fix: refresh live item charges in bags and bank
This commit is contained in:
@@ -1,67 +0,0 @@
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name: Retry live charge refresh
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on:
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push:
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branches:
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- refactor/consolidate-patch-layers
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permissions:
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contents: write
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jobs:
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retry:
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if: github.actor != 'github-actions[bot]'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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with:
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ref: refactor/consolidate-patch-layers
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fetch-depth: 0
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- name: Apply prepared charge fix
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shell: python
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run: |
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from pathlib import Path
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import textwrap
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workflow = Path('.github/workflows/fix-charge-refresh.yml')
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text = workflow.read_text(encoding='utf-8')
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start_marker = ' from pathlib import Path\n'
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end_marker = " Path('.github/workflows/fix-charge-refresh.yml').unlink()\n"
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start = text.index(start_marker)
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end = text.index(end_marker, start) + len(end_marker)
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script = textwrap.dedent(text[start:end])
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exec(compile(script, str(workflow), 'exec'))
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Path('.github/workflows/fix-charge-refresh-retry.yml').unlink()
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- name: Validate Lua and TOC
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run: |
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sudo apt-get update -qq
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sudo apt-get install -y -qq lua5.1
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set -e
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find . -name '*.lua' -print0 | while IFS= read -r -d '' f; do
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luac5.1 -p "$f"
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done
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python - <<'PY'
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from pathlib import Path
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missing = []
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for raw in Path('Guda.toc').read_text(encoding='utf-8').splitlines():
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line = raw.strip()
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if not line or line.startswith('#'):
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continue
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path = Path(line.replace('\\', '/'))
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if not path.exists():
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missing.append(line)
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if missing:
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raise SystemExit('Missing TOC files: ' + ', '.join(missing))
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print('Lua parse + TOC validation OK')
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PY
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- name: Commit fix
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run: |
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git config user.name "github-actions[bot]"
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git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
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git add -A
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git commit -m "fix: refresh live item charges in bags and bank"
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git push origin HEAD:refactor/consolidate-patch-layers
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@@ -1,152 +0,0 @@
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name: Fix live charge refresh
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on:
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push:
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branches:
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- refactor/consolidate-patch-layers
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|
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permissions:
|
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contents: write
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||||
|
||||
jobs:
|
||||
fix:
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if: github.actor != 'github-actions[bot]'
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||||
runs-on: ubuntu-latest
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||||
steps:
|
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- uses: actions/checkout@v4
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with:
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ref: refactor/consolidate-patch-layers
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fetch-depth: 0
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- name: Fix charge reads and refreshes
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shell: python
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run: |
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from pathlib import Path
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# ------------------------------------------------------------
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# ItemDetection: read main-bank charges from the live bank slot,
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# expose known-charge state, and support exact slot invalidation.
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# ------------------------------------------------------------
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p = Path('Core/ItemDetectionClassicAPI.lua')
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t = p.read_text(encoding='utf-8')
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old = ''' local ok = false\n if bagID and slotID and bagID ~= -1 then\n ok = pcall(tooltip.SetBagItem, tooltip, bagID, slotID)\n end\n if not ok then\n ok = ChargeSafeSetHyperlink(tooltip, itemData and itemData.link)\n end\n'''
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new = ''' local ok = false\n if bagID and slotID then\n if bagID == -1 and tooltip.SetInventoryItem then\n -- Main-bank slots are inventory slots 40..67 on the 1.12 client.\n -- Reading the live slot preserves instance data such as remaining charges.\n ok = pcall(tooltip.SetInventoryItem, tooltip, "player", 39 + slotID)\n elseif bagID ~= -1 then\n ok = pcall(tooltip.SetBagItem, tooltip, bagID, slotID)\n end\n end\n if not ok then\n ok = ChargeSafeSetHyperlink(tooltip, itemData and itemData.link)\n end\n'''
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if old not in t:
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raise SystemExit('charge tooltip source block not found')
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t = t.replace(old, new, 1)
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old = '''function ItemDetection:InvalidateCharges(bagID)\n if not bagID then\n chargesCache = {}\n chargeCapableLinks = {}\n return\n end\n\n local prefix = bagID .. ":"\n'''
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new = '''function ItemDetection:IsKnownChargeItem(itemData)\n local itemLink = itemData and itemData.link or nil\n return itemLink and chargeCapableLinks[itemLink] and true or false\nend\n\nfunction ItemDetection:InvalidateCharges(bagID, slotID)\n if not bagID then\n chargesCache = {}\n chargeCapableLinks = {}\n return\n end\n\n if slotID then\n chargesCache[bagID .. ":" .. slotID] = nil\n return\n end\n\n local prefix = bagID .. ":"\n'''
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if old not in t:
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raise SystemExit('InvalidateCharges block not found')
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t = t.replace(old, new, 1)
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p.write_text(t, encoding='utf-8')
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# ------------------------------------------------------------
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# ItemButton: expose the small charge-overlay refresh separately so
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# bag/bank events never need to rebuild a whole button just for xN.
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# ------------------------------------------------------------
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p = Path('UI/ItemButton.lua')
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t = p.read_text(encoding='utf-8')
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marker = 'function Guda_ItemButton_SetItem('
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pos = t.find(marker)
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if pos < 0:
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raise SystemExit('Guda_ItemButton_SetItem marker not found')
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helper = '''function Guda_ItemButton_UpdateCharges(button)\n if not button then return end\n local chargesText = getglobal(button:GetName().."_Charges")\n if not chargesText then return end\n\n local charges = nil\n if button.hasItem and button.itemData and addon.Modules.ItemDetection then\n charges = addon.Modules.ItemDetection:GetCharges(button.itemData, button.bagID, button.slotID)\n end\n\n if charges and charges > 0 then\n chargesText:SetText("x" .. charges)\n chargesText:Show()\n else\n chargesText:Hide()\n end\nend\n\n'''
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if 'function Guda_ItemButton_UpdateCharges(' not in t:
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t = t[:pos] + helper + t[pos:]
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old = ''' -- Show/hide charges text (e.g. "x5" for Wizard Oil)\n if chargesText then\n local charges = nil\n if itemData and addon.Modules.ItemDetection then\n charges = addon.Modules.ItemDetection:GetCharges(itemData, bagID, slotID)\n end\n if charges and charges > 0 then\n chargesText:SetText("x" .. charges)\n chargesText:Show()\n else\n chargesText:Hide()\n end\n end\n'''
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new = ''' -- Show/hide charges text (e.g. "x5" for Wizard Oil).\n -- Kept as a standalone refresh so charge-only BAG_UPDATE events do not\n -- need to rebuild the complete item button.\n Guda_ItemButton_UpdateCharges(self)\n'''
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if old not in t:
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raise SystemExit('inline charge block not found')
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t = t.replace(old, new, 1)
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p.write_text(t, encoding='utf-8')
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# ------------------------------------------------------------
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# BagFrame: BAG_UPDATE does not identify the changed slot. Refresh
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# only overlays whose link is already proven to have real charges.
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# ------------------------------------------------------------
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p = Path('UI/BagFrame.lua')
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t = p.read_text(encoding='utf-8')
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marker = '-- Initialize\nfunction BagFrame:Initialize()'
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helper = '''-- Refresh only known charge-bearing items in one changed bag.\n-- Normal stacks remain on the cached negative path and incur no tooltip scan.\nfunction BagFrame:RefreshKnownChargeOverlays(bagID)\n local detection = addon.Modules.ItemDetection\n if not detection or not detection.IsKnownChargeItem or not Guda_ItemButton_UpdateCharges then return end\n\n detection:InvalidateCharges(bagID)\n local buttons = slotToButton[bagID]\n if not buttons then return end\n\n for _, button in pairs(buttons) do\n if button and button.hasItem and button:IsShown()\n and detection:IsKnownChargeItem(button.itemData) then\n Guda_ItemButton_UpdateCharges(button)\n end\n end\nend\n\n'''
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if marker not in t:
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raise SystemExit('BagFrame Initialize marker not found')
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if 'function BagFrame:RefreshKnownChargeOverlays(' not in t:
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t = t.replace(marker, helper + marker, 1)
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old = ''' local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"\n addon:DebugCategory("BAG_UPDATE (BagFrame): bagID=%d, viewType=%s", bagID, viewType)\n'''
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new = ''' local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"\n addon:DebugCategory("BAG_UPDATE (BagFrame): bagID=%d, viewType=%s", bagID, viewType)\n\n -- A charge use can fire BAG_UPDATE without changing item link or stack count.\n -- Refresh only already-known charge overlays before the incremental diff path.\n BagFrame:RefreshKnownChargeOverlays(bagID)\n'''
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if old not in t:
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raise SystemExit('BagFrame BAG_UPDATE insertion point not found')
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t = t.replace(old, new, 1)
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p.write_text(t, encoding='utf-8')
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# ------------------------------------------------------------
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# BankFrame: exact main-bank slot events refresh one overlay; bank-bag
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# BAG_UPDATE refreshes only known charge-bearing buttons in that bag.
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# ------------------------------------------------------------
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p = Path('UI/BankFrame.lua')
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t = p.read_text(encoding='utf-8')
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marker = '-- Initialize\nfunction BankFrame:Initialize()'
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helper = '''-- Refresh charge overlays without rebuilding bank item buttons.\nfunction BankFrame:RefreshKnownChargeOverlays(bagID, slotID)\n local detection = addon.Modules.ItemDetection\n if not detection or not detection.IsKnownChargeItem or not Guda_ItemButton_UpdateCharges then return end\n\n detection:InvalidateCharges(bagID, slotID)\n local buttons = bankSlotToButton[bagID]\n if not buttons then return end\n\n if slotID then\n local button = buttons[slotID] or buttons[tonumber(slotID)]\n if button and button.hasItem and button:IsShown()\n and detection:IsKnownChargeItem(button.itemData) then\n Guda_ItemButton_UpdateCharges(button)\n end\n return\n end\n\n for _, button in pairs(buttons) do\n if button and button.hasItem and button:IsShown()\n and detection:IsKnownChargeItem(button.itemData) then\n Guda_ItemButton_UpdateCharges(button)\n end\n end\nend\n\n'''
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if marker not in t:
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raise SystemExit('BankFrame Initialize marker not found')
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if 'function BankFrame:RefreshKnownChargeOverlays(' not in t:
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t = t.replace(marker, helper + marker, 1)
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old = ''' -- Try single-slot update if not sorting\n if not isSorting then\n -- Invalidate bag scanner cache for fresh slot data\n addon.Modules.BankScanner:InvalidateBag(-1)\n -- Try single-slot update\n'''
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new = ''' -- Try single-slot update if not sorting\n if not isSorting then\n -- Refresh instance-only charge data for this exact main-bank slot.\n if addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then\n addon.Modules.ItemDetection:InvalidateCharges(-1, arg1)\n end\n -- Invalidate bag scanner cache for fresh slot data\n addon.Modules.BankScanner:InvalidateBag(-1)\n -- Try single-slot update\n'''
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if old not in t:
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raise SystemExit('main bank exact slot block not found')
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t = t.replace(old, new, 1)
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old = ''' if arg1 >= 5 and arg1 <= 10 then\n -- Debug: count items in this bank bag via raw API\n'''
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new = ''' if arg1 >= 5 and arg1 <= 10 then\n -- BAG_UPDATE does not expose the changed slot. Refresh only\n -- previously proven charge-bearing items in this bank bag.\n BankFrame:RefreshKnownChargeOverlays(arg1)\n\n -- Debug: count items in this bank bag via raw API\n'''
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if old not in t:
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raise SystemExit('bank bag BAG_UPDATE block not found')
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t = t.replace(old, new, 1)
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old = ''' elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then\n -- Bank container slot changed (bag added/removed)\n -- Clear bag scanner cache since structure changed\n -- NOTE: Don't clear ItemDetection cache - item properties don't change\n addon.Modules.BankScanner:ClearCache()\n'''
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new = ''' elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then\n -- Bank container slot changed (bag added/removed). Slot identities may\n -- be remapped, so discard charge slot state as well.\n if addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then\n addon.Modules.ItemDetection:InvalidateCharges(nil)\n end\n addon.Modules.BankScanner:ClearCache()\n'''
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if old not in t:
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raise SystemExit('bank bag structure block not found')
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t = t.replace(old, new, 1)
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p.write_text(t, encoding='utf-8')
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Path('.github/workflows/fix-charge-refresh.yml').unlink()
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|
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- name: Validate Lua and TOC
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -y -qq lua5.1
|
||||
set -e
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find . -name '*.lua' -print0 | while IFS= read -r -d '' f; do
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luac5.1 -p "$f"
|
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done
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python - <<'PY'
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from pathlib import Path
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toc = Path('Guda.toc')
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missing = []
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for raw in toc.read_text(encoding='utf-8').splitlines():
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line = raw.strip()
|
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if not line or line.startswith('##'):
|
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continue
|
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path = Path(line.replace('\\', '/'))
|
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if not path.exists():
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||||
missing.append(line)
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if missing:
|
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raise SystemExit('Missing TOC files: ' + ', '.join(missing))
|
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print('Lua parse + TOC validation OK')
|
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PY
|
||||
|
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- name: Commit fix
|
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run: |
|
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git config user.name "github-actions[bot]"
|
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git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
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git add -A
|
||||
git commit -m "fix: refresh live item charges in bags and bank"
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git push origin HEAD:refactor/consolidate-patch-layers
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@@ -386,8 +386,14 @@ local function GetExplicitTooltipCharges(itemData, bagID, slotID)
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tooltip:ClearLines()
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local ok = false
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if bagID and slotID and bagID ~= -1 then
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ok = pcall(tooltip.SetBagItem, tooltip, bagID, slotID)
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if bagID and slotID then
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if bagID == -1 and tooltip.SetInventoryItem then
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-- Main-bank slots are inventory slots 40..67 on the 1.12 client.
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-- Reading the live slot preserves instance data such as remaining charges.
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ok = pcall(tooltip.SetInventoryItem, tooltip, "player", 39 + slotID)
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elseif bagID ~= -1 then
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ok = pcall(tooltip.SetBagItem, tooltip, bagID, slotID)
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end
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end
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if not ok then
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ok = ChargeSafeSetHyperlink(tooltip, itemData and itemData.link)
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@@ -434,13 +440,23 @@ function ItemDetection:GetCharges(itemData, bagID, slotID)
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return charges
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end
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function ItemDetection:InvalidateCharges(bagID)
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function ItemDetection:IsKnownChargeItem(itemData)
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local itemLink = itemData and itemData.link or nil
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return itemLink and chargeCapableLinks[itemLink] and true or false
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end
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function ItemDetection:InvalidateCharges(bagID, slotID)
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if not bagID then
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chargesCache = {}
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chargeCapableLinks = {}
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return
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end
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if slotID then
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chargesCache[bagID .. ":" .. slotID] = nil
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return
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end
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local prefix = bagID .. ":"
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for key, cached in pairs(chargesCache) do
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if string.find(key, "^" .. prefix) then
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@@ -4213,6 +4213,24 @@ function Guda_BagFrame_ClearBagButtonHighlight()
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end
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end
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-- Refresh only known charge-bearing items in one changed bag.
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-- Normal stacks remain on the cached negative path and incur no tooltip scan.
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function BagFrame:RefreshKnownChargeOverlays(bagID)
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local detection = addon.Modules.ItemDetection
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if not detection or not detection.IsKnownChargeItem or not Guda_ItemButton_UpdateCharges then return end
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detection:InvalidateCharges(bagID)
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local buttons = slotToButton[bagID]
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if not buttons then return end
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for _, button in pairs(buttons) do
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if button and button.hasItem and button:IsShown()
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and detection:IsKnownChargeItem(button.itemData) then
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Guda_ItemButton_UpdateCharges(button)
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end
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end
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end
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-- Initialize
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function BagFrame:Initialize()
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-- Hook default bag functions (with slight delay to ensure UI is loaded)
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@@ -4321,6 +4339,10 @@ function BagFrame:Initialize()
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local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
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addon:DebugCategory("BAG_UPDATE (BagFrame): bagID=%d, viewType=%s", bagID, viewType)
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-- A charge use can fire BAG_UPDATE without changing item link or stack count.
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-- Refresh only already-known charge overlays before the incremental diff path.
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BagFrame:RefreshKnownChargeOverlays(bagID)
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-- Check if sorting is in progress - use full redraw with throttle
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local isSorting = addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress
|
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|
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|
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+39
-3
@@ -2123,6 +2123,32 @@ function BankFrame:ShowBlizzardBank()
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ShowUIPanel(blizzardBankFrame)
|
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end
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-- Refresh charge overlays without rebuilding bank item buttons.
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function BankFrame:RefreshKnownChargeOverlays(bagID, slotID)
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local detection = addon.Modules.ItemDetection
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if not detection or not detection.IsKnownChargeItem or not Guda_ItemButton_UpdateCharges then return end
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detection:InvalidateCharges(bagID, slotID)
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local buttons = bankSlotToButton[bagID]
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if not buttons then return end
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if slotID then
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local button = buttons[slotID] or buttons[tonumber(slotID)]
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if button and button.hasItem and button:IsShown()
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and detection:IsKnownChargeItem(button.itemData) then
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Guda_ItemButton_UpdateCharges(button)
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end
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return
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end
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for _, button in pairs(buttons) do
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if button and button.hasItem and button:IsShown()
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and detection:IsKnownChargeItem(button.itemData) then
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Guda_ItemButton_UpdateCharges(button)
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end
|
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end
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end
|
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-- Initialize
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function BankFrame:Initialize()
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self:HideBlizzardBank()
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@@ -2312,6 +2338,10 @@ function BankFrame:Initialize()
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-- Try single-slot update if not sorting
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if not isSorting then
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-- Refresh instance-only charge data for this exact main-bank slot.
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if addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then
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addon.Modules.ItemDetection:InvalidateCharges(-1, arg1)
|
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end
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-- Invalidate bag scanner cache for fresh slot data
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addon.Modules.BankScanner:InvalidateBag(-1)
|
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-- Try single-slot update
|
||||
@@ -2415,6 +2445,10 @@ function BankFrame:Initialize()
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elseif event == "BAG_UPDATE" and arg1 then
|
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-- Check if this is a bank bag (5-10)
|
||||
if arg1 >= 5 and arg1 <= 10 then
|
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-- BAG_UPDATE does not expose the changed slot. Refresh only
|
||||
-- previously proven charge-bearing items in this bank bag.
|
||||
BankFrame:RefreshKnownChargeOverlays(arg1)
|
||||
|
||||
-- Debug: count items in this bank bag via raw API
|
||||
local rawItemCount = 0
|
||||
local numSlots = GetContainerNumSlots(arg1) or 0
|
||||
@@ -2453,9 +2487,11 @@ function BankFrame:Initialize()
|
||||
return
|
||||
end
|
||||
elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then
|
||||
-- Bank container slot changed (bag added/removed)
|
||||
-- Clear bag scanner cache since structure changed
|
||||
-- NOTE: Don't clear ItemDetection cache - item properties don't change
|
||||
-- Bank container slot changed (bag added/removed). Slot identities may
|
||||
-- be remapped, so discard charge slot state as well.
|
||||
if addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then
|
||||
addon.Modules.ItemDetection:InvalidateCharges(nil)
|
||||
end
|
||||
addon.Modules.BankScanner:ClearCache()
|
||||
end
|
||||
|
||||
|
||||
+22
-13
@@ -1779,6 +1779,24 @@ end
|
||||
--=====================================================
|
||||
|
||||
-- Set item data
|
||||
function Guda_ItemButton_UpdateCharges(button)
|
||||
if not button then return end
|
||||
local chargesText = getglobal(button:GetName().."_Charges")
|
||||
if not chargesText then return end
|
||||
|
||||
local charges = nil
|
||||
if button.hasItem and button.itemData and addon.Modules.ItemDetection then
|
||||
charges = addon.Modules.ItemDetection:GetCharges(button.itemData, button.bagID, button.slotID)
|
||||
end
|
||||
|
||||
if charges and charges > 0 then
|
||||
chargesText:SetText("x" .. charges)
|
||||
chargesText:Show()
|
||||
else
|
||||
chargesText:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
|
||||
-- Proactively convert to number to avoid comparisons with strings in downstream functions
|
||||
bagID = tonumber(bagID)
|
||||
@@ -2265,19 +2283,10 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
|
||||
end
|
||||
end
|
||||
|
||||
-- Show/hide charges text (e.g. "x5" for Wizard Oil)
|
||||
if chargesText then
|
||||
local charges = nil
|
||||
if itemData and addon.Modules.ItemDetection then
|
||||
charges = addon.Modules.ItemDetection:GetCharges(itemData, bagID, slotID)
|
||||
end
|
||||
if charges and charges > 0 then
|
||||
chargesText:SetText("x" .. charges)
|
||||
chargesText:Show()
|
||||
else
|
||||
chargesText:Hide()
|
||||
end
|
||||
end
|
||||
-- Show/hide charges text (e.g. "x5" for Wizard Oil).
|
||||
-- Kept as a standalone refresh so charge-only BAG_UPDATE events do not
|
||||
-- need to rebuild the complete item button.
|
||||
Guda_ItemButton_UpdateCharges(self)
|
||||
|
||||
-- Handle tracking toggle on click
|
||||
-- Note: Tracking toggle is now handled in the main OnClick script above to avoid conflicts
|
||||
|
||||
Reference in New Issue
Block a user