feat: multi language translations
This commit is contained in:
+1290
-10
File diff suppressed because it is too large
Load Diff
+9
-9
@@ -1733,7 +1733,7 @@ function BagFrame:UpdateBagSlotsInfo(bagData, isOtherChar)
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GameTooltip:AddLine(" ")
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-- Regular bags
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if this.regularTotal then
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GameTooltip:AddDoubleLine("Regular Bags:", string.format("%d / %d", this.regularUsed, this.regularTotal), 1, 1, 1, 0.8, 0.8, 0.8)
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GameTooltip:AddDoubleLine(Guda_L["Regular Bags:"], string.format("%d / %d", this.regularUsed, this.regularTotal), 1, 1, 1, 0.8, 0.8, 0.8)
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end
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-- Special bags
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if this.specialBags then
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@@ -2219,7 +2219,7 @@ local function CreateMoneyTooltip()
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-- Hint text at bottom
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f.hint = f:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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f.hint:SetText("Right-click to manage characters")
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f.hint:SetText(Guda_L["Right-click to manage characters"])
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f.hint:SetTextColor(0.5, 0.5, 0.5)
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return f
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@@ -2286,7 +2286,7 @@ function Guda_MoneyTooltip_Show(anchor)
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end
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-- Update header money
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moneyTooltip.header:SetText("Total gold")
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moneyTooltip.header:SetText(Guda_L["Total gold"])
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MoneyFrame_Update("Guda_MoneyTooltip_Total", totalMoney)
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FormatMoneyFrameWithCommas("Guda_MoneyTooltip_Total")
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@@ -3741,22 +3741,22 @@ function Guda_BagSlot_OnEnter(button, bagID)
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-- Backpack tooltip
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GameTooltip:SetText(Guda_L["Backpack"], 1.0, 1.0, 1.0)
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local numSlots = GetContainerNumSlots(0)
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GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
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GameTooltip:AddLine(string.format(Guda_L["%d Slots"], numSlots), 0.8, 0.8, 0.8)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine(Guda_L["(Right-Click to hide)"], 0.5, 0.8, 0.5)
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end
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Guda_BagFrame_HighlightBagSlots(0)
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elseif bagID == -2 then
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-- Keyring tooltip
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GameTooltip:SetText(Guda_L["Keyring"], 1.0, 1.0, 1.0)
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local numSlots = GetContainerNumSlots(-2) or 0
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GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
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GameTooltip:AddLine(string.format(Guda_L["%d Slots"], numSlots), 0.8, 0.8, 0.8)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine(Guda_L["(Right-Click to hide)"], 0.5, 0.8, 0.5)
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end
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Guda_BagFrame_HighlightBagSlots(-2)
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else
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@@ -3770,7 +3770,7 @@ function Guda_BagSlot_OnEnter(button, bagID)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine(Guda_L["(Right-Click to hide)"], 0.5, 0.8, 0.5)
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end
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Guda_BagFrame_HighlightBagSlots(bagID)
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else
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@@ -3780,7 +3780,7 @@ function Guda_BagSlot_OnEnter(button, bagID)
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if hiddenBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine(Guda_L["(Right-Click to hide)"], 0.5, 0.8, 0.5)
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end
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Guda_BagFrame_HighlightBagSlots(bagID)
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end
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+5
-5
@@ -85,7 +85,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Settings")
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GameTooltip:SetText(Guda_L["Settings"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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@@ -137,7 +137,7 @@
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GameTooltip:SetText("Restack and Clean")
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GameTooltip:AddLine("Merges split stacks and refreshes the view", 0.7, 0.7, 0.7)
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else
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GameTooltip:SetText("Sort Bags")
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GameTooltip:SetText(Guda_L["Sort Bags"])
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end
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GameTooltip:Show()
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</OnEnter>
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@@ -185,7 +185,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("My Characters")
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GameTooltip:SetText(Guda_L["My Characters"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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@@ -232,7 +232,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Bank")
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GameTooltip:SetText(Guda_L["View Bank"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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@@ -278,7 +278,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Mailbox")
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GameTooltip:SetText(Guda_L["View Mailbox"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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+3
-3
@@ -2660,11 +2660,11 @@ function Guda_BankBagSlot_OnEnter(button, bagID)
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-- Main bank bag tooltip
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GameTooltip:SetText(Guda_L["Bank"], 1.0, 1.0, 1.0)
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local numSlots = 24
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GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
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GameTooltip:AddLine(string.format(Guda_L["%d Slots"], numSlots), 0.8, 0.8, 0.8)
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if hiddenBankBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine(Guda_L["(Right-Click to hide)"], 0.5, 0.8, 0.5)
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end
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else
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local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
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@@ -2678,7 +2678,7 @@ function Guda_BankBagSlot_OnEnter(button, bagID)
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if hiddenBankBags[bagID] then
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GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
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else
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GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
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GameTooltip:AddLine(Guda_L["(Right-Click to hide)"], 0.5, 0.8, 0.5)
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end
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-- Reset cursor for purchased slots with items
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ResetCursor()
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+4
-4
@@ -90,7 +90,7 @@
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GameTooltip:SetText("Restack and Clean")
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GameTooltip:AddLine("Merges split stacks and refreshes the view", 0.7, 0.7, 0.7)
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else
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GameTooltip:SetText("Sort Bank")
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GameTooltip:SetText(Guda_L["Sort Bank"])
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end
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GameTooltip:Show()
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</OnEnter>
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@@ -138,7 +138,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Settings")
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GameTooltip:SetText(Guda_L["Settings"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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@@ -185,7 +185,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Use Blizzard Bank UI")
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GameTooltip:SetText(Guda_L["Use Blizzard Bank UI"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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@@ -232,7 +232,7 @@
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("View Bank")
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GameTooltip:SetText(Guda_L["View Bank"])
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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+44
-46
@@ -10,7 +10,7 @@ addon.Modules.SettingsPopup = SettingsPopup
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local function CreateSectionHeader(parent, text, yOffset)
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local label = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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label:SetPoint("TOPLEFT", parent, "TOPLEFT", 5, yOffset)
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label:SetText(text)
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label:SetText(Guda_L[text] or text)
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label:SetTextColor(1, 0.82, 0, 1)
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-- Separator line extending from label to the right edge
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@@ -46,28 +46,26 @@ function Guda_SettingsPopup_OnLoad(self)
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title:SetFont(titleFont, 16, titleFlags)
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end
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-- Set How to Use text
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-- Localize the XML-defined tab button labels at runtime
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local function localizeTabBtn(btnName, key)
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local fs = getglobal(btnName .. "_Text")
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if fs then fs:SetText(Guda_L[key]) end
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end
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localizeTabBtn("Guda_SettingsPopup_GeneralTabButton", "General")
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localizeTabBtn("Guda_SettingsPopup_LayoutTabButton", "Layout")
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localizeTabBtn("Guda_SettingsPopup_IconsTabButton", "Icons")
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localizeTabBtn("Guda_SettingsPopup_BarTabButton", "Bar")
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localizeTabBtn("Guda_SettingsPopup_CategoriesTabButton", "Categories")
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localizeTabBtn("Guda_SettingsPopup_GuideTabButton", "Guide")
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-- Localize Categories tab header (set in XML)
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local catHeader = getglobal("Guda_SettingsPopup_CategoriesTab_Header")
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if catHeader then catHeader:SetText(Guda_L["Manage item categories and their display order:"]) end
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-- Set How to Use text (localized)
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local instructions = getglobal("Guda_SettingsPopup_GuideTab_Instructions")
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if instructions then
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local text = "|cffffd100Tracking Items:|r\n" ..
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"Alt + Left Click on any item in your bags to track it.\n" ..
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"Tracked items will appear in the Tracked Item Bar.\n" ..
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"Left Click on an item in the bar to use it.\n" ..
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"Alt + Left Click on an item in the bar to untrack it.\n\n" ..
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"|cffffd100Locked Items:|r\n" ..
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"Ctrl + Right Click on any item to lock/unlock it.\n" ..
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"Locked items cannot be sold at vendors, deleted, or disenchanted.\n" ..
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"Equipment set items are automatically protected.\n" ..
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"Ctrl + Right Click a set item to toggle its protection.\n" ..
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"A lock icon appears on the bottom-right corner.\n\n" ..
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"|cffffd100Pin Slot:|r\n" ..
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"Alt + Right Click on any bag slot to pin/unpin it.\n" ..
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"Pinned slots are skipped during sorting.\n" ..
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"The pin stays on the slot, not the item.\n" ..
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"A pin icon appears on the top-left corner.\n\n" ..
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"|cffffd100Moving Bars:|r\n" ..
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"Shift + Left Click and drag any item on the Quest Item Bar or Tracked Item Bar to move the bar.\n"
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instructions:SetText(text)
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instructions:SetText(Guda_L["GUIDE_TEXT"])
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end
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-- Create section headers for each tab
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@@ -425,7 +423,7 @@ function Guda_SettingsPopup_BagColumnsSlider_OnValueChanged(self)
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local value = self:GetValue()
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-- Update display text
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getglobal(self:GetName().."Text"):SetText("Bag columns: " .. value)
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Bag columns: %d"], value))
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-- Save setting
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Guda.Modules.DB:SetSetting("bagColumns", value)
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@@ -463,7 +461,7 @@ function Guda_SettingsPopup_BankColumnsSlider_OnValueChanged(self)
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local value = self:GetValue()
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-- Update display text
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getglobal(self:GetName().."Text"):SetText("Bank columns: " .. value)
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Bank columns: %d"], value))
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-- Save setting
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Guda.Modules.DB:SetSetting("bankColumns", value)
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@@ -503,7 +501,7 @@ function Guda_SettingsPopup_BgTransparencySlider_OnValueChanged(self)
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value = math.floor(value * 100 + 0.5) / 100
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-- Update display text
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getglobal(self:GetName().."Text"):SetText("Background Transparency: " .. math.floor(value * 100) .. "%")
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Background Transparency: %d%%"], math.floor(value * 100)))
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-- Save setting
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Guda.Modules.DB:SetSetting("bgTransparency", value)
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@@ -559,7 +557,7 @@ end
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function Guda_SettingsPopup_IconSizeSlider_OnValueChanged(self)
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local value = math.floor(self:GetValue() + 0.5)
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getglobal(self:GetName().."Text"):SetText("Icon size: " .. value .. "px")
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Icon size: %dpx"], value))
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Guda.Modules.DB:SetSetting("iconSize", value)
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@@ -599,7 +597,7 @@ end
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function Guda_SettingsPopup_IconFontSizeSlider_OnValueChanged(self)
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local value = math.floor(self:GetValue() + 0.5)
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getglobal(self:GetName().."Text"):SetText("Icon font size: " .. value .. "px")
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Icon font size: %dpx"], value))
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Guda.Modules.DB:SetSetting("iconFontSize", value)
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@@ -639,7 +637,7 @@ end
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function Guda_SettingsPopup_IconSpacingSlider_OnValueChanged(self)
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local value = math.floor(self:GetValue() + 0.5)
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local displayValue = value >= 0 and value .. "px" or value .. "px"
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getglobal(self:GetName().."Text"):SetText("Icon spacing: " .. displayValue)
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Icon spacing: %s"], tostring(displayValue)))
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-- Save setting
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Guda.Modules.DB:SetSetting("iconSpacing", value)
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@@ -685,7 +683,7 @@ end
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function Guda_SettingsPopup_QuestBarSizeSlider_OnValueChanged(self)
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local value = math.floor(self:GetValue() + 0.5)
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getglobal(self:GetName().."Text"):SetText("Quest bar size: " .. value .. "px")
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Quest bar size: %dpx"], value))
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Guda.Modules.DB:SetSetting("questBarSize", value)
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@@ -720,7 +718,7 @@ end
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function Guda_SettingsPopup_TrackedBarSizeSlider_OnValueChanged(self)
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local value = math.floor(self:GetValue() + 0.5)
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getglobal(self:GetName().."Text"):SetText("Tracked bar size: " .. value .. "px")
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Tracked bar size: %dpx"], value))
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Guda.Modules.DB:SetSetting("trackedBarSize", value)
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@@ -1142,7 +1140,7 @@ end
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function Guda_SettingsPopup_ShowTooltipCountsCheckbox_OnLoad(self)
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local text = getglobal(self:GetName().."Text")
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if text then
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text:SetText(L_SHOW_TOOLTIP_COUNTS or "Show Item Counts in Tooltip")
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text:SetText(Guda_L["Tooltip Extension"])
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-- Increase font size
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local font, _, flags = text:GetFont()
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@@ -1152,7 +1150,7 @@ function Guda_SettingsPopup_ShowTooltipCountsCheckbox_OnLoad(self)
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end
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-- Tooltip
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self.tooltipText = L_SHOW_TOOLTIP_COUNTS_TT or "Show how many of this item you have across all your characters in the item tooltip."
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self.tooltipText = Guda_L["Show how many of this item you have across all your characters in the item tooltip."]
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local showTooltipCounts = true
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if Guda and Guda.Modules and Guda.Modules.DB then
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@@ -1203,7 +1201,7 @@ function Guda_SettingsPopup_JunkOpacitySlider_OnValueChanged(self)
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value = math.floor(value * 100 + 0.5) / 100
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-- Update display text
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getglobal(self:GetName().."Text"):SetText("Junk item opacity: " .. math.floor(value * 100) .. "%")
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getglobal(self:GetName().."Text"):SetText(format(Guda_L["Junk item opacity: %d%%"], math.floor(value * 100)))
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-- Save setting
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Guda.Modules.DB:SetSetting("junkOpacity", value)
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@@ -1235,7 +1233,7 @@ function Guda_SettingsPopup_MarkUnusableCheckbox_OnLoad(self)
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end
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-- Tooltip
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self.tooltipText = "Show a red tint on items that your character cannot use (wrong class, level, etc.)."
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self.tooltipText = Guda_L["Show a red tint on items that your character cannot use (wrong class, level, etc.)."]
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local markUnusable = true
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if Guda and Guda.Modules and Guda.Modules.DB then
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@@ -1281,7 +1279,7 @@ function Guda_SettingsPopup_ShowEquipSetCategoriesCheckbox_OnLoad(self)
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end
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end
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self.tooltipText = "Show equipment set categories in category view."
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self.tooltipText = Guda_L["Show equipment set categories in category view."]
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local enabled = true
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if Guda and Guda.Modules and Guda.Modules.DB then
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@@ -1323,7 +1321,7 @@ function Guda_SettingsPopup_MarkEquipmentSetsCheckbox_OnLoad(self)
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end
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end
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self.tooltipText = "Show a special icon on items that belong to an equipment set."
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self.tooltipText = Guda_L["Show a special icon on items that belong to an equipment set."]
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||||
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local enabled = true
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if Guda and Guda.Modules and Guda.Modules.DB then
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@@ -1365,7 +1363,7 @@ function Guda_SettingsPopup_AutoLockSetItemsCheckbox_OnLoad(self)
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end
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end
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self.tooltipText = "Prevent selling and deleting items saved in equipment sets."
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self.tooltipText = Guda_L["Prevent selling and deleting items saved in equipment sets."]
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local enabled = true
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if Guda and Guda.Modules and Guda.Modules.DB then
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@@ -1397,7 +1395,7 @@ function Guda_SettingsPopup_ShowCategoryCountCheckbox_OnLoad(self)
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end
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end
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self.tooltipText = "Show the item count next to each category header in category view."
|
||||
self.tooltipText = Guda_L["Show the item count next to each category header in category view."]
|
||||
|
||||
local enabled = true
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1439,7 +1437,7 @@ function Guda_SettingsPopup_AutoVendorJunkCheckbox_OnLoad(self)
|
||||
end
|
||||
end
|
||||
|
||||
self.tooltipText = "Automatically sell gray (junk) items when you visit a vendor."
|
||||
self.tooltipText = Guda_L["Automatically sell gray (junk) items when you visit a vendor."]
|
||||
|
||||
local enabled = true
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1471,7 +1469,7 @@ function Guda_SettingsPopup_AutoOpenBagsCheckbox_OnLoad(self)
|
||||
end
|
||||
end
|
||||
|
||||
self.tooltipText = "Automatically open bags when interacting with bank, auction house, mail, or trade."
|
||||
self.tooltipText = Guda_L["Automatically open bags when interacting with bank, auction house, mail, or trade."]
|
||||
|
||||
local enabled = true
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1503,7 +1501,7 @@ function Guda_SettingsPopup_AutoCloseBagsCheckbox_OnLoad(self)
|
||||
end
|
||||
end
|
||||
|
||||
self.tooltipText = "Automatically close bags when closing bank, auction house, mail, trade, or vendor."
|
||||
self.tooltipText = Guda_L["Automatically close bags when closing bank, auction house, mail, trade, or vendor."]
|
||||
|
||||
local enabled = false
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1535,7 +1533,7 @@ function Guda_SettingsPopup_WhiteItemsJunkCheckbox_OnLoad(self)
|
||||
end
|
||||
end
|
||||
|
||||
self.tooltipText = "Treat white (common) equippable items as junk. They will be dimmed and auto-sold if auto-sell is enabled."
|
||||
self.tooltipText = Guda_L["Treat white (common) equippable items as junk. They will be dimmed and auto-sold if auto-sell is enabled."]
|
||||
|
||||
local enabled = false
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1582,13 +1580,13 @@ local themeOptions = {
|
||||
function Guda_SettingsPopup_UsePfUITransparencyCheckbox_OnLoad(self)
|
||||
local text = getglobal(self:GetName().."Text")
|
||||
if text then
|
||||
text:SetText("pfUI Transparency")
|
||||
text:SetText(Guda_L["pfUI Transparency"])
|
||||
local font, _, flags = text:GetFont()
|
||||
if font then
|
||||
text:SetFont(font, 13, flags)
|
||||
end
|
||||
end
|
||||
self.tooltipText = "When enabled, uses pfUI's background transparency instead of the slider below."
|
||||
self.tooltipText = Guda_L["When enabled, uses pfUI's background transparency instead of the slider below."]
|
||||
|
||||
local val = true
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1818,7 +1816,7 @@ function Guda_SettingsPopup_ReverseStackSortCheckbox_OnLoad(self)
|
||||
end
|
||||
|
||||
-- Tooltip
|
||||
self.tooltipText = "When enabled, smaller stacks of the same item will be sorted before larger stacks (e.g., stack of 16 before stack of 20)."
|
||||
self.tooltipText = Guda_L["When enabled, smaller stacks of the same item will be sorted before larger stacks (e.g., stack of 16 before stack of 20)."]
|
||||
|
||||
local reverseStackSort = false
|
||||
if Guda and Guda.Modules and Guda.Modules.DB then
|
||||
@@ -1967,7 +1965,7 @@ local function GetCategoryRowFrame(index)
|
||||
-- Built-in indicator
|
||||
local builtInText = row:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
builtInText:SetPoint("LEFT", deleteBtn, "RIGHT", 5, 0)
|
||||
builtInText:SetText("(Built-in)")
|
||||
builtInText:SetText(Guda_L["(Built-in)"])
|
||||
builtInText:SetTextColor(0.5, 0.5, 0.5)
|
||||
row.builtInText = builtInText
|
||||
|
||||
@@ -2567,7 +2565,7 @@ local function GetRuleRowFrame(index)
|
||||
-- "(Drop Item)" label
|
||||
local dzLabel = dropZone:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
dzLabel:SetPoint("LEFT", dropZone, "RIGHT", 4, 0)
|
||||
dzLabel:SetText("(Drop Item)")
|
||||
dzLabel:SetText(Guda_L["(Drop Item)"])
|
||||
dzLabel:SetTextColor(0.5, 0.5, 0.5)
|
||||
dropZone.label = dzLabel
|
||||
|
||||
|
||||
Reference in New Issue
Block a user