fix: category counter disable when only 1 item in category
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+1
-1
@@ -1079,7 +1079,7 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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if header.countText then
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local showCount = addon.Modules.DB:GetSetting("showCategoryCount")
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if showCount == nil then showCount = true end
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if showCount and numItems > 0 then
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if showCount and numItems > 1 then
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header.countText:SetText("(" .. numItems .. ")")
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header.countText:Show()
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else
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+2
-2
@@ -884,7 +884,7 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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if header.countText then
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local showCount = addon.Modules.DB:GetSetting("showCategoryCount")
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if showCount == nil then showCount = true end
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if showCount and numItems > 0 then
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if showCount and numItems > 1 then
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header.countText:SetText("(" .. numItems .. ")")
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header.countText:Show()
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else
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@@ -1003,7 +1003,7 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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if header.countText then
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local showCount = addon.Modules.DB:GetSetting("showCategoryCount")
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if showCount == nil then showCount = true end
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if showCount and numItems > 0 then
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if showCount and numItems > 1 then
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header.countText:SetText("(" .. numItems .. ")")
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header.countText:Show()
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else
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@@ -279,6 +279,14 @@ function Guda_GetSectionHeader(framePrefix, containerName, index)
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countText:SetTextColor(0.6, 0.6, 0.6)
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header.countText = countText
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-- Separator line extending from count/text to the right edge
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local line = header:CreateTexture(nil, "ARTWORK")
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line:SetHeight(1)
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line:SetPoint("LEFT", countText, "RIGHT", 6, 0)
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line:SetPoint("RIGHT", header, "RIGHT", 0, 0)
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line:SetTexture(0.6, 0.6, 0.6, 0.3)
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header.separatorLine = line
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header:SetScript("OnEnter", function()
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if this.fullName and this.isShortened then
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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@@ -18,7 +18,7 @@ local function CreateSectionHeader(parent, text, yOffset)
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line:SetHeight(1)
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line:SetPoint("LEFT", label, "RIGHT", 8, 0)
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line:SetPoint("RIGHT", parent, "RIGHT", -5, 0)
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line:SetTexture(1, 0.82, 0, 0.3)
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line:SetTexture(0.6, 0.6, 0.6, 0.3)
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return label
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end
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