This commit is contained in:
Salikh Gurgenidze
2025-11-23 14:07:24 +04:00
parent 5e38a76dfa
commit b8f46eca33
+19 -19
View File
@@ -661,27 +661,27 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
end
end
-- Check for quest items and show golden border + icon (higher priority than quality border)
-- Only check for current character's items (not other characters or bank in read-only mode)
local isQuest, isQuestStarter = IsQuestItem(bagID, slotID)
if not self.otherChar and not self.isReadOnly then
local isQuest, isQuestStarter = IsQuestItem(bagID, slotID)
-- Update quest icon with the appropriate texture
Guda_ItemButton_UpdateQuestIcon(self, isQuest, isQuestStarter)
if self.questBorder then
if isQuest then
self.questBorder:Show()
else
self.questBorder:Hide()
end
end
if self.questBorder then
if isQuest then
self.questBorder:Show()
else
self.questBorder:Hide()
end
end
if self.questIcon then
if isQuest then
self.questIcon:Show()
else
self.questIcon:Hide()
end
end
end
if self.questIcon then
if isQuest then
self.questIcon:Show()
else
self.questIcon:Hide()
end
end
-- Update quest icon with the appropriate texture
Guda_ItemButton_UpdateQuestIcon(self, isQuest, isQuestStarter)
self:Show()
else
self.hasItem = false