category view issues

This commit is contained in:
Salikh Gurgenidze
2026-01-24 13:19:51 +04:00
parent f53d566534
commit 8019e19e37
5 changed files with 132 additions and 103 deletions
+27 -1
View File
@@ -15,13 +15,39 @@ local detectionCache = {}
local cacheHits = 0
local cacheMisses = 0
-- Clear the detection cache
-- Clear the entire detection cache (use sparingly - only for major events)
-- For simple item moves, use InvalidateItem() or don't invalidate at all
function ItemDetection:ClearCache()
detectionCache = {}
cacheHits = 0
cacheMisses = 0
end
-- Invalidate a specific item from cache (by itemLink)
-- Use this when a specific item's properties might have changed
function ItemDetection:InvalidateItem(itemLink)
if itemLink then
detectionCache[itemLink] = nil
end
end
-- Invalidate multiple items from cache
-- Use this for batch operations
function ItemDetection:InvalidateItems(itemLinks)
if itemLinks then
for _, link in ipairs(itemLinks) do
if link then
detectionCache[link] = nil
end
end
end
end
-- Check if we have cached data for an item (useful for debugging)
function ItemDetection:IsCached(itemLink)
return itemLink and detectionCache[itemLink] ~= nil
end
-- Get cache statistics
function ItemDetection:GetCacheStats()
local total = cacheHits + cacheMisses
+33 -34
View File
@@ -578,10 +578,12 @@ local function ConsolidateStacks(bagIDs)
if maxStack > 1 then
-- Sort stacks: higher priority bags first, then larger stacks
table.sort(group.stacks, function(a, b)
if a.priority ~= b.priority then
return a.priority > b.priority
if not a then return false end
if not b then return true end
if (a.priority or 0) ~= (b.priority or 0) then
return (a.priority or 0) > (b.priority or 0)
end
return a.count > b.count
return (a.count or 0) > (b.count or 0)
end)
-- Greedy consolidation: fill stacks from left to right
@@ -826,9 +828,13 @@ local function SortItems(items)
end
table.sort(items, function(a, b)
-- Guard against nil entries
if not a then return false end
if not b then return true end
-- 1. Priority items first (Hearthstone, etc.)
if a.priority ~= b.priority then
return a.priority < b.priority
if (a.priority or 0) ~= (b.priority or 0) then
return (a.priority or 0) < (b.priority or 0)
end
-- 2. Equippable items always come before non-equippable items
@@ -1018,10 +1024,12 @@ local function BuildTargetPositions(bagIDs, itemCount)
-- Only sort if we have more than one element
if table.getn(sortedBags) > 1 then
table.sort(sortedBags, function(a, b)
if a.priority ~= b.priority then
return a.priority > b.priority
if not a then return false end
if not b then return true end
if (a.priority or 0) ~= (b.priority or 0) then
return (a.priority or 0) > (b.priority or 0)
end
return a.bagID < b.bagID
return (a.bagID or 0) < (b.bagID or 0)
end)
end
@@ -1189,10 +1197,12 @@ local function BuildGreyTailPositions(bagIDs, greyCount)
-- Only sort if we have more than one element
if table.getn(ordered) > 1 then
table.sort(ordered, function(a, b)
if a.priority ~= b.priority then
return a.priority < b.priority -- lowest first
if not a then return false end
if not b then return true end
if (a.priority or 0) ~= (b.priority or 0) then
return (a.priority or 0) < (b.priority or 0) -- lowest first
end
return a.bagID > b.bagID -- higher bagID later (treated as further to the right)
return (a.bagID or 0) > (b.bagID or 0) -- higher bagID later (treated as further to the right)
end)
end
@@ -1214,15 +1224,17 @@ local function BuildGreyTailPositions(bagIDs, greyCount)
-- Ascending order: Priority DESC, BagID ASC, Slot ASC (matching BuildTargetPositions)
if table.getn(tailSlots) > 1 then
table.sort(tailSlots, function(a, b)
if not a then return false end
if not b then return true end
local aPrio = tonumber(addon.Modules.Utils:GetContainerPriority(a.bag)) or 0
local bPrio = tonumber(addon.Modules.Utils:GetContainerPriority(b.bag)) or 0
if aPrio ~= bPrio then
return aPrio > bPrio
end
if a.bag ~= b.bag then
return a.bag < b.bag
if (a.bag or 0) ~= (b.bag or 0) then
return (a.bag or 0) < (b.bag or 0)
end
return a.slot < b.slot
return (a.slot or 0) < (b.slot or 0)
end)
end
@@ -1518,11 +1530,9 @@ function SortEngine:SortBags()
end
end
-- Clear caches after sorting to ensure fresh detection on next UI update
-- Clear bag position cache after sorting to ensure fresh slot data on next UI update
-- NOTE: Don't clear ItemDetection cache - item properties don't change when items move
addon.Modules.BagScanner:ClearCache()
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
-- Return total moves made
return routeCount + consolidateCount + specializedMoves + regularMoves
@@ -1655,11 +1665,9 @@ function SortEngine:SortBank()
end
end
-- Clear caches after sorting to ensure fresh detection on next UI update
-- Clear bag position cache after sorting to ensure fresh slot data on next UI update
-- NOTE: Don't clear ItemDetection cache - item properties don't change when items move
addon.Modules.BankScanner:ClearCache()
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
-- Return total moves made
return routeCount + consolidateCount + specializedMoves + regularMoves
@@ -1727,15 +1735,12 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
SortEngine.sortingInProgress = false
SortEngine:UpdateSortButtonState(false)
currentSortType = "bags" -- Reset sort context
-- Clear caches after sorting to ensure fresh detection
-- Clear bag position cache - item properties don't change on move
if sortType == "bank" then
addon.Modules.BankScanner:ClearCache()
else
addon.Modules.BagScanner:ClearCache()
end
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
updateFrame()
end)
elseif passCount >= safetyLimit then
@@ -1748,15 +1753,12 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
SortEngine.sortingInProgress = false
SortEngine:UpdateSortButtonState(false)
currentSortType = "bags" -- Reset sort context
-- Clear caches after sorting to ensure fresh detection
-- Clear bag position cache - item properties don't change on move
if sortType == "bank" then
addon.Modules.BankScanner:ClearCache()
else
addon.Modules.BagScanner:ClearCache()
end
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
updateFrame()
end)
else
@@ -1776,15 +1778,12 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
SortEngine.sortingInProgress = false
SortEngine:UpdateSortButtonState(false)
currentSortType = "bags" -- Reset sort context
-- Clear caches after sorting to ensure fresh detection
-- Clear bag position cache - item properties don't change on move
if sortType == "bank" then
addon.Modules.BankScanner:ClearCache()
else
addon.Modules.BagScanner:ClearCache()
end
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
updateFrame()
end)
return
+28 -15
View File
@@ -21,6 +21,7 @@ function BagFrame:GetCurrentViewChar()
end
local searchText = ""
local itemButtons = {}
local slotToButton = {} -- Fast O(1) lookup: slotToButton[bagID][slotID] = button
local showKeyring = false -- Toggle for keyring display
local hiddenBags = {} -- Track which bags are hidden (bagID -> true/false)
local bagParents = {} -- Per-bag parent frames to carry bagID for Blizzard item button templates
@@ -243,16 +244,13 @@ function BagFrame:UpdateChangedSlots(bagID)
local numSlots = GetContainerNumSlots(bagID)
if not numSlots or numSlots == 0 then return -1 end
-- Check if we have the slot lookup table for this bag
if not slotToButton[bagID] then return -1 end
local updatedCount = 0
for slotID = 1, numSlots do
-- Find button for this slot
local targetButton = nil
for _, button in ipairs(itemButtons) do
if button.bagID == bagID and button.slotID == slotID then
targetButton = button
break
end
end
-- O(1) button lookup using hash table
local targetButton = slotToButton[bagID][slotID]
if not targetButton then
-- Button not found, need full redraw
@@ -498,10 +496,13 @@ function BagFrame:Update()
-- Display items
local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
-- Clear itemButtons table before rebuilding (prevents stale references)
-- Clear itemButtons table and slot lookup before rebuilding (prevents stale references)
for k in pairs(itemButtons) do
itemButtons[k] = nil
end
for k in pairs(slotToButton) do
slotToButton[k] = nil
end
-- Reset all section headers before displaying items
local i = 1
@@ -704,6 +705,9 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
button.inUse = true
table.insert(itemButtons, button)
-- Populate slot lookup for O(1) access
if not slotToButton[bagID] then slotToButton[bagID] = {} end
slotToButton[bagID][slot] = button
col = col + 1
if col >= blockCols then
@@ -766,8 +770,11 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
if numItems > 0 then
if sec.name == "Tools" then
table.sort(items, function(a, b)
if a.itemData.quality ~= b.itemData.quality then
return a.itemData.quality > b.itemData.quality
-- Guard against nil entries
if not a or not a.itemData then return false end
if not b or not b.itemData then return true end
if (a.itemData.quality or 0) ~= (b.itemData.quality or 0) then
return (a.itemData.quality or 0) > (b.itemData.quality or 0)
end
return (a.itemData.name or "") < (b.itemData.name or "")
end)
@@ -830,6 +837,9 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
Guda_ItemButton_SetItem(button, item.bagID, item.slotID, item.itemData, false, isOtherChar and charName or nil, self:PassesSearchFilter(item.itemData), isOtherChar)
button.inUse = true
table.insert(itemButtons, button)
-- Populate slot lookup for O(1) access
if not slotToButton[item.bagID] then slotToButton[item.bagID] = {} end
slotToButton[item.bagID][item.slotID] = button
sCol = sCol + 1
if sCol >= blockCols then
@@ -1005,6 +1015,9 @@ function BagFrame:DisplayItems(bagData, isOtherChar, charName)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
table.insert(itemButtons, button)
-- Populate slot lookup for O(1) access
if not slotToButton[bagID] then slotToButton[bagID] = {} end
slotToButton[bagID][slot] = button
-- Advance position
col = col + 1
@@ -1746,7 +1759,9 @@ function Guda_BagFrame_MergeStacks()
if table.getn(group.stacks) > 1 then
-- Sort stacks: larger stacks first (targets), smaller stacks last (sources)
table.sort(group.stacks, function(a, b)
return a.count > b.count
if not a then return false end
if not b then return true end
return (a.count or 0) > (b.count or 0)
end)
local sourceLoopStart = table.getn(group.stacks)
@@ -2688,10 +2703,8 @@ function BagFrame:Initialize()
if not isSorting then
-- Try incremental update for manual item moves
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
addon.Modules.BagScanner:InvalidateBag(arg1)
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
-- Try to update only changed slots in this bag
local result = BagFrame:UpdateChangedSlots(arg1)
+38 -48
View File
@@ -14,6 +14,7 @@ local searchText = ""
local isReadOnlyMode = false -- Track if viewing saved bank (read-only) or live bank (interactive)
local hiddenBankBags = {} -- Track which bank bags are hidden (bagID -> true/false)
local bankBagParents = {} -- Parent frames per bank bag (same approach as BagFrame)
local bankSlotToButton = {} -- Fast O(1) lookup: bankSlotToButton[bagID][slotID] = button
-- Global click catcher for clearing bank search focus
local bankClickCatcher = nil
@@ -135,18 +136,9 @@ function BankFrame:UpdateSingleSlot(bagID, slotID)
if not Guda_BankFrame:IsShown() then return false end
if currentViewChar then return false end -- Can't do single-slot for other characters
-- Find the button for this slot
local bankBagParent = bankBagParents[bagID]
if not bankBagParent or not bankBagParent.itemButtons then return false end
local targetButton = nil
for button in pairs(bankBagParent.itemButtons) do
if button.bagID == bagID and button.slotID == slotID then
targetButton = button
break
end
end
-- O(1) button lookup using hash table
if not bankSlotToButton[bagID] then return false end
local targetButton = bankSlotToButton[bagID][slotID]
if not targetButton then return false end
-- Get fresh item data for this slot
@@ -190,22 +182,16 @@ function BankFrame:UpdateChangedSlots(bagID)
if not Guda_BankFrame:IsShown() then return -1 end
if currentViewChar then return -1 end
local bankBagParent = bankBagParents[bagID]
if not bankBagParent or not bankBagParent.itemButtons then return -1 end
-- Check if we have the slot lookup table for this bag
if not bankSlotToButton[bagID] then return -1 end
local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
if not numSlots or numSlots == 0 then return -1 end
local updatedCount = 0
for slotID = 1, numSlots do
-- Find button for this slot
local targetButton = nil
for button in pairs(bankBagParent.itemButtons) do
if button.bagID == bagID and button.slotID == slotID then
targetButton = button
break
end
end
-- O(1) button lookup using hash table
local targetButton = bankSlotToButton[bagID][slotID]
if not targetButton then
-- Button not found, need full redraw
@@ -302,7 +288,7 @@ function BankFrame:Update()
end
-- Mark all existing buttons as not in use (we'll mark active ones during display)
-- Mark all existing buttons as not in use (we'll mark active ones during display)
-- Also clear the slot lookup table for fresh rebuild
for _, bankBagParent in pairs(bankBagParents) do
if bankBagParent and bankBagParent.itemButtons then
for button in pairs(bankBagParent.itemButtons) do
@@ -312,6 +298,9 @@ function BankFrame:Update()
end
end
end
for k in pairs(bankSlotToButton) do
bankSlotToButton[k] = nil
end
-- Determine if we're in read-only mode:
-- - If viewing another character → read-only
@@ -522,6 +511,9 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
local matchesFilter = self:PassesSearchFilter(itemData)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isOtherChar or isReadOnlyMode)
button.inUse = true
-- Populate slot lookup for O(1) access
if not bankSlotToButton[bagID] then bankSlotToButton[bagID] = {} end
bankSlotToButton[bagID][slot] = button
col = col + 1
if col >= blockCols then
@@ -580,8 +572,11 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
if numItems > 0 then
if sec.name == "Tools" then
table.sort(items, function(a, b)
if a.itemData.quality ~= b.itemData.quality then
return a.itemData.quality > b.itemData.quality
-- Guard against nil entries
if not a or not a.itemData then return false end
if not b or not b.itemData then return true end
if (a.itemData.quality or 0) ~= (b.itemData.quality or 0) then
return (a.itemData.quality or 0) > (b.itemData.quality or 0)
end
return (a.itemData.name or "") < (b.itemData.name or "")
end)
@@ -642,7 +637,10 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
button:Show()
Guda_ItemButton_SetItem(button, item.bagID, item.slotID, item.itemData, true, isOtherChar and charName or nil, self:PassesSearchFilter(item.itemData), isOtherChar or isReadOnlyMode)
button.inUse = true
-- Populate slot lookup for O(1) access
if not bankSlotToButton[item.bagID] then bankSlotToButton[item.bagID] = {} end
bankSlotToButton[item.bagID][item.slotID] = button
sCol = sCol + 1
if sCol >= blockCols then
sCol = 0
@@ -795,6 +793,9 @@ function BankFrame:DisplayItems(bankData, isOtherChar, charName)
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isReadOnlyMode)
-- Populate slot lookup for O(1) access
if not bankSlotToButton[bagID] then bankSlotToButton[bagID] = {} end
bankSlotToButton[bagID][slot] = button
col = col + 1
if col >= perRow then
@@ -1229,7 +1230,9 @@ function Guda_BankFrame_MergeStacks()
if table.getn(group.stacks) > 1 then
-- Sort stacks: larger stacks first (targets), smaller stacks last (sources)
table.sort(group.stacks, function(a, b)
return a.count > b.count
if not a then return false end
if not b then return true end
return (a.count or 0) > (b.count or 0)
end)
local sourceLoopStart = table.getn(group.stacks)
@@ -1730,11 +1733,9 @@ function BankFrame:Initialize()
-- arg1 is the slot number (1-28 for main bank)
-- Try single-slot update if not sorting
if not isSorting then
-- Invalidate cache for fresh data
-- Invalidate bag scanner cache for fresh slot data
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
addon.Modules.BankScanner:InvalidateBag(-1)
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
-- Try single-slot update
if BankFrame:UpdateSingleSlot(-1, arg1) then
return -- Success, no full redraw needed
@@ -1742,30 +1743,21 @@ function BankFrame:Initialize()
end
-- Fallback: full redraw (sorting or single-slot failed)
addon.Modules.BankScanner:InvalidateBag(-1)
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
elseif event == "BAG_UPDATE" and arg1 then
-- Check if this is a bank bag (5-10)
if arg1 >= 5 and arg1 <= 10 then
-- Invalidate bag scanner cache for fresh slot data
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
addon.Modules.BankScanner:InvalidateBag(arg1)
-- Try incremental update if not sorting
if not isSorting then
addon.Modules.BankScanner:InvalidateBag(arg1)
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
-- Try to update only changed slots
local result = BankFrame:UpdateChangedSlots(arg1)
if result >= 0 then
return -- Success, no full redraw needed
end
-- Fall through to full redraw
else
-- Sorting in progress - invalidate for full redraw
addon.Modules.BankScanner:InvalidateBag(arg1)
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
end
else
-- Not a bank bag, ignore for bank frame
@@ -1773,11 +1765,9 @@ function BankFrame:Initialize()
end
elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then
-- Bank container slot changed (bag added/removed)
-- Must clear entire cache since bag structure changed
-- Clear bag scanner cache since structure changed
-- NOTE: Don't clear ItemDetection cache - item properties don't change
addon.Modules.BankScanner:ClearCache()
if addon.Modules.ItemDetection then
addon.Modules.ItemDetection:ClearCache()
end
end
-- Slightly longer delay to ensure WoW API has updated
+6 -5
View File
@@ -212,11 +212,12 @@ end
function Guda_SortCategoryItems(items)
if not items then return end
table.sort(items, function(a, b)
-- Nil guards for sort stability
-- Guard against nil entries
if not a then return false end
if not b then return true end
if not a.itemData then return false end
if not b.itemData then return true end
-- Rank Trade Goods: meat (name ends with 'meat') = 2, egg (contains 'egg') = 1, others = 0
local function tgRank(d)
if not d or not d.name then return 0 end
@@ -233,8 +234,8 @@ function Guda_SortCategoryItems(items)
return ra > rb
end
-- Priority: consumable restore tags (eat > drink > restore > nil)
local pa = a.itemData and a.itemData.restoreTag or nil
local pb = b.itemData and b.itemData.restoreTag or nil
local pa = a.itemData.restoreTag
local pb = b.itemData.restoreTag
local function pr(t)
if t == "eat" then return 3 end
if t == "drink" then return 2 end
@@ -248,8 +249,8 @@ function Guda_SortCategoryItems(items)
if a.itemData.subclass ~= b.itemData.subclass then
return (a.itemData.subclass or "") < (b.itemData.subclass or "")
end
if a.itemData.quality ~= b.itemData.quality then
return a.itemData.quality > b.itemData.quality
if (a.itemData.quality or 0) ~= (b.itemData.quality or 0) then
return (a.itemData.quality or 0) > (b.itemData.quality or 0)
end
return (a.itemData.name or "") < (b.itemData.name or "")
end)