fix: item list

This commit is contained in:
Salikh Gurgenidze
2025-12-27 18:13:04 +04:00
parent 5f0ade6013
commit a62d949f30
3 changed files with 152 additions and 49 deletions
+102 -6
View File
@@ -13,6 +13,7 @@ end
local function CountCurrentCharacterItems(itemID)
local bagCount = 0
local bankCount = 0
local mailCount = 0
local equippedCount = 0
-- Count current character's bags in real-time
@@ -83,6 +84,51 @@ local function CountCurrentCharacterItems(itemID)
end
end
-- Count current character's mailbox in real-time if mailbox is open
if addon.Modules.MailboxScanner and addon.Modules.MailboxScanner:IsMailboxOpen() then
local numInboxItems = GetInboxNumItems()
for i = 1, numInboxItems do
local _, _, _, _, _, _, _, hasItem = GetInboxHeaderInfo(i)
if hasItem then
for j = 1, 12 do -- Turtle WoW supports up to 12 attachments
local name, _, count = GetInboxItem(i, j)
if name then
local itemLink = addon.Modules.Utils:GetInboxItemLink(i, j)
if itemLink then
local slotItemID = GetItemIDFromLink(itemLink)
if slotItemID == itemID then
mailCount = mailCount + (count or 1)
end
end
end
end
end
end
else
-- Mailbox not open - use saved data
local playerName = addon.Modules.DB:GetPlayerFullName()
local charData = Guda_DB and Guda_DB.characters and Guda_DB.characters[playerName]
if charData and charData.mailbox and type(charData.mailbox) == "table" then
for _, mail in ipairs(charData.mailbox) do
if mail.items then
for _, item in ipairs(mail.items) do
if item.link then
local slotItemID = GetItemIDFromLink(item.link)
if slotItemID == itemID then
mailCount = mailCount + (item.count or 1)
end
end
end
elseif mail.item and mail.item.link then -- Fallback for single item data structure
local slotItemID = GetItemIDFromLink(mail.item.link)
if slotItemID == itemID then
mailCount = mailCount + (mail.item.count or 1)
end
end
end
end
end
-- Count equipped items in real-time
for slotID = 1, 19 do -- All equipment slots
local link = GetInventoryItemLink("player", slotID)
@@ -94,7 +140,7 @@ local function CountCurrentCharacterItems(itemID)
end
end
return bagCount, bankCount, equippedCount
return bagCount, bankCount, equippedCount, mailCount
end
-- Count items for a specific character with real-time data for current character
@@ -107,6 +153,7 @@ local function CountItemsForCharacter(itemID, characterData, isCurrentChar)
-- For other characters, use saved data
local bagCount = 0
local bankCount = 0
local mailCount = 0
local equippedCount = 0
-- Count bags from saved data
@@ -141,6 +188,27 @@ local function CountItemsForCharacter(itemID, characterData, isCurrentChar)
end
end
-- Count mailbox from saved data
if characterData.mailbox and type(characterData.mailbox) == "table" then
for _, mail in ipairs(characterData.mailbox) do
if mail.items then
for _, item in ipairs(mail.items) do
if item.link then
local slotItemID = GetItemIDFromLink(item.link)
if slotItemID == itemID then
mailCount = mailCount + (item.count or 1)
end
end
end
elseif mail.item and mail.item.link then -- Fallback for single item data structure
local slotItemID = GetItemIDFromLink(mail.item.link)
if slotItemID == itemID then
mailCount = mailCount + (mail.item.count or 1)
end
end
end
end
-- Count equipped items from saved data
if characterData.equipped and type(characterData.equipped) == "table" then
for slotName, itemData in pairs(characterData.equipped) do
@@ -153,7 +221,7 @@ local function CountItemsForCharacter(itemID, characterData, isCurrentChar)
end
end
return bagCount, bankCount, equippedCount
return bagCount, bankCount, equippedCount, mailCount
end
@@ -189,6 +257,7 @@ function Tooltip:AddInventoryInfo(tooltip, link)
local totalBags = 0
local totalBank = 0
local totalMail = 0
local totalEquipped = 0
local characterCounts = {}
local hasAnyItems = false
@@ -201,18 +270,20 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- Ensure charData is actually a table and on current realm
if type(charData) == "table" and charData.realm == currentRealm then
local isCurrentChar = (charName == currentPlayerName)
local bagCount, bankCount, equippedCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
local bagCount, bankCount, equippedCount, mailCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
if bagCount > 0 or bankCount > 0 or equippedCount > 0 then
if bagCount > 0 or bankCount > 0 or equippedCount > 0 or mailCount > 0 then
hasAnyItems = true
totalBags = totalBags + bagCount
totalBank = totalBank + bankCount
totalMail = totalMail + mailCount
totalEquipped = totalEquipped + equippedCount
table.insert(characterCounts, {
name = charData.name or charName,
classToken = charData.classToken,
bagCount = bagCount,
bankCount = bankCount,
mailCount = mailCount,
equippedCount = equippedCount,
isCurrent = isCurrentChar
})
@@ -221,7 +292,7 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- If charData is not a table (string, number, etc.), just skip it
end
local totalCount = totalBags + totalBank + totalEquipped
local totalCount = totalBags + totalBank + totalMail + totalEquipped
if hasAnyItems then
@@ -233,7 +304,16 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- Total line with cyan label and white count
local totalText = "|cFF00FFFFTotal|r: |cFFFFFFFF" .. totalCount .. "|r"
local breakdownText = "(|cFF00FFFFBags|r: |cFFFFFFFF" .. totalBags .. "|r | |cFF00FFFFBank|r: |cFFFFFFFF" .. totalBank .. "|r)"
local breakdownParts = {}
if totalBags > 0 then table.insert(breakdownParts, "|cFF00FFFFBags|r: |cFFFFFFFF" .. totalBags .. "|r") end
if totalBank > 0 then table.insert(breakdownParts, "|cFF00FFFFBank|r: |cFFFFFFFF" .. totalBank .. "|r") end
if totalMail > 0 then table.insert(breakdownParts, "|cFF00FFFFMail|r: |cFFFFFFFF" .. totalMail .. "|r") end
if totalEquipped > 0 then table.insert(breakdownParts, "|cFF00FFFFEquipped|r: |cFFFFFFFF" .. totalEquipped .. "|r") end
local breakdownText = ""
if table.getn(breakdownParts) > 0 then
breakdownText = "(" .. table.concat(breakdownParts, " | ") .. ")"
end
tooltip:AddDoubleLine(totalText, breakdownText, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)
-- Sort with current character first
@@ -254,6 +334,9 @@ function Tooltip:AddInventoryInfo(tooltip, link)
if charInfo.bankCount > 0 then
table.insert(parts, "|cFF00FFFFBank|r: |cFFFFFFFF" .. charInfo.bankCount .. "|r")
end
if charInfo.mailCount > 0 then
table.insert(parts, "|cFF00FFFFMail|r: |cFFFFFFFF" .. charInfo.mailCount .. "|r")
end
if charInfo.equippedCount > 0 then
table.insert(parts, "|cFF00FFFFEquipped|r: |cFFFFFFFF" .. charInfo.equippedCount .. "|r")
end
@@ -453,6 +536,19 @@ function Tooltip:Initialize()
end)
end
-- Hook SetInboxItem for mailbox
local oldSetInboxItem = GameTooltip.SetInboxItem
function GameTooltip:SetInboxItem(index, itemIndex)
return WithDeferredMoney(self, function()
local ret = oldSetInboxItem(self, index, itemIndex)
local link = addon.Modules.Utils:GetInboxItemLink(index, itemIndex)
if link then
Tooltip:AddInventoryInfo(self, link)
end
return ret
end)
end
-- Hook SetTradeSkillItem for profession reagents and items
local oldSetTradeSkillItem = GameTooltip.SetTradeSkillItem
function GameTooltip:SetTradeSkillItem(skillIndex, reagentIndex)
+49 -17
View File
@@ -19,20 +19,25 @@ function MailboxScanner:ScanMailbox()
local numItems = GetInboxNumItems()
for i = 1, numItems do
mailboxData[i] = self:ScanMailItem(i)
local mailRows = self:ScanMailItemRows(i)
for _, row in ipairs(mailRows) do
table.insert(mailboxData, row)
end
end
return mailboxData
end
-- Scan a single mail item
function MailboxScanner:ScanMailItem(index)
-- Scan a single mail into one or more rows (flattened)
function MailboxScanner:ScanMailItemRows(index)
-- GetInboxHeaderInfo(index) returns: packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM
local packageIcon, stationeryIcon, sender, subject, money, CODAmount, daysLeft, hasItem, wasRead, wasReturned, textCreated, canReply, isGM = GetInboxHeaderInfo(index)
local items = {}
local rows = {}
if hasItem then
-- Turtle WoW supports up to 12 attachments per mail
-- GetInboxItem(index, itemIndex) returns: name, texture, count, quality, canUse
local name, texture, count, quality, canUse = GetInboxItem(index, itemIndex)
if name then
@@ -60,22 +65,41 @@ function MailboxScanner:ScanMailItem(index)
if itemTexture then itemData.texture = itemTexture end
end
end
table.insert(items, itemData)
table.insert(rows, {
sender = sender,
subject = subject,
money = (itemIndex == 1) and money or 0, -- Attach money only to the first row of this mail
CODAmount = (itemIndex == 1) and CODAmount or 0,
daysLeft = daysLeft,
hasItem = true,
item = itemData,
mailIndex = index,
itemIndex = itemIndex,
wasRead = wasRead,
packageIcon = packageIcon,
})
end
end
return {
sender = sender,
subject = subject,
money = money,
CODAmount = CODAmount,
daysLeft = daysLeft,
hasItem = (table.getn(items) > 0),
item = items[1],
items = items,
wasRead = wasRead,
packageIcon = packageIcon,
}
-- If no items found but there is money or it's just a letter
if table.getn(rows) == 0 then
table.insert(rows, {
sender = sender,
subject = subject,
money = money,
CODAmount = CODAmount,
daysLeft = daysLeft,
hasItem = false,
item = nil,
mailIndex = index,
itemIndex = 1,
wasRead = wasRead,
packageIcon = packageIcon,
})
end
return rows
end
-- Save current mailbox to database
@@ -118,6 +142,14 @@ function MailboxScanner:Initialize()
end
end, "MailboxScanner")
-- Register for MAIL_INBOX_UPDATE to detect when mail content changes
addon.Modules.Events:Register("MAIL_INBOX_UPDATE", function()
if mailboxOpen then
addon:Debug("MAIL_INBOX_UPDATE: Refreshing mailbox")
MailboxScanner:SaveToDatabase()
end
end, "MailboxScanner")
-- Register for UI_ERROR_MESSAGE to handle "item not found" situations if needed
-- (Some items might not be in cache and fail silently otherwise)
+1 -26
View File
@@ -123,38 +123,13 @@ function MailboxFrame:Update()
matchesSearch = true
elseif mail.subject and string.find(string.lower(mail.subject), searchText) then
matchesSearch = true
elseif mail.items then
for _, item in ipairs(mail.items) do
if item.name and string.find(string.lower(item.name), searchText) then
matchesSearch = true
break
end
end
elseif mail.item and mail.item.name and string.find(string.lower(mail.item.name), searchText) then
matchesSearch = true
end
end
if matchesSearch then
-- Flatten mails with multiple items so they all show up in the grid
if mail.items and table.getn(mail.items) > 1 then
for itemIndex, item in ipairs(mail.items) do
local mailCopy = {}
for k, v in pairs(mail) do mailCopy[k] = v end
mailCopy.item = item
mailCopy.mailIndex = i
mailCopy.itemIndex = itemIndex
-- Clear items list in copy to avoid recursive flattening
mailCopy.items = nil
table.insert(filteredItems, mailCopy)
end
else
local mailCopy = {}
for k, v in pairs(mail) do mailCopy[k] = v end
mailCopy.mailIndex = i
mailCopy.itemIndex = 1
table.insert(filteredItems, mailCopy)
end
table.insert(filteredItems, mail)
end
end