
end
end)
table.insert(bankCharDropdown.buttons, charButton)
yOffset = yOffset - 20
end
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end
end
-- Set dropdown height based on content
bankCharDropdown:SetHeight(math.abs(yOffset) + 8)
-- Show dropdown
bankCharDropdown:Show()
function Guda_BankFrame_ToggleBankDropdown(button)
local menuFrame = getglobal("Guda_BankCharacterMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BankCharacterMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_BankCharacterMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Drag handlers for bank bag slots
+1 -14
View File
@@ -573,15 +573,6 @@
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parent_SearchBar" x="0" y="-5"/>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" tile="true">
<BackgroundInsets>
<AbsInset left="0" right="0" top="0" bottom="10"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<Color r="0" g="0" b="0" a="0.5"/>
</Backdrop>
<Scripts>
<OnMouseDown>
-- Clear search focus when clicking in item area
@@ -602,11 +593,7 @@
Guda_BankFrame_OnShow(this)
</OnShow>
<OnHide>
Guda_BankFrame:Hide()
-- Close the actual Blizzard bank too
if BankFrame and BankFrame:IsShown() then
CloseBankFrame()
end
Guda_BankFrame_OnHide(this)
</OnHide>
<OnMouseDown>
-- Clear search box focus when clicking on bank frame
+209
View File
@@ -0,0 +1,209 @@
-- FrameHelpers: central utilities for frame headers and bag parents
local addon = Guda
local FrameHelpers = {}
addon.Modules.FrameHelpers = FrameHelpers
-- Create or return a section header for a given frame prefix and container
function Guda_GetSectionHeader(framePrefix, containerName, index)
local name = framePrefix .. "_SectionHeader" .. index
local header = getglobal(name)
if not header then
local container = getglobal(containerName)
header = CreateFrame("Frame", name, container)
header:SetHeight(20)
header:EnableMouse(true)
local text = header:CreateFontString(nil, "OVERLAY", "GameFontNormal")
text:SetPoint("LEFT", header, "LEFT", 0, 0)
header.text = text
header:SetScript("OnEnter", function()
if this.fullName and this.isShortened then
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:SetText(this.fullName)
GameTooltip:Show()
end
end)
header:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
header.inUse = true
return header
end
-- Create or return a bag parent frame for a frame prefix and bag parents table
function Guda_GetBagParent(framePrefix, parentsTable, bagID, containerName)
local container = getglobal(containerName)
if not parentsTable[bagID] then
local name = framePrefix .. "_BagParent" .. bagID
parentsTable[bagID] = CreateFrame("Frame", name, container)
parentsTable[bagID]:SetAllPoints(container)
if parentsTable[bagID].SetID then
parentsTable[bagID]:SetID(bagID)
end
end
return parentsTable[bagID]
end
-- Update lock/desaturation states for a table of parent frames
function Guda_UpdateLockStates(parentsTable)
if not parentsTable then return end
for _, parent in pairs(parentsTable) do
if parent then
local buttons = { parent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
local ok, name, texture, count, quality, canUse = pcall(function() return GetContainerItemInfo(button.bagID, button.slotID) end)
local _, _, locked = nil, nil, nil
if ok then
-- older GetContainerItemInfo returns texture, count, locked etc in different orders; try to call a safe wrapper if available
local infoOk, iName, iTexture, iCount, iQuality, iCanUse, iLocked = pcall(function() return GetContainerItemInfo(button.bagID, button.slotID) end)
if infoOk then
-- Try to find 'locked' boolean among returned values (best-effort)
for _, val in ipairs({iName, iTexture, iCount, iQuality, iCanUse, iLocked}) do
if type(val) == "boolean" then locked = val; break end
end
end
end
if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated and locked ~= nil then
SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
end
end
end
end
end
end
-- Shared search filter used by BagFrame and BankFrame
function Guda_PassesSearchFilter(itemData, searchText)
-- If no search text, everything matches
if not searchText or searchText == "" then
return true
end
-- Ignore common placeholders
if searchText == "Search, try ~equipment" or searchText == "Search bank..." then
return true
end
-- Empty slots don't match when searching
if not itemData then
return false
end
local itemName = itemData.name
if not itemName and itemData.link then
local _, _, name = string.find(itemData.link, "%[(.+)%]")
itemName = name
end
if not itemName then return false end
local search = string.lower(searchText)
if string.sub(search, 1, 1) == "~" then
local category = string.sub(search, 2)
local itemType = itemData.class or ""
local itemQuality = itemData.quality or -1
if category == "equipment" or category == "armor" or category == "weapon" then
if itemType == "Armor" or itemType == "Weapon" then return true end
elseif category == "consumable" then
if itemType == "Consumable" then return true end
elseif category == "tradegoods" or category == "trades" then
if itemType == "Trade Goods" then return true end
elseif category == "quest" then
local isQuest, isQuestStarter = Guda_GetQuestInfo(itemData.bagID, itemData.slotID, itemData.isBank)
if isQuest or isQuestStarter or itemType == "Quest" then return true end
elseif category == "reagent" then
if itemType == "Reagent" then return true end
elseif category == "common" then if itemQuality == 1 then return true end
elseif category == "uncommon" then if itemQuality == 2 then return true end
elseif category == "rare" then if itemQuality == 3 then return true end
elseif category == "epic" then if itemQuality == 4 then return true end
elseif category == "legendary" then if itemQuality == 5 then return true end
end
end
itemName = string.lower(itemName)
return string.find(itemName, string.lower(searchText), 1, true) ~= nil
end
-- Generic ResizeFrame for Bag/Bank frames
function Guda_ResizeFrame(frameName, containerName, currentRow, currentCol, columns, overrideHeight)
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
local totalRows = (currentRow or 0) + 1
if totalRows < 1 then totalRows = 1 end
local containerWidth = (columns * (buttonSize + spacing)) + 20
local containerHeight = overrideHeight or ((totalRows * (buttonSize + spacing)) + 20)
local frameWidth = containerWidth + 20
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
if showSearchBar == nil then showSearchBar = true end
local titleHeight = 40
local searchBarHeight = 30
local footerHeight = 45
local frameHeight
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
if hideFooter then
footerHeight = 10
frameHeight = containerHeight + titleHeight + (showSearchBar and searchBarHeight or 0) + footerHeight
elseif showSearchBar then
frameHeight = containerHeight + titleHeight + searchBarHeight + footerHeight
else
frameHeight = containerHeight + titleHeight + footerHeight
end
if containerWidth < 200 then
containerWidth = 200
frameWidth = 220
end
if containerHeight < 150 then containerHeight = 150 end
if frameHeight < 250 then frameHeight = 250 end
if containerWidth > 1250 then containerWidth = 1250; frameWidth = 1270 end
if containerHeight > 1000 then containerHeight = 1000 end
if frameHeight > 1200 then frameHeight = 1200 end
local frame = getglobal(frameName)
local itemContainer = getglobal(containerName)
if frame then
frame:SetWidth(frameWidth)
frame:SetHeight(frameHeight)
frame:ClearAllPoints()
-- Try to preserve saved position if present (saved only for Bag frame)
if addon and addon.Modules and addon.Modules.DB then
local settingName = (frameName == "Guda_BagFrame") and "bagFramePosition" or nil
if settingName then
local pos = addon.Modules.DB:GetSetting(settingName)
if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
frame:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
else
frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
end
else
frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
end
else
frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
end
end
if itemContainer then
itemContainer:SetWidth(containerWidth)
itemContainer:SetHeight(containerHeight)
end
-- Resize search bar and toolbar to match container width
local searchBar = getglobal(frameName .. "_SearchBar")
if searchBar then searchBar:SetWidth(containerWidth) end
local toolbar = getglobal(frameName .. "_Toolbar")
if toolbar then toolbar:SetWidth(containerWidth) end
end
+120 -14
View File
@@ -11,6 +11,8 @@ scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
-- Check if an item is a quest item by scanning its tooltip
-- Check if an item is a quest item by scanning its tooltip and determine type
local function IsQuestItem(bagID, slotID, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
if not bagID or not slotID then return false end
scanTooltip:ClearLines()
@@ -117,6 +119,8 @@ end
-- Scan tooltip for red text that is NOT a durability line
local function IsItemUnusable(bagID, slotID, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
if not bagID or not slotID then return false end
-- Some clients require SetOwner before every SetBagItem/SetInventoryItem to populate lines
@@ -377,6 +381,15 @@ function Guda_ItemButton_OnLoad(self)
-- Default behavior
if ContainerFrameItemButton_OnClick then
-- Mailbox clicks should be ignored except for Ctrl+Click (preview)
-- OR if it's a live mail item for the current player and Shift+Click (loot)
if this.isMail then
if IsControlKeyDown() then
ContainerFrameItemButton_OnClick(arg1)
end
return
end
ContainerFrameItemButton_OnClick(arg1)
end
end)
@@ -425,6 +438,10 @@ end
-- Set item data
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
-- Proactively convert to number to avoid comparisons with strings in downstream functions
bagID = tonumber(bagID)
slotID = tonumber(slotID)
-- Proactively clear any previous cooldown overlay state before reassigning this pooled button
do
local cd = getglobal(self:GetName().."Cooldown") or self.cooldown
@@ -447,13 +464,20 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self.bagID = bagID
self.slotID = slotID
-- Also set the Blizzard slot ID for compatibility with ContainerFrameItemButtonTemplate behavior
if self.SetID and slotID then
self:SetID(slotID)
-- ALWAYS set ID to something (0 if nil) to avoid leaking old IDs when button is reused
if self.SetID then
self:SetID(slotID or 0)
end
-- Explicitly set bag index to avoid Blizzard's ContainerFrameItemButton_OnEnter logic
-- from picking up this button as part of a real bag.
self.bagIndex = bagID or -100 -- Use an invalid bag index for non-bag buttons
self.itemData = itemData
self.isBank = isBank or false
self.otherChar = otherCharName
self.isReadOnly = isReadOnly or false -- Track if this is read-only mode
self.isMail = false -- Clear mailbox flag by default
self.mailIndex = nil
self.mailItemIndex = nil
-- Re-register for drag/drop every time (crucial for button reuse in Classic/Vanilla)
if not self.isReadOnly and not self.otherChar then
@@ -481,6 +505,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
matchesFilter = true
end
self.mailData = nil -- Clear mail metadata by default
-- Use Blizzard's default count fontstring (ContainerFrameItemButtonTemplate creates $parentCount)
local countText = getglobal(self:GetName().."Count")
local emptySlotBg = getglobal(self:GetName().."_EmptySlotBg")
@@ -538,7 +564,17 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- Apply the determined texture and count
if self.hasItem then
if SetItemButtonTexture then SetItemButtonTexture(self, displayTexture) end
if SetItemButtonTexture then
SetItemButtonTexture(self, displayTexture)
end
-- Explicitly set and show icon texture as SetItemButtonTexture can be unreliable for custom paths in 1.12
local iconTexture = getglobal(self:GetName().."IconTexture") or getglobal(self:GetName().."Icon") or self.icon or self.Icon
if iconTexture and displayTexture then
iconTexture:SetTexture(displayTexture)
iconTexture:Show()
end
if SetItemButtonCount then SetItemButtonCount(self, displayCount or 1) end
if emptySlotBg then emptySlotBg:Hide() end
-- Update cooldown overlay for live items
@@ -625,6 +661,9 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- For 1.12.1 compatibility, access textures using both methods and proper naming
-- We'll set the NormalTexture later based on whether slot is empty or filled
-- ICON TEXTURE: Ensure we use the correct name ($parentIconTexture is standard)
local iconTexture = getglobal(self:GetName().."IconTexture") or getglobal(self:GetName().."Icon") or self.icon or self.Icon
-- Pushed texture follows the button size/position
local pushedTexture = getglobal(self:GetName().."PushedTexture")
if not pushedTexture and self.GetPushedTexture then
@@ -744,7 +783,7 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- Special border for keyring items (cyan/blue)
self.qualityBorder:SetBackdropBorderColor(0.2, 0.8, 1.0, 1)
self.qualityBorder:Show()
elseif itemQuality and itemLink then
elseif itemQuality then
-- Check settings to determine if we should show borders (nil-safe)
local showEquipmentBorder, showOtherBorder
if addon and addon.Modules and addon.Modules.DB and addon.Modules.DB.GetSetting then
@@ -765,10 +804,12 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
-- Check if item is equipment (nil-safe)
local isEquipment = false
if addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.IsEquipment then
isEquipment = addon.Modules.Utils:IsEquipment(itemLink)
elseif Guda and Guda.Modules and Guda.Modules.Utils and Guda.Modules.Utils.IsEquipment then
isEquipment = Guda.Modules.Utils:IsEquipment(itemLink)
if itemLink then
if addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.IsEquipment then
isEquipment = addon.Modules.Utils:IsEquipment(itemLink)
elseif Guda and Guda.Modules and Guda.Modules.Utils and Guda.Modules.Utils.IsEquipment then
isEquipment = Guda.Modules.Utils:IsEquipment(itemLink)
end
end
-- Determine if we should show the border based on item type and settings
@@ -920,8 +961,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self.questIcon:ClearAllPoints()
self.questIcon:SetPoint("TOPRIGHT", self, "TOPRIGHT", 1, 0)
end
else
-- Hide icon for empty slots
elseif not self.isMail then
-- Hide icon for empty slots, but keep it for mailbox custom icons
iconTexture:Hide()
end
end
@@ -929,7 +970,7 @@ end
-- OnEnter handler (show tooltip)
function Guda_ItemButton_OnEnter(self)
-- Highlight the corresponding bag button in the footer (works for empty and filled slots)
-- Highlight the corresponding bag button in the footer (works for empty and filled slots)
if not self.otherChar and self.bagID then
if self.isBank then
-- Bank item - highlight bank bag button
@@ -941,7 +982,7 @@ function Guda_ItemButton_OnEnter(self)
end
-- Early return for empty slots (no tooltip needed)
if not self.hasItem then
if not self.hasItem and not self.isMail then
return
end
@@ -949,7 +990,71 @@ function Guda_ItemButton_OnEnter(self)
-- important position of tooltip
GameTooltip:SetPoint("BOTTOMRIGHT", self, "TOPLEFT", 10, 0)
if self.otherChar or self.isReadOnly then
-- Mailbox tooltip handling
if self.isMail then
local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
local isMailboxOpen = addon.Modules.MailboxScanner and addon.Modules.MailboxScanner:IsMailboxOpen()
if (not self.otherChar or self.otherChar == currentPlayerName) and self.mailIndex and isMailboxOpen then
-- Live mailbox for current character (only when mailbox is actually open)
GameTooltip:SetInboxItem(self.mailIndex, self.mailItemIndex or 1)
elseif self.itemData and (self.itemData.link or self.itemData.itemID) then
-- Read-only / other character mailbox OR current character mailbox when closed
GameTooltip.GudaViewedCharacter = self.otherChar or currentPlayerName
if self.itemData.link then
GameTooltip:SetHyperlink(self.itemData.link)
else
GameTooltip:SetHyperlink("item:" .. self.itemData.itemID .. ":0:0:0")
end
elseif self.itemData and self.itemData.name then
-- Money or generic mail
GameTooltip:AddLine(self.itemData.name, 1, 1, 1)
elseif self.mailData and self.mailData.money and self.mailData.money > 0 then
-- Fallback for money only mail
GameTooltip:AddLine("Money", 1, 1, 1)
end
-- Add mailbox metadata if available
local mailData = self.mailData
if mailData then
-- If we already added a line (for money/generic), or SetHyperlink/SetInboxItem added lines,
-- we might want a separator if we're adding sender info.
if GameTooltip:NumLines() > 0 then
GameTooltip:AddLine(" ")
end
if mailData.sender then
GameTooltip:AddLine("From: " .. mailData.sender, 1, 1, 1)
end
if mailData.subject then
GameTooltip:AddLine("Subject: " .. mailData.subject, 1, 1, 0.8)
end
if (mailData.money or 0) > 0 and not (self.itemData and self.itemData.name == "Money") then
GameTooltip:AddLine("Money: " .. addon.Modules.Utils:FormatMoney(mailData.money), 1, 1, 1)
end
if (mailData.CODAmount or 0) > 0 then
GameTooltip:AddLine("COD: " .. addon.Modules.Utils:FormatMoney(mailData.CODAmount), 1, 0, 0)
end
if mailData.daysLeft then
GameTooltip:AddLine("Days left: " .. math.floor(mailData.daysLeft), 0.5, 0.5, 0.5)
end
end
-- Add Inventory counts for mailbox items at the very bottom
if addon.Modules.Tooltip and addon.Modules.Tooltip.AddInventoryInfo then
local link = self.itemData and (self.itemData.link or (self.itemData.itemID and ("item:" .. self.itemData.itemID .. ":0:0:0")))
if not link and self.mailIndex and isMailboxOpen then
link = addon.Modules.Utils:GetInboxItemLink(self.mailIndex, self.mailItemIndex or 1)
end
if link then
addon.Modules.Tooltip:AddInventoryInfo(GameTooltip, link)
end
end
GameTooltip:Show()
return
elseif self.otherChar or self.isReadOnly then
GameTooltip.GudaViewedCharacter = self.otherChar
if self.itemData and self.itemData.link then
GameTooltip:SetHyperlink(self.itemData.link)
@@ -1017,8 +1122,9 @@ end
-- OnLeave handler
function Guda_ItemButton_OnLeave(self)
-- Clear any viewed character hint on the tooltip when leaving
if GameTooltip and GameTooltip.GudaViewedCharacter then
if GameTooltip then
GameTooltip.GudaViewedCharacter = nil
GameTooltip.GudaInventoryAdded = nil
end
GameTooltip:Hide()
ResetCursor()
+376
View File
@@ -0,0 +1,376 @@
-- Mailbox Frame
-- Mailbox viewing UI
local addon = Guda
local MailboxFrame = {}
addon.Modules.MailboxFrame = MailboxFrame
local currentViewChar = nil
local searchText = ""
local isReadOnlyMode = true -- Mailbox is always read-only in this addon (viewing offline data)
local itemButtons = {}
local mailboxRows = {}
local currentPage = 1
local ITEMS_PER_PAGE = 7
local mailboxClickCatcher = nil
-- OnLoad
function Guda_MailboxFrame_OnLoad(self)
-- Apply border visibility setting
if MailboxFrame.UpdateBorderVisibility then
MailboxFrame:UpdateBorderVisibility()
end
-- Set up initial backdrop
-- (No longer needed here as UpdateBorderVisibility handles it)
-- Set up search box placeholder
local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
if searchBox then
searchBox:SetText("Search mailbox...")
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
end
-- Create invisible full-screen frame to catch clicks outside the mailbox frame while typing in search
if not mailboxClickCatcher then
mailboxClickCatcher = CreateFrame("Frame", "Guda_MailboxClickCatcher", UIParent)
mailboxClickCatcher:SetFrameStrata("BACKGROUND")
mailboxClickCatcher:SetAllPoints(UIParent)
mailboxClickCatcher:EnableMouse(true)
mailboxClickCatcher:Hide()
mailboxClickCatcher:SetScript("OnMouseDown", function()
if Guda_MailboxFrame_ClearSearch then
Guda_MailboxFrame_ClearSearch()
end
end)
end
end
-- Clear search focus
function Guda_MailboxFrame_ClearSearch()
local searchBox = getglobal("Guda_MailboxFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
end
-- OnShow
function Guda_MailboxFrame_OnShow(self)
-- Apply border visibility setting
if MailboxFrame.UpdateBorderVisibility then
MailboxFrame:UpdateBorderVisibility()
end
-- Apply frame transparency
if Guda_ApplyBackgroundTransparency then
Guda_ApplyBackgroundTransparency()
end
MailboxFrame:Update()
end
-- Update border visibility
function MailboxFrame:UpdateBorderVisibility()
local hideBorders = addon.Modules.DB:GetSetting("hideBorders")
if hideBorders then
Guda:ApplyBackdrop(Guda_MailboxFrame, "MINIMALIST_BORDER", "DEFAULT")
else
Guda:ApplyBackdrop(Guda_MailboxFrame, "DEFAULT_FRAME", "DEFAULT")
end
end
-- OnHide
function Guda_MailboxFrame_OnHide(self)
-- Close any open dropdown menus when the mailbox frame is hidden
CloseDropDownMenus()
end
-- Toggle visibility
function MailboxFrame:Toggle()
if Guda_MailboxFrame:IsShown() then
Guda_MailboxFrame:Hide()
else
Guda_MailboxFrame:Show()
end
end
-- Show specific character's mailbox
function MailboxFrame:GetCurrentViewChar()
return currentViewChar
end
function MailboxFrame:ShowCharacter(fullName)
currentViewChar = fullName
currentPage = 1
self:Update()
end
-- Pagination
function MailboxFrame:NextPage()
currentPage = currentPage + 1
self:Update()
end
function MailboxFrame:PrevPage()
if currentPage > 1 then
currentPage = currentPage - 1
self:Update()
end
end
-- Initialize module
function MailboxFrame:Initialize()
-- Register events if needed
end
-- Update the mailbox frame
function MailboxFrame:Update()
if not Guda_MailboxFrame:IsShown() then return end
-- Determine which character to show
local charFullName = currentViewChar or addon.Modules.DB:GetPlayerFullName()
local mailboxData = addon.Modules.DB:GetCharacterMailbox(charFullName)
-- Extract character name from fullName
local charName = charFullName
local dashPos = string.find(charFullName, "-")
if dashPos then
charName = string.sub(charFullName, 1, dashPos - 1)
end
getglobal("Guda_MailboxFrame_Title"):SetText(charName .. "'s Mailbox")
-- Filter items based on search text
local filteredItems = {}
local totalItems = table.getn(mailboxData)
for i, mail in ipairs(mailboxData) do
local matchesSearch = true
if searchText ~= "" then
matchesSearch = false
if mail.sender and string.find(string.lower(mail.sender), searchText) then
matchesSearch = true
elseif mail.subject and string.find(string.lower(mail.subject), searchText) then
matchesSearch = true
elseif mail.item and mail.item.name and string.find(string.lower(mail.item.name), searchText) then
matchesSearch = true
end
end
if matchesSearch then
table.insert(filteredItems, mail)
end
end
-- Display items
local emptyMessage = getglobal("Guda_MailboxFrame_EmptyMessage")
if emptyMessage then
if totalItems == 0 then
emptyMessage:SetText("No mailbox data found for this character.\n\nVisit a mailbox in-game to save your mail data.")
emptyMessage:Show()
else
emptyMessage:Hide()
end
end
self:DisplayItems(filteredItems, charFullName, totalItems)
end
-- Display mailbox items in a list
function MailboxFrame:DisplayItems(items, charFullName, totalMails)
local container = getglobal("Guda_MailboxFrame_ItemContainer")
-- Hide all existing rows first
for _, row in pairs(mailboxRows) do
row:Hide()
end
local totalItems = table.getn(items)
local totalPages = math.max(1, math.ceil(totalItems / ITEMS_PER_PAGE))
if currentPage > totalPages then
currentPage = totalPages
end
local startIndex = (currentPage - 1) * ITEMS_PER_PAGE + 1
local endIndex = math.min(startIndex + ITEMS_PER_PAGE - 1, totalItems)
local rowIndex = 1
for i = startIndex, endIndex do
local mail = items[i]
local row = mailboxRows[rowIndex]
if not row then
row = CreateFrame("Frame", "Guda_MailboxRow" .. rowIndex, container, "Guda_MailboxRowTemplate")
mailboxRows[rowIndex] = row
end
row:ClearAllPoints()
row:SetPoint("TOPLEFT", container, "TOPLEFT", 0, -(rowIndex - 1) * 55)
-- Row Money Frame
local moneyFrame = getglobal(row:GetName() .. "_MoneyFrame")
if moneyFrame then
-- Ensure row money frame doesn't auto-update to character money
moneyFrame.moneyType = "STATIC"
moneyFrame:UnregisterAllEvents()
moneyFrame:SetScript("OnShow", nil) -- Disable Blizzard's auto-update OnShow
moneyFrame:SetScript("OnEvent", nil)
-- Restore right alignment for the money frame to avoid overlap with icon
moneyFrame:ClearAllPoints()
moneyFrame:SetPoint("BOTTOMRIGHT", row, "BOTTOMRIGHT", -10, 8)
end
if (mail.money or 0) > 0 then
moneyFrame:Show()
MoneyFrame_Update(moneyFrame:GetName(), mail.money)
else
if moneyFrame then moneyFrame:Hide() end
end
-- Fill row data
local sender = mail.sender or "Unknown"
getglobal(row:GetName() .. "_Sender"):SetText(sender)
local subject = mail.subject or "No Subject"
if mail.item and mail.item.quality then
local r, g, b = addon.Modules.Utils:GetQualityColor(mail.item.quality)
subject = addon.Modules.Utils:ColorText(subject, r, g, b)
end
getglobal(row:GetName() .. "_Subject"):SetText(subject)
local expireText = ""
if mail.daysLeft then
if mail.daysLeft < 1 then
expireText = string.format("|cffff0000%dh|r", math.floor(mail.daysLeft * 24))
else
expireText = string.format("%dd", math.floor(mail.daysLeft))
end
end
getglobal(row:GetName() .. "_ExpireTime"):SetText(expireText)
-- Item Button
local itemButton = getglobal(row:GetName() .. "_ItemButton")
-- Re-assign shared namespace function if needed, but it should be available globally or via addon
itemButton.isBank = false
itemButton.otherChar = charFullName
itemButton.mailData = mail
itemButton.isMail = true
itemButton.mailIndex = mail.mailIndex
itemButton.mailItemIndex = mail.itemIndex or 1
-- Center vertically in the row
if itemButton then
itemButton:ClearAllPoints()
itemButton:SetPoint("LEFT", row, "LEFT", 10, 0)
end
if mail.item and (mail.item.texture or mail.item.link) then
Guda_ItemButton_SetItem(itemButton, nil, nil, mail.item, false, charFullName, true, true)
itemButton.isMail = true
itemButton.mailData = mail
itemButton.mailIndex = mail.mailIndex
itemButton.mailItemIndex = mail.itemIndex or 1
else
Guda_ItemButton_SetItem(itemButton, nil, nil, nil, false, charFullName, true, true)
itemButton.isMail = true
itemButton.mailData = mail
itemButton.mailIndex = mail.mailIndex
itemButton.mailItemIndex = 1
local icon = getglobal(itemButton:GetName().."IconTexture") or getglobal(itemButton:GetName().."Icon")
if icon then
if (mail.money or 0) > 0 then
icon:SetTexture("Interface\\Icons\\INV_Misc_Coin_01")
elseif mail.packageIcon then
icon:SetTexture(mail.packageIcon)
else
icon:SetTexture("Interface\\Icons\\INV_Letter_15")
end
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon:Show()
end
if itemButton.qualityBorder then itemButton.qualityBorder:Hide() end
end
row:Show()
rowIndex = rowIndex + 1
end
-- Update pagination buttons
local prevBtn = getglobal("Guda_MailboxFrame_PrevPageButton")
local nextBtn = getglobal("Guda_MailboxFrame_NextPageButton")
if currentPage > 1 then
prevBtn:Enable()
else
prevBtn:Disable()
end
if currentPage < totalPages then
nextBtn:Enable()
else
nextBtn:Disable()
end
-- Update pagination text
local paginationText = getglobal("Guda_MailboxFrame_Pagination_Text")
if paginationText then
if totalMails == 0 then
paginationText:SetText("No Mail")
else
paginationText:SetText(string.format("%d/%d (items: %d)", currentPage, totalPages, totalMails or 0))
end
end
end
-- Search text changed
function Guda_MailboxFrame_OnSearchTextChanged()
local searchBox = getglobal("Guda_MailboxFrame_SearchBar_SearchBox")
local text = searchBox:GetText()
if text == "Search mailbox..." then
searchText = ""
else
searchText = string.lower(text)
end
currentPage = 1
MailboxFrame:Update()
end
-- Show character selection menu
local function Guda_MailboxCharacterMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(true, true)
local info
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
info = {}
info.text = coloredName
info.func = function() MailboxFrame:ShowCharacter(charFullName) end
info.checked = (currentViewChar == char.fullName or (not currentViewChar and char.fullName == addon.Modules.DB:GetPlayerFullName()))
UIDropDownMenu_AddButton(info)
end
end
function Guda_MailboxFrame_ShowCharacterMenu()
local menuFrame = getglobal("Guda_MailboxCharacterMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_MailboxCharacterMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_MailboxCharacterMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
+355
View File
@@ -0,0 +1,355 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<!-- Mailbox Row Template -->
<Frame name="Guda_MailboxRowTemplate" virtual="true">
<Size>
<AbsDimension x="380" y="50"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Background">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r="1" g="1" b="1" a="0.05"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_Sender" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="140" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Subject" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size>
<AbsDimension x="280" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_Sender" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_ExpireTime" inherits="GameFontDisableSmall" justifyH="RIGHT">
<Size>
<AbsDimension x="100" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parent_ItemButton" inherits="Guda_ItemButtonTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="$parent_MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-10" y="8"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
</Frame>
<!-- Mailbox Frame -->
<Frame name="Guda_MailboxFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="420" y="540"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\ChatFrame\ChatFrameBackground" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<!-- Title at top -->
<Layer level="ARTWORK">
<FontString name="$parent_Title" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-12"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- Close Button -->
<Button name="$parent_CloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-16" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda_MailboxFrame:Hide()
</OnClick>
</Scripts>
</Button>
<!-- Search Bar -->
<Frame name="$parent_SearchBar">
<Size>
<AbsDimension x="350" y="30"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<EditBox name="$parent_SearchBox" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="0" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnTextChanged>
Guda_MailboxFrame_OnSearchTextChanged()
</OnTextChanged>
<OnEscapePressed>
this:ClearFocus()
</OnEscapePressed>
<OnEnterPressed>
this:ClearFocus()
</OnEnterPressed>
<OnEditFocusGained>
if this:GetText() == "Search mailbox..." then
this:SetText("")
this:SetTextColor(1, 1, 1, 1)
end
if Guda_MailboxClickCatcher then
Guda_MailboxClickCatcher:Show()
end
</OnEditFocusGained>
<OnEditFocusLost>
if this:GetText() == "" then
this:SetText("Search mailbox...")
this:SetTextColor(0.5, 0.5, 0.5, 1)
end
if Guda_MailboxClickCatcher then
Guda_MailboxClickCatcher:Hide()
end
</OnEditFocusLost>
</Scripts>
</EditBox>
</Frames>
</Frame>
<!-- Character Selection Button -->
<Button name="$parent_CharacterButton">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-20" y="-43"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parent_Icon">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="0.8" g="0.8" b="0.8"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local icon = getglobal(this:GetName().."_Icon")
if icon then
icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Envelope")
end
</OnLoad>
<OnClick>
Guda_MailboxFrame_ShowCharacterMenu()
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOP")
GameTooltip:SetText("Switch Character")
GameTooltip:Show()
</OnEnter>
<OnLeave>
GameTooltip:Hide()
</OnLeave>
</Scripts>
</Button>
<!-- Item Container -->
<Frame name="Guda_MailboxFrame_ItemContainer">
<Size>
<AbsDimension x="360" y="420"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-75"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="Guda_MailboxFrame_EmptyMessage" inherits="GameFontNormal" justifyH="CENTER" hidden="true">
<Size>
<AbsDimension x="300" y="0"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="0.82" b="0"/>
</FontString>
</Layer>
</Layers>
</Frame>
<!-- Pagination -->
<Button name="$parent_PrevPageButton" inherits="UIPanelButtonTemplate" text="Prev">
<Size>
<AbsDimension x="60" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="-100" y="30"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda.Modules.MailboxFrame:PrevPage()
</OnClick>
</Scripts>
</Button>
<Button name="$parent_NextPageButton" inherits="UIPanelButtonTemplate" text="Next">
<Size>
<AbsDimension x="60" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="100" y="30"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda.Modules.MailboxFrame:NextPage()
</OnClick>
</Scripts>
</Button>
<Frame name="$parent_Pagination">
<Size>
<AbsDimension x="130" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="30"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Text" inherits="GameFontHighlightSmall" justifyH="CENTER">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnLoad>
Guda_MailboxFrame_OnLoad(this)
</OnLoad>
<OnShow>
Guda_MailboxFrame_OnShow(this)
</OnShow>
<OnHide>
Guda_MailboxFrame_OnHide(this)
</OnHide>
<OnMouseDown>
this:StartMoving()
</OnMouseDown>
<OnMouseUp>
this:StopMovingOrSizing()
</OnMouseUp>
</Scripts>
</Frame>
</Ui>
+10 -1
View File
@@ -368,7 +368,7 @@ function Guda_ApplyBackgroundTransparency()
local transparency = Guda.Modules.DB:GetSetting("bgTransparency") or 0.15
local alpha = 1.0 - transparency
local frames = { "Guda_BagFrame", "Guda_BankFrame", "Guda_SettingsPopup", "Guda_QuestItemBar" }
local frames = { "Guda_BagFrame", "Guda_BankFrame", "Guda_MailboxFrame", "Guda_SettingsPopup", "Guda_QuestItemBar" }
for _, frameName in ipairs(frames) do
local frame = getglobal(frameName)
if frame then
@@ -603,6 +603,15 @@ function Guda_SettingsPopup_HideBordersCheckbox_OnClick(self)
end
end
local mailboxFrame = getglobal("Guda_MailboxFrame")
if mailboxFrame then
if isChecked then
Guda:ApplyBackdrop(mailboxFrame, "MINIMALIST_BORDER", "DEFAULT")
else
Guda:ApplyBackdrop(mailboxFrame, "DEFAULT_FRAME", "DEFAULT")
end
end
-- Update border visibility on settings frame
if SettingsPopup.UpdateBorderVisibility then
SettingsPopup:UpdateBorderVisibility()