Prepare for release 1.0.1

This commit is contained in:
Salikh Gurgenidze
2025-11-19 17:49:49 +04:00
parent e58cee46ee
commit c08c08063d
4 changed files with 0 additions and 250 deletions
-5
View File
@@ -63,7 +63,6 @@ end
function Main:SetupSlashCommands()
SLASH_Guda1 = "/Guda"
SLASH_Guda2 = "/guda"
SLASH_Guda3 = "/gn"
SlashCmdList["Guda"] = function(msg)
msg = string.lower(msg or "")
@@ -76,10 +75,6 @@ function Main:SetupSlashCommands()
-- Toggle bank
addon.Modules.BankFrame:Toggle()
elseif msg == "char" or msg == "chars" or msg == "characters" then
-- Toggle character selector
addon.Modules.CharacterSelector:Toggle()
elseif msg == "sort" then
-- Sort bags
addon.Modules.SortEngine:SortBags()
-2
View File
@@ -23,14 +23,12 @@ Sorting\SortEngine.lua
UI\ItemButton.lua
UI\BagFrame.lua
UI\BankFrame.lua
UI\CharacterSelector.lua
UI\MoneyDisplay.lua
UI\SettingsPopup.lua
UI\ItemButton.xml
UI\BagFrame.xml
UI\BankFrame.xml
UI\CharacterSelector.xml
UI\SettingsPopup.xml
Core\Main.lua
-128
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@@ -1,128 +0,0 @@
-- Guda Character Selector
-- Select character to view bags/bank
local addon = Guda
local CharacterSelector = {}
addon.Modules.CharacterSelector = CharacterSelector
local charButtons = {}
-- OnLoad
function Guda_CharacterSelector_OnLoad(self)
getglobal(self:GetName().."_Title"):SetText("Select Character")
addon:Debug("Character selector loaded")
end
-- OnShow
function Guda_CharacterSelector_OnShow(self)
CharacterSelector:Update()
end
-- Toggle visibility
function CharacterSelector:Toggle()
if Guda_CharacterSelector:IsShown() then
Guda_CharacterSelector:Hide()
else
Guda_CharacterSelector:Show()
end
end
-- Update character list
function CharacterSelector:Update()
-- Clear existing buttons
for _, button in ipairs(charButtons) do
button:Hide()
end
charButtons = {}
-- Get all characters
local characters = addon.Modules.DB:GetAllCharacters(true) -- Same faction only
local characterList = getglobal("Guda_CharacterSelector_CharacterList")
-- Create buttons for each character
local yOffset = -10
for i, char in ipairs(characters) do
local button = self:GetCharacterButton(i)
-- Set text with class color
local classColor = addon.Modules.Utils:GetClassColor(char.class)
local coloredName = addon.Modules.Utils:ColorText(char.name, classColor.r, classColor.g, classColor.b)
button:SetText(string.format("%s (Lv %d)", coloredName, char.level))
button.charData = char
-- Position
button:ClearAllPoints()
button:SetPoint("TOP", characterList, "TOP", 0, yOffset)
yOffset = yOffset - 35
button:Show()
table.insert(charButtons, button)
end
if table.getn(characters) == 0 then
addon:Debug("No other characters found")
end
end
-- Get or create character button
function CharacterSelector:GetCharacterButton(index)
local name = "Guda_CharButton" .. index
local characterList = getglobal("Guda_CharacterSelector_CharacterList")
local button = getglobal(name)
if not button then
button = CreateFrame("Button", name, characterList, "Guda_CharacterButtonTemplate")
end
return button
end
-- Character button OnClick
function Guda_CharacterButton_OnClick(self)
if not self.charData then
return
end
addon:Print("Viewing %s's bags", self.charData.name)
-- Show bags for this character
addon.Modules.BagFrame:ShowCharacter(self.charData.fullName)
-- Close selector
Guda_CharacterSelector:Hide()
-- Show bag frame if not visible
if not Guda_BagFrame:IsShown() then
Guda_BagFrame:Show()
end
end
-- Character button OnEnter
function Guda_CharacterButton_OnEnter(self)
if not self.charData then
return
end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddLine(self.charData.name, 1, 1, 1)
GameTooltip:AddLine("Level " .. self.charData.level .. " " .. self.charData.class, 0.7, 0.7, 0.7)
GameTooltip:AddLine("Money: " .. addon.Modules.Utils:FormatMoney(self.charData.money))
if self.charData.lastUpdate then
GameTooltip:AddLine("Last seen: " .. addon.Modules.Utils:FormatTimeAgo(self.charData.lastUpdate), 0.5, 0.5, 0.5)
end
GameTooltip:Show()
end
-- Show current character
function Guda_CharacterSelector_ShowCurrent()
addon.Modules.BagFrame:ShowCurrentCharacter()
Guda_CharacterSelector:Hide()
if not Guda_BagFrame:IsShown() then
Guda_BagFrame:Show()
end
end
-115
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@@ -1,115 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<!-- Character Button Template -->
<Button name="Guda_CharacterButtonTemplate" virtual="true" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="240" y="30"/>
</Size>
<Scripts>
<OnClick>
Guda_CharacterButton_OnClick(this)
</OnClick>
<OnEnter>
Guda_CharacterButton_OnEnter(this)
</OnEnter>
<OnLeave>
GameTooltip:Hide()
</OnLeave>
</Scripts>
</Button>
<!-- Character Selector Frame -->
<Frame name="Guda_CharacterSelector" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="280" y="400"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<!-- Title -->
<Layer level="ARTWORK">
<FontString name="$parent_Title" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="TOP" x="0" y="-15"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- Close Button -->
<Button name="$parent_CloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" x="-5" y="-5"/>
</Anchors>
<Scripts>
<OnClick>
Guda_CharacterSelector:Hide()
</OnClick>
</Scripts>
</Button>
<!-- Current Character Button -->
<Button name="$parent_CurrentCharButton" inherits="UIPanelButtonTemplate" text="Current Character">
<Size>
<AbsDimension x="240" y="30"/>
</Size>
<Anchors>
<Anchor point="TOP" x="0" y="-45"/>
</Anchors>
<Scripts>
<OnClick>
Guda_CharacterSelector_ShowCurrent()
</OnClick>
</Scripts>
</Button>
<!-- Character List Container -->
<Frame name="$parent_CharacterList">
<Size>
<AbsDimension x="260" y="310"/>
</Size>
<Anchors>
<Anchor point="TOP" x="0" y="-85"/>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnLoad>
Guda_CharacterSelector_OnLoad(this)
</OnLoad>
<OnShow>
Guda_CharacterSelector_OnShow(this)
</OnShow>
<OnMouseDown>
if (arg1 == "LeftButton") then
this:StartMoving()
end
</OnMouseDown>
<OnMouseUp>
this:StopMovingOrSizing()
</OnMouseUp>
</Scripts>
</Frame>
</Ui>