fix: replace bags
This commit is contained in:
+64
-21
@@ -1378,6 +1378,25 @@ function Guda_BagSlot_OnLoad(button, bagID)
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button:RegisterEvent("ITEM_LOCK_CHANGED")
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button:RegisterEvent("CURSOR_UPDATE")
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button:RegisterEvent("UNIT_INVENTORY_CHANGED")
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-- Accept drops (equip when a bag is dropped on this slot)
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button:SetScript("OnReceiveDrag", function()
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if this and this.bagID and this.bagID ~= 0 and CursorHasItem and CursorHasItem() then
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local inv = ContainerIDToInventoryID(this.bagID)
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if EquipCursorItem then
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EquipCursorItem(inv)
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elseif PutItemInBag then
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PutItemInBag(inv)
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end
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Guda_BagSlot_Update(this, this.bagID)
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if BagFrame and BagFrame.Update then BagFrame:Update() end
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end
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end)
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end
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-- Ensure we handle right-click toggling like BankFrame
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if button.RegisterForClicks then
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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-- Initial update
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@@ -1395,6 +1414,9 @@ function Guda_BagSlot_OnDragStart(frame, bagID)
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frame:SetAlpha(0.6)
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-- Immediate pickup for Classic
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PickupInventoryItem(invSlot)
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-- Instantly reflect the change in UI (slot is now empty on cursor pickup)
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Guda_BagSlot_Update(frame, bagID)
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if BagFrame and BagFrame.Update then BagFrame:Update() end
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end
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-- If no texture (empty slot), do nothing - drag won't start
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end
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@@ -1461,31 +1483,37 @@ end
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-- OnClick handler
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function Guda_BagSlot_OnClick(button, bagID)
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-- Shift-click: Pick up/equip bag (original behavior)
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if IsShiftKeyDown() then
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if bagID == 0 then
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return -- Can't pick up backpack
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end
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local which = arg1 -- Vanilla uses global arg1 for mouse button name
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local invSlot = ContainerIDToInventoryID(bagID)
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if CursorHasItem() then
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PickupInventoryItem(invSlot)
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else
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PickupInventoryItem(invSlot)
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end
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-- Right-Click: toggle visibility
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if which == "RightButton" then
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hiddenBags[bagID] = not hiddenBags[bagID]
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-- Update bag slot visual (dim/undim)
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Guda_BagSlot_Update(button, bagID)
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-- Refresh the bag display
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BagFrame:Update()
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addon:Debug(string.format("Bag %d visibility toggled via %s: %s", bagID, tostring(which), hiddenBags[bagID] and "hidden" or "visible"))
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return
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end
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-- Regular click: Toggle bag visibility
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hiddenBags[bagID] = not hiddenBags[bagID]
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-- Update bag slot visual (dim/undim)
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Guda_BagSlot_Update(button, bagID)
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-- Refresh the bag display
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BagFrame:Update()
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addon:Debug(string.format("Bag %d visibility toggled: %s", bagID, hiddenBags[bagID] and "hidden" or "visible"))
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-- Left-Click: equip bag from cursor into this slot (bags 1-4 only)
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if which == "LeftButton" then
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if bagID ~= 0 and CursorHasItem and CursorHasItem() then
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local invSlot = ContainerIDToInventoryID(bagID)
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if EquipCursorItem then
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EquipCursorItem(invSlot)
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else
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if PutItemInBag then PutItemInBag(invSlot) end
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end
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-- Update visuals after attempted equip
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Guda_BagSlot_Update(button, bagID)
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BagFrame:Update()
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end
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return
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end
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end
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-- OnEnter handler for tooltip
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@@ -1497,6 +1525,11 @@ function Guda_BagSlot_OnEnter(button, bagID)
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GameTooltip:SetText("Backpack", 1.0, 1.0, 1.0)
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local numSlots = GetContainerNumSlots(0)
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GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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else
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-- Bag slot tooltip
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local invSlot = ContainerIDToInventoryID(bagID)
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@@ -1505,10 +1538,20 @@ function Guda_BagSlot_OnEnter(button, bagID)
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if hasItem then
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-- Show bag item tooltip
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GameTooltip:SetInventoryItem("player", invSlot)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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else
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-- Empty slot
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GameTooltip:SetText(string.format("Bag %d", bagID), 1.0, 1.0, 1.0)
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GameTooltip:AddLine("Empty", 0.5, 0.5, 0.5)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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end
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end
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+140
-43
@@ -662,6 +662,29 @@ function BankFrame:EnsureBagButtonsInitialized()
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GameTooltip:Hide()
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Guda_BankFrame_ClearHighlightedSlots()
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end)
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-- Handle clicks (Right-Click toggles visibility)
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if btn.RegisterForClicks then
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btn:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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btn:SetScript("OnClick", function()
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Guda_BankBagSlot_OnClick(this, bagID, arg1)
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end)
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-- Enable dragging with left button
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if btn.RegisterForDrag then
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btn:RegisterForDrag("LeftButton")
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end
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btn:SetScript("OnDragStart", function()
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Guda_BankBagSlot_OnDragStart(this, bagID)
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end)
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btn:SetScript("OnDragStop", function()
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Guda_BankBagSlot_OnDragStop(this, bagID)
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end)
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-- Accept drops to equip bag into this slot
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btn:SetScript("OnReceiveDrag", function()
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Guda_BankBagSlot_OnReceiveDrag(this, bagID)
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end)
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end
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-- Run our OnLoad logic (will also register events and initial update)
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@@ -681,7 +704,7 @@ function BankFrame:GetBankInvSlotForBagID(bagID)
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if not bagID or bagID == -1 then return nil, nil end
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local bankButtonID = bagID - 4
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-- Some clients accept bagID, but Vanilla expects bankButtonID with isBag=1
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local invSlot = BankButtonIDToInvSlotID(bankButtonID, 1)
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local invSlot = BankButtonIDToInvSlotID(bagID, 1)
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return invSlot, bankButtonID
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end
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@@ -792,10 +815,10 @@ function Guda_BankBagSlot_OnLoad(button, bagID)
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-- Set the inventory slot ID so the button knows which slot it represents
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if bagID ~= -1 then
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local bankButtonID = bagID - 4
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-- In 1.12 need the second arg = 1 for bank bag inventory slots
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local invSlot = BankButtonIDToInvSlotID(bagID, 1)
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button:SetID(invSlot)
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local invSlot = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
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if invSlot then
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button:SetID(invSlot)
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end
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end
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-- Register for updates
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@@ -803,10 +826,36 @@ function Guda_BankBagSlot_OnLoad(button, bagID)
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button:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
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button:RegisterEvent("ITEM_LOCK_CHANGED")
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button:RegisterEvent("PLAYER_MONEY")
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button:RegisterEvent("CURSOR_UPDATE")
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button:RegisterEvent("UNIT_INVENTORY_CHANGED")
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button:SetScript("OnEvent", function()
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Guda_BankBagSlot_Update(this, this.bagID)
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end)
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-- Ensure we respond to right-click for hide/show
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if button.RegisterForClicks then
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button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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end
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button:SetScript("OnClick", function()
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Guda_BankBagSlot_OnClick(this, this.bagID, arg1)
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end)
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-- Enable dragging with left button
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if button.RegisterForDrag then
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button:RegisterForDrag("LeftButton")
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end
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button:SetScript("OnDragStart", function()
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Guda_BankBagSlot_OnDragStart(this, this.bagID)
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end)
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button:SetScript("OnDragStop", function()
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Guda_BankBagSlot_OnDragStop(this, this.bagID)
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end)
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-- Accept drops to equip bag into this slot
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button:SetScript("OnReceiveDrag", function()
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Guda_BankBagSlot_OnReceiveDrag(this, this.bagID)
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end)
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-- Initial update
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Guda_BankBagSlot_Update(button, bagID)
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end
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@@ -883,45 +932,42 @@ function Guda_BankBagSlot_Update(button, bagID)
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end
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-- OnClick handler for bank bag slots
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function Guda_BankBagSlot_OnClick(button, bagID)
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-- Shift-click: Purchase slot or equip/remove bag (original behavior)
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if IsShiftKeyDown() then
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local bankButtonID = bagID - 4
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local numSlots = GetNumBankSlots()
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local isPurchased = (bankButtonID <= numSlots)
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local invSlot = BankFrame:GetBankInvSlotForBagID(bagID)
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function Guda_BankBagSlot_OnClick(button, bagID, which)
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local which = which or arg1 -- Vanilla uses global arg1 for mouse button name
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if bagID == -1 then
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return -- Can't interact with main bank bag
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if which == "RightButton" then
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-- Toggle visibility
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hiddenBankBags[bagID] = not hiddenBankBags[bagID]
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Guda_BankBagSlot_Update(button, bagID)
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BankFrame:Update()
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if addon and addon.DEBUG then
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addon:Debug(string.format("Bank bag %d visibility toggled via %s: %s", bagID, tostring(which), hiddenBankBags[bagID] and "hidden" or "visible"))
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end
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return
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end
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if not isPurchased then
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-- Slot not purchased - try to purchase it
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StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
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else
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-- Slot is purchased - handle bag equipping/removing
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if CursorHasItem() then
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PickupInventoryItem(invSlot)
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else
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local hasItem = GetInventoryItemTexture("player", invSlot)
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if hasItem then
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PickupInventoryItem(invSlot)
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if which == "LeftButton" then
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-- Equip bag from cursor into this bank bag slot (5-10) when bank open and purchased
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if bagID and bagID ~= -1 and CursorHasItem and CursorHasItem() then
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local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
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if addon and addon.DEBUG then
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addon:Debug(string.format("OnClick LEFT bag=%s bankBtn=%s invSlot=%s bankOpen=%s purchased=%s cursorHas=%s", tostring(bagID), tostring(bankButtonID), tostring(invSlot), tostring(addon.Modules.BankScanner:IsBankOpen()), tostring(bankButtonID and bankButtonID <= GetNumBankSlots()), tostring(CursorHasItem())))
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end
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if invSlot and addon.Modules.BankScanner:IsBankOpen() then
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local purchased = (bankButtonID and bankButtonID <= GetNumBankSlots())
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if purchased then
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if EquipCursorItem then
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EquipCursorItem(invSlot)
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elseif PutItemInBag then
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PutItemInBag(invSlot)
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end
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Guda_BankBagSlot_Update(button, bagID)
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BankFrame:Update()
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end
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end
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end
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return
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end
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-- Regular click: Toggle bag visibility
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hiddenBankBags[bagID] = not hiddenBankBags[bagID]
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-- Update bag slot visual (dim/undim)
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Guda_BankBagSlot_Update(button, bagID)
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-- Refresh the bank display
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BankFrame:Update()
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addon:Debug(string.format("Bank bag %d visibility toggled: %s", bagID, hiddenBankBags[bagID] and "hidden" or "visible"))
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end
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-- OnEnter handler for tooltip
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@@ -934,9 +980,9 @@ function Guda_BankBagSlot_OnEnter(button, bagID)
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local numSlots = 24
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GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
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if hiddenBankBags[bagID] then
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GameTooltip:AddLine("(Hidden - Click to show)", 0.8, 0.5, 0.5)
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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else
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local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
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@@ -952,21 +998,29 @@ function Guda_BankBagSlot_OnEnter(button, bagID)
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-- Show bag item tooltip
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GameTooltip:SetInventoryItem("player", invSlot)
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if hiddenBankBags[bagID] then
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GameTooltip:AddLine("(Hidden - Click to show)", 0.8, 0.5, 0.5)
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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elseif isPurchased then
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-- Empty purchased slot
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GameTooltip:SetText(string.format("Bank Bag Slot %d", bankButtonID or -1), 1.0, 1.0, 1.0)
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GameTooltip:AddLine("Empty", 0.8, 0.8, 0.8)
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GameTooltip:AddLine("Shift+Click to equip bag", 0.5, 0.5, 0.5)
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if hiddenBankBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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else
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-- Unpurchased slot
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GameTooltip:SetText(string.format("Bank Bag Slot %d", bankButtonID or -1), 1.0, 1.0, 1.0)
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local cost = GetBankSlotCost(numSlots)
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GameTooltip:AddLine("Shift+Click to purchase", 0.5, 1.0, 0.5)
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GameTooltip:AddLine(addon.Modules.Utils:FormatMoney(cost, false, true), 1, 1, 1)
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if hiddenBankBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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end
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end
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end
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@@ -1018,4 +1072,47 @@ function Guda_BankFrame_ClearHighlightedSlots()
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button:SetAlpha(1.0)
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end
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end
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end
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end
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-- Drag handlers for bank bag slots
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function Guda_BankBagSlot_OnDragStart(button, bagID)
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if not bagID or bagID == -1 then return end
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if not addon.Modules.BankScanner:IsBankOpen() then return end
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local invSlot = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
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if not invSlot then return end
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local texture = GetInventoryItemTexture("player", invSlot)
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if texture then
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button:SetAlpha(0.6)
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PickupInventoryItem(invSlot)
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-- Instantly refresh visuals to reflect the slot is now on cursor
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Guda_BankBagSlot_Update(button, bagID)
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if BankFrame and BankFrame.Update then BankFrame:Update() end
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end
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end
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function Guda_BankBagSlot_OnDragStop(button, bagID)
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button:SetAlpha(1.0)
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end
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function Guda_BankBagSlot_OnReceiveDrag(button, bagID)
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if not bagID or bagID == -1 then return end
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if not CursorHasItem or not CursorHasItem() then return end
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if not addon.Modules.BankScanner:IsBankOpen() then return end
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local invSlot, bankButtonID = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
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if not invSlot then return end
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local purchased = (bankButtonID and bankButtonID <= GetNumBankSlots())
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if not purchased then return end
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if EquipCursorItem then
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EquipCursorItem(invSlot)
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elseif PutItemInBag then
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PutItemInBag(invSlot)
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end
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Guda_BankBagSlot_Update(button, bagID)
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if BankFrame and BankFrame.Update then BankFrame:Update() end
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end
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+1
-1
@@ -311,7 +311,7 @@
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</Button>
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<!-- Bank Bag Slot 5 -->
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<Button name="$parent_BankBag5" inherits="ItemButtonTemplate">
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<Button name="$parent_BankBag5" inherits="ItemButtonTemplate" movable="true">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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