icons are replaced everywhere, select character bank added in bankframe
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+1
-3
@@ -184,9 +184,7 @@
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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-- Use 3D portrait of the player
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SetPortraitTexture(icon, "player")
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-- Reset TexCoord for portrait (portraits don't need cropping)
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\All_Characters")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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@@ -1088,6 +1088,117 @@ function Guda_BankFrame_ClearBagButtonHighlight()
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end
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end
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-- Bank character dropdown (similar to BagFrame's bank dropdown)
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local bankCharDropdown
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function Guda_BankFrame_ToggleBankDropdown(button)
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if bankCharDropdown and bankCharDropdown:IsShown() then
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bankCharDropdown:Hide()
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return
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end
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if not bankCharDropdown then
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-- Create dropdown frame
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bankCharDropdown = CreateFrame("Frame", "Guda_BankCharDropdown", UIParent)
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bankCharDropdown:SetFrameStrata("DIALOG")
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bankCharDropdown:SetWidth(200)
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bankCharDropdown:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true,
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tileSize = 16,
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edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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bankCharDropdown:SetBackdropColor(0, 0, 0, 0.95)
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bankCharDropdown:EnableMouse(true)
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bankCharDropdown:Hide()
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bankCharDropdown.buttons = {}
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end
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-- Position dropdown below the button
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bankCharDropdown:ClearAllPoints()
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bankCharDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
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-- Clear existing buttons
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for _, btn in ipairs(bankCharDropdown.buttons) do
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btn:Hide()
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end
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bankCharDropdown.buttons = {}
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-- Get all characters
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local chars = addon.Modules.DB:GetAllCharacters(true)
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local yOffset = -8
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-- Add character buttons
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for _, char in ipairs(chars) do
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-- Capture variables in local scope for closure
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local charFullName = char.fullName
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local charName = char.name
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local charMoney = char.money or 0
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local charClassToken = char.classToken
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local charButton = CreateFrame("Button", nil, bankCharDropdown)
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charButton:SetWidth(188)
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charButton:SetHeight(20)
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charButton:SetPoint("TOP", bankCharDropdown, "TOP", 0, yOffset)
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-- Button background on hover
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local charBg = charButton:CreateTexture(nil, "BACKGROUND")
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charBg:SetAllPoints()
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charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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charBg:SetBlendMode("ADD")
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charBg:SetAlpha(0)
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-- Get class color
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local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
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local r, g, b = 1, 1, 1
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if classColor then
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r, g, b = classColor.r, classColor.g, classColor.b
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end
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-- Button text
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local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
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charText:SetText(charName)
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charText:SetTextColor(r, g, b)
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-- Money text
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local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
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moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
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moneyText:SetTextColor(0.7, 0.7, 0.7)
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-- Button scripts
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charButton:SetScript("OnEnter", function()
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charBg:SetAlpha(0.3)
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end)
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charButton:SetScript("OnLeave", function()
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charBg:SetAlpha(0)
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end)
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charButton:SetScript("OnClick", function()
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if charFullName then
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-- Show bank for this character using the BankFrame module
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addon.Modules.BankFrame:ShowCharacter(charFullName)
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bankCharDropdown:Hide()
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else
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addon:Print("Error: Character fullName is nil")
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end
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end)
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table.insert(bankCharDropdown.buttons, charButton)
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yOffset = yOffset - 20
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end
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-- Set dropdown height based on content
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bankCharDropdown:SetHeight(math.abs(yOffset) + 8)
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-- Show dropdown
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bankCharDropdown:Show()
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end
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-- Drag handlers for bank bag slots
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function Guda_BankBagSlot_OnDragStart(button, bagID)
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if not bagID or bagID == -1 then return end
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@@ -202,6 +202,53 @@
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</Scripts>
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</Button>
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<!-- Characters Button (header left, next to Blizzard UI button) -->
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<Button name="$parent_CharsButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_BlizzardUIButton">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\All_Characters")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_BankFrame_ToggleBankDropdown(this)
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Other Characters' Bank")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Search Bar (below title) -->
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<Frame name="$parent_SearchBar">
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<Size>
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