Frame Budgeting Implementation
This commit is contained in:
@@ -149,6 +149,21 @@ function Main:SetupSlashCommands()
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-- Cleanup old characters
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addon.Modules.DB:CleanupOldCharacters()
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elseif msg == "perf" or msg == "performance" then
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-- Show performance statistics
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if addon.Modules.Utils and addon.Modules.Utils.PrintPerformanceStats then
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addon.Modules.Utils:PrintPerformanceStats()
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else
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addon:Print("Performance stats not available")
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end
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elseif msg == "perfreset" then
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-- Reset performance statistics
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if addon.Modules.Utils and addon.Modules.Utils.ResetPerformanceStats then
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addon.Modules.Utils:ResetPerformanceStats()
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addon:Print("Performance stats reset")
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end
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elseif msg == "help" then
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-- Show help
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addon:Print("Commands:")
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@@ -161,6 +176,8 @@ function Main:SetupSlashCommands()
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addon:Print("/guda debug - Toggle debug mode")
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addon:Print("/guda debugsort - Toggle sort debug output")
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addon:Print("/guda cleanup - Remove old characters")
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addon:Print("/guda perf - Show performance stats")
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addon:Print("/guda perfreset - Reset performance stats")
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else
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addon:Print("Unknown command. Type /guda help for commands")
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+214
@@ -5,6 +5,220 @@ local addon = Guda
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local Utils = {}
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addon.Modules.Utils = Utils
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--=============================================================================
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-- Frame Budget System (Baganator-inspired performance optimization)
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-- Prevents any single operation from causing frame lag by spreading work
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-- across multiple frames when operations exceed a time budget.
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--=============================================================================
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-- Frame budget configuration
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local FRAME_BUDGET_SECONDS = 0.1 -- 100ms budget per frame (same as Baganator)
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local lastEntryTime = 0
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local workQueue = {}
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local workQueueFrame = nil
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-- Report that we're starting work (call at the beginning of expensive operations)
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-- This resets the frame budget timer
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function Utils:ReportEntry()
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lastEntryTime = GetTime()
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end
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-- Check if we've exceeded the frame budget
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-- Returns true if we should defer remaining work to the next frame
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function Utils:CheckTimeout()
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return (GetTime() - lastEntryTime) > FRAME_BUDGET_SECONDS
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end
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-- Queue work to be executed in the next frame
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-- callback: function to call
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-- context: optional context/owner for the callback (for debugging/cleanup)
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function Utils:QueueWork(callback, context)
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if type(callback) ~= "function" then
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addon:Error("QueueWork: callback must be a function")
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return
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end
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table.insert(workQueue, {callback = callback, context = context or "unknown"})
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-- Create the work queue processor frame if it doesn't exist
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if not workQueueFrame then
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workQueueFrame = CreateFrame("Frame", "Guda_WorkQueueFrame", UIParent)
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workQueueFrame.elapsed = 0
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workQueueFrame:Hide()
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workQueueFrame:SetScript("OnUpdate", function()
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-- Process queued work with frame budget
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Utils:ReportEntry()
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local processedCount = 0
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local maxPerFrame = 50 -- Safety limit to prevent infinite loops
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while table.getn(workQueue) > 0 and processedCount < maxPerFrame do
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-- Check if we've exceeded frame budget
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if Utils:CheckTimeout() then
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-- Still have work but exceeded budget, continue next frame
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addon:Debug("Frame budget exceeded, deferring %d items to next frame", table.getn(workQueue))
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return
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end
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local work = table.remove(workQueue, 1)
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if work and work.callback then
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local success, err = pcall(work.callback)
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if not success then
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addon:Error("QueueWork callback error [%s]: %s", tostring(work.context), tostring(err))
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end
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end
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processedCount = processedCount + 1
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end
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-- All work done, hide the frame to stop OnUpdate
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if table.getn(workQueue) == 0 then
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workQueueFrame:Hide()
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end
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end)
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end
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-- Show the frame to start processing
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workQueueFrame:Show()
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end
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-- Clear all queued work (useful when frame is hidden)
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function Utils:ClearWorkQueue()
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workQueue = {}
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if workQueueFrame then
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workQueueFrame:Hide()
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end
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end
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-- Get the number of items in the work queue (for debugging)
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function Utils:GetWorkQueueSize()
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return table.getn(workQueue)
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end
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-- Process items in batches with frame budget awareness
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-- items: table of items to process
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-- processor: function(item, index) called for each item
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-- onComplete: optional function called when all items are processed
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-- batchSize: optional number of items to process before checking timeout (default 10)
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function Utils:ProcessWithBudget(items, processor, onComplete, batchSize)
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if not items or table.getn(items) == 0 then
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if onComplete then onComplete() end
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return
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end
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batchSize = batchSize or 10
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local index = 1
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local totalItems = table.getn(items)
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local function processNextBatch()
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Utils:ReportEntry()
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local batchCount = 0
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while index <= totalItems and batchCount < batchSize do
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if Utils:CheckTimeout() then
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-- Budget exceeded, queue continuation
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Utils:QueueWork(processNextBatch, "ProcessWithBudget")
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return
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end
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local item = items[index]
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if item then
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local success, err = pcall(processor, item, index)
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if not success then
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addon:Error("ProcessWithBudget processor error at index %d: %s", index, tostring(err))
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end
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end
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index = index + 1
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batchCount = batchCount + 1
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end
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-- Check if we have more items
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if index <= totalItems then
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-- More items to process, queue next batch
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Utils:QueueWork(processNextBatch, "ProcessWithBudget")
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else
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-- All done
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if onComplete then
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local success, err = pcall(onComplete)
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if not success then
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addon:Error("ProcessWithBudget onComplete error: %s", tostring(err))
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end
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end
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end
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end
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-- Start processing
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processNextBatch()
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end
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-- Performance metrics tracking
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local performanceStats = {
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budgetExceededCount = 0,
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totalUpdates = 0,
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lastUpdateDuration = 0,
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averageUpdateDuration = 0,
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}
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-- Get the current frame budget setting (in seconds)
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function Utils:GetFrameBudget()
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return FRAME_BUDGET_SECONDS
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end
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-- Set the frame budget (in seconds, min 0.016 = 60fps, max 0.5)
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function Utils:SetFrameBudget(seconds)
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if type(seconds) ~= "number" then return end
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FRAME_BUDGET_SECONDS = math.max(0.016, math.min(0.5, seconds))
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addon:Debug("Frame budget set to %.3f seconds", FRAME_BUDGET_SECONDS)
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end
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-- Record the end of an update cycle for performance tracking
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function Utils:RecordUpdateEnd()
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local duration = GetTime() - lastEntryTime
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performanceStats.lastUpdateDuration = duration
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performanceStats.totalUpdates = performanceStats.totalUpdates + 1
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-- Update rolling average
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local alpha = 0.1 -- Smoothing factor
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performanceStats.averageUpdateDuration = performanceStats.averageUpdateDuration * (1 - alpha) + duration * alpha
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if duration > FRAME_BUDGET_SECONDS then
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performanceStats.budgetExceededCount = performanceStats.budgetExceededCount + 1
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end
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end
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-- Get performance statistics
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function Utils:GetPerformanceStats()
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return {
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frameBudget = FRAME_BUDGET_SECONDS,
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lastUpdateDuration = performanceStats.lastUpdateDuration,
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averageUpdateDuration = performanceStats.averageUpdateDuration,
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totalUpdates = performanceStats.totalUpdates,
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budgetExceededCount = performanceStats.budgetExceededCount,
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workQueueSize = table.getn(workQueue),
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}
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end
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-- Reset performance statistics
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function Utils:ResetPerformanceStats()
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performanceStats.budgetExceededCount = 0
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performanceStats.totalUpdates = 0
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performanceStats.lastUpdateDuration = 0
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performanceStats.averageUpdateDuration = 0
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end
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-- Print current performance statistics (for debugging)
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function Utils:PrintPerformanceStats()
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local stats = self:GetPerformanceStats()
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addon:Print("=== Guda Performance Stats ===")
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addon:Print("Frame Budget: %.0fms", stats.frameBudget * 1000)
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addon:Print("Last Update: %.1fms", stats.lastUpdateDuration * 1000)
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addon:Print("Avg Update: %.1fms", stats.averageUpdateDuration * 1000)
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addon:Print("Total Updates: %d", stats.totalUpdates)
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addon:Print("Budget Exceeded: %d times", stats.budgetExceededCount)
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addon:Print("Work Queue: %d items", stats.workQueueSize)
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end
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--=============================================================================
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-- SafeCall: Nil-safe module method invocation
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-- Replaces verbose nil-checks like:
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+76
-5
@@ -130,6 +130,12 @@ function Guda_BagFrame_OnHide(self)
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-- Close any open dropdown menus when the bag frame is hidden
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CloseDropDownMenus()
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-- Clear any pending update and work queue items
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pendingUpdate = false
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if addon.Modules.Utils and addon.Modules.Utils.ClearWorkQueue then
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addon.Modules.Utils:ClearWorkQueue()
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end
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-- Clean up all buttons when frame is hidden (safe since we're not displaying)
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for _, bagParent in pairs(bagParents) do
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if bagParent then
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@@ -275,12 +281,43 @@ function BagFrame:UpdateBaglineLayout()
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end
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end
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-- Deferred update state for frame budgeting
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local pendingUpdate = false
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local updateDebounceFrame = nil
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local UPDATE_DEBOUNCE_TIME = 0.05 -- 50ms debounce for rapid updates
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-- Schedule an update with debouncing (prevents multiple updates in rapid succession)
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function BagFrame:ScheduleUpdate()
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if pendingUpdate then return end
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pendingUpdate = true
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if not updateDebounceFrame then
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updateDebounceFrame = CreateFrame("Frame")
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updateDebounceFrame.elapsed = 0
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end
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updateDebounceFrame.elapsed = 0
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updateDebounceFrame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= UPDATE_DEBOUNCE_TIME then
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this:SetScript("OnUpdate", nil)
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pendingUpdate = false
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BagFrame:Update()
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end
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end)
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end
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-- Update display
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function BagFrame:Update()
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if not Guda_BagFrame:IsShown() then
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return
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end
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-- Report entry for frame budget tracking
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if addon.Modules.Utils and addon.Modules.Utils.ReportEntry then
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addon.Modules.Utils:ReportEntry()
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end
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-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
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-- BUT only if we already have items displayed - otherwise we need to do initial build
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if CursorHasItem and CursorHasItem() then
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@@ -406,6 +443,11 @@ function BagFrame:Update()
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end
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end
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end
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-- Record performance metrics
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if addon.Modules.Utils and addon.Modules.Utils.RecordUpdateEnd then
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addon.Modules.Utils:RecordUpdateEnd()
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end
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end
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-- Delegate to centralized helpers
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@@ -482,6 +524,10 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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local headerIdx = 1
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local totalWidth = perRow * (buttonSize + spacing)
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-- Frame budget tracking for category item processing
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local categoryItemsProcessed = 0
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local CATEGORY_ITEMS_PER_BUDGET_CHECK = 8
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for _, catName in ipairs(categoryList) do
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local items = categories[catName]
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local numItems = items and table.getn(items) or 0
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@@ -524,7 +570,7 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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end
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header.text:SetText(displayName)
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header:Show()
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local itemY = currentY + 20
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local col = 0
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local row = 0
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@@ -532,17 +578,17 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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local bagID = item.bagID
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local slot = item.slotID
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local itemData = item.itemData
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local bagParent = self:GetBagParent(bagID)
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local button = Guda_GetItemButton(bagParent)
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button:SetParent(bagParent)
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX + (col * (buttonSize + spacing)), startY - (itemY + (row * (buttonSize + spacing))))
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button:Show()
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local matchesFilter = self:PassesSearchFilter(itemData)
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Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
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button.inUse = true
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@@ -553,8 +599,17 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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col = 0
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row = row + 1
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end
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-- Frame budget check
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categoryItemsProcessed = categoryItemsProcessed + 1
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if categoryItemsProcessed >= CATEGORY_ITEMS_PER_BUDGET_CHECK then
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categoryItemsProcessed = 0
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if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
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addon.Modules.Utils:ReportEntry()
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end
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end
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end
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if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
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currentX = currentX + blockWidth + 20
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end
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@@ -783,6 +838,10 @@ function BagFrame:DisplayItems(bagData, isOtherChar, charName)
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table.insert(bagsToShow, {bagID = -2, needsSpacing = true})
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end
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-- Frame budget tracking for item processing
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local itemsProcessed = 0
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local ITEMS_PER_BUDGET_CHECK = 8 -- Check budget every N items
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for _, bagInfo in ipairs(bagsToShow) do
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local bagID = bagInfo.bagID
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local bag = bagData[bagID]
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@@ -842,6 +901,18 @@ function BagFrame:DisplayItems(bagData, isOtherChar, charName)
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col = 0
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row = row + 1
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end
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-- Frame budget check: periodically check if we've exceeded the frame budget
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itemsProcessed = itemsProcessed + 1
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if itemsProcessed >= ITEMS_PER_BUDGET_CHECK then
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itemsProcessed = 0
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if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
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-- Budget exceeded - reset entry time and continue
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-- (For full deferral, we would queue remaining work, but that requires
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-- more complex state management. For now, we just note the budget usage.)
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addon.Modules.Utils:ReportEntry()
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end
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end
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end
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end
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end
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+72
-6
@@ -86,6 +86,9 @@ function Guda_BankFrame_OnHide(self)
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-- Close any open dropdown menus when the bank frame is hidden
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CloseDropDownMenus()
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-- Clear any pending update
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bankPendingUpdate = false
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-- Close the actual Blizzard bank too
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local blizzardBankFrame = getglobal("BankFrame")
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if blizzardBankFrame and blizzardBankFrame:IsShown() then
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@@ -121,12 +124,43 @@ function BankFrame:UpdateLockStates()
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Guda_UpdateLockStates(bankBagParents)
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end
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-- Deferred update state for frame budgeting
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local bankPendingUpdate = false
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local bankUpdateDebounceFrame = nil
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local BANK_UPDATE_DEBOUNCE_TIME = 0.05 -- 50ms debounce for rapid updates
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-- Schedule an update with debouncing (prevents multiple updates in rapid succession)
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function BankFrame:ScheduleUpdate()
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if bankPendingUpdate then return end
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bankPendingUpdate = true
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if not bankUpdateDebounceFrame then
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bankUpdateDebounceFrame = CreateFrame("Frame")
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bankUpdateDebounceFrame.elapsed = 0
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end
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bankUpdateDebounceFrame.elapsed = 0
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bankUpdateDebounceFrame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= BANK_UPDATE_DEBOUNCE_TIME then
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this:SetScript("OnUpdate", nil)
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bankPendingUpdate = false
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BankFrame:Update()
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end
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end)
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end
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-- Update display
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function BankFrame:Update()
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if not Guda_BankFrame:IsShown() then
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return
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end
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-- Report entry for frame budget tracking
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if addon.Modules.Utils and addon.Modules.Utils.ReportEntry then
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addon.Modules.Utils:ReportEntry()
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end
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-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
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-- BUT only if we already have items displayed - otherwise we need to do initial build
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if CursorHasItem and CursorHasItem() then
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@@ -244,6 +278,11 @@ function BankFrame:Update()
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end
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end
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end
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-- Record performance metrics
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if addon.Modules.Utils and addon.Modules.Utils.RecordUpdateEnd then
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addon.Modules.Utils:RecordUpdateEnd()
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end
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end
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-- Use centralized frame helpers for section headers and bag parents
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@@ -307,7 +346,11 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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local rowMaxHeight = 0
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local headerIdx = 1
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local totalWidth = perRow * (buttonSize + spacing)
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-- Frame budget tracking for category item processing
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local categoryItemsProcessed = 0
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local CATEGORY_ITEMS_PER_BUDGET_CHECK = 8
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for _, catName in ipairs(categoryList) do
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local items = categories[catName]
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local numItems = items and table.getn(items) or 0
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@@ -351,28 +394,37 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
||||
local bagID = item.bagID
|
||||
local slot = item.slotID
|
||||
local itemData = item.itemData
|
||||
|
||||
|
||||
local bagParent = self:GetBagParent(bagID)
|
||||
local button = Guda_GetItemButton(bagParent)
|
||||
|
||||
|
||||
button:SetParent(bagParent)
|
||||
button:SetWidth(buttonSize)
|
||||
button:SetHeight(buttonSize)
|
||||
button:ClearAllPoints()
|
||||
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX + (col * (buttonSize + spacing)), startY - (itemY + (row * (buttonSize + spacing))))
|
||||
button:Show()
|
||||
|
||||
|
||||
local matchesFilter = self:PassesSearchFilter(itemData)
|
||||
Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isOtherChar or isReadOnlyMode)
|
||||
button.inUse = true
|
||||
|
||||
|
||||
col = col + 1
|
||||
if col >= blockCols then
|
||||
col = 0
|
||||
row = row + 1
|
||||
end
|
||||
|
||||
-- Frame budget check
|
||||
categoryItemsProcessed = categoryItemsProcessed + 1
|
||||
if categoryItemsProcessed >= CATEGORY_ITEMS_PER_BUDGET_CHECK then
|
||||
categoryItemsProcessed = 0
|
||||
if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
|
||||
addon.Modules.Utils:ReportEntry()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
|
||||
currentX = currentX + blockWidth + 20
|
||||
end
|
||||
@@ -583,6 +635,10 @@ function BankFrame:DisplayItems(bankData, isOtherChar, charName)
|
||||
end
|
||||
end
|
||||
|
||||
-- Frame budget tracking for item processing
|
||||
local itemsProcessed = 0
|
||||
local ITEMS_PER_BUDGET_CHECK = 8 -- Check budget every N items
|
||||
|
||||
for _, bagInfo in ipairs(bagsToShow) do
|
||||
local bagID = bagInfo.bagID
|
||||
local bag = bankData and bankData[bagID]
|
||||
@@ -631,6 +687,16 @@ function BankFrame:DisplayItems(bankData, isOtherChar, charName)
|
||||
col = 0
|
||||
row = row + 1
|
||||
end
|
||||
|
||||
-- Frame budget check: periodically check if we've exceeded the frame budget
|
||||
itemsProcessed = itemsProcessed + 1
|
||||
if itemsProcessed >= ITEMS_PER_BUDGET_CHECK then
|
||||
itemsProcessed = 0
|
||||
if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
|
||||
-- Budget exceeded - reset entry time and continue
|
||||
addon.Modules.Utils:ReportEntry()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user