fix: refresh live item charges in bags and bank

This commit is contained in:
github-actions[bot]
2026-09-06 07:17:44 +00:00
parent 00ed2ef94d
commit 9bc095188b
6 changed files with 102 additions and 238 deletions
+22
View File
@@ -4213,6 +4213,24 @@ function Guda_BagFrame_ClearBagButtonHighlight()
end
end
-- Refresh only known charge-bearing items in one changed bag.
-- Normal stacks remain on the cached negative path and incur no tooltip scan.
function BagFrame:RefreshKnownChargeOverlays(bagID)
local detection = addon.Modules.ItemDetection
if not detection or not detection.IsKnownChargeItem or not Guda_ItemButton_UpdateCharges then return end
detection:InvalidateCharges(bagID)
local buttons = slotToButton[bagID]
if not buttons then return end
for _, button in pairs(buttons) do
if button and button.hasItem and button:IsShown()
and detection:IsKnownChargeItem(button.itemData) then
Guda_ItemButton_UpdateCharges(button)
end
end
end
-- Initialize
function BagFrame:Initialize()
-- Hook default bag functions (with slight delay to ensure UI is loaded)
@@ -4321,6 +4339,10 @@ function BagFrame:Initialize()
local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
addon:DebugCategory("BAG_UPDATE (BagFrame): bagID=%d, viewType=%s", bagID, viewType)
-- A charge use can fire BAG_UPDATE without changing item link or stack count.
-- Refresh only already-known charge overlays before the incremental diff path.
BagFrame:RefreshKnownChargeOverlays(bagID)
-- Check if sorting is in progress - use full redraw with throttle
local isSorting = addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress
+39 -3
View File
@@ -2123,6 +2123,32 @@ function BankFrame:ShowBlizzardBank()
ShowUIPanel(blizzardBankFrame)
end
-- Refresh charge overlays without rebuilding bank item buttons.
function BankFrame:RefreshKnownChargeOverlays(bagID, slotID)
local detection = addon.Modules.ItemDetection
if not detection or not detection.IsKnownChargeItem or not Guda_ItemButton_UpdateCharges then return end
detection:InvalidateCharges(bagID, slotID)
local buttons = bankSlotToButton[bagID]
if not buttons then return end
if slotID then
local button = buttons[slotID] or buttons[tonumber(slotID)]
if button and button.hasItem and button:IsShown()
and detection:IsKnownChargeItem(button.itemData) then
Guda_ItemButton_UpdateCharges(button)
end
return
end
for _, button in pairs(buttons) do
if button and button.hasItem and button:IsShown()
and detection:IsKnownChargeItem(button.itemData) then
Guda_ItemButton_UpdateCharges(button)
end
end
end
-- Initialize
function BankFrame:Initialize()
self:HideBlizzardBank()
@@ -2312,6 +2338,10 @@ function BankFrame:Initialize()
-- Try single-slot update if not sorting
if not isSorting then
-- Refresh instance-only charge data for this exact main-bank slot.
if addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then
addon.Modules.ItemDetection:InvalidateCharges(-1, arg1)
end
-- Invalidate bag scanner cache for fresh slot data
addon.Modules.BankScanner:InvalidateBag(-1)
-- Try single-slot update
@@ -2415,6 +2445,10 @@ function BankFrame:Initialize()
elseif event == "BAG_UPDATE" and arg1 then
-- Check if this is a bank bag (5-10)
if arg1 >= 5 and arg1 <= 10 then
-- BAG_UPDATE does not expose the changed slot. Refresh only
-- previously proven charge-bearing items in this bank bag.
BankFrame:RefreshKnownChargeOverlays(arg1)
-- Debug: count items in this bank bag via raw API
local rawItemCount = 0
local numSlots = GetContainerNumSlots(arg1) or 0
@@ -2453,9 +2487,11 @@ function BankFrame:Initialize()
return
end
elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then
-- Bank container slot changed (bag added/removed)
-- Clear bag scanner cache since structure changed
-- NOTE: Don't clear ItemDetection cache - item properties don't change
-- Bank container slot changed (bag added/removed). Slot identities may
-- be remapped, so discard charge slot state as well.
if addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then
addon.Modules.ItemDetection:InvalidateCharges(nil)
end
addon.Modules.BankScanner:ClearCache()
end
+22 -13
View File
@@ -1779,6 +1779,24 @@ end
--=====================================================
-- Set item data
function Guda_ItemButton_UpdateCharges(button)
if not button then return end
local chargesText = getglobal(button:GetName().."_Charges")
if not chargesText then return end
local charges = nil
if button.hasItem and button.itemData and addon.Modules.ItemDetection then
charges = addon.Modules.ItemDetection:GetCharges(button.itemData, button.bagID, button.slotID)
end
if charges and charges > 0 then
chargesText:SetText("x" .. charges)
chargesText:Show()
else
chargesText:Hide()
end
end
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
-- Proactively convert to number to avoid comparisons with strings in downstream functions
bagID = tonumber(bagID)
@@ -2265,19 +2283,10 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
end
end
-- Show/hide charges text (e.g. "x5" for Wizard Oil)
if chargesText then
local charges = nil
if itemData and addon.Modules.ItemDetection then
charges = addon.Modules.ItemDetection:GetCharges(itemData, bagID, slotID)
end
if charges and charges > 0 then
chargesText:SetText("x" .. charges)
chargesText:Show()
else
chargesText:Hide()
end
end
-- Show/hide charges text (e.g. "x5" for Wizard Oil).
-- Kept as a standalone refresh so charge-only BAG_UPDATE events do not
-- need to rebuild the complete item button.
Guda_ItemButton_UpdateCharges(self)
-- Handle tracking toggle on click
-- Note: Tracking toggle is now handled in the main OnClick script above to avoid conflicts