refactor: consolidate small compatibility layers

This commit is contained in:
2026-09-06 08:54:46 +02:00
parent e096ba2d90
commit cadf154d0f
18 changed files with 757 additions and 727 deletions
+90
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@@ -445,3 +445,93 @@ function InventoryIndex:Initialize()
addon:Debug("ClassicAPI inventory count index initialized")
end
--=====================================================
-- Consolidated from Core/InventoryIndexSafety.lua
--=====================================================
-- Guda ClassicAPI InventoryIndex mutation hooks
-- Ensures the O(1) tooltip index never stays stale after SavedVariables or
-- cross-character data changes that do not necessarily emit a fresh bag event.
-- Lua 5.0 compatible.
local addon = Guda
local Index = addon.Modules.InventoryIndex
local DB = addon.Modules.DB
if not Index or not DB then return end
local oldSaveBags = DB.SaveBags
local oldSaveBank = DB.SaveBank
local oldSaveEquipment = DB.SaveEquipment
local oldSaveMailbox = DB.SaveMailbox
local oldAddMailToCharacter = DB.AddMailToCharacter
local oldToggleGoldBlacklist = DB.ToggleGoldBlacklist
local oldRemoveCharacter = DB.RemoveCharacter
local oldCleanupOldCharacters = DB.CleanupOldCharacters
if oldSaveBags then
function DB:SaveBags(bagData)
oldSaveBags(self, bagData)
Index:InvalidateCurrent()
end
end
if oldSaveBank then
function DB:SaveBank(bankData)
oldSaveBank(self, bankData)
Index:InvalidateCurrent()
end
end
if oldSaveEquipment then
function DB:SaveEquipment(equipmentData)
oldSaveEquipment(self, equipmentData)
Index:InvalidateCurrent()
end
end
if oldSaveMailbox then
function DB:SaveMailbox(mailboxData)
oldSaveMailbox(self, mailboxData)
-- MAIL_INBOX_UPDATE can fire before MailboxScanner's debounced save.
-- Re-invalidating here guarantees the next tooltip sees the persisted
-- post-update mailbox snapshot rather than the pre-save one.
Index:InvalidateCurrent()
end
end
if oldAddMailToCharacter then
function DB:AddMailToCharacter(name, realm, mailRow)
local added = oldAddMailToCharacter(self, name, realm, mailRow)
if added then
-- This can mutate a different local character's mailbox.
Index:InvalidateAll()
end
return added
end
end
if oldToggleGoldBlacklist then
function DB:ToggleGoldBlacklist(fullName)
oldToggleGoldBlacklist(self, fullName)
Index:InvalidateAll()
end
end
if oldRemoveCharacter then
function DB:RemoveCharacter(fullName)
local removed = oldRemoveCharacter(self, fullName)
if removed then
Index:InvalidateAll()
end
return removed
end
end
if oldCleanupOldCharacters then
function DB:CleanupOldCharacters()
oldCleanupOldCharacters(self)
Index:InvalidateAll()
end
end
addon:Debug("ClassicAPI inventory index mutation safety enabled")
-86
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@@ -1,86 +0,0 @@
-- Guda ClassicAPI InventoryIndex mutation hooks
-- Ensures the O(1) tooltip index never stays stale after SavedVariables or
-- cross-character data changes that do not necessarily emit a fresh bag event.
-- Lua 5.0 compatible.
local addon = Guda
local Index = addon.Modules.InventoryIndex
local DB = addon.Modules.DB
if not Index or not DB then return end
local oldSaveBags = DB.SaveBags
local oldSaveBank = DB.SaveBank
local oldSaveEquipment = DB.SaveEquipment
local oldSaveMailbox = DB.SaveMailbox
local oldAddMailToCharacter = DB.AddMailToCharacter
local oldToggleGoldBlacklist = DB.ToggleGoldBlacklist
local oldRemoveCharacter = DB.RemoveCharacter
local oldCleanupOldCharacters = DB.CleanupOldCharacters
if oldSaveBags then
function DB:SaveBags(bagData)
oldSaveBags(self, bagData)
Index:InvalidateCurrent()
end
end
if oldSaveBank then
function DB:SaveBank(bankData)
oldSaveBank(self, bankData)
Index:InvalidateCurrent()
end
end
if oldSaveEquipment then
function DB:SaveEquipment(equipmentData)
oldSaveEquipment(self, equipmentData)
Index:InvalidateCurrent()
end
end
if oldSaveMailbox then
function DB:SaveMailbox(mailboxData)
oldSaveMailbox(self, mailboxData)
-- MAIL_INBOX_UPDATE can fire before MailboxScanner's debounced save.
-- Re-invalidating here guarantees the next tooltip sees the persisted
-- post-update mailbox snapshot rather than the pre-save one.
Index:InvalidateCurrent()
end
end
if oldAddMailToCharacter then
function DB:AddMailToCharacter(name, realm, mailRow)
local added = oldAddMailToCharacter(self, name, realm, mailRow)
if added then
-- This can mutate a different local character's mailbox.
Index:InvalidateAll()
end
return added
end
end
if oldToggleGoldBlacklist then
function DB:ToggleGoldBlacklist(fullName)
oldToggleGoldBlacklist(self, fullName)
Index:InvalidateAll()
end
end
if oldRemoveCharacter then
function DB:RemoveCharacter(fullName)
local removed = oldRemoveCharacter(self, fullName)
if removed then
Index:InvalidateAll()
end
return removed
end
end
if oldCleanupOldCharacters then
function DB:CleanupOldCharacters()
oldCleanupOldCharacters(self)
Index:InvalidateAll()
end
end
addon:Debug("ClassicAPI inventory index mutation safety enabled")
-77
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@@ -1,77 +0,0 @@
-- Preserve Guda's original charge overlay behavior.
-- ClassicAPI's container charge value is not reliable for distinguishing
-- ordinary stack counts from explicit item charges on the target client, so
-- only show the yellow "xN" overlay when the item tooltip actually contains a
-- Charges line (matching upstream Guda behavior).
local addon = Guda
local ItemDetection = addon.Modules.ItemDetection
if not ItemDetection then return end
local chargesCache = {}
local function SafeSetHyperlink(tooltip, link)
if not link then return false end
local _, _, bare = string.find(link, "|H(item:[^|]+)|h")
if not bare and string.find(link, "^item:") then bare = link end
if not bare then return false end
return pcall(tooltip.SetHyperlink, tooltip, bare)
end
local function GetExplicitTooltipCharges(itemData, bagID, slotID)
local tooltip, tooltipName = addon.Modules.Utils:GetScanTooltip()
tooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
tooltip:ClearLines()
local ok = false
if bagID and slotID and bagID ~= -1 then
ok = pcall(tooltip.SetBagItem, tooltip, bagID, slotID)
end
if not ok then
ok = SafeSetHyperlink(tooltip, itemData and itemData.link)
end
if not ok then return nil, false end
local numLines = tooltip:NumLines() or 0
for i = 1, numLines do
local line = getglobal(tooltipName .. "TextLeft" .. i)
local text = line and line:GetText()
if text then
local _, _, num = string.find(string.lower(text), "^(%d+) charges?$")
if num then return tonumber(num), numLines >= 2 end
end
end
return nil, numLines >= 2
end
function ItemDetection:GetCharges(itemData, bagID, slotID)
if not bagID or not slotID then return nil end
local slotKey = bagID .. ":" .. slotID
local cached = chargesCache[slotKey]
if cached ~= nil then
if cached == false then return nil end
return cached
end
local charges, complete = GetExplicitTooltipCharges(itemData, bagID, slotID)
if complete then
chargesCache[slotKey] = charges or false
end
return charges
end
function ItemDetection:InvalidateCharges(bagID)
if bagID then
local prefix = bagID .. ":"
for key in pairs(chargesCache) do
if string.find(key, "^" .. prefix) then
chargesCache[key] = nil
end
end
else
chargesCache = {}
end
end
addon:Debug("Upstream-compatible charge display enabled")
-25
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@@ -1,25 +0,0 @@
-- Guda ClassicAPI ItemDetection cache safety
-- Keep the optimized detection cache and the legacy per-slot charge cache in
-- sync when ClassicAPI charge access is unavailable.
-- Lua 5.0 compatible.
local addon = Guda
local ItemDetection = addon.Modules.ItemDetection
if not ItemDetection then return end
local FastClearCache = ItemDetection.ClearCache
function ItemDetection:ClearCache()
if FastClearCache then
FastClearCache(self)
end
-- ItemDetectionClassicAPI keeps the original Vanilla charge-cache
-- invalidator behind this public method. With ClassicAPI charges present
-- it is a no-op; without them it clears the legacy bagID:slotID cache.
if self.InvalidateCharges then
self:InvalidateCharges(nil)
end
end
addon:Debug("ClassicAPI ItemDetection cache safety enabled")
+110
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@@ -364,3 +364,113 @@ function ItemDetection:InvalidateCharges(bagID)
end
addon:Debug("ClassicAPI single-pass ItemDetection enabled")
--=====================================================
-- Consolidated from Core/ItemChargesClassicAPI.lua
--=====================================================
-- Preserve Guda's original charge overlay behavior.
-- ClassicAPI's container charge value is not reliable for distinguishing
-- ordinary stack counts from explicit item charges on the target client, so
-- only show the yellow "xN" overlay when the item tooltip actually contains a
-- Charges line (matching upstream Guda behavior).
local addon = Guda
local ItemDetection = addon.Modules.ItemDetection
if not ItemDetection then return end
local chargesCache = {}
local function SafeSetHyperlink(tooltip, link)
if not link then return false end
local _, _, bare = string.find(link, "|H(item:[^|]+)|h")
if not bare and string.find(link, "^item:") then bare = link end
if not bare then return false end
return pcall(tooltip.SetHyperlink, tooltip, bare)
end
local function GetExplicitTooltipCharges(itemData, bagID, slotID)
local tooltip, tooltipName = addon.Modules.Utils:GetScanTooltip()
tooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
tooltip:ClearLines()
local ok = false
if bagID and slotID and bagID ~= -1 then
ok = pcall(tooltip.SetBagItem, tooltip, bagID, slotID)
end
if not ok then
ok = SafeSetHyperlink(tooltip, itemData and itemData.link)
end
if not ok then return nil, false end
local numLines = tooltip:NumLines() or 0
for i = 1, numLines do
local line = getglobal(tooltipName .. "TextLeft" .. i)
local text = line and line:GetText()
if text then
local _, _, num = string.find(string.lower(text), "^(%d+) charges?$")
if num then return tonumber(num), numLines >= 2 end
end
end
return nil, numLines >= 2
end
function ItemDetection:GetCharges(itemData, bagID, slotID)
if not bagID or not slotID then return nil end
local slotKey = bagID .. ":" .. slotID
local cached = chargesCache[slotKey]
if cached ~= nil then
if cached == false then return nil end
return cached
end
local charges, complete = GetExplicitTooltipCharges(itemData, bagID, slotID)
if complete then
chargesCache[slotKey] = charges or false
end
return charges
end
function ItemDetection:InvalidateCharges(bagID)
if bagID then
local prefix = bagID .. ":"
for key in pairs(chargesCache) do
if string.find(key, "^" .. prefix) then
chargesCache[key] = nil
end
end
else
chargesCache = {}
end
end
addon:Debug("Upstream-compatible charge display enabled")
--=====================================================
-- Consolidated from Core/ItemDetectionCacheSafety.lua
--=====================================================
-- Guda ClassicAPI ItemDetection cache safety
-- Keep the optimized detection cache and the legacy per-slot charge cache in
-- sync when ClassicAPI charge access is unavailable.
-- Lua 5.0 compatible.
local addon = Guda
local ItemDetection = addon.Modules.ItemDetection
if not ItemDetection then return end
local FastClearCache = ItemDetection.ClearCache
function ItemDetection:ClearCache()
if FastClearCache then
FastClearCache(self)
end
-- ItemDetectionClassicAPI keeps the original Vanilla charge-cache
-- invalidator behind this public method. With ClassicAPI charges present
-- it is a no-op; without them it clears the legacy bagID:slotID cache.
if self.InvalidateCharges then
self:InvalidateCharges(nil)
end
end
addon:Debug("ClassicAPI ItemDetection cache safety enabled")
+49
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@@ -480,3 +480,52 @@ function BagScanner:Initialize()
addon:Debug("Bag scanner initialized with ClassicAPI incremental cache")
end
--=====================================================
-- Consolidated from Data/ItemCategoryOverrides.lua
--=====================================================
-- Turtle WoW item category corrections for stale server-side item classifications.
-- Keep this list intentionally small and explicit to avoid affecting real quest items.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not addon.Modules or not addon.Modules.BagScanner then return end
local CATEGORY_OVERRIDES = {
[730] = "Trade Goods", -- Murloc Eye: no longer a quest item on Turtle WoW
}
-- ItemDetection checks this table at runtime before treating API/tooltip data as
-- authoritative quest metadata. Extend the existing exclusions rather than
-- replacing them so the Juju fixes remain intact.
if addon.Constants then
addon.Constants.QUEST_CATEGORY_EXCLUSIONS = addon.Constants.QUEST_CATEGORY_EXCLUSIONS or {}
for itemID in pairs(CATEGORY_OVERRIDES) do
addon.Constants.QUEST_CATEGORY_EXCLUSIONS[itemID] = true
end
end
local BagScanner = addon.Modules.BagScanner
local OriginalScanSlot = BagScanner.ScanSlot
if OriginalScanSlot then
function BagScanner:ScanSlot(bagID, slotID)
local itemData = OriginalScanSlot(self, bagID, slotID)
if not itemData then return nil end
local itemID = tonumber(itemData.itemID)
if not itemID and itemData.link and addon.Modules.Utils then
itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
end
local category = itemID and CATEGORY_OVERRIDES[itemID] or nil
if category then
itemData.class = category
itemData.type = category
end
return itemData
end
end
addon:Debug("Turtle WoW item category overrides enabled")
+79
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@@ -363,3 +363,82 @@ end
function BankScanner:IsBankOpen()
return bankOpen
end
--=====================================================
-- Consolidated from Data/CacheLifecycleSafety.lua
--=====================================================
-- Guda ClassicAPI cache lifecycle safety
-- Whole-cache invalidation is deferred to in-place dirty refreshes while the
-- corresponding UI is visible. This prevents pooled item tables still held by
-- visible buttons from being cleared/reused before their redraw runs.
-- Lua 5.0 compatible.
local addon = Guda
local BagScanner = addon.Modules.BagScanner
local BankScanner = addon.Modules.BankScanner
if not BagScanner or not BankScanner then return end
local oldBagClearCache = BagScanner.ClearCache
local oldBagInvalidateCache = BagScanner.InvalidateCache
local oldBankClearCache = BankScanner.ClearCache
local oldBankInvalidateCache = BankScanner.InvalidateCache
local function IsShown(name)
local frame = getglobal(name)
return frame and frame.IsShown and frame:IsShown()
end
local function MarkAllBagsDirty()
if addon.Constants and addon.Constants.BAGS then
for _, bagID in ipairs(addon.Constants.BAGS) do
BagScanner:InvalidateBag(bagID)
end
else
for bagID = 0, 4 do
BagScanner:InvalidateBag(bagID)
end
end
BagScanner:InvalidateBag(-2)
end
local function MarkAllBankBagsDirty()
if addon.Constants and addon.Constants.BANK_BAGS then
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
BankScanner:InvalidateBag(bagID)
end
end
end
function BagScanner:ClearCache()
if IsShown("Guda_BagFrame") then
MarkAllBagsDirty()
return
end
return oldBagClearCache(self)
end
function BagScanner:InvalidateCache()
if IsShown("Guda_BagFrame") then
MarkAllBagsDirty()
return
end
return oldBagInvalidateCache(self)
end
function BankScanner:ClearCache()
if BankScanner:IsBankOpen() and IsShown("Guda_BankFrame") then
MarkAllBankBagsDirty()
return
end
return oldBankClearCache(self)
end
function BankScanner:InvalidateCache()
if BankScanner:IsBankOpen() and IsShown("Guda_BankFrame") then
MarkAllBankBagsDirty()
return
end
return oldBankInvalidateCache(self)
end
addon:Debug("ClassicAPI cache lifecycle safety enabled")
-75
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@@ -1,75 +0,0 @@
-- Guda ClassicAPI cache lifecycle safety
-- Whole-cache invalidation is deferred to in-place dirty refreshes while the
-- corresponding UI is visible. This prevents pooled item tables still held by
-- visible buttons from being cleared/reused before their redraw runs.
-- Lua 5.0 compatible.
local addon = Guda
local BagScanner = addon.Modules.BagScanner
local BankScanner = addon.Modules.BankScanner
if not BagScanner or not BankScanner then return end
local oldBagClearCache = BagScanner.ClearCache
local oldBagInvalidateCache = BagScanner.InvalidateCache
local oldBankClearCache = BankScanner.ClearCache
local oldBankInvalidateCache = BankScanner.InvalidateCache
local function IsShown(name)
local frame = getglobal(name)
return frame and frame.IsShown and frame:IsShown()
end
local function MarkAllBagsDirty()
if addon.Constants and addon.Constants.BAGS then
for _, bagID in ipairs(addon.Constants.BAGS) do
BagScanner:InvalidateBag(bagID)
end
else
for bagID = 0, 4 do
BagScanner:InvalidateBag(bagID)
end
end
BagScanner:InvalidateBag(-2)
end
local function MarkAllBankBagsDirty()
if addon.Constants and addon.Constants.BANK_BAGS then
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
BankScanner:InvalidateBag(bagID)
end
end
end
function BagScanner:ClearCache()
if IsShown("Guda_BagFrame") then
MarkAllBagsDirty()
return
end
return oldBagClearCache(self)
end
function BagScanner:InvalidateCache()
if IsShown("Guda_BagFrame") then
MarkAllBagsDirty()
return
end
return oldBagInvalidateCache(self)
end
function BankScanner:ClearCache()
if BankScanner:IsBankOpen() and IsShown("Guda_BankFrame") then
MarkAllBankBagsDirty()
return
end
return oldBankClearCache(self)
end
function BankScanner:InvalidateCache()
if BankScanner:IsBankOpen() and IsShown("Guda_BankFrame") then
MarkAllBankBagsDirty()
return
end
return oldBankInvalidateCache(self)
end
addon:Debug("ClassicAPI cache lifecycle safety enabled")
-45
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@@ -1,45 +0,0 @@
-- Turtle WoW item category corrections for stale server-side item classifications.
-- Keep this list intentionally small and explicit to avoid affecting real quest items.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not addon.Modules or not addon.Modules.BagScanner then return end
local CATEGORY_OVERRIDES = {
[730] = "Trade Goods", -- Murloc Eye: no longer a quest item on Turtle WoW
}
-- ItemDetection checks this table at runtime before treating API/tooltip data as
-- authoritative quest metadata. Extend the existing exclusions rather than
-- replacing them so the Juju fixes remain intact.
if addon.Constants then
addon.Constants.QUEST_CATEGORY_EXCLUSIONS = addon.Constants.QUEST_CATEGORY_EXCLUSIONS or {}
for itemID in pairs(CATEGORY_OVERRIDES) do
addon.Constants.QUEST_CATEGORY_EXCLUSIONS[itemID] = true
end
end
local BagScanner = addon.Modules.BagScanner
local OriginalScanSlot = BagScanner.ScanSlot
if OriginalScanSlot then
function BagScanner:ScanSlot(bagID, slotID)
local itemData = OriginalScanSlot(self, bagID, slotID)
if not itemData then return nil end
local itemID = tonumber(itemData.itemID)
if not itemID and itemData.link and addon.Modules.Utils then
itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
end
local category = itemID and CATEGORY_OVERRIDES[itemID] or nil
if category then
itemData.class = category
itemData.type = category
end
return itemData
end
end
addon:Debug("Turtle WoW item category overrides enabled")
-10
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@@ -22,21 +22,16 @@ Core\ClassicAPI.lua
Core\Performance.lua
Core\ItemDetection.lua
Core\ItemDetectionClassicAPI.lua
Core\ItemChargesClassicAPI.lua
Core\ItemDetectionCacheSafety.lua
Core\CategoryManager.lua
Core\ManualJunkAutoSell.lua
Core\Tooltip.lua
Core\InventoryIndex.lua
Core\InventoryIndexSafety.lua
Core\ClamOpener.lua
Core\AutoLoot.lua
Core\CacheWarmer.lua
Data\BagScanner.lua
Data\ItemCategoryOverrides.lua
Data\BankScanner.lua
Data\CacheLifecycleSafety.lua
Data\MailboxScanner.lua
Data\MoneyTracker.lua
Data\EquipmentScanner.lua
@@ -48,18 +43,13 @@ Sorting\BagReplacer.lua
# UI Lua must load before XML so OnLoad handlers exist
UI\ItemButton.lua
UI\ItemButtonPerformanceClassicAPI.lua
UI\UsabilityTintClassicAPI.lua
UI\TooltipPositionFix.lua
UI\FrameHelpers.lua
UI\BagFrame.lua
UI\BankFrame.lua
UI\MailboxFrame.lua
UI\QuestItemBar.lua
UI\QuestItemBarClassicAPI.lua
UI\QuestItemBarMoveSafety.lua
UI\TrackedItemBar.lua
UI\TrackedItemBarClassicAPI.lua
UI\TrackedItemBarMoveSafety.lua
UI\SettingsPopup.lua
UI\ItemButton.xml
UI\BagFrame.xml
+247
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@@ -254,3 +254,250 @@ initFrame:SetScript("OnEvent", function()
this:UnregisterEvent("PLAYER_ENTERING_WORLD")
end
end)
--=====================================================
-- Consolidated from UI/UsabilityTintClassicAPI.lua
--=====================================================
-- Guda ClassicAPI usability tint safety
-- Re-applies unusable-item tint after sorting/moves without synchronous mass scans.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not Guda_ItemButton_SetItem then return end
local OriginalSetItem = Guda_ItemButton_SetItem
local function EnsureUnusableOverlay(button)
if button.unusableOverlay then return button.unusableOverlay end
local overlay = button:CreateTexture(nil, "OVERLAY")
overlay:SetAllPoints(button)
overlay:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
overlay:Hide()
button.unusableOverlay = overlay
return overlay
end
-- Mirror ItemButton.lua's unusable color selection exactly. The original helper
-- is local to ItemButton.lua, so this safety layer cannot call it directly.
local function GetUnusableColor()
if pfUI and C and C.appearance and C.appearance.bags and C.appearance.bags.unusable_color then
local cr, cg, cb, ca = strsplit(",", C.appearance.bags.unusable_color)
local r = tonumber(cr) or 0.9
local g = tonumber(cg) or 0.2
local b = tonumber(cb) or 0.2
local a = tonumber(ca) or 1.0
return r, g, b, a
end
if RED_FONT_COLOR then
return RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, 1.0
end
return 0.9, 0.2, 0.2, 1.0
end
local function ApplyUnusableTint(button, unusable)
if not button then return end
local markUnusable = true
if addon.Modules and addon.Modules.DB then
local setting = addon.Modules.DB:GetSetting("markUnusableItems")
if setting ~= nil then markUnusable = setting and true or false end
end
local overlay = button.unusableOverlay
if not markUnusable or not unusable then
if overlay then overlay:Hide() end
return
end
overlay = EnsureUnusableOverlay(button)
local r, g, b, a = GetUnusableColor()
-- Match ItemButton.lua exactly: configured alpha is reduced once by 45%.
local alpha = (a or 1.0) * 0.45
overlay:SetVertexColor(r or 0.9, g or 0.2, b or 0.2, alpha)
overlay:Show()
end
local function RefreshUsabilityAsync(button, itemData, bagID, slotID, isReadOnly, otherCharName)
if not button or not itemData or not itemData.link then return end
if isReadOnly or otherCharName then return end
local detection = addon.Modules and addon.Modules.ItemDetection
if not detection then return end
-- Never scan tooltip state while the sort engine is actively moving/locking items.
-- The final post-sort redraw will call SetItem again and schedule a safe refresh.
if addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress then
return
end
local link = itemData.link
local cached = detection.IsUnusableCached and detection:IsUnusableCached(itemData) or nil
if cached ~= nil then
ApplyUnusableTint(button, cached)
return
end
-- Avoid duplicate jobs when BAG_UPDATE causes several redraws for the same item.
if button._gudaUsabilityPendingLink == link then return end
button._gudaUsabilityPendingLink = link
local function DoRefresh()
if button._gudaUsabilityPendingLink ~= link then return end
button._gudaUsabilityPendingLink = nil
if not button.IsShown or not button:IsShown() or not button.hasItem then return end
if button.otherChar or button.isReadOnly then return end
if button.bagID ~= bagID or button.slotID ~= slotID then return end
if not button.itemData or button.itemData.link ~= link then return end
local props = detection:GetItemProperties(button.itemData, button.bagID, button.slotID)
ApplyUnusableTint(button, props and props.isUnusable)
end
local Utils = addon.Modules and addon.Modules.Utils
if Utils and Utils.QueueWork then
Utils:QueueWork(DoRefresh)
else
DoRefresh()
end
end
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
OriginalSetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
if not self then return end
local currentData = self.itemData or itemData
local currentLink = currentData and currentData.link or nil
-- Cancel a stale pending job if this pooled button now represents another item.
if self._gudaUsabilityPendingLink and self._gudaUsabilityPendingLink ~= currentLink then
self._gudaUsabilityPendingLink = nil
end
if self.hasItem and currentData then
RefreshUsabilityAsync(self, currentData, tonumber(bagID), tonumber(slotID), isReadOnly, otherCharName)
elseif self.unusableOverlay then
self.unusableOverlay:Hide()
end
end
addon:Debug("ClassicAPI usability tint safety enabled")
--=====================================================
-- Consolidated from UI/TooltipPositionFix.lua
--=====================================================
-- Guda item/comparison tooltip positioning fix.
-- Keeps Guda item tooltips toward the inside of the screen so comparison
-- tooltips have room to render with pfUI/DFUI and the ClassicAPI tooltip code.
local addon = Guda
if not addon or not Guda_ItemButton_OnEnter then return end
local originalOnEnter = Guda_ItemButton_OnEnter
local function IsCursorAnchored()
if GameTooltip and GameTooltip.GetAnchorType then
return GameTooltip:GetAnchorType() == "ANCHOR_CURSOR"
end
-- Compatibility with pfUI versions that expose cursor positioning only
-- through their configuration table.
if pfUI and pfUI.env and pfUI.env.C and pfUI.env.C.tooltip then
return pfUI.env.C.tooltip.position == "cursor"
end
return false
end
local function PositionMainTooltip(button)
if not button or not GameTooltip or not GameTooltip:IsShown() then return end
if IsCursorAnchored() then return end
local centerX = button.GetCenter and button:GetCenter()
local screenWidth = UIParent and UIParent.GetWidth and UIParent:GetWidth()
if not centerX or not screenWidth or screenWidth <= 0 then return end
GameTooltip:ClearAllPoints()
if centerX < (screenWidth / 2) then
-- Item is on the left: grow the tooltip group toward the right.
GameTooltip:SetPoint("BOTTOMLEFT", button, "TOPRIGHT", -10, 0)
else
-- Preserve Guda's historical position for items on the right.
GameTooltip:SetPoint("BOTTOMRIGHT", button, "TOPLEFT", 10, 0)
end
end
local function GetComparisonGap(tooltip)
local separation = 6
local edgeSize = 0
if tooltip and tooltip.GetBackdrop then
local backdrop = tooltip:GetBackdrop()
if type(backdrop) == "table" and backdrop.edgeSize then
edgeSize = backdrop.edgeSize
end
end
return separation + edgeSize
end
local function PositionComparisonTooltips()
if not GameTooltip or not GameTooltip:IsShown() then return end
local first = ShoppingTooltip1
local second = ShoppingTooltip2
if not first or not first:IsShown() then return end
local screenWidth = UIParent and UIParent.GetWidth and UIParent:GetWidth()
local left = GameTooltip.GetLeft and GameTooltip:GetLeft()
local right = GameTooltip.GetRight and GameTooltip:GetRight()
if not screenWidth or not left or not right then return end
local leftSpace = left
local rightSpace = screenWidth - right
local useLeft = leftSpace > rightSpace
local gap = GetComparisonGap(first)
first:SetOwner(GameTooltip, "ANCHOR_NONE")
first:ClearAllPoints()
if useLeft then
first:SetPoint("TOPRIGHT", GameTooltip, "TOPLEFT", -gap, -10)
else
first:SetPoint("TOPLEFT", GameTooltip, "TOPRIGHT", gap, -10)
end
if second and second:IsShown() then
second:SetOwner(first, "ANCHOR_NONE")
second:ClearAllPoints()
if useLeft then
second:SetPoint("TOPRIGHT", first, "TOPLEFT", -gap, 0)
else
second:SetPoint("TOPLEFT", first, "TOPRIGHT", gap, 0)
end
end
end
function Guda_ItemButton_OnEnter(self)
originalOnEnter(self)
-- Empty/drop-target buttons either have no item tooltip or use a small
-- custom tooltip that does not participate in equipment comparison.
if not self or self.isDropTarget or not self.hasItem then return end
if not GameTooltip or not GameTooltip:IsShown() then return end
if IsCursorAnchored() then return end
PositionMainTooltip(self)
-- Comparison tooltips may already have been shown synchronously by a
-- tooltip hook. Re-anchor them now; if they are shown later, ClassicAPI's
-- own side selection will use the corrected GameTooltip position.
PositionComparisonTooltips()
end
addon:Debug("Guda comparison tooltip positioning fix enabled")
+109
View File
@@ -833,3 +833,112 @@ function QuestItemBar:Debug()
end
QuestItemBar.isLoaded = true
--=====================================================
-- Consolidated from UI/QuestItemBarClassicAPI.lua
--=====================================================
-- Guda ClassicAPI Quest Item Bar fast path
-- Keeps the upstream UI/flyout logic but reuses BagScanner item data so the
-- quest detector does not perform a second container scan for each item.
local addon = Guda
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar then return end
function QuestItemBar:CheckQuestItemUsable(bagID, slotID)
if not bagID or not slotID then return false, false, false end
local itemData = nil
if addon.Modules.BagScanner and addon.Modules.BagScanner.GetBagData then
local bagData = addon.Modules.BagScanner:GetBagData()
local bag = bagData and bagData[bagID]
itemData = bag and bag.slots and bag.slots[slotID]
end
if addon.Modules.ItemDetection and itemData then
local props = addon.Modules.ItemDetection:GetItemProperties(itemData, bagID, slotID)
if props then
return props.isQuestItem, props.isQuestStarter, props.isQuestUsable
end
end
-- Preserve the upstream fallback if the slot is not represented in the
-- shared snapshot for any reason.
if addon.Modules.Utils and addon.Modules.Utils.IsQuestItem then
local isQuestItem, isQuestStarter =
addon.Modules.Utils:IsQuestItem(bagID, slotID, itemData and itemData.link, false, false)
return isQuestItem, isQuestStarter, isQuestItem
end
return false, false, false
end
addon:Debug("QuestItemBar ClassicAPI snapshot detector loaded")
--=====================================================
-- Consolidated from UI/QuestItemBarMoveSafety.lua
--=====================================================
-- Guda Quest Item Bar movement safety
-- Prevents structural Quest Bar refreshes while the frame is being dragged.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not addon.Modules or not addon.Modules.QuestItemBar then return end
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar.Update then return end
local OriginalUpdate = QuestItemBar.Update
local function FlushDeferredUpdate(barFrame)
if not barFrame or barFrame.isMoving then return end
if not barFrame._gudaQuestBarDeferredUpdate then return end
barFrame._gudaQuestBarDeferredUpdate = nil
QuestItemBar:Update()
end
local function WrapMouseUp(frame, barFrame)
if not frame or frame._gudaQuestBarMoveSafetyWrapped then return end
local originalMouseUp = frame:GetScript("OnMouseUp")
frame._gudaQuestBarMoveSafetyWrapped = true
frame:SetScript("OnMouseUp", function()
if originalMouseUp then
originalMouseUp()
end
FlushDeferredUpdate(barFrame or Guda_QuestItemBar)
end)
end
local function EnsureMoveSafetyHooks()
local barFrame = Guda_QuestItemBar
if not barFrame then return end
-- The bar itself can be dragged from its empty area.
WrapMouseUp(barFrame, barFrame)
-- The two visible quest item buttons also start/stop movement on behalf
-- of their parent frame. Wrap them after they are created by Update().
WrapMouseUp(getglobal("Guda_QuestItemBarButton1"), barFrame)
WrapMouseUp(getglobal("Guda_QuestItemBarButton2"), barFrame)
end
function QuestItemBar:Update()
local barFrame = Guda_QuestItemBar
-- BAG_UPDATE and other events can arrive while StartMoving() is active.
-- Rebuilding/hiding/resizing the frame in that state is unsafe on 1.12.
-- Coalesce any number of refresh requests into one update after mouse-up.
if barFrame and barFrame.isMoving then
barFrame._gudaQuestBarDeferredUpdate = true
return
end
OriginalUpdate(self)
EnsureMoveSafetyHooks()
end
addon:Debug("QuestItemBar movement safety enabled")
-37
View File
@@ -1,37 +0,0 @@
-- Guda ClassicAPI Quest Item Bar fast path
-- Keeps the upstream UI/flyout logic but reuses BagScanner item data so the
-- quest detector does not perform a second container scan for each item.
local addon = Guda
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar then return end
function QuestItemBar:CheckQuestItemUsable(bagID, slotID)
if not bagID or not slotID then return false, false, false end
local itemData = nil
if addon.Modules.BagScanner and addon.Modules.BagScanner.GetBagData then
local bagData = addon.Modules.BagScanner:GetBagData()
local bag = bagData and bagData[bagID]
itemData = bag and bag.slots and bag.slots[slotID]
end
if addon.Modules.ItemDetection and itemData then
local props = addon.Modules.ItemDetection:GetItemProperties(itemData, bagID, slotID)
if props then
return props.isQuestItem, props.isQuestStarter, props.isQuestUsable
end
end
-- Preserve the upstream fallback if the slot is not represented in the
-- shared snapshot for any reason.
if addon.Modules.Utils and addon.Modules.Utils.IsQuestItem then
local isQuestItem, isQuestStarter =
addon.Modules.Utils:IsQuestItem(bagID, slotID, itemData and itemData.link, false, false)
return isQuestItem, isQuestStarter, isQuestItem
end
return false, false, false
end
addon:Debug("QuestItemBar ClassicAPI snapshot detector loaded")
-64
View File
@@ -1,64 +0,0 @@
-- Guda Quest Item Bar movement safety
-- Prevents structural Quest Bar refreshes while the frame is being dragged.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not addon.Modules or not addon.Modules.QuestItemBar then return end
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar.Update then return end
local OriginalUpdate = QuestItemBar.Update
local function FlushDeferredUpdate(barFrame)
if not barFrame or barFrame.isMoving then return end
if not barFrame._gudaQuestBarDeferredUpdate then return end
barFrame._gudaQuestBarDeferredUpdate = nil
QuestItemBar:Update()
end
local function WrapMouseUp(frame, barFrame)
if not frame or frame._gudaQuestBarMoveSafetyWrapped then return end
local originalMouseUp = frame:GetScript("OnMouseUp")
frame._gudaQuestBarMoveSafetyWrapped = true
frame:SetScript("OnMouseUp", function()
if originalMouseUp then
originalMouseUp()
end
FlushDeferredUpdate(barFrame or Guda_QuestItemBar)
end)
end
local function EnsureMoveSafetyHooks()
local barFrame = Guda_QuestItemBar
if not barFrame then return end
-- The bar itself can be dragged from its empty area.
WrapMouseUp(barFrame, barFrame)
-- The two visible quest item buttons also start/stop movement on behalf
-- of their parent frame. Wrap them after they are created by Update().
WrapMouseUp(getglobal("Guda_QuestItemBarButton1"), barFrame)
WrapMouseUp(getglobal("Guda_QuestItemBarButton2"), barFrame)
end
function QuestItemBar:Update()
local barFrame = Guda_QuestItemBar
-- BAG_UPDATE and other events can arrive while StartMoving() is active.
-- Rebuilding/hiding/resizing the frame in that state is unsafe on 1.12.
-- Coalesce any number of refresh requests into one update after mouse-up.
if barFrame and barFrame.isMoving then
barFrame._gudaQuestBarDeferredUpdate = true
return
end
OriginalUpdate(self)
EnsureMoveSafetyHooks()
end
addon:Debug("QuestItemBar movement safety enabled")
-110
View File
@@ -1,110 +0,0 @@
-- Guda item/comparison tooltip positioning fix.
-- Keeps Guda item tooltips toward the inside of the screen so comparison
-- tooltips have room to render with pfUI/DFUI and the ClassicAPI tooltip code.
local addon = Guda
if not addon or not Guda_ItemButton_OnEnter then return end
local originalOnEnter = Guda_ItemButton_OnEnter
local function IsCursorAnchored()
if GameTooltip and GameTooltip.GetAnchorType then
return GameTooltip:GetAnchorType() == "ANCHOR_CURSOR"
end
-- Compatibility with pfUI versions that expose cursor positioning only
-- through their configuration table.
if pfUI and pfUI.env and pfUI.env.C and pfUI.env.C.tooltip then
return pfUI.env.C.tooltip.position == "cursor"
end
return false
end
local function PositionMainTooltip(button)
if not button or not GameTooltip or not GameTooltip:IsShown() then return end
if IsCursorAnchored() then return end
local centerX = button.GetCenter and button:GetCenter()
local screenWidth = UIParent and UIParent.GetWidth and UIParent:GetWidth()
if not centerX or not screenWidth or screenWidth <= 0 then return end
GameTooltip:ClearAllPoints()
if centerX < (screenWidth / 2) then
-- Item is on the left: grow the tooltip group toward the right.
GameTooltip:SetPoint("BOTTOMLEFT", button, "TOPRIGHT", -10, 0)
else
-- Preserve Guda's historical position for items on the right.
GameTooltip:SetPoint("BOTTOMRIGHT", button, "TOPLEFT", 10, 0)
end
end
local function GetComparisonGap(tooltip)
local separation = 6
local edgeSize = 0
if tooltip and tooltip.GetBackdrop then
local backdrop = tooltip:GetBackdrop()
if type(backdrop) == "table" and backdrop.edgeSize then
edgeSize = backdrop.edgeSize
end
end
return separation + edgeSize
end
local function PositionComparisonTooltips()
if not GameTooltip or not GameTooltip:IsShown() then return end
local first = ShoppingTooltip1
local second = ShoppingTooltip2
if not first or not first:IsShown() then return end
local screenWidth = UIParent and UIParent.GetWidth and UIParent:GetWidth()
local left = GameTooltip.GetLeft and GameTooltip:GetLeft()
local right = GameTooltip.GetRight and GameTooltip:GetRight()
if not screenWidth or not left or not right then return end
local leftSpace = left
local rightSpace = screenWidth - right
local useLeft = leftSpace > rightSpace
local gap = GetComparisonGap(first)
first:SetOwner(GameTooltip, "ANCHOR_NONE")
first:ClearAllPoints()
if useLeft then
first:SetPoint("TOPRIGHT", GameTooltip, "TOPLEFT", -gap, -10)
else
first:SetPoint("TOPLEFT", GameTooltip, "TOPRIGHT", gap, -10)
end
if second and second:IsShown() then
second:SetOwner(first, "ANCHOR_NONE")
second:ClearAllPoints()
if useLeft then
second:SetPoint("TOPRIGHT", first, "TOPLEFT", -gap, 0)
else
second:SetPoint("TOPLEFT", first, "TOPRIGHT", gap, 0)
end
end
end
function Guda_ItemButton_OnEnter(self)
originalOnEnter(self)
-- Empty/drop-target buttons either have no item tooltip or use a small
-- custom tooltip that does not participate in equipment comparison.
if not self or self.isDropTarget or not self.hasItem then return end
if not GameTooltip or not GameTooltip:IsShown() then return end
if IsCursorAnchored() then return end
PositionMainTooltip(self)
-- Comparison tooltips may already have been shown synchronously by a
-- tooltip hook. Re-anchor them now; if they are shown later, ClassicAPI's
-- own side selection will use the corrected GameTooltip position.
PositionComparisonTooltips()
end
addon:Debug("Guda comparison tooltip positioning fix enabled")
+73
View File
@@ -305,3 +305,76 @@ function TrackedItemBar:Update()
end
addon:Debug("TrackedItemBar ClassicAPI snapshot consumer loaded")
--=====================================================
-- Consolidated from UI/TrackedItemBarMoveSafety.lua
--=====================================================
-- Guda Tracked Item Bar movement safety
-- Prevents structural Tracked Item Bar refreshes while the frame is being dragged.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not addon.Modules or not addon.Modules.TrackedItemBar then return end
local TrackedItemBar = addon.Modules.TrackedItemBar
if not TrackedItemBar.Update then return end
local OriginalUpdate = TrackedItemBar.Update
local function FlushDeferredUpdate(barFrame)
if not barFrame or barFrame.isMoving then return end
if not barFrame._gudaTrackedBarDeferredUpdate then return end
barFrame._gudaTrackedBarDeferredUpdate = nil
TrackedItemBar:Update()
end
local function WrapMouseUp(frame, barFrame)
if not frame or frame._gudaTrackedBarMoveSafetyWrapped then return end
local originalMouseUp = frame:GetScript("OnMouseUp")
frame._gudaTrackedBarMoveSafetyWrapped = true
frame:SetScript("OnMouseUp", function()
if originalMouseUp then
originalMouseUp()
end
FlushDeferredUpdate(barFrame or Guda_TrackedItemBar)
end)
end
local function EnsureMoveSafetyHooks()
local barFrame = Guda_TrackedItemBar
if not barFrame then return end
-- The bar itself can be dragged from its empty area.
WrapMouseUp(barFrame, barFrame)
-- Tracked-item buttons can also start/stop movement on behalf of the bar.
-- Buttons are created dynamically, so wrap every currently existing one.
local i = 1
while true do
local button = getglobal("Guda_TrackedItemBarButton" .. i)
if not button then break end
WrapMouseUp(button, barFrame)
i = i + 1
end
end
function TrackedItemBar:Update()
local barFrame = Guda_TrackedItemBar
-- BAG_UPDATE, PLAYER_LEVEL_UP and other refreshes can arrive while
-- StartMoving() is active. Rebuilding/hiding/resizing the frame in that
-- state is unsafe on 1.12, so coalesce them into one post-drag refresh.
if barFrame and barFrame.isMoving then
barFrame._gudaTrackedBarDeferredUpdate = true
return
end
OriginalUpdate(self)
EnsureMoveSafetyHooks()
end
addon:Debug("TrackedItemBar movement safety enabled")
-69
View File
@@ -1,69 +0,0 @@
-- Guda Tracked Item Bar movement safety
-- Prevents structural Tracked Item Bar refreshes while the frame is being dragged.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not addon.Modules or not addon.Modules.TrackedItemBar then return end
local TrackedItemBar = addon.Modules.TrackedItemBar
if not TrackedItemBar.Update then return end
local OriginalUpdate = TrackedItemBar.Update
local function FlushDeferredUpdate(barFrame)
if not barFrame or barFrame.isMoving then return end
if not barFrame._gudaTrackedBarDeferredUpdate then return end
barFrame._gudaTrackedBarDeferredUpdate = nil
TrackedItemBar:Update()
end
local function WrapMouseUp(frame, barFrame)
if not frame or frame._gudaTrackedBarMoveSafetyWrapped then return end
local originalMouseUp = frame:GetScript("OnMouseUp")
frame._gudaTrackedBarMoveSafetyWrapped = true
frame:SetScript("OnMouseUp", function()
if originalMouseUp then
originalMouseUp()
end
FlushDeferredUpdate(barFrame or Guda_TrackedItemBar)
end)
end
local function EnsureMoveSafetyHooks()
local barFrame = Guda_TrackedItemBar
if not barFrame then return end
-- The bar itself can be dragged from its empty area.
WrapMouseUp(barFrame, barFrame)
-- Tracked-item buttons can also start/stop movement on behalf of the bar.
-- Buttons are created dynamically, so wrap every currently existing one.
local i = 1
while true do
local button = getglobal("Guda_TrackedItemBarButton" .. i)
if not button then break end
WrapMouseUp(button, barFrame)
i = i + 1
end
end
function TrackedItemBar:Update()
local barFrame = Guda_TrackedItemBar
-- BAG_UPDATE, PLAYER_LEVEL_UP and other refreshes can arrive while
-- StartMoving() is active. Rebuilding/hiding/resizing the frame in that
-- state is unsafe on 1.12, so coalesce them into one post-drag refresh.
if barFrame and barFrame.isMoving then
barFrame._gudaTrackedBarDeferredUpdate = true
return
end
OriginalUpdate(self)
EnsureMoveSafetyHooks()
end
addon:Debug("TrackedItemBar movement safety enabled")
-129
View File
@@ -1,129 +0,0 @@
-- Guda ClassicAPI usability tint safety
-- Re-applies unusable-item tint after sorting/moves without synchronous mass scans.
-- Lua 5.0 compatible.
local addon = Guda
if not addon or not Guda_ItemButton_SetItem then return end
local OriginalSetItem = Guda_ItemButton_SetItem
local function EnsureUnusableOverlay(button)
if button.unusableOverlay then return button.unusableOverlay end
local overlay = button:CreateTexture(nil, "OVERLAY")
overlay:SetAllPoints(button)
overlay:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
overlay:Hide()
button.unusableOverlay = overlay
return overlay
end
-- Mirror ItemButton.lua's unusable color selection exactly. The original helper
-- is local to ItemButton.lua, so this safety layer cannot call it directly.
local function GetUnusableColor()
if pfUI and C and C.appearance and C.appearance.bags and C.appearance.bags.unusable_color then
local cr, cg, cb, ca = strsplit(",", C.appearance.bags.unusable_color)
local r = tonumber(cr) or 0.9
local g = tonumber(cg) or 0.2
local b = tonumber(cb) or 0.2
local a = tonumber(ca) or 1.0
return r, g, b, a
end
if RED_FONT_COLOR then
return RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, 1.0
end
return 0.9, 0.2, 0.2, 1.0
end
local function ApplyUnusableTint(button, unusable)
if not button then return end
local markUnusable = true
if addon.Modules and addon.Modules.DB then
local setting = addon.Modules.DB:GetSetting("markUnusableItems")
if setting ~= nil then markUnusable = setting and true or false end
end
local overlay = button.unusableOverlay
if not markUnusable or not unusable then
if overlay then overlay:Hide() end
return
end
overlay = EnsureUnusableOverlay(button)
local r, g, b, a = GetUnusableColor()
-- Match ItemButton.lua exactly: configured alpha is reduced once by 45%.
local alpha = (a or 1.0) * 0.45
overlay:SetVertexColor(r or 0.9, g or 0.2, b or 0.2, alpha)
overlay:Show()
end
local function RefreshUsabilityAsync(button, itemData, bagID, slotID, isReadOnly, otherCharName)
if not button or not itemData or not itemData.link then return end
if isReadOnly or otherCharName then return end
local detection = addon.Modules and addon.Modules.ItemDetection
if not detection then return end
-- Never scan tooltip state while the sort engine is actively moving/locking items.
-- The final post-sort redraw will call SetItem again and schedule a safe refresh.
if addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress then
return
end
local link = itemData.link
local cached = detection.IsUnusableCached and detection:IsUnusableCached(itemData) or nil
if cached ~= nil then
ApplyUnusableTint(button, cached)
return
end
-- Avoid duplicate jobs when BAG_UPDATE causes several redraws for the same item.
if button._gudaUsabilityPendingLink == link then return end
button._gudaUsabilityPendingLink = link
local function DoRefresh()
if button._gudaUsabilityPendingLink ~= link then return end
button._gudaUsabilityPendingLink = nil
if not button.IsShown or not button:IsShown() or not button.hasItem then return end
if button.otherChar or button.isReadOnly then return end
if button.bagID ~= bagID or button.slotID ~= slotID then return end
if not button.itemData or button.itemData.link ~= link then return end
local props = detection:GetItemProperties(button.itemData, button.bagID, button.slotID)
ApplyUnusableTint(button, props and props.isUnusable)
end
local Utils = addon.Modules and addon.Modules.Utils
if Utils and Utils.QueueWork then
Utils:QueueWork(DoRefresh)
else
DoRefresh()
end
end
function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
OriginalSetItem(self, bagID, slotID, itemData, isBank, otherCharName, matchesFilter, isReadOnly)
if not self then return end
local currentData = self.itemData or itemData
local currentLink = currentData and currentData.link or nil
-- Cancel a stale pending job if this pooled button now represents another item.
if self._gudaUsabilityPendingLink and self._gudaUsabilityPendingLink ~= currentLink then
self._gudaUsabilityPendingLink = nil
end
if self.hasItem and currentData then
RefreshUsabilityAsync(self, currentData, tonumber(bagID), tonumber(slotID), isReadOnly, otherCharName)
elseif self.unusableOverlay then
self.unusableOverlay:Hide()
end
end
addon:Debug("ClassicAPI usability tint safety enabled")