refactory: centralized category view
This commit is contained in:
+12
-148
@@ -387,109 +387,18 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
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local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
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-- Group items by category
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local categories = {}
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local categoryList = {
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"Weapon", "Armor", "BoE", "Consumable", "Food", "Drink", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items", "Keyring"
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}
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for _, cat in ipairs(categoryList) do categories[cat] = {} end
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local specialItems = {
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Hearthstone = {},
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Mount = {},
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Tools = {}
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}
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-- Use centralized category initialization
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local categories, specialItems = Guda_InitCategories()
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local categoryList = Guda_CategoryList
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-- Categorize all items using centralized function
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for _, bagID in ipairs(addon.Constants.BAGS) do
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if not hiddenBags[bagID] then
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local bag = bagData[bagID]
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if bag and bag.slots then
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for slotID, itemData in pairs(bag.slots) do
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if itemData then
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local cat = "Miscellaneous"
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local itemName = itemData.name or ""
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local itemType = itemData.type or ""
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-- Detect consumable restore/eat/drink tag for current character only
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if not isOtherChar and addon.Modules.Utils and addon.Modules.Utils.GetConsumableRestoreTag then
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local tag = addon.Modules.Utils:GetConsumableRestoreTag(bagID, slotID)
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if tag then
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itemData.restoreTag = tag
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end
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end
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-- Priority 1: Special items (Hearthstone, Mounts, Tools)
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if string.find(itemName, "Hearthstone") then
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table.insert(specialItems.Hearthstone, {bagID = bagID, slotID = slotID, itemData = itemData})
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elseif addon.Modules.SortEngine and addon.Modules.SortEngine.IsMount and addon.Modules.SortEngine.IsMount(itemData.texture) then
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table.insert(specialItems.Mount, {bagID = bagID, slotID = slotID, itemData = itemData})
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elseif string.find(itemName, "Runed .* Rod") or
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itemType == "Fishing Pole" or
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string.find(itemName, "Mining Pick") or
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string.find(itemName, "Blacksmith Hammer") or
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itemName == "Arclight Spanner" or
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itemName == "Gyromatic Micro-Adjustor" or
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itemName == "Philosopher's Stone" or
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string.find(itemName, "Skinning Knife") or
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itemName == "Blood Scythe" then
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table.insert(specialItems.Tools, {bagID = bagID, slotID = slotID, itemData = itemData})
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-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
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elseif addon.Modules.Utils:IsSoulShard(itemData.link) or
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itemData.class == "Projectile" or
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itemData.subclass == "Arrow" or
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itemData.subclass == "Bullet" then
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table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
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-- Priority 3: Quest Items
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elseif (not isOtherChar and addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)) or itemData.class == "Quest" then
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table.insert(categories["Quest"], {bagID = bagID, slotID = slotID, itemData = itemData})
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-- Priority 4: Junk (Gray items)
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elseif itemData.quality == 0 or addon.Modules.Utils:IsItemGrayTooltip(bagID, slotID, itemData.link) then
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table.insert(categories["Junk"], {bagID = bagID, slotID = slotID, itemData = itemData})
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-- Priority 5: Food and Drink
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elseif itemData.class == "Consumable" then
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cat = "Consumable"
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local sub = itemData.subclass or ""
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if sub == "Food & Drink" or string.find(sub, "Food") or string.find(sub, "Drink") then
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if string.find(sub, "Drink") then
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cat = "Drink"
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else
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cat = "Food"
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end
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end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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-- Priority 6: BoE Equipment (Armor/Weapons that bind when equipped)
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elseif (itemData.class == "Weapon" or itemData.class == "Armor") and
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not isOtherChar then
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-- Check for BoE
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local isBoE = addon.Modules.Utils:IsBindOnEquip(bagID, slotID)
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if isBoE then
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table.insert(categories["BoE"], {bagID = bagID, slotID = slotID, itemData = itemData})
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else
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-- Not BoE, put in regular category
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table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
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end
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-- Priority 7: Equipment (other equippable items like trinkets, rings, or viewing other character's gear)
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elseif itemData.equipSlot and itemData.equipSlot ~= "" then
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-- For other characters, can't scan tooltip so just categorize normally
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if itemData.class == "Weapon" or itemData.class == "Armor" then
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cat = itemData.class
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else
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cat = "Armor"
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end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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-- Priority 8: Other Categories
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else
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cat = itemData.class or "Miscellaneous"
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if not categories[cat] then cat = "Miscellaneous" end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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end
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Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
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end
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end
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end
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@@ -540,50 +449,14 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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local items = categories[catName]
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local numItems = items and table.getn(items) or 0
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if numItems > 0 then
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-- Sort items in category: Subclass > Quality > Name
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table.sort(items, function(a, b)
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-- Rank Trade Goods: meat (name ends with 'meat') = 2, egg (contains 'egg') = 1, others = 0
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local function tgRank(d)
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if not d or not d.name then return 0 end
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local t = d.type or d.class or ""
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if t ~= "Trade Goods" then return 0 end
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local n = string.lower(d.name)
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if string.find(n, "meat$") then return 2 end
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if string.find(n, "egg") then return 1 end
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return 0
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end
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local ra = tgRank(a.itemData)
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local rb = tgRank(b.itemData)
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if ra ~= rb then
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return ra > rb
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end
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-- Priority: consumable restore tags (eat > drink > restore > nil)
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local pa = a.itemData and a.itemData.restoreTag or nil
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local pb = b.itemData and b.itemData.restoreTag or nil
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local function pr(t)
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if t == "eat" then return 3 end
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if t == "drink" then return 2 end
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if t == "restore" then return 1 end
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return 0
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end
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if pr(pa) ~= pr(pb) then
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return pr(pa) > pr(pb)
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end
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-- Fallback: subclass, quality, name
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if a.itemData.subclass ~= b.itemData.subclass then
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return (a.itemData.subclass or "") < (b.itemData.subclass or "")
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end
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if a.itemData.quality ~= b.itemData.quality then
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return a.itemData.quality > b.itemData.quality
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end
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return (a.itemData.name or "") < (b.itemData.name or "")
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end)
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-- Sort items using centralized sorter
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Guda_SortCategoryItems(items)
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local blockCols = numItems
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if blockCols > perRow then blockCols = perRow end
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local blockRows = math.ceil(numItems / perRow)
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local blockWidth = blockCols * (buttonSize + spacing)
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local blockHeight = 20 + (blockRows * (buttonSize + spacing)) + 5 -- 20 header, 5 padding
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local blockHeight = 20 + (blockRows * (buttonSize + spacing)) + 5
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-- Check if it fits in current row
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if currentX > 0 and currentX + blockWidth + 20 > totalWidth + 5 then
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@@ -639,7 +512,7 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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end
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if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
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currentX = currentX + blockWidth + 20 -- 20px gap between categories
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currentX = currentX + blockWidth + 20
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end
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end
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@@ -655,9 +528,8 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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}
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local x = startX
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y = startY - y -- convert to coordinate relative to TOPLEFT
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-- Add spacing before special section
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y = startY - y
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local hasAnyBottom = false
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for _, sec in ipairs(bottomSections) do
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if table.getn(sec.items) > 0 then
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@@ -678,7 +550,6 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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numItems = (totalFreeSlots > 0) and 1 or 0
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end
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if numItems > 0 then
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-- Sort Tools (Hearthstone/Mounts don't usually need it but good for consistency)
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if sec.name == "Tools" then
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table.sort(items, function(a, b)
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if a.itemData.quality ~= b.itemData.quality then
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@@ -694,14 +565,12 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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local blockWidth = blockCols * (buttonSize + spacing)
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local blockHeight = 20 + (blockRows * (buttonSize + spacing))
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-- Check if it fits in current row (Inline block for bottom sections too)
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if currentBottomX > 0 and currentBottomX + blockWidth + 20 > totalWidth + 5 then
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currentBottomX = 0
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y = y - sectionMaxHeight - 5
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sectionMaxHeight = 0
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end
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-- Add Header
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local header = self:GetSectionHeader(headerIdx)
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headerIdx = headerIdx + 1
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header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, y)
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@@ -714,7 +583,6 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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local sRow = 0
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if sec.name == "Empty" then
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-- Display one empty slot button with count
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local bagID = firstFreeBag or 0
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local slotID = firstFreeSlot or 1
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local bagParent = self:GetBagParent(bagID)
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@@ -731,9 +599,7 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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count = totalFreeSlots,
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name = "Empty Slots"
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}
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-- Use fake data but real IDs for drop handling
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Guda_ItemButton_SetItem(button, bagID, slotID, emptyItemData, false, isOtherChar and charName or nil, true, true)
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-- Ensure it's not actually read-only for drop behavior (it should still receive clicks/drops)
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button.isReadOnly = false
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button.inUse = true
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table.insert(itemButtons, button)
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@@ -760,9 +626,8 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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end
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if blockHeight > sectionMaxHeight then sectionMaxHeight = blockHeight end
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currentBottomX = currentBottomX + blockWidth + 20 -- Match the 20px gap used in top categories
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currentBottomX = currentBottomX + blockWidth + 20
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-- If we wrapped exactly at the end of a block
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if currentBottomX >= totalWidth then
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currentBottomX = 0
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y = y - sectionMaxHeight - 5
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@@ -776,7 +641,6 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
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end
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end
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-- Update container height
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local finalHeight = math.abs(y) + 20
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itemContainer:SetHeight(finalHeight)
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self:ResizeFrame(nil, nil, perRow, finalHeight)
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+10
-109
@@ -234,100 +234,18 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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-- Group items by category
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local categories = {}
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local categoryList = {
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"Weapon", "Armor", "Consumable", "Food", "Drink", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items"
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}
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for _, cat in ipairs(categoryList) do categories[cat] = {} end
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-- Use centralized category initialization
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local categories, specialItems = Guda_InitCategories()
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local categoryList = Guda_CategoryList
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local specialItems = {
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Hearthstone = {},
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Mount = {},
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Tools = {},
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Empty = {}
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}
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-- Helper to assign category
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local function CategorizeItem(itemData, bagID, slotID)
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local itemName = itemData.name or ""
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local itemType = itemData.type or ""
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local cat = "Miscellaneous"
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-- Priority 1: Special items (Hearthstone, Mounts, Tools)
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if string.find(itemName, "Hearthstone") then
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table.insert(specialItems.Hearthstone, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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elseif addon.Modules.SortEngine and addon.Modules.SortEngine.IsMount and addon.Modules.SortEngine.IsMount(itemData.texture) then
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table.insert(specialItems.Mount, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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elseif string.find(itemName, "Runed .* Rod") or
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itemType == "Fishing Pole" or
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string.find(itemName, "Mining Pick") or
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string.find(itemName, "Blacksmith Hammer") or
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itemName == "Arclight Spanner" or
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itemName == "Gyromatic Micro-Adjustor" or
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itemName == "Philosopher's Stone" or
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string.find(itemName, "Skinning Knife") or
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itemName == "Blood Scythe" then
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table.insert(specialItems.Tools, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
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if addon.Modules.Utils:IsSoulShard(itemData.link) or
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itemData.class == "Projectile" or
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itemData.subclass == "Arrow" or
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itemData.subclass == "Bullet" then
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table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 3: Quest Items
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if (not isOtherChar and addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)) or itemData.class == "Quest" then
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cat = "Quest"
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-- Priority 4: Junk (Gray items)
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elseif itemData.quality == 0 or addon.Modules.Utils:IsItemGrayTooltip(bagID, slotID, itemData.link) then
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cat = "Junk"
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-- Priority 5: Food and Drink
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elseif itemData.class == "Consumable" then
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cat = "Consumable"
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local sub = itemData.subclass or ""
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if sub == "Food & Drink" or string.find(sub, "Food") or string.find(sub, "Drink") then
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if string.find(sub, "Drink") then
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cat = "Drink"
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else
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cat = "Food"
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end
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end
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-- Priority 4: Equipment (Weapon and Armor)
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elseif itemData.equipSlot and itemData.equipSlot ~= "" then
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if itemData.class == "Weapon" or itemData.class == "Armor" then
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cat = itemData.class
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else
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cat = "Armor"
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end
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-- Priority 5: Other Categories
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else
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cat = itemData.class or "Miscellaneous"
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end
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if not categories[cat] then cat = "Miscellaneous" end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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end
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-- Bank slots
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-- Categorize all items using centralized function
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for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
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if not hiddenBankBags[bagID] then
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local bag = bankData[bagID]
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if bag and bag.slots then
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for slotID, itemData in pairs(bag.slots) do
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if itemData then
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CategorizeItem(itemData, bagID, slotID)
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Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
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end
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end
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end
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@@ -366,16 +284,8 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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local items = categories[catName]
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local numItems = items and table.getn(items) or 0
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if numItems > 0 then
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-- Sort items in category: Subclass > Quality > Name
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table.sort(items, function(a, b)
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if a.itemData.subclass ~= b.itemData.subclass then
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return (a.itemData.subclass or "") < (b.itemData.subclass or "")
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end
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if a.itemData.quality ~= b.itemData.quality then
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return a.itemData.quality > b.itemData.quality
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end
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return (a.itemData.name or "") < (b.itemData.name or "")
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end)
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-- Sort items using centralized sorter
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Guda_SortCategoryItems(items)
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local blockCols = numItems
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if blockCols > perRow then blockCols = perRow end
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@@ -436,7 +346,7 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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end
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if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
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currentX = currentX + blockWidth + 20 -- 20px gap between categories
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currentX = currentX + blockWidth + 20
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end
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end
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@@ -452,9 +362,8 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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}
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local x = startX
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y = startY - y -- convert to coordinate relative to TOPLEFT
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y = startY - y
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-- Add spacing before special section
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local hasAnyBottom = false
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for _, sec in ipairs(bottomSections) do
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if table.getn(sec.items) > 0 then
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@@ -475,7 +384,6 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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numItems = (totalFreeSlots > 0) and 1 or 0
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end
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if numItems > 0 then
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-- Sort Tools (Hearthstone/Mounts don't usually need it but good for consistency)
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if sec.name == "Tools" then
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table.sort(items, function(a, b)
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if a.itemData.quality ~= b.itemData.quality then
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@@ -491,14 +399,12 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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local blockWidth = blockCols * (buttonSize + spacing)
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local blockHeight = 20 + (blockRows * (buttonSize + spacing))
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-- Check if it fits in current row (Inline block for bottom sections too)
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if currentBottomX > 0 and currentBottomX + blockWidth + 20 > totalWidth + 5 then
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currentBottomX = 0
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y = y - sectionMaxHeight - 5
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sectionMaxHeight = 0
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end
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||||
-- Add Header
|
||||
local header = self:GetSectionHeader(headerIdx)
|
||||
headerIdx = headerIdx + 1
|
||||
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, y)
|
||||
@@ -511,7 +417,6 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
||||
local sRow = 0
|
||||
|
||||
if sec.name == "Empty" then
|
||||
-- Display one empty slot button with count
|
||||
local bagID = firstFreeBag or -1
|
||||
local slotID = firstFreeSlot or 1
|
||||
local bagParent = self:GetBagParent(bagID)
|
||||
@@ -528,9 +433,7 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
||||
count = totalFreeSlots,
|
||||
name = "Empty Slots"
|
||||
}
|
||||
-- Use fake data but real IDs for drop handling
|
||||
Guda_ItemButton_SetItem(button, bagID, slotID, emptyItemData, true, isOtherChar and charName or nil, true, true)
|
||||
-- Ensure it's not actually read-only for drop behavior
|
||||
button.isReadOnly = false
|
||||
button.inUse = true
|
||||
else
|
||||
@@ -555,9 +458,8 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
||||
end
|
||||
|
||||
if blockHeight > sectionMaxHeight then sectionMaxHeight = blockHeight end
|
||||
currentBottomX = currentBottomX + blockWidth + 20 -- Match the 20px gap used in top categories
|
||||
currentBottomX = currentBottomX + blockWidth + 20
|
||||
|
||||
-- If we wrapped exactly at the end of a block
|
||||
if currentBottomX >= totalWidth then
|
||||
currentBottomX = 0
|
||||
y = y - sectionMaxHeight - 5
|
||||
@@ -571,7 +473,6 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
||||
end
|
||||
end
|
||||
|
||||
-- Update container height
|
||||
local finalHeight = math.abs(y) + 20
|
||||
itemContainer:SetHeight(finalHeight)
|
||||
self:ResizeFrame(nil, nil, perRow, finalHeight)
|
||||
|
||||
@@ -4,6 +4,160 @@ local addon = Guda
|
||||
local FrameHelpers = {}
|
||||
addon.Modules.FrameHelpers = FrameHelpers
|
||||
|
||||
-- Standard category list used by both Bag and Bank frames
|
||||
Guda_CategoryList = {
|
||||
"BoE", "Weapon", "Armor", "Consumable", "Food", "Drink", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items", "Keyring"
|
||||
}
|
||||
|
||||
-- Categorize a single item into categories and specialItems tables
|
||||
-- Returns nothing, modifies tables in place
|
||||
function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
|
||||
local itemName = itemData.name or ""
|
||||
local itemType = itemData.type or ""
|
||||
local cat = "Miscellaneous"
|
||||
|
||||
-- Detect consumable restore/eat/drink tag for current character only
|
||||
if not isOtherChar and addon.Modules.Utils and addon.Modules.Utils.GetConsumableRestoreTag then
|
||||
local tag = addon.Modules.Utils:GetConsumableRestoreTag(bagID, slotID)
|
||||
if tag then
|
||||
itemData.restoreTag = tag
|
||||
end
|
||||
end
|
||||
|
||||
-- Priority 1: Special items (Hearthstone, Mounts, Tools)
|
||||
if string.find(itemName, "Hearthstone") then
|
||||
table.insert(specialItems.Hearthstone, {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
elseif addon.Modules.SortEngine and addon.Modules.SortEngine.IsMount and addon.Modules.SortEngine.IsMount(itemData.texture) then
|
||||
table.insert(specialItems.Mount, {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
elseif string.find(itemName, "Runed .* Rod") or
|
||||
itemType == "Fishing Pole" or
|
||||
string.find(itemName, "Mining Pick") or
|
||||
string.find(itemName, "Blacksmith Hammer") or
|
||||
itemName == "Arclight Spanner" or
|
||||
itemName == "Gyromatic Micro-Adjustor" or
|
||||
itemName == "Philosopher's Stone" or
|
||||
string.find(itemName, "Skinning Knife") or
|
||||
itemName == "Blood Scythe" then
|
||||
table.insert(specialItems.Tools, {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
|
||||
if addon.Modules.Utils:IsSoulShard(itemData.link) or
|
||||
itemData.class == "Projectile" or
|
||||
itemData.subclass == "Arrow" or
|
||||
itemData.subclass == "Bullet" then
|
||||
table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 3: Quest Items
|
||||
if (not isOtherChar and addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)) or itemData.class == "Quest" then
|
||||
table.insert(categories["Quest"], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 4: Junk (Gray items)
|
||||
if itemData.quality == 0 or addon.Modules.Utils:IsItemGrayTooltip(bagID, slotID, itemData.link) then
|
||||
table.insert(categories["Junk"], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 5: Food and Drink
|
||||
if itemData.class == "Consumable" then
|
||||
cat = "Consumable"
|
||||
local sub = itemData.subclass or ""
|
||||
if sub == "Food & Drink" or string.find(sub, "Food") or string.find(sub, "Drink") then
|
||||
if string.find(sub, "Drink") then
|
||||
cat = "Drink"
|
||||
else
|
||||
cat = "Food"
|
||||
end
|
||||
end
|
||||
table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 6: BoE Equipment (Armor/Weapons that bind when equipped)
|
||||
if (itemData.class == "Weapon" or itemData.class == "Armor") and not isOtherChar then
|
||||
local isBoE = addon.Modules.Utils:IsBindOnEquip(bagID, slotID)
|
||||
if isBoE then
|
||||
table.insert(categories["BoE"], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
else
|
||||
table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 7: Equipment for other characters (can't scan tooltip)
|
||||
if (itemData.class == "Weapon" or itemData.class == "Armor") and isOtherChar then
|
||||
table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
return
|
||||
end
|
||||
|
||||
-- Priority 8: Other Categories
|
||||
cat = itemData.class or "Miscellaneous"
|
||||
if not categories[cat] then cat = "Miscellaneous" end
|
||||
table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
|
||||
end
|
||||
|
||||
-- Initialize empty category tables
|
||||
function Guda_InitCategories()
|
||||
local categories = {}
|
||||
for _, cat in ipairs(Guda_CategoryList) do
|
||||
categories[cat] = {}
|
||||
end
|
||||
local specialItems = {
|
||||
Hearthstone = {},
|
||||
Mount = {},
|
||||
Tools = {}
|
||||
}
|
||||
return categories, specialItems
|
||||
end
|
||||
|
||||
-- Sort items within a category
|
||||
function Guda_SortCategoryItems(items)
|
||||
table.sort(items, function(a, b)
|
||||
-- Rank Trade Goods: meat (name ends with 'meat') = 2, egg (contains 'egg') = 1, others = 0
|
||||
local function tgRank(d)
|
||||
if not d or not d.name then return 0 end
|
||||
local t = d.type or d.class or ""
|
||||
if t ~= "Trade Goods" then return 0 end
|
||||
local n = string.lower(d.name)
|
||||
if string.find(n, "meat$") then return 2 end
|
||||
if string.find(n, "egg") then return 1 end
|
||||
return 0
|
||||
end
|
||||
local ra = tgRank(a.itemData)
|
||||
local rb = tgRank(b.itemData)
|
||||
if ra ~= rb then
|
||||
return ra > rb
|
||||
end
|
||||
-- Priority: consumable restore tags (eat > drink > restore > nil)
|
||||
local pa = a.itemData and a.itemData.restoreTag or nil
|
||||
local pb = b.itemData and b.itemData.restoreTag or nil
|
||||
local function pr(t)
|
||||
if t == "eat" then return 3 end
|
||||
if t == "drink" then return 2 end
|
||||
if t == "restore" then return 1 end
|
||||
return 0
|
||||
end
|
||||
if pr(pa) ~= pr(pb) then
|
||||
return pr(pa) > pr(pb)
|
||||
end
|
||||
-- Fallback: subclass, quality, name
|
||||
if a.itemData.subclass ~= b.itemData.subclass then
|
||||
return (a.itemData.subclass or "") < (b.itemData.subclass or "")
|
||||
end
|
||||
if a.itemData.quality ~= b.itemData.quality then
|
||||
return a.itemData.quality > b.itemData.quality
|
||||
end
|
||||
return (a.itemData.name or "") < (b.itemData.name or "")
|
||||
end)
|
||||
end
|
||||
|
||||
-- Create or return a section header for a given frame prefix and container
|
||||
function Guda_GetSectionHeader(framePrefix, containerName, index)
|
||||
local name = framePrefix .. "_SectionHeader" .. index
|
||||
|
||||
Reference in New Issue
Block a user