feat: tooltip count item across characters
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@@ -43,6 +43,13 @@ function Main:Initialize()
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addon.Modules.BankFrame:Initialize()
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addon.Modules.SettingsPopup:Initialize()
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-- Initialize tooltip
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if addon.Modules.Tooltip then
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addon.Modules.Tooltip:Initialize()
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else
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addon:Error("Tooltip module not loaded!")
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end
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-- Setup slash commands
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Main:SetupSlashCommands()
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@@ -0,0 +1,147 @@
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-- Guda Tooltip Module - Lua 5.0 Compatible
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local addon = Guda
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local Tooltip = {}
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addon.Modules.Tooltip = Tooltip
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-- Helper function to get item ID from link (Lua 5.0 compatible)
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local function GetItemIDFromLink(link)
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if not link then return nil end
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-- Use strfind instead of string.match
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local _, _, itemID = strfind(link, "item:(%d+):?")
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return itemID and tonumber(itemID) or nil
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end
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-- Count items for a specific character
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local function CountItemsForCharacter(itemID, characterData)
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local total = 0
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-- Count bags
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if characterData.bags then
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for bagID, bagData in pairs(characterData.bags) do
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if bagData and bagData.slots then
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for slotID, itemData in pairs(bagData.slots) do
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if itemData and itemData.link then
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local slotItemID = GetItemIDFromLink(itemData.link)
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if slotItemID == itemID then
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total = total + (itemData.count or 1)
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end
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end
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end
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end
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end
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end
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return total
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end
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-- Get class color
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local function GetClassColor(classToken)
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if not classToken then return 1.0, 1.0, 1.0 end
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local color = RAID_CLASS_COLORS[classToken]
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if color then return color.r, color.g, color.b end
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return 1.0, 1.0, 1.0
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end
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-- Add inventory info to tooltip
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function Tooltip:AddInventoryInfo(tooltip, link)
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if not Guda_DB or not Guda_DB.characters then
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addon:Debug("No Guda_DB or characters found")
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return
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end
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local itemID = GetItemIDFromLink(link)
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if not itemID then
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addon:Debug("Could not get item ID from link: " .. tostring(link))
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return
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end
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addon:Debug("Processing item ID: " .. itemID)
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local totalCount = 0
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local characterCounts = {}
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-- Count items across all characters
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for charName, charData in pairs(Guda_DB.characters) do
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local count = CountItemsForCharacter(itemID, charData)
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if count > 0 then
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totalCount = totalCount + count
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table.insert(characterCounts, {
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name = charData.name or charName,
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classToken = charData.classToken,
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count = count
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})
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addon:Debug("Found " .. count .. " items on " .. charName)
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end
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end
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-- Only add to tooltip if we found items
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if totalCount > 0 then
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addon:Debug("Adding inventory info - Total: " .. totalCount)
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tooltip:AddLine(" ")
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tooltip:AddLine("Inventory", 0.7, 0.7, 0.7)
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tooltip:AddDoubleLine("Total: " .. totalCount, "", 1, 1, 1)
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-- Sort characters by name
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table.sort(characterCounts, function(a, b)
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return a.name < b.name
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end)
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-- Add character lines
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for _, charInfo in ipairs(characterCounts) do
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local r, g, b = GetClassColor(charInfo.classToken)
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tooltip:AddDoubleLine(charInfo.name, "Bags: " .. charInfo.count, r, g, b, 0.7, 0.7, 0.7)
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end
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tooltip:Show()
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else
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addon:Debug("No items found for ID: " .. itemID)
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end
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end
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function Tooltip:Initialize()
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addon:Print("Initializing tooltip module...")
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-- Hook SetBagItem
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local oldSetBagItem = GameTooltip.SetBagItem
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function GameTooltip:SetBagItem(bag, slot)
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oldSetBagItem(self, bag, slot)
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local link = GetContainerItemLink(bag, slot)
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if link then
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Tooltip:AddInventoryInfo(self, link)
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end
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end
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-- Hook SetHyperlink for chat links
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local oldSetHyperlink = GameTooltip.SetHyperlink
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function GameTooltip:SetHyperlink(link)
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oldSetHyperlink(self, link)
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if link and strfind(link, "item:") then
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Tooltip:AddInventoryInfo(self, link)
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end
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end
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-- Hook SetInventoryItem for character paperdoll
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local oldSetInventoryItem = GameTooltip.SetInventoryItem
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function GameTooltip:SetInventoryItem(unit, slot)
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oldSetInventoryItem(self, unit, slot)
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local link = GetInventoryItemLink(unit, slot)
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if link then
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Tooltip:AddInventoryInfo(self, link)
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end
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end
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-- Also hook ItemRefTooltip for chat links
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if ItemRefTooltip then
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local oldItemRefSetHyperlink = ItemRefTooltip.SetHyperlink
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function ItemRefTooltip:SetHyperlink(link)
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oldItemRefSetHyperlink(self, link)
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if link and strfind(link, "item:") then
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Tooltip:AddInventoryInfo(self, link)
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end
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end
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end
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addon:Print("Tooltip item-count integration enabled")
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end
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