fix: poor tooltip for mailboxframe
This commit is contained in:
@@ -230,6 +230,48 @@ function DB:SaveMailbox(mailboxData)
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end
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end
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-- Add a single mail entry to a character's mailbox
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function DB:AddMailToCharacter(name, realm, mailRow)
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local fullName = name .. "-" .. (realm or playerRealm)
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local char = Guda_DB.characters[fullName]
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if char then
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if not char.mailbox then
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char.mailbox = {}
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end
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-- Check if this exact mail already exists (simplistic check)
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local exists = false
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for _, m in ipairs(char.mailbox) do
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if m.sender == mailRow.sender and m.subject == mailRow.subject and m.money == mailRow.money then
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if (not m.item and not mailRow.item) or (m.item and mailRow.item and m.item.name == mailRow.item.name and m.item.count == mailRow.item.count) then
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exists = true
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-- Update link/itemID if missing in existing but present in new
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if mailRow.item and m.item then
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if not m.item.link and mailRow.item.link then
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m.item.link = mailRow.item.link
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addon:Debug("Updated link for existing mail item")
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end
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if not m.item.itemID and mailRow.item.itemID then
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m.item.itemID = mailRow.item.itemID
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addon:Debug("Updated itemID for existing mail item")
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end
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end
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break
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end
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end
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end
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if not exists then
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table.insert(char.mailbox, 1, mailRow) -- Add to beginning
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char.lastUpdate = time()
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addon:Debug("Added outgoing mail to %s's mailbox", fullName)
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return true
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end
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end
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return false
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end
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-- Get all characters (optionally filter by faction and/or realm)
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function DB:GetAllCharacters(sameFactionOnly, currentRealmOnly)
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local chars = {}
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+6
-6
@@ -101,10 +101,13 @@ scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
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-- Get item link from mailbox attachment (WoW 1.12.1 workaround)
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function Utils:GetInboxItemLink(index, itemIndex)
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-- Try global function first (if it exists on this server/version)
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if GetInboxItemLink then
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local link = GetInboxItemLink(index)
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if link then return link end
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end
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-- In 1.12.1, GameTooltip:GetHyperlink() does not exist.
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-- Actually, in 1.12.1, there's no official API to get the link from a mailbox item
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-- if GetInboxItemLink(index) is not available (it's often NOT available in Vanilla).
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-- Let's try to use GetItemInfo(name) as the primary way.
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local name = GetInboxItem(index, itemIndex)
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if name then
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@@ -114,9 +117,6 @@ function Utils:GetInboxItemLink(index, itemIndex)
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end
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end
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-- Fallback: If we still don't have it, we might try to scan the tooltip for the name
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-- but GetInboxItem already gave us the name.
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return nil
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end
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+93
-3
@@ -48,11 +48,36 @@ function MailboxScanner:ScanMailItemRows(index)
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count = count or 1,
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quality = quality or 0,
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name = name,
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itemID = addon.Modules.Utils:ExtractItemID(itemLink),
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}
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-- Fallback: If link/itemID is missing, try to recover from existing database
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if not itemData.itemID or not itemData.link then
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local existingMailbox = addon.Modules.DB:GetCharacterMailbox(addon.Modules.DB:GetPlayerFullName())
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for _, oldMail in ipairs(existingMailbox) do
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-- Match by sender, subject and item name
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if oldMail.sender == sender and oldMail.subject == subject and oldMail.item and oldMail.item.name == name then
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if not itemData.link and oldMail.item.link then
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itemData.link = oldMail.item.link
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addon:Debug("Recovered link from database for %s", name)
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end
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if not itemData.itemID and oldMail.item.itemID then
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itemData.itemID = oldMail.item.itemID
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addon:Debug("Recovered itemID from database for %s", name)
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end
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if itemData.link and itemData.itemID then break end
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end
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end
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end
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-- If we still don't have itemID but have a link (or vice versa), fix it
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if itemData.link and not itemData.itemID then
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itemData.itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
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end
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-- If we have a link, try to get more detailed info
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if itemLink then
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local itemName, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(itemLink)
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if itemData.link then
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local itemName, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(itemData.link)
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if itemName then
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itemData.name = itemName
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itemData.quality = itemQuality or itemData.quality
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@@ -112,8 +137,73 @@ function MailboxScanner:SaveToDatabase()
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addon:Debug("Mailbox data saved")
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end
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-- Handle outgoing mail
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function MailboxScanner:OnSendMail(recipient, subject, body)
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if not recipient or recipient == "" then return end
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-- In WoW 1.12.1, SendMail(recipient, subject, body) is the signature.
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-- To get the attached item, we use GetSendMailItem().
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-- GetSendMailItem() returns: name, texture, count, quality
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local name, texture, count, quality = GetSendMailItem()
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local moneyAmount = GetSendMailMoney()
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local itemData = nil
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if name then
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local _, link = GetItemInfo(name)
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itemData = {
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name = name,
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texture = texture or "Interface\\Icons\\INV_Misc_Bag_08",
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count = count or 1,
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quality = quality or 0,
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link = link,
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itemID = addon.Modules.Utils:ExtractItemID(link),
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}
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-- Try to get more info if it's in cache
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local itemName, retLink, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(name)
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if itemName then
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itemData.link = retLink or itemData.link
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itemData.itemID = addon.Modules.Utils:ExtractItemID(itemData.link) or itemData.itemID
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itemData.quality = itemQuality or itemData.quality
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itemData.iLevel = iLevel
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itemData.type = itemType
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itemData.class = itemCategory
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itemData.subclass = itemSubType
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itemData.equipSlot = itemEquipLoc
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if itemTexture then itemData.texture = itemTexture end
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end
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-- Double check itemID
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if not itemData.itemID and itemData.link then
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itemData.itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
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end
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end
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if itemData or moneyAmount > 0 then
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local mailRow = {
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sender = UnitName("player"),
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subject = (subject and subject ~= "") and subject or "No Subject",
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money = moneyAmount,
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CODAmount = 0,
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daysLeft = 30, -- Outgoing mail typically has 30 days
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hasItem = itemData ~= nil,
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item = itemData,
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wasRead = false,
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}
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addon.Modules.DB:AddMailToCharacter(recipient, nil, mailRow)
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end
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end
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-- Initialize mailbox scanner
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function MailboxScanner:Initialize()
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-- Hook SendMail to capture outgoing mail to alts
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local originalSendMail = SendMail
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SendMail = function(recipient, subject, body)
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MailboxScanner:OnSendMail(recipient, subject, body)
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return originalSendMail(recipient, subject, body)
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end
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-- Mailbox opened
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addon.Modules.Events:OnMailShow(function()
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mailboxOpen = true
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@@ -155,7 +245,7 @@ function MailboxScanner:Initialize()
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-- Mailbox closed
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addon.Modules.Events:OnMailClosed(function()
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-- Final save on close
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self:SaveToDatabase()
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MailboxScanner:SaveToDatabase()
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mailboxOpen = false
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addon:Debug("Mailbox closed")
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end, "MailboxScanner")
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+12
-6
@@ -982,13 +982,19 @@ function Guda_ItemButton_OnEnter(self)
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-- Mailbox tooltip handling
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if self.isMail then
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local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
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if (not self.otherChar or self.otherChar == currentPlayerName) and self.mailIndex then
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-- Live mailbox for current character
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local isMailboxOpen = addon.Modules.MailboxScanner and addon.Modules.MailboxScanner:IsMailboxOpen()
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if (not self.otherChar or self.otherChar == currentPlayerName) and self.mailIndex and isMailboxOpen then
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-- Live mailbox for current character (only when mailbox is actually open)
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GameTooltip:SetInboxItem(self.mailIndex, self.mailItemIndex or 1)
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elseif self.itemData and self.itemData.link then
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-- Read-only / other character mailbox
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GameTooltip.GudaViewedCharacter = self.otherChar
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GameTooltip:SetHyperlink(self.itemData.link)
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elseif self.itemData and (self.itemData.link or self.itemData.itemID) then
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-- Read-only / other character mailbox OR current character mailbox when closed
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GameTooltip.GudaViewedCharacter = self.otherChar or currentPlayerName
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if self.itemData.link then
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GameTooltip:SetHyperlink(self.itemData.link)
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else
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GameTooltip:SetHyperlink("item:" .. self.itemData.itemID .. ":0:0:0")
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end
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elseif self.itemData and self.itemData.name then
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-- Money or generic mail
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GameTooltip:AddLine(self.itemData.name, 1, 1, 1)
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