fix: mailbox tooltip

This commit is contained in:
Salikh Gurgenidze
2025-12-27 17:31:41 +04:00
parent 61bb1d9d8e
commit 6ca33c1c9f
5 changed files with 375 additions and 160 deletions
+25 -5
View File
@@ -95,6 +95,31 @@ function Utils:GetItemInfo(itemLink)
return nil
end
-- Create a hidden tooltip for scanning
local scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
-- Get item link from mailbox attachment (WoW 1.12.1 workaround)
function Utils:GetInboxItemLink(index, itemIndex)
-- In 1.12.1, GameTooltip:GetHyperlink() does not exist.
-- Actually, in 1.12.1, there's no official API to get the link from a mailbox item
-- if GetInboxItemLink(index) is not available (it's often NOT available in Vanilla).
-- Let's try to use GetItemInfo(name) as the primary way.
local name = GetInboxItem(index, itemIndex)
if name then
local _, link = GetItemInfo(name)
if link then
return link
end
end
-- Fallback: If we still don't have it, we might try to scan the tooltip for the name
-- but GetInboxItem already gave us the name.
return nil
end
-- Get quality color
function Utils:GetQualityColor(quality)
local color = addon.Constants.QUALITY_COLORS[quality] or addon.Constants.QUALITY_COLORS[1]
@@ -156,12 +181,7 @@ function Utils:FormatTimeAgo(timestamp)
end
-- Create hidden tooltip for scanning (only once)
local scanTooltip = nil
local function GetScanTooltip()
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return scanTooltip
end
+45 -35
View File
@@ -27,42 +27,40 @@ end
-- Scan a single mail item
function MailboxScanner:ScanMailItem(index)
-- GetInboxItem(index) returns: packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM
local packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM = GetInboxItem(index)
local itemData = nil
-- GetInboxHeaderInfo(index) returns: packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM
local packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM = GetInboxHeaderInfo(index)
local items = {}
if hasItem then
addon:Debug("Scanning mail item %d", index)
-- In 1.12.1, GetInboxItemLink(index) returns the link
local itemLink = GetInboxItemLink(index)
-- GetInboxItemInfo(index) returns: name, texture, count, quality, canUse
local infoName, infoTexture, infoCount, infoQuality, infoCanUse = GetInboxItemInfo(index)
addon:Debug("Mail item %d: infoName=%s, infoTexture=%s", index, tostring(infoName), tostring(infoTexture))
-- Turtle WoW supports up to 12 attachments per mail
-- GetInboxItem(index, itemIndex) returns: name, texture, count, quality, canUse
local name, texture, count, quality, canUse = GetInboxItem(index, itemIndex)
if name then
local itemLink = addon.Modules.Utils:GetInboxItemLink(index, itemIndex)
-- Even if link is missing (not cached), we can store what we have from GetInboxItemInfo
itemData = {
link = itemLink,
texture = infoTexture or packageIcon or "Interface\\Icons\\INV_Misc_Bag_08",
count = infoCount or 1,
quality = infoQuality or 0,
name = infoName or subject or "Unknown Item",
}
local itemData = {
link = itemLink,
texture = texture or "Interface\\Icons\\INV_Misc_Bag_08",
count = count or 1,
quality = quality or 0,
name = name,
}
-- If we have a link, try to get more detailed info
if itemLink then
local itemName, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(itemLink)
if itemName then
itemData.name = itemName
itemData.quality = itemQuality or itemData.quality
itemData.iLevel = iLevel
itemData.type = itemType
itemData.class = itemCategory
itemData.subclass = itemSubType
itemData.equipSlot = itemEquipLoc
if itemTexture then itemData.texture = itemTexture end
end
-- If we have a link, try to get more detailed info
if itemLink then
local itemName, link, itemQuality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfo(itemLink)
if itemName then
itemData.name = itemName
itemData.quality = itemQuality or itemData.quality
itemData.iLevel = iLevel
itemData.type = itemType
itemData.class = itemCategory
itemData.subclass = itemSubType
itemData.equipSlot = itemEquipLoc
if itemTexture then itemData.texture = itemTexture end
end
end
table.insert(items, itemData)
end
end
@@ -72,8 +70,9 @@ function MailboxScanner:ScanMailItem(index)
money = money,
CODAmount = CODAmount,
daysLeft = daysLeft,
hasItem = hasItem,
item = itemData,
hasItem = (table.getn(items) > 0),
item = items[1],
items = items,
wasRead = wasRead,
packageIcon = packageIcon,
}
@@ -111,6 +110,17 @@ function MailboxScanner:Initialize()
end)
end, "MailboxScanner")
-- Register for GET_ITEM_INFO_RECEIVED to refresh if item data arrives
addon.Modules.Events:Register("GET_ITEM_INFO_RECEIVED", function()
if mailboxOpen then
addon:Debug("GET_ITEM_INFO_RECEIVED: Refreshing mailbox")
MailboxScanner:SaveToDatabase()
end
end, "MailboxScanner")
-- Register for UI_ERROR_MESSAGE to handle "item not found" situations if needed
-- (Some items might not be in cache and fail silently otherwise)
-- Mailbox closed
addon.Modules.Events:OnMailClosed(function()
-- Final save on close
+58 -13
View File
@@ -11,6 +11,8 @@ scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
-- Check if an item is a quest item by scanning its tooltip
-- Check if an item is a quest item by scanning its tooltip and determine type
local function IsQuestItem(bagID, slotID, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
if not bagID or not slotID then return false end
scanTooltip:ClearLines()
@@ -117,6 +119,8 @@ end
-- Scan tooltip for red text that is NOT a durability line
local function IsItemUnusable(bagID, slotID, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
if not bagID or not slotID then return false end
-- Some clients require SetOwner before every SetBagItem/SetInventoryItem to populate lines
@@ -425,6 +429,10 @@ end
-- Set item data
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
-- Proactively convert to number to avoid comparisons with strings in downstream functions
bagID = tonumber(bagID)
slotID = tonumber(slotID)
-- Proactively clear any previous cooldown overlay state before reassigning this pooled button
do
local cd = getglobal(self:GetName().."Cooldown") or self.cooldown
@@ -459,6 +467,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self.otherChar = otherCharName
self.isReadOnly = isReadOnly or false -- Track if this is read-only mode
self.isMail = false -- Clear mailbox flag by default
self.mailIndex = nil
self.mailItemIndex = nil
-- Re-register for drag/drop every time (crucial for button reuse in Classic/Vanilla)
if not self.isReadOnly and not self.otherChar then
@@ -486,6 +496,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
matchesFilter = true
end
self.mailData = nil -- Clear mail metadata by default
-- Use Blizzard's default count fontstring (ContainerFrameItemButtonTemplate creates $parentCount)
local countText = getglobal(self:GetName().."Count")
local emptySlotBg = getglobal(self:GetName().."_EmptySlotBg")
@@ -947,17 +959,7 @@ end
-- OnEnter handler (show tooltip)
function Guda_ItemButton_OnEnter(self)
-- DETACH from Blizzard's internal tooltip logic for mailbox items
if self.isMail or this.isMail or (this:GetParent() and this:GetParent():GetName() == "Guda_MailboxFrame_ItemContainer") then
return
end
-- Prevent Blizzard's ContainerFrameItemButton_OnEnter from running if it somehow got through
if not self.bagID or self.bagID == -100 then
return
end
-- Highlight the corresponding bag button in the footer (works for empty and filled slots)
-- Highlight the corresponding bag button in the footer (works for empty and filled slots)
if not self.otherChar and self.bagID then
if self.isBank then
-- Bank item - highlight bank bag button
@@ -969,7 +971,7 @@ function Guda_ItemButton_OnEnter(self)
end
-- Early return for empty slots (no tooltip needed)
if not self.hasItem then
if not self.hasItem and not self.isMail then
return
end
@@ -977,7 +979,50 @@ function Guda_ItemButton_OnEnter(self)
-- important position of tooltip
GameTooltip:SetPoint("BOTTOMRIGHT", self, "TOPLEFT", 10, 0)
if self.otherChar or self.isReadOnly then
-- Mailbox tooltip handling
if self.isMail then
local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
if (not self.otherChar or self.otherChar == currentPlayerName) and self.mailIndex then
-- Live mailbox for current character
GameTooltip:SetInboxItem(self.mailIndex, self.mailItemIndex or 1)
elseif self.itemData and self.itemData.link then
-- Read-only / other character mailbox
GameTooltip.GudaViewedCharacter = self.otherChar
GameTooltip:SetHyperlink(self.itemData.link)
elseif self.itemData and self.itemData.name then
-- Money or generic mail
GameTooltip:AddLine(self.itemData.name, 1, 1, 1)
end
-- Add mailbox metadata if available
local mailData = self.mailData
if mailData then
-- If we already added a line (for money/generic), or SetHyperlink/SetInboxItem added lines,
-- we might want a separator if we're adding sender info.
if GameTooltip:NumLines() > 0 then
GameTooltip:AddLine(" ")
end
if mailData.sender then
GameTooltip:AddLine("From: " .. mailData.sender, 1, 1, 1)
end
if mailData.subject then
GameTooltip:AddLine("Subject: " .. mailData.subject, 1, 1, 0.8)
end
if (mailData.money or 0) > 0 and not (self.itemData and self.itemData.name == "Money") then
GameTooltip:AddLine("Money: " .. addon.Modules.Utils:FormatMoney(mailData.money), 1, 1, 1)
end
if (mailData.CODAmount or 0) > 0 then
GameTooltip:AddLine("COD: " .. addon.Modules.Utils:FormatMoney(mailData.CODAmount), 1, 0, 0)
end
if mailData.daysLeft then
GameTooltip:AddLine("Days left: " .. math.floor(mailData.daysLeft), 0.5, 0.5, 0.5)
end
end
GameTooltip:Show()
return
elseif self.otherChar or self.isReadOnly then
GameTooltip.GudaViewedCharacter = self.otherChar
if self.itemData and self.itemData.link then
GameTooltip:SetHyperlink(self.itemData.link)
+134 -107
View File
@@ -10,6 +10,9 @@ local currentViewChar = nil
local searchText = ""
local isReadOnlyMode = true -- Mailbox is always read-only in this addon (viewing offline data)
local itemButtons = {}
local mailboxRows = {}
local currentPage = 1
local ITEMS_PER_PAGE = 7
local mailboxClickCatcher = nil
-- OnLoad
@@ -70,9 +73,23 @@ end
-- Show specific character's mailbox
function MailboxFrame:ShowCharacter(fullName)
currentViewChar = fullName
currentPage = 1
self:Update()
end
-- Pagination
function MailboxFrame:NextPage()
currentPage = currentPage + 1
self:Update()
end
function MailboxFrame:PrevPage()
if currentPage > 1 then
currentPage = currentPage - 1
self:Update()
end
end
-- Initialize module
function MailboxFrame:Initialize()
-- Register events if needed
@@ -105,13 +122,38 @@ function MailboxFrame:Update()
matchesSearch = true
elseif mail.subject and string.find(string.lower(mail.subject), searchText) then
matchesSearch = true
elseif mail.items then
for _, item in ipairs(mail.items) do
if item.name and string.find(string.lower(item.name), searchText) then
matchesSearch = true
break
end
end
elseif mail.item and mail.item.name and string.find(string.lower(mail.item.name), searchText) then
matchesSearch = true
end
end
if matchesSearch then
table.insert(filteredItems, mail)
-- Flatten mails with multiple items so they all show up in the grid
if mail.items and table.getn(mail.items) > 1 then
for itemIndex, item in ipairs(mail.items) do
local mailCopy = {}
for k, v in pairs(mail) do mailCopy[k] = v end
mailCopy.item = item
mailCopy.mailIndex = i
mailCopy.itemIndex = itemIndex
-- Clear items list in copy to avoid recursive flattening
mailCopy.items = nil
table.insert(filteredItems, mailCopy)
end
else
local mailCopy = {}
for k, v in pairs(mail) do mailCopy[k] = v end
mailCopy.mailIndex = i
mailCopy.itemIndex = 1
table.insert(filteredItems, mailCopy)
end
end
end
@@ -135,61 +177,76 @@ function MailboxFrame:Update()
MoneyFrame_Update("Guda_MailboxFrame_MoneyFrame", totalMoney)
end
-- Display mailbox items in a grid
-- Display mailbox items in a list
function MailboxFrame:DisplayItems(items, charFullName)
local container = getglobal("Guda_MailboxFrame_ItemContainer")
-- Explicitly set container ID to -100 to avoid being picked up as a bag
if container.SetID then container:SetID(-100) end
local columns = 10
local buttonSize = 34
local spacing = 2
-- Hide all existing buttons first
for _, button in pairs(itemButtons) do
button:Hide()
button.inUse = false
-- Hide all existing rows first
for _, row in pairs(mailboxRows) do
row:Hide()
end
local row = 0
local col = 0
local totalItems = table.getn(items)
local totalPages = math.max(1, math.ceil(totalItems / ITEMS_PER_PAGE))
for i, mail in ipairs(items) do
local button = itemButtons[i]
if not button then
button = Guda_GetItemButton(container)
itemButtons[i] = button
if currentPage > totalPages then
currentPage = totalPages
end
local startIndex = (currentPage - 1) * ITEMS_PER_PAGE + 1
local endIndex = math.min(startIndex + ITEMS_PER_PAGE - 1, totalItems)
local rowIndex = 1
for i = startIndex, endIndex do
local mail = items[i]
local row = mailboxRows[rowIndex]
if not row then
row = CreateFrame("Frame", "Guda_MailboxRow" .. rowIndex, container, "Guda_MailboxRowTemplate")
mailboxRows[rowIndex] = row
end
-- Consistently set button size for the mailbox grid
button:SetWidth(buttonSize)
button:SetHeight(buttonSize)
button:ClearAllPoints()
button:SetPoint("TOPLEFT", container, "TOPLEFT", col * (buttonSize + spacing), -row * (buttonSize + spacing))
-- Set button data
button.isBank = false
button.otherChar = charFullName
button.isMail = true -- Custom flag for mailbox items
button.inUse = true
row:ClearAllPoints()
row:SetPoint("TOPLEFT", container, "TOPLEFT", 0, -(rowIndex - 1) * 55)
-- Fill row data
getglobal(row:GetName() .. "_Sender"):SetText(mail.sender or "Unknown")
getglobal(row:GetName() .. "_Subject"):SetText(mail.subject or "No Subject")
local expireText = ""
if mail.daysLeft then
if mail.daysLeft < 1 then
expireText = string.format("|cffff0000%dh|r", math.floor(mail.daysLeft * 24))
else
expireText = string.format("%dd", math.floor(mail.daysLeft))
end
end
getglobal(row:GetName() .. "_ExpireTime"):SetText(expireText)
-- Item Button
local itemButton = getglobal(row:GetName() .. "_ItemButton")
-- Re-assign shared namespace function if needed, but it should be available globally or via addon
itemButton.isBank = false
itemButton.otherChar = charFullName
itemButton.mailData = mail
itemButton.isMail = true
itemButton.mailIndex = mail.mailIndex
itemButton.mailItemIndex = mail.itemIndex or 1
if mail.item and (mail.item.texture or mail.item.link) then
Guda_ItemButton_SetItem(button, nil, nil, mail.item, false, charFullName, true, true)
-- Re-enforce size because SetItem overrides it with global settings
button:SetWidth(buttonSize)
button:SetHeight(buttonSize)
button.isMail = true -- Re-apply after SetItem clears it
Guda_ItemButton_SetItem(itemButton, nil, nil, mail.item, false, charFullName, true, true)
itemButton.isMail = true
itemButton.mailData = mail
itemButton.mailIndex = mail.mailIndex
itemButton.mailItemIndex = mail.itemIndex or 1
else
-- Use SetItem with nil itemData to clear the button properly first
Guda_ItemButton_SetItem(button, nil, nil, nil, false, charFullName, true, true)
button:SetWidth(buttonSize)
button:SetHeight(buttonSize)
button.isMail = true -- Re-apply after SetItem clears it
-- Then show our custom icon for money/mail
button.itemData = nil
local icon = getglobal(button:GetName().."IconTexture") or getglobal(button:GetName().."Icon")
Guda_ItemButton_SetItem(itemButton, nil, nil, nil, false, charFullName, true, true)
itemButton.isMail = true
itemButton.mailData = mail
itemButton.mailIndex = mail.mailIndex
itemButton.mailItemIndex = 1
local icon = getglobal(itemButton:GetName().."IconTexture") or getglobal(itemButton:GetName().."Icon")
if icon then
if (mail.money or 0) > 0 then
icon:SetTexture("Interface\\Icons\\INV_Misc_Coin_01")
@@ -201,73 +258,42 @@ function MailboxFrame:DisplayItems(items, charFullName)
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
icon:Show()
end
if button.qualityBorder then button.qualityBorder:Hide() end
if itemButton.qualityBorder then itemButton.qualityBorder:Hide() end
end
-- Custom Tooltip for mail items
button.mailData = mail -- Store data on button to avoid closure issues in Lua 5.0
button.isMail = true -- Redundant set to be safe
button:SetScript("OnEnter", function()
-- Force detachment from Blizzard logic inside the closure as well
if this.SetID then this:SetID(0) end
this.isMail = true
local mailData = this.mailData
if not mailData then return end
-- Explicitly use GameTooltip:ClearLines() and SetOwner to ensure a clean tooltip
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:ClearLines()
if mailData.item and mailData.item.link then
GameTooltip:SetHyperlink(mailData.item.link)
-- Add a gap if there's also sender/subject info to show
GameTooltip:AddLine(" ")
elseif mailData.item and mailData.item.name then
-- Fallback if we have item data but no link (e.g. not in cache yet)
GameTooltip:AddLine(mailData.item.name, 1, 1, 1)
GameTooltip:AddLine(" ")
end
GameTooltip:AddLine("From: " .. (mailData.sender or "Unknown"), 1, 1, 1)
GameTooltip:AddLine("Subject: " .. (mailData.subject or "No Subject"), 1, 1, 0.8)
if (mailData.money or 0) > 0 then
GameTooltip:AddLine("Money: " .. addon.Modules.Utils:FormatMoney(mailData.money), 1, 1, 1)
end
if (mailData.CODAmount or 0) > 0 then
GameTooltip:AddLine("COD: " .. addon.Modules.Utils:FormatMoney(mailData.CODAmount), 1, 0, 0)
end
if mailData.daysLeft then
GameTooltip:AddLine("Days left: " .. math.floor(mailData.daysLeft), 0.5, 0.5, 0.5)
end
GameTooltip:Show()
end)
button:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
-- Mailbox is read-only, so no clicking/dragging
button:RegisterForClicks()
button:SetScript("OnClick", nil)
button:SetScript("OnDragStart", nil)
button:SetScript("OnReceiveDrag", nil)
button:Show()
col = col + 1
if col >= columns then
col = 0
row = row + 1
-- Row Money Frame
local moneyFrame = getglobal(row:GetName() .. "_MoneyFrame")
if (mail.money or 0) > 0 then
MoneyFrame_Update(moneyFrame:GetName(), mail.money)
moneyFrame:Show()
else
moneyFrame:Hide()
end
row:Show()
rowIndex = rowIndex + 1
end
-- Adjust container height
local totalRows = row + (col > 0 and 1 or 0)
container:SetHeight(math.max(420, totalRows * (buttonSize + spacing)))
-- Update pagination buttons
local prevBtn = getglobal("Guda_MailboxFrame_PrevPageButton")
local nextBtn = getglobal("Guda_MailboxFrame_NextPageButton")
if currentPage > 1 then
prevBtn:Enable()
else
prevBtn:Disable()
end
if currentPage < totalPages then
nextBtn:Enable()
else
nextBtn:Disable()
end
-- Update page text in footer
local footerFontString = getglobal("Guda_MailboxFrame_Footer_Text")
local footerText = footerFontString:GetText() or ""
footerFontString:SetText(footerText .. " (Page " .. currentPage .. " of " .. totalPages .. ")")
end
-- Search text changed
@@ -279,6 +305,7 @@ function Guda_MailboxFrame_OnSearchTextChanged()
else
searchText = string.lower(text)
end
currentPage = 1
MailboxFrame:Update()
end
+113
View File
@@ -1,6 +1,82 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<!-- Mailbox Row Template -->
<Frame name="Guda_MailboxRowTemplate" virtual="true">
<Size>
<AbsDimension x="360" y="50"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Background">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r="1" g="1" b="1" a="0.05"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_Sender" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="140" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Subject" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size>
<AbsDimension x="280" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent_Sender" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_ExpireTime" inherits="GameFontDisableSmall" justifyH="RIGHT">
<Size>
<AbsDimension x="100" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parent_ItemButton" inherits="Guda_ItemButtonTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="$parent_MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-10" y="8"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
</Frame>
<!-- Mailbox Frame -->
<Frame name="Guda_MailboxFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent">
<Size>
@@ -224,6 +300,43 @@
</Anchor>
</Anchors>
</Frame>
<!-- Pagination -->
<Button name="$parent_PrevPageButton" inherits="UIPanelButtonTemplate" text="Prev">
<Size>
<AbsDimension x="60" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="120" y="10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda.Modules.MailboxFrame:PrevPage()
</OnClick>
</Scripts>
</Button>
<Button name="$parent_NextPageButton" inherits="UIPanelButtonTemplate" text="Next">
<Size>
<AbsDimension x="60" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent_MoneyFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Guda.Modules.MailboxFrame:NextPage()
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>