fix: juju powers as consumables

This commit is contained in:
Vati
2026-02-26 21:47:12 +04:00
parent 09bc895b5c
commit b07ea69994
7 changed files with 161 additions and 42 deletions
-36
View File
@@ -30,7 +30,6 @@ function TrackedItemBar:ScanForTrackedItems()
local itemOrder = {}
local itemIsQuest = {}
local itemIsQuestStarter = {}
local itemQualities = {}
-- Scan backpack and 4 bags
for bagID = 0, 4 do
@@ -51,9 +50,6 @@ function TrackedItemBar:ScanForTrackedItems()
local isQuest, isStarter = IsQuestItem(bagID, slotID)
itemIsQuest[id] = isQuest
itemIsQuestStarter[id] = isStarter
-- Get item quality
local _, _, itemQuality = GetItemInfo(id)
itemQualities[id] = tonumber(itemQuality)
table.insert(itemOrder, id)
end
itemCounts[id] = itemCounts[id] + count
@@ -88,7 +84,6 @@ function TrackedItemBar:ScanForTrackedItems()
isQuestStarter = itemIsQuestStarter[id],
isUnusable = isUnusable,
isJunk = isJunk,
quality = itemQualities[id],
})
end
end
@@ -112,7 +107,6 @@ function TrackedItemBar:Update()
-- Hide all buttons and their overlays initially
for _, btn in ipairs(buttons) do
btn:Hide()
if btn.qualityBorder then btn.qualityBorder:Hide() end
if btn.unusableOverlay then btn.unusableOverlay:Hide() end
if btn.junkIcon then btn.junkIcon:Hide() end
end
@@ -136,19 +130,6 @@ function TrackedItemBar:Update()
questBorder:Hide()
button.questBorder = questBorder
-- Create quality border (colored by rarity)
local qualityBorder = CreateFrame("Frame", nil, button)
qualityBorder:SetFrameLevel(button:GetFrameLevel() + 5)
qualityBorder:SetBackdrop({
bgFile = nil,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 12,
insets = {left = 4, right = 4, top = 4, bottom = 4}
})
qualityBorder:SetBackdropBorderColor(0, 0, 0, 0)
qualityBorder:Hide()
button.qualityBorder = qualityBorder
-- Create quest icon (question mark in corner)
local questIcon = CreateFrame("Frame", nil, button)
questIcon:SetFrameLevel(button:GetFrameLevel() + 7)
@@ -258,23 +239,6 @@ function TrackedItemBar:Update()
emptyBg:SetHeight(buttonSize)
end
-- Position and show/hide quality border
if button.qualityBorder then
button.qualityBorder:ClearAllPoints()
button.qualityBorder:SetPoint("TOPLEFT", icon, "TOPLEFT", -5, 5)
button.qualityBorder:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 5, -5)
if info.quality and info.quality >= 1 then
local r, g, b = 1, 1, 1
if addon.Modules.Utils and addon.Modules.Utils.GetQualityColor then
r, g, b = addon.Modules.Utils:GetQualityColor(info.quality)
end
button.qualityBorder:SetBackdropBorderColor(r, g, b, 1)
button.qualityBorder:Show()
else
button.qualityBorder:Hide()
end
end
-- Position and show/hide quest border
if button.questBorder then
button.questBorder:ClearAllPoints()