fix: icon positions
This commit is contained in:
@@ -13,6 +13,25 @@ local itemButtons = {}
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-- Global click catcher for clearing search focus
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local clickCatcher = nil
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-- Get player race icon path (using racial ability icons)
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function Guda_GetPlayerRaceIcon()
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local _, race = UnitRace("player")
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-- Use racial ability icons that exist in vanilla
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local raceIcons = {
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Human = "Interface\\Icons\\Spell_Magic_PolymorphPig",
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Dwarf = "Interface\\Icons\\Spell_Shadow_UnholyFrenzy",
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NightElf = "Interface\\Icons\\Spell_Nature_Invisibility",
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Gnome = "Interface\\Icons\\Ability_Repair",
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Orc = "Interface\\Icons\\Ability_Racial_BloodRage",
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Undead = "Interface\\Icons\\Spell_Shadow_RaiseDead",
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Tauren = "Interface\\Icons\\Ability_Thunderclap",
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Troll = "Interface\\Icons\\Ability_Racial_Avatar",
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}
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return raceIcons[race] or "Interface\\Icons\\INV_Misc_GroupNeedMore"
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end
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-- OnLoad
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function Guda_BagFrame_OnLoad(self)
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-- Set up search box placeholder
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+192
-188
@@ -60,7 +60,197 @@
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</Scripts>
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</Button>
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<!-- Toolbar Container (moved to footer) -->
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<!-- Settings Button (header right, next to close) -->
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<Button name="$parent_SettingsButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" relativeTo="$parent_CloseButton">
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<Offset>
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<AbsDimension x="0" y="-5"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\Trade_Engineering")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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end
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</OnLoad>
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<OnClick>
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Guda_OpenSettings()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Settings")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Sort Button (header right, next to settings) -->
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<Button name="$parent_SortButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parent_SettingsButton">
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<Offset>
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<AbsDimension x="-2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\INV_Misc_Note_01")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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end
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</OnLoad>
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<OnClick>
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Guda_BagFrame_Sort()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Sort Bags")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Characters Button (header left) -->
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<Button name="$parent_CharsButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="18" y="-15"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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-- Use 3D portrait of the player
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SetPortraitTexture(icon, "player")
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-- Reset TexCoord for portrait (portraits don't need cropping)
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_BagFrame_ToggleCharacterDropdown(this)
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Other Characters")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Bank Button (header left, next to characters) -->
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<Button name="$parent_BankButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_CharsButton">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\INV_Misc_Bag_09")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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end
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</OnLoad>
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<OnClick>
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Guda_BankFrame:Toggle()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Bank")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Toolbar Container (for money tooltip, kept for compatibility) -->
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<Frame name="$parent_Toolbar" enableMouse="true">
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<Size>
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<AbsDimension x="200" y="30"/>
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@@ -83,193 +273,7 @@
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</Scripts>
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<Frames>
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<!-- Sort Button (icon-based) -->
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<Button name="$parent_SortButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Sorting.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_BagFrame_Sort()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Sort Bags")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Characters Button (icon-based) -->
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<Button name="$parent_CharsButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_SortButton">
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<Offset>
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<AbsDimension x="4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\All_Characters.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_BagFrame_ToggleCharacterDropdown(this)
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Other Characters")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Bank Button (icon-based) -->
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<Button name="$parent_BankButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_CharsButton">
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<Offset>
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<AbsDimension x="4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Chest.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_BankFrame:Toggle()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Bank")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Settings Button (icon-based) -->
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<Button name="$parent_SettingsButton">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_BankButton">
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<Offset>
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<AbsDimension x="4" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parent_Icon">
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<Size>
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<AbsDimension x="20" y="20"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="0.8" g="0.8" b="0.8"/>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Cog.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_OpenSettings()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Settings")
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- All buttons moved to header -->
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</Frames>
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</Frame>
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Block a user