feat: cross acount / cross realm character data
This commit is contained in:
+81
-8
@@ -314,6 +314,8 @@ end
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-- Get all characters (optionally filter by faction and/or realm)
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function DB:GetAllCharacters(sameFactionOnly, currentRealmOnly)
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local chars = {}
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-- Own characters from SavedVariables
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for fullName, data in pairs(Guda_DB.characters) do
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local factionMatch = not sameFactionOnly or data.faction == playerFaction
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local realmMatch = not currentRealmOnly or data.realm == playerRealm
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@@ -323,17 +325,38 @@ function DB:GetAllCharacters(sameFactionOnly, currentRealmOnly)
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name = data.name,
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realm = data.realm,
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class = data.class,
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classToken = data.classToken, -- English uppercase token for colors
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classToken = data.classToken,
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level = data.level,
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faction = data.faction,
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money = data.money,
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lastUpdate = data.lastUpdate,
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account = data.account,
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isShared = data.isShared,
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})
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end
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end
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-- Shared characters from other accounts (in-memory only)
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if addon.sharedCharacters then
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for fullName, data in pairs(addon.sharedCharacters) do
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local factionMatch = not sameFactionOnly or data.faction == playerFaction
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local realmMatch = not currentRealmOnly or data.realm == playerRealm
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if factionMatch and realmMatch then
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table.insert(chars, {
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fullName = fullName,
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name = data.name,
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realm = data.realm,
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class = data.class,
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classToken = data.classToken,
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level = data.level,
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faction = data.faction,
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money = data.money,
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lastUpdate = data.lastUpdate,
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account = data.account,
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isShared = true,
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})
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end
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end
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end
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-- Sort by name
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table.sort(chars, function(a, b)
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return a.name < b.name
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@@ -342,21 +365,30 @@ function DB:GetAllCharacters(sameFactionOnly, currentRealmOnly)
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return chars
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end
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-- Look up a character in own DB or shared characters
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function DB:GetCharacterData(fullName)
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local char = Guda_DB.characters[fullName]
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if not char and addon.sharedCharacters then
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char = addon.sharedCharacters[fullName]
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end
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return char
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end
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-- Get character's bags
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function DB:GetCharacterBags(fullName)
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local char = Guda_DB.characters[fullName]
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local char = self:GetCharacterData(fullName)
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return char and char.bags or {}
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end
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-- Get character's bank
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function DB:GetCharacterBank(fullName)
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local char = Guda_DB.characters[fullName]
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local char = self:GetCharacterData(fullName)
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return char and char.bank or {}
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end
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-- Get character's mailbox
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function DB:GetCharacterMailbox(fullName)
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local char = Guda_DB.characters[fullName]
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local char = self:GetCharacterData(fullName)
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return char and char.mailbox or {}
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end
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@@ -415,13 +447,13 @@ end
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-- Get character's equipped items
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function DB:GetCharacterEquipped(fullName)
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local char = Guda_DB.characters[fullName]
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local char = self:GetCharacterData(fullName)
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return char and char.equipped or {}
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end
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-- Get character info
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function DB:GetCharacterInfo(fullName)
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local char = Guda_DB.characters[fullName]
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local char = self:GetCharacterData(fullName)
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return char and char.character or {}
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end
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@@ -435,6 +467,16 @@ function DB:GetTotalMoney(sameFactionOnly, currentRealmOnly)
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total = total + (data.money or 0)
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end
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end
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-- Include shared characters
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if addon.sharedCharacters then
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for fullName, data in pairs(addon.sharedCharacters) do
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local factionMatch = not sameFactionOnly or data.faction == playerFaction
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local realmMatch = not currentRealmOnly or data.realm == playerRealm
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if factionMatch and realmMatch then
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total = total + (data.money or 0)
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end
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end
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end
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return total
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end
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@@ -455,6 +497,37 @@ function DB:ToggleGoldBlacklist(fullName)
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end
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end
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-- Clean up blacklist entries for characters that no longer exist
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-- Call after SharedData import so shared characters are present
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function DB:CleanupBlacklist()
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if not Guda_DB.goldBlacklist then return end
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for fullName in pairs(Guda_DB.goldBlacklist) do
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local exists = Guda_DB.characters[fullName] or (addon.sharedCharacters and addon.sharedCharacters[fullName])
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if not exists then
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Guda_DB.goldBlacklist[fullName] = nil
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end
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end
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end
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-- Remove a character from the database entirely
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function DB:RemoveCharacter(fullName)
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if not fullName then return end
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-- Don't allow removing the current character
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local currentFullName = playerName and playerRealm and (playerName .. "-" .. playerRealm)
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if fullName == currentFullName then return false end
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if Guda_DB.characters[fullName] then
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Guda_DB.characters[fullName] = nil
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end
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if addon.sharedCharacters and addon.sharedCharacters[fullName] then
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addon.sharedCharacters[fullName] = nil
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end
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if Guda_DB.goldBlacklist and Guda_DB.goldBlacklist[fullName] then
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Guda_DB.goldBlacklist[fullName] = nil
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end
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return true
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end
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-- Get character setting
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function DB:GetSetting(key)
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-- SavedVariables may not be initialized yet when some UI OnLoad scripts run
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@@ -20,6 +20,9 @@ function Main:Initialize()
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addon.Modules.SharedData:Initialize()
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end
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-- Clean up blacklist for deleted characters (after shared import)
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addon.Modules.DB:CleanupBlacklist()
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-- Initialize item detection (before scanners, as they may use it)
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:Initialize()
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+25
-12
@@ -2,33 +2,47 @@
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-- Cross-account character data sharing via GudaIO DLL (optional)
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-- The DLL merges all accounts' SavedVariables at startup into GudaShared.lua
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-- which is loaded via .toc and sets Guda_SharedCharacters global.
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-- No Lua hooking needed - pure file I/O at DLL load time.
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--
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-- IMPORTANT: Shared characters are stored in addon.sharedCharacters (in-memory only),
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-- NOT in Guda_DB.characters, to prevent them from leaking into SavedVariables.
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local addon = Guda
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local SharedData = {}
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addon.Modules.SharedData = SharedData
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-- Import shared characters from other accounts
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function SharedData:Initialize()
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-- Clean up any leaked shared characters from the old approach
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if Guda_DB and Guda_DB.characters then
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for fullName, data in pairs(Guda_DB.characters) do
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if data.isShared then
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Guda_DB.characters[fullName] = nil
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else
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-- Strip leaked fields from own characters
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data.isShared = nil
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data.account = nil
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end
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end
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end
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-- Initialize in-memory shared characters table
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addon.sharedCharacters = {}
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if not Guda_SharedCharacters or type(Guda_SharedCharacters) ~= "table" then
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return
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end
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-- Determine current account by checking which characters are ours
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-- (characters in Guda_DB.characters that don't have isShared flag)
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-- Determine which characters belong to the current account
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local myChars = {}
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if Guda_DB and Guda_DB.characters then
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for fullName, data in pairs(Guda_DB.characters) do
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if not data.isShared then
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myChars[fullName] = true
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end
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for fullName in pairs(Guda_DB.characters) do
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myChars[fullName] = true
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end
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end
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-- Find which account name belongs to us by checking overlap
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local myAccount = nil
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local accountChars = {} -- account -> { fullName -> true }
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local accountChars = {}
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for fullName, charData in pairs(Guda_SharedCharacters) do
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local acct = charData.account
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if acct then
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@@ -47,13 +61,12 @@ function SharedData:Initialize()
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if myAccount then break end
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end
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-- Import characters from other accounts
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-- Import characters from other accounts into in-memory table
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local importCount = 0
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for fullName, charData in pairs(Guda_SharedCharacters) do
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if charData.account and charData.account ~= myAccount then
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-- Don't overwrite our own characters
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if not myChars[fullName] then
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Guda_DB.characters[fullName] = {
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addon.sharedCharacters[fullName] = {
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name = charData.name,
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realm = charData.realm,
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faction = charData.faction,
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+29
-26
@@ -277,36 +277,39 @@ function Tooltip:AddInventoryInfo(tooltip, link)
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local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
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local currentRealm = GetRealmName()
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-- Count items across characters on current realm only
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for charName, charData in pairs(Guda_DB.characters) do
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-- Ensure charData is actually a table, on current realm, and not blacklisted
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if type(charData) == "table" and charData.realm == currentRealm and not addon.Modules.DB:IsGoldBlacklisted(charName) then
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local isCurrentChar = (charName == currentPlayerName)
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local bagCount, bankCount, equippedCount, mailCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
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-- Count items across characters on current realm only (own + shared)
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local function countFromSource(source, isSharedSource)
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for charName, charData in pairs(source) do
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if type(charData) == "table" and charData.realm == currentRealm and not addon.Modules.DB:IsGoldBlacklisted(charName) then
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local isCurrentChar = (charName == currentPlayerName)
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local bagCount, bankCount, equippedCount, mailCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
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if bagCount > 0 or bankCount > 0 or equippedCount > 0 or mailCount > 0 then
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hasAnyItems = true
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totalBags = totalBags + bagCount
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totalBank = totalBank + bankCount
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totalMail = totalMail + mailCount
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totalEquipped = totalEquipped + equippedCount
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ccIndex = ccIndex + 1
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-- Reuse existing sub-table or create one that persists
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if not characterCounts[ccIndex] then
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characterCounts[ccIndex] = {}
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if bagCount > 0 or bankCount > 0 or equippedCount > 0 or mailCount > 0 then
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hasAnyItems = true
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totalBags = totalBags + bagCount
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totalBank = totalBank + bankCount
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totalMail = totalMail + mailCount
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totalEquipped = totalEquipped + equippedCount
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ccIndex = ccIndex + 1
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if not characterCounts[ccIndex] then
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characterCounts[ccIndex] = {}
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end
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local entry = characterCounts[ccIndex]
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entry.name = charData.name or charName
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entry.classToken = charData.classToken
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entry.bagCount = bagCount
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entry.bankCount = bankCount
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entry.mailCount = mailCount
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entry.equippedCount = equippedCount
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entry.isCurrent = isCurrentChar
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entry.isShared = isSharedSource
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end
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local entry = characterCounts[ccIndex]
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entry.name = charData.name or charName
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entry.classToken = charData.classToken
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entry.bagCount = bagCount
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entry.bankCount = bankCount
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entry.mailCount = mailCount
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entry.equippedCount = equippedCount
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entry.isCurrent = isCurrentChar
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entry.isShared = charData.isShared
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end
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end
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-- If charData is not a table (string, number, etc.), just skip it
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end
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countFromSource(Guda_DB.characters, false)
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if addon.sharedCharacters then
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countFromSource(addon.sharedCharacters, true)
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end
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-- Clean up any stale entries beyond current count
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for i = ccIndex + 1, table.getn(characterCounts) do
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+2571
-2417
File diff suppressed because it is too large
Load Diff
+72
-72
@@ -2419,6 +2419,67 @@ function Guda_MoneyTooltip_Hide()
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end
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end
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-- Confirmation dialog for character removal
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StaticPopupDialogs["GUDA_REMOVE_CHARACTER"] = {
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text = "Remove %s from Guda tracking?\n\nThis will delete all saved data for this character.",
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button1 = "Remove",
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button2 = "Cancel",
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OnAccept = function()
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local fullName = Guda._pendingRemoveChar
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if fullName then
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addon.Modules.DB:RemoveCharacter(fullName)
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Guda._pendingRemoveChar = nil
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if moneyTooltip and moneyTooltip:IsShown() and moneyTooltip.anchor then
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Guda_MoneyTooltip_Show(moneyTooltip.anchor)
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end
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end
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end,
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OnCancel = function()
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Guda._pendingRemoveChar = nil
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end,
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timeout = 0,
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whileDead = 1,
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hideOnEscape = 1,
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}
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-- Helper: add character entries to gold tracking dropdown at given level
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local function AddGoldTrackingCharEntries(chars, level)
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local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
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for _, char in ipairs(chars) do
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local charFullName = char.fullName
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local charName = char.name
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local classColor = char.classToken and RAID_CLASS_COLORS[char.classToken]
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local r, g, b = 1, 1, 1
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if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
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-- Row 1: checkbox with character name
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local info = {}
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info.text = addon.Modules.Utils:ColorText(charName, r, g, b)
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info.checked = not addon.Modules.DB:IsGoldBlacklisted(charFullName)
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info.keepShownOnClick = 1
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info.func = function()
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addon.Modules.DB:ToggleGoldBlacklist(charFullName)
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if moneyTooltip and moneyTooltip:IsShown() and moneyTooltip.anchor then
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Guda_MoneyTooltip_Show(moneyTooltip.anchor)
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end
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end
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UIDropDownMenu_AddButton(info, level)
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-- Row 2: [X] Remove (indented, smaller feel, skip for current character)
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if charFullName ~= currentPlayerFullName then
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local del = {}
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del.text = " |cFF888888[|r|cFFFF4444X|r|cFF888888]|r |cFF666666Remove|r"
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del.notCheckable = 1
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del.func = function()
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Guda._pendingRemoveChar = charFullName
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CloseDropDownMenus()
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StaticPopup_Show("GUDA_REMOVE_CHARACTER", charName)
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end
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UIDropDownMenu_AddButton(del, level)
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end
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end
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end
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-- Gold tracking dropdown menu (grouped by account > realm > characters)
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local function Guda_GoldTrackingMenu_Initialize()
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local characters = addon.Modules.DB:GetAllCharacters(false, false) -- all realms
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@@ -2454,91 +2515,30 @@ local function Guda_GoldTrackingMenu_Initialize()
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local level = UIDROPDOWNMENU_MENU_LEVEL or 1
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if level == 1 then
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-- Level 1: account names (or realm names if single account)
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if table.getn(accountOrder) == 1 then
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local acct = accounts[accountOrder[1]]
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-- Level 1: "Account - Realm" combined entries (max 2 levels deep)
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for _, acctKey in ipairs(accountOrder) do
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local acct = accounts[acctKey]
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for _, realm in ipairs(acct.realmOrder) do
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local info = {}
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info.text = realm
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if table.getn(accountOrder) > 1 then
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info.text = acctKey .. " - " .. realm
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else
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info.text = realm
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end
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info.notCheckable = 1
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info.hasArrow = 1
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info.value = accountOrder[1] .. "|" .. realm
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UIDropDownMenu_AddButton(info, 1)
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end
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else
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for _, acctKey in ipairs(accountOrder) do
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local info = {}
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info.text = acctKey
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info.notCheckable = 1
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info.hasArrow = 1
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info.value = acctKey
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info.value = acctKey .. "|" .. realm
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UIDropDownMenu_AddButton(info, 1)
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end
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end
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elseif level == 2 then
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local parentValue = UIDROPDOWNMENU_MENU_VALUE
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if table.getn(accountOrder) == 1 then
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local _, _, acctKey, realm = string.find(parentValue, "^(.+)|(.+)$")
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local acct = accounts[acctKey]
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local chars = acct and acct.realms[realm]
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if chars then
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for _, char in ipairs(chars) do
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local charFullName = char.fullName
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local classColor = char.classToken and RAID_CLASS_COLORS[char.classToken]
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local r, g, b = 1, 1, 1
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if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
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local info = {}
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info.text = addon.Modules.Utils:ColorText(char.name, r, g, b)
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info.checked = not addon.Modules.DB:IsGoldBlacklisted(charFullName)
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info.keepShownOnClick = 1
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info.func = function()
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addon.Modules.DB:ToggleGoldBlacklist(charFullName)
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if moneyTooltip and moneyTooltip:IsShown() and moneyTooltip.anchor then
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Guda_MoneyTooltip_Show(moneyTooltip.anchor)
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end
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end
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UIDropDownMenu_AddButton(info, 2)
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end
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end
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else
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local acct = accounts[parentValue]
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if acct then
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for _, realm in ipairs(acct.realmOrder) do
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local info = {}
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info.text = realm
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info.notCheckable = 1
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info.hasArrow = 1
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info.value = parentValue .. "|" .. realm
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UIDropDownMenu_AddButton(info, 2)
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end
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end
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end
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Guda_ScaleDropdownFonts(12)
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elseif level == 3 then
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-- Level 2: characters
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local parentValue = UIDROPDOWNMENU_MENU_VALUE
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local _, _, acctKey, realm = string.find(parentValue, "^(.+)|(.+)$")
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local acct = accounts[acctKey]
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local chars = acct and acct.realms[realm]
|
||||
if chars then
|
||||
for _, char in ipairs(chars) do
|
||||
local charFullName = char.fullName
|
||||
local classColor = char.classToken and RAID_CLASS_COLORS[char.classToken]
|
||||
local r, g, b = 1, 1, 1
|
||||
if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
|
||||
|
||||
local info = {}
|
||||
info.text = addon.Modules.Utils:ColorText(char.name, r, g, b)
|
||||
info.checked = not addon.Modules.DB:IsGoldBlacklisted(charFullName)
|
||||
info.keepShownOnClick = 1
|
||||
info.func = function()
|
||||
addon.Modules.DB:ToggleGoldBlacklist(charFullName)
|
||||
if moneyTooltip and moneyTooltip:IsShown() and moneyTooltip.anchor then
|
||||
Guda_MoneyTooltip_Show(moneyTooltip.anchor)
|
||||
end
|
||||
end
|
||||
UIDropDownMenu_AddButton(info, 3)
|
||||
end
|
||||
AddGoldTrackingCharEntries(chars, 2)
|
||||
end
|
||||
Guda_ScaleDropdownFonts(12)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user