fix: blocking disenchant tooltip
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@@ -1857,6 +1857,33 @@ function Guda_ItemButton_OnEnter(self)
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GameTooltip:Show()
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-- Notify third-party tooltip addons (e.g. GFW_DisenchantPredictor, EnhTooltip)
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-- These addons hook ContainerFrameItemButton_OnEnter which Guda's custom buttons bypass
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if self.bagID and self.slotID and not self.otherChar and not self.isReadOnly then
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local link = GetContainerItemLink(self.bagID, self.slotID)
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if link then
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local _, _, itemLink = string.find(link, "(item:%d+:%d+:%d+:%d+)")
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if itemLink then
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local itemName = GetItemInfo(itemLink)
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-- GFWTooltip callback system
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if GFWTooltip_Callbacks then
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GameTooltip.gfwDone = nil -- Reset so callbacks are not skipped
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for modName, callback in pairs(GFWTooltip_Callbacks) do
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if type(callback) == "function" then
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callback(GameTooltip, itemName, link, "CONTAINER")
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end
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end
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GameTooltip:Show()
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end
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-- EnhTooltip callback system
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if EnhTooltip and EnhTooltip.TooltipCall then
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EnhTooltip.TooltipCall(GameTooltip, itemName, link, nil, nil, self.bagID, self.slotID)
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GameTooltip:Show()
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end
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end
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end
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end
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-- Debug: print item classification info to chat when debug mode is active
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if addon.DEBUG and self.hasItem and self.bagID and self.slotID and not self._debugPrinted then
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local link = self.itemData and self.itemData.link or GetContainerItemLink(self.bagID, self.slotID)
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