fix: mailbox tooltip

This commit is contained in:
Salikh Gurgenidze
2025-12-27 17:31:41 +04:00
parent 61bb1d9d8e
commit 6ca33c1c9f
5 changed files with 375 additions and 160 deletions
+58 -13
View File
@@ -11,6 +11,8 @@ scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
-- Check if an item is a quest item by scanning its tooltip
-- Check if an item is a quest item by scanning its tooltip and determine type
local function IsQuestItem(bagID, slotID, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
if not bagID or not slotID then return false end
scanTooltip:ClearLines()
@@ -117,6 +119,8 @@ end
-- Scan tooltip for red text that is NOT a durability line
local function IsItemUnusable(bagID, slotID, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
if not bagID or not slotID then return false end
-- Some clients require SetOwner before every SetBagItem/SetInventoryItem to populate lines
@@ -425,6 +429,10 @@ end
-- Set item data
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
-- Proactively convert to number to avoid comparisons with strings in downstream functions
bagID = tonumber(bagID)
slotID = tonumber(slotID)
-- Proactively clear any previous cooldown overlay state before reassigning this pooled button
do
local cd = getglobal(self:GetName().."Cooldown") or self.cooldown
@@ -459,6 +467,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
self.otherChar = otherCharName
self.isReadOnly = isReadOnly or false -- Track if this is read-only mode
self.isMail = false -- Clear mailbox flag by default
self.mailIndex = nil
self.mailItemIndex = nil
-- Re-register for drag/drop every time (crucial for button reuse in Classic/Vanilla)
if not self.isReadOnly and not self.otherChar then
@@ -486,6 +496,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
matchesFilter = true
end
self.mailData = nil -- Clear mail metadata by default
-- Use Blizzard's default count fontstring (ContainerFrameItemButtonTemplate creates $parentCount)
local countText = getglobal(self:GetName().."Count")
local emptySlotBg = getglobal(self:GetName().."_EmptySlotBg")
@@ -947,17 +959,7 @@ end
-- OnEnter handler (show tooltip)
function Guda_ItemButton_OnEnter(self)
-- DETACH from Blizzard's internal tooltip logic for mailbox items
if self.isMail or this.isMail or (this:GetParent() and this:GetParent():GetName() == "Guda_MailboxFrame_ItemContainer") then
return
end
-- Prevent Blizzard's ContainerFrameItemButton_OnEnter from running if it somehow got through
if not self.bagID or self.bagID == -100 then
return
end
-- Highlight the corresponding bag button in the footer (works for empty and filled slots)
-- Highlight the corresponding bag button in the footer (works for empty and filled slots)
if not self.otherChar and self.bagID then
if self.isBank then
-- Bank item - highlight bank bag button
@@ -969,7 +971,7 @@ function Guda_ItemButton_OnEnter(self)
end
-- Early return for empty slots (no tooltip needed)
if not self.hasItem then
if not self.hasItem and not self.isMail then
return
end
@@ -977,7 +979,50 @@ function Guda_ItemButton_OnEnter(self)
-- important position of tooltip
GameTooltip:SetPoint("BOTTOMRIGHT", self, "TOPLEFT", 10, 0)
if self.otherChar or self.isReadOnly then
-- Mailbox tooltip handling
if self.isMail then
local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
if (not self.otherChar or self.otherChar == currentPlayerName) and self.mailIndex then
-- Live mailbox for current character
GameTooltip:SetInboxItem(self.mailIndex, self.mailItemIndex or 1)
elseif self.itemData and self.itemData.link then
-- Read-only / other character mailbox
GameTooltip.GudaViewedCharacter = self.otherChar
GameTooltip:SetHyperlink(self.itemData.link)
elseif self.itemData and self.itemData.name then
-- Money or generic mail
GameTooltip:AddLine(self.itemData.name, 1, 1, 1)
end
-- Add mailbox metadata if available
local mailData = self.mailData
if mailData then
-- If we already added a line (for money/generic), or SetHyperlink/SetInboxItem added lines,
-- we might want a separator if we're adding sender info.
if GameTooltip:NumLines() > 0 then
GameTooltip:AddLine(" ")
end
if mailData.sender then
GameTooltip:AddLine("From: " .. mailData.sender, 1, 1, 1)
end
if mailData.subject then
GameTooltip:AddLine("Subject: " .. mailData.subject, 1, 1, 0.8)
end
if (mailData.money or 0) > 0 and not (self.itemData and self.itemData.name == "Money") then
GameTooltip:AddLine("Money: " .. addon.Modules.Utils:FormatMoney(mailData.money), 1, 1, 1)
end
if (mailData.CODAmount or 0) > 0 then
GameTooltip:AddLine("COD: " .. addon.Modules.Utils:FormatMoney(mailData.CODAmount), 1, 0, 0)
end
if mailData.daysLeft then
GameTooltip:AddLine("Days left: " .. math.floor(mailData.daysLeft), 0.5, 0.5, 0.5)
end
end
GameTooltip:Show()
return
elseif self.otherChar or self.isReadOnly then
GameTooltip.GudaViewedCharacter = self.otherChar
if self.itemData and self.itemData.link then
GameTooltip:SetHyperlink(self.itemData.link)