progress in category bank view

This commit is contained in:
Salikh Gurgenidze
2026-01-24 17:54:20 +04:00
parent 9efbe7424b
commit 4ca3c85bc2
2 changed files with 229 additions and 25 deletions
+116 -3
View File
@@ -45,22 +45,36 @@ end
-- Get cached bank data, or scan if cache is invalid
function BankScanner:GetBankData()
addon:DebugCategory("GetBankData: ENTRY bankOpen=%s, cacheValid=%s, hasCache=%s",
tostring(bankOpen), tostring(cacheValid), tostring(bankCache ~= nil))
-- Check if bank is accessible (either officially open OR we can access bank slots)
local bankAccessible = bankOpen
local forceRescan = false
if not bankAccessible then
-- Try to access main bank - if it has slots, bank is actually accessible
local testSlots = GetContainerNumSlots(-1)
if testSlots and testSlots > 0 then
bankAccessible = true
addon:DebugCategory("GetBankData: bankOpen=false but bank accessible (%d slots)", testSlots)
-- Force rescan when bankOpen is false but bank is accessible
-- This handles edge cases where cache has stale data
forceRescan = true
addon:DebugCategory("GetBankData: bankOpen=false but bank accessible (%d slots), forcing rescan", testSlots)
end
end
if not bankAccessible then
addon:DebugCategory("GetBankData: bank NOT accessible, returning empty")
return {}
end
-- Force rescan when bankOpen state is inconsistent
if forceRescan then
cacheValid = false
end
if cacheValid and bankCache then
addon:DebugCategory("GetBankData: using cached data (cacheValid=true)")
-- Process any dirty slots incrementally
for bagID, slots in pairs(dirtySlots) do
if bagID ~= nil and type(slots) == "table" then
@@ -91,16 +105,64 @@ function BankScanner:GetBankData()
dirtySlots = {}
-- Check for invalidated bags (nil entries) and rescan them
local rescannedBags = 0
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
if bankCache[bagID] == nil then
addon:DebugCategory("GetBankData: rescanning invalidated bag %d", bagID)
bankCache[bagID] = self:ScanBankBag(bagID)
rescannedBags = rescannedBags + 1
end
end
if rescannedBags > 0 then
addon:DebugCategory("GetBankData: rescanned %d invalidated bags", rescannedBags)
end
-- Verify cache matches reality for ALL bank bags
-- Only force full rescan when items are ADDED (API > cache)
-- When items are REMOVED (cache > API), the incremental update + empty placeholders should handle it
local needsFullRescan = false
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
local cacheItems = 0
local realItems = 0
if bankCache[bagID] and bankCache[bagID].slots then
for slotID, item in pairs(bankCache[bagID].slots) do
if item then cacheItems = cacheItems + 1 end
end
end
-- Check actual API state
local numSlots = GetContainerNumSlots(bagID) or 0
for slot = 1, numSlots do
local texture = GetContainerItemInfo(bagID, slot)
if texture then realItems = realItems + 1 end
end
if realItems > cacheItems then
-- Items were ADDED to bank - need full rescan to show them
addon:DebugCategory("GetBankData: ITEMS ADDED in bag %d! cache=%d, API=%d -> full rescan",
bagID, cacheItems, realItems)
needsFullRescan = true
elseif cacheItems > realItems then
-- Items were REMOVED from bank - incremental update handles this
-- Just update the cache for this bag to reflect removals
addon:DebugCategory("GetBankData: ITEMS REMOVED in bag %d, cache=%d, API=%d -> incremental update",
bagID, cacheItems, realItems)
-- Rescan just this bag to update the cache (not full UI redraw)
bankCache[bagID] = self:ScanBankBag(bagID)
end
end
if needsFullRescan then
-- Force a full rescan only when items were added
cacheValid = false
bankCache = self:ScanBank()
cacheValid = true
addon:DebugCategory("GetBankData: forced full rescan due to new items")
end
return bankCache
end
-- Cache miss - do full scan
addon:DebugCategory("GetBankData: cache miss, doing full scan (cacheValid=%s, bankCache=%s)",
tostring(cacheValid), tostring(bankCache ~= nil))
bankCache = self:ScanBank()
cacheValid = true
dirtySlots = {}
@@ -120,11 +182,41 @@ function BankScanner:InvalidateCache()
cacheValid = false
end
-- Get the cached item count for a bag WITHOUT triggering a rescan
-- Used for comparing before/after counts during event handling
function BankScanner:GetCachedItemCount(bagID)
if not bankCache or not bankCache[bagID] or not bankCache[bagID].slots then
return 0
end
local count = 0
for slotID, item in pairs(bankCache[bagID].slots) do
if item then count = count + 1 end
end
return count
end
-- Invalidate a specific bag in the cache (force re-scan of just that bag)
function BankScanner:InvalidateBag(bagID)
if not bankOpen then return end
if not bankCache then return end
-- Allow invalidation if bank is accessible (not just officially open)
local bankAccessible = bankOpen
if not bankAccessible then
local testSlots = GetContainerNumSlots(-1)
if testSlots and testSlots > 0 then
bankAccessible = true
end
end
if not bankAccessible then
addon:DebugCategory("InvalidateBag(%d): bank not accessible, skipping", bagID)
return
end
if not bankCache then
addon:DebugCategory("InvalidateBag(%d): no bankCache exists, skipping", bagID)
return
end
local hadBag = (bankCache[bagID] ~= nil)
bankCache[bagID] = nil
addon:DebugCategory("InvalidateBag(%d): invalidated (hadBag=%s, cacheValid=%s)",
bagID, tostring(hadBag), tostring(cacheValid))
end
-- Scan all bank bags and return data (full scan)
@@ -144,10 +236,24 @@ function BankScanner:ScanBank()
end
local bankData = {}
local totalItems = 0
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
bankData[bagID] = self:ScanBankBag(bagID)
local bagItems = 0
if bankData[bagID] and bankData[bagID].slots then
for _, item in pairs(bankData[bagID].slots) do
if item then
bagItems = bagItems + 1
totalItems = totalItems + 1
end
end
end
if bagItems > 0 then
addon:DebugCategory("ScanBank: bag %d has %d items", bagID, bagItems)
end
end
addon:DebugCategory("ScanBank: total %d items across all bags", totalItems)
return bankData
end
@@ -174,18 +280,25 @@ function BankScanner:ScanBankBag(bagID)
}
if not addon.Modules.Utils:IsBagValid(bagID) then
addon:DebugCategory("ScanBankBag(%d): bag not valid", bagID)
return bag
end
local itemCount = 0
for slot = 1, bag.numSlots do
local itemData = addon.Modules.BagScanner:ScanSlot(bagID, slot)
bag.slots[slot] = itemData
if not itemData then
bag.freeSlots = bag.freeSlots + 1
else
itemCount = itemCount + 1
end
end
addon:DebugCategory("ScanBankBag(%d): numSlots=%d, items=%d, freeSlots=%d",
bagID, bag.numSlots, itemCount, bag.freeSlots)
return bag
end
+113 -22
View File
@@ -1988,6 +1988,9 @@ function BankFrame:Initialize()
updateFrame:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
updateFrame:RegisterEvent("BAG_UPDATE")
updateFrame:SetScript("OnEvent", function()
-- Debug: log ALL events received by this handler
addon:DebugCategory("BankFrame EVENT: %s arg1=%s", tostring(event), tostring(arg1))
-- Check if we should process bank events:
-- 1. Bank is officially open (IsBankOpen), OR
-- 2. Our BankFrame is shown and we're viewing current character (for edge cases)
@@ -1996,38 +1999,126 @@ function BankFrame:Initialize()
local viewingCurrent = not currentViewChar
if not bankOpen and not (frameShown and viewingCurrent) then
addon:DebugCategory("BankFrame event %s: bank not open and frame not shown, ignoring", event or "nil")
addon:DebugCategory(" -> ignored (bank not open, frame not shown)")
return
end
if currentViewChar then
addon:DebugCategory(" -> ignored (viewing other character)")
return
end
if currentViewChar then return end
-- Check if sorting is in progress - use full redraw with throttle
local isSorting = addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress
if event == "PLAYERBANKSLOTS_CHANGED" and arg1 then
-- arg1 is the slot number (1-28 for main bank)
addon:DebugCategory("EVENT: PLAYERBANKSLOTS_CHANGED slot=%d, isSorting=%s", arg1, tostring(isSorting))
-- Try single-slot update if not sorting
if not isSorting then
-- Invalidate bag scanner cache for fresh slot data
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
addon.Modules.BankScanner:InvalidateBag(-1)
-- Try single-slot update
local success = BankFrame:UpdateSingleSlot(-1, arg1)
addon:DebugCategory(" UpdateSingleSlot(-1, %d) = %s", arg1, tostring(success))
if success then
-- Incremental update succeeded - no need for full redraw for THIS slot
-- But don't cancel pending redraws - other slots might need them
if event == "PLAYERBANKSLOTS_CHANGED" then
-- arg1 is the slot number (1-28 for main bank), but can be nil in some cases
local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
if arg1 then
-- Specific slot changed
local rawTexture, rawCount = GetContainerItemInfo(-1, arg1)
local rawLink = GetContainerItemLink(-1, arg1)
local slotIsNowEmpty = (rawTexture == nil)
addon:DebugCategory(" PLAYERBANKSLOTS_CHANGED slot=%d, slotIsNowEmpty=%s, isSorting=%s",
arg1, tostring(slotIsNowEmpty), tostring(isSorting))
-- Try single-slot update if not sorting
if not isSorting then
-- Invalidate bag scanner cache for fresh slot data
addon.Modules.BankScanner:InvalidateBag(-1)
-- Try single-slot update
local success = BankFrame:UpdateSingleSlot(-1, arg1)
addon:DebugCategory(" UpdateSingleSlot(-1, %d) = %s", arg1, tostring(success))
if success then
-- Incremental update succeeded
if slotIsNowEmpty then
addon:DebugCategory(" -> slot emptied, incremental update done, no full redraw needed")
else
addon:DebugCategory(" -> item added, incremental update done")
end
return
end
end
-- Fallback: full redraw needed
-- BUT if slot just became empty and we have no button, that's OK in Category View
if slotIsNowEmpty and viewType == "category" then
addon:DebugCategory(" -> slot emptied in Category View, no button exists, updating cache only")
addon.Modules.BankScanner:InvalidateBag(-1)
return
end
addon:DebugCategory(" -> falling through to full redraw")
addon.Modules.BankScanner:InvalidateBag(-1)
else
-- arg1 is nil - generic bank change notification
-- In Category View, check if items were removed (no need for full redraw)
addon:DebugCategory(" PLAYERBANKSLOTS_CHANGED arg1=nil (generic)")
if viewType == "category" then
-- First, count items in the CURRENT API state (this is the "after" count)
local realItems = 0
local numSlots = GetContainerNumSlots(-1) or 0
for slot = 1, numSlots do
local texture = GetContainerItemInfo(-1, slot)
if texture then realItems = realItems + 1 end
end
-- Get the cached count BEFORE updating (this is the "before" count)
-- Use GetCachedItemCount to avoid triggering mismatch detection
local cacheItems = addon.Modules.BankScanner:GetCachedItemCount(-1)
addon:DebugCategory(" -> comparing cache=%d vs API=%d", cacheItems, realItems)
if realItems < cacheItems then
-- Items were REMOVED - update only the emptied slots, no full redraw
addon:DebugCategory(" -> items removed (%d -> %d), updating emptied slots only", cacheItems, realItems)
-- Find and update slots that became empty
-- Use button's stored itemData (not cache, which may already be updated)
if bankSlotToButton[-1] then
for slotID, button in pairs(bankSlotToButton[-1]) do
local buttonHadItem = button.itemData and button.itemData.link
local currentTexture = GetContainerItemInfo(-1, slotID)
-- If button had item but API doesn't, this slot was emptied
if buttonHadItem and not currentTexture then
addon:DebugCategory(" -> slot %d emptied, updating button", slotID)
-- Mark slot as emptied for placeholder tracking
local category = button.itemCategory or "Miscellaneous"
self:MarkSlotAsEmptied(-1, slotID, category, button.itemData)
-- Update the button to show empty state
local matchesFilter = self:PassesSearchFilter(nil)
Guda_ItemButton_SetItem(button, -1, slotID, nil, true, nil, matchesFilter, isReadOnlyMode)
end
end
end
addon.Modules.BankScanner:InvalidateBag(-1)
return
elseif realItems == cacheItems then
-- No change in item count - might be item swap, skip update
addon:DebugCategory(" -> item count unchanged (%d), skipping", realItems)
return
end
-- Items were added - need full redraw
addon:DebugCategory(" -> items added (%d -> %d), need full redraw", cacheItems, realItems)
end
addon.Modules.BankScanner:InvalidateBag(-1)
end
-- Fallback: full redraw (sorting or single-slot failed)
addon:DebugCategory(" -> falling through to full redraw")
addon.Modules.BankScanner:InvalidateBag(-1)
elseif event == "BAG_UPDATE" and arg1 then
-- Check if this is a bank bag (5-10)
if arg1 >= 5 and arg1 <= 10 then
addon:DebugCategory("EVENT: BAG_UPDATE bankBag=%d, isSorting=%s", arg1, tostring(isSorting))
-- Debug: count items in this bank bag via raw API
local rawItemCount = 0
local numSlots = GetContainerNumSlots(arg1) or 0
for slot = 1, numSlots do
local texture = GetContainerItemInfo(arg1, slot)
if texture then rawItemCount = rawItemCount + 1 end
end
addon:DebugCategory("EVENT: BAG_UPDATE bankBag=%d, rawItems=%d, numSlots=%d, isSorting=%s",
arg1, rawItemCount, numSlots, tostring(isSorting))
-- Invalidate bag scanner cache for fresh slot data
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
addon.Modules.BankScanner:InvalidateBag(arg1)
@@ -2056,8 +2147,8 @@ function BankFrame:Initialize()
addon.Modules.BankScanner:ClearCache()
end
-- Slightly longer delay to ensure WoW API has updated
ScheduleBankFrameUpdate(0.15)
-- Longer delay to ensure WoW API has fully updated after item moves
ScheduleBankFrameUpdate(0.2)
end)
end