fix: class items

This commit is contained in:
Salikh Gurgenidze
2025-12-23 22:24:38 +04:00
parent 64341eec37
commit d6cbfb704d
3 changed files with 31 additions and 14 deletions
+9 -8
View File
@@ -57,14 +57,15 @@ local CATEGORY_ORDER = {
["Weapon"] = 4, -- Non-equippable weapons
["Armor"] = 5, -- Non-equippable armor
["Tools"] = 6,
["Quiver"] = 7,
["Reagent"] = 8,
["Trade Goods"] = 9,
["Recipe"] = 10,
["Container"] = 11,
["Quest"] = 12,
["Key"] = 13,
["Miscellaneous"] = 14,
["Class Items"] = 7,
["Quiver"] = 8,
["Reagent"] = 9,
["Trade Goods"] = 10,
["Recipe"] = 11,
["Container"] = 12,
["Quest"] = 13,
["Key"] = 14,
["Miscellaneous"] = 15,
}
-- Subclass ordering for grouping related items
+10 -3
View File
@@ -403,7 +403,7 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
-- Group items by category
local categories = {}
local categoryList = {
"Weapon", "Armor", "Consumable", "Food", "Drink", "Quest", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Keyring", "Miscellaneous"
"Weapon", "Armor", "Consumable", "Food", "Drink", "Class Items", "Quest", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Keyring", "Miscellaneous"
}
for _, cat in ipairs(categoryList) do categories[cat] = {} end
@@ -438,11 +438,18 @@ function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
itemName == "Blood Scythe" then
table.insert(specialItems.Tools, {bagID = bagID, slotID = slotID, itemData = itemData})
-- Priority 2: Quest Items
-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
elseif addon.Modules.Utils:IsSoulShard(itemData.link) or
itemData.class == "Projectile" or
itemData.subclass == "Arrow" or
itemData.subclass == "Bullet" then
table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
-- Priority 3: Quest Items
elseif (not isOtherChar and addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)) or itemData.class == "Quest" then
table.insert(categories["Quest"], {bagID = bagID, slotID = slotID, itemData = itemData})
-- Priority 3: Food and Drink
-- Priority 4: Food and Drink
elseif itemData.class == "Consumable" then
cat = "Consumable"
local sub = itemData.subclass or ""
+12 -3
View File
@@ -255,7 +255,7 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
-- Group items by category
local categories = {}
local categoryList = {
"Weapon", "Armor", "Consumable", "Food", "Drink", "Quest", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous"
"Weapon", "Armor", "Consumable", "Food", "Drink", "Class Items", "Quest", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous"
}
for _, cat in ipairs(categoryList) do categories[cat] = {} end
@@ -291,11 +291,20 @@ function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
return
end
-- Priority 2: Quest Items
-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
if addon.Modules.Utils:IsSoulShard(itemData.link) or
itemData.class == "Projectile" or
itemData.subclass == "Arrow" or
itemData.subclass == "Bullet" then
table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
return
end
-- Priority 3: Quest Items
if (not isOtherChar and addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)) or itemData.class == "Quest" then
cat = "Quest"
-- Priority 3: Food and Drink
-- Priority 4: Food and Drink
elseif itemData.class == "Consumable" then
cat = "Consumable"
local sub = itemData.subclass or ""