remove moneydisplay
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@@ -25,7 +25,6 @@ Sorting\SortEngine.lua
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UI\ItemButton.lua
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UI\BagFrame.lua
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UI\BankFrame.lua
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UI\MoneyDisplay.lua
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UI\SettingsPopup.lua
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UI\ItemButton.xml
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@@ -1,57 +0,0 @@
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-- Guda Money Display
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-- Handles money display in UI
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local addon = Guda
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local MoneyDisplay = {}
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addon.Modules.MoneyDisplay = MoneyDisplay
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-- Create a money display frame
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function MoneyDisplay:CreateDisplay(parent, x, y)
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local frame = CreateFrame("Frame", nil, parent)
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frame:SetPoint("TOPLEFT", parent, "TOPLEFT", x, y)
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frame:SetWidth(200)
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frame:SetHeight(20)
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-- Gold text
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frame.gold = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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frame.gold:SetPoint("LEFT", frame, "LEFT", 0, 0)
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-- Silver text
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frame.silver = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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frame.silver:SetPoint("LEFT", frame.gold, "RIGHT", 2, 0)
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-- Copper text
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frame.copper = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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frame.copper:SetPoint("LEFT", frame.silver, "RIGHT", 2, 0)
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return frame
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end
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-- Update money display
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function MoneyDisplay:Update(frame, copper)
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if not frame or not copper then
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return
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end
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local gold = math.floor(copper / 10000)
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local silver = math.floor(mod(copper, 10000) / 100)
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local bronze = mod(copper, 100)
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if gold > 0 then
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frame.gold:SetText(gold .. "|cFFFFD700g|r")
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frame.gold:Show()
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else
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frame.gold:Hide()
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end
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if silver > 0 or gold > 0 then
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frame.silver:SetText(silver .. "|cFFC0C0C0s|r")
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frame.silver:Show()
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else
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frame.silver:Hide()
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end
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frame.copper:SetText(bronze .. "|cFFFF6600c|r")
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frame.copper:Show()
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end
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