feat: track, untrack characters from money, inventory and view

This commit is contained in:
Vati
2026-04-06 13:28:14 +04:00
parent cfc9430fac
commit e40ef41602
5 changed files with 209 additions and 32 deletions
+22
View File
@@ -26,6 +26,11 @@ function DB:Initialize()
}
end
-- Initialize gold blacklist (account-wide)
if not Guda_DB.goldBlacklist then
Guda_DB.goldBlacklist = {}
end
-- Initialize character DB
if not Guda_CharDB then
Guda_CharDB = {
@@ -431,6 +436,23 @@ function DB:GetTotalMoney(sameFactionOnly, currentRealmOnly)
return total
end
-- Check if a character is excluded from gold/inventory tracking
function DB:IsGoldBlacklisted(fullName)
return Guda_DB.goldBlacklist and Guda_DB.goldBlacklist[fullName]
end
-- Toggle a character's exclusion from gold/inventory tracking
function DB:ToggleGoldBlacklist(fullName)
if not Guda_DB.goldBlacklist then
Guda_DB.goldBlacklist = {}
end
if Guda_DB.goldBlacklist[fullName] then
Guda_DB.goldBlacklist[fullName] = nil
else
Guda_DB.goldBlacklist[fullName] = true
end
end
-- Get character setting
function DB:GetSetting(key)
-- SavedVariables may not be initialized yet when some UI OnLoad scripts run
+2 -2
View File
@@ -279,8 +279,8 @@ function Tooltip:AddInventoryInfo(tooltip, link)
-- Count items across characters on current realm only
for charName, charData in pairs(Guda_DB.characters) do
-- Ensure charData is actually a table and on current realm
if type(charData) == "table" and charData.realm == currentRealm then
-- Ensure charData is actually a table, on current realm, and not blacklisted
if type(charData) == "table" and charData.realm == currentRealm and not addon.Modules.DB:IsGoldBlacklisted(charName) then
local isCurrentChar = (charName == currentPlayerName)
local bagCount, bankCount, equippedCount, mailCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
+164 -25
View File
@@ -2040,10 +2040,10 @@ function BagFrame:EnsureMoneyTooltipOverlay()
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
if not moneyFrame then return end
-- Create transparent overlay frame
-- Create transparent overlay frame (high strata to sit above money buttons)
overlay = CreateFrame("Frame", overlayName, moneyFrame)
overlay:SetAllPoints(moneyFrame)
overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
overlay:SetFrameStrata("DIALOG")
overlay:EnableMouse(true)
-- Set tooltip handlers on overlay
@@ -2073,6 +2073,11 @@ function BagFrame:EnsureMoneyTooltipOverlay()
end)
overlay:SetScript("OnMouseUp", function()
if arg1 == "RightButton" then
Guda_MoneyTooltip_Hide()
Guda_ShowGoldTrackingMenu(moneyFrame)
return
end
local bagFrame = getglobal("Guda_BagFrame")
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
@@ -2212,6 +2217,11 @@ local function CreateMoneyTooltip()
f.totalMoney:SetPoint("TOPRIGHT", f, "TOPRIGHT", -10, -10)
DisableMoneyFrameAutoUpdate("Guda_MoneyTooltip_Total")
-- Hint text at bottom
f.hint = f:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
f.hint:SetText("Right-click to manage characters")
f.hint:SetTextColor(0.5, 0.5, 0.5)
return f
end
@@ -2237,58 +2247,107 @@ function Guda_MoneyTooltip_Show(anchor)
-- Hide GameTooltip to avoid overlap
GameTooltip:Hide()
local chars = addon.Modules.DB:GetAllCharacters(false, true)
local totalMoney = addon.Modules.DB:GetTotalMoney(false, true)
local allChars = addon.Modules.DB:GetAllCharacters(false, false) -- all realms
local totalMoney = 0
-- Group non-blacklisted characters by realm
local realms = {}
local realmOrder = {}
for _, char in ipairs(allChars) do
if not addon.Modules.DB:IsGoldBlacklisted(char.fullName) then
local realm = char.realm or "Unknown"
if not realms[realm] then
realms[realm] = { chars = {}, money = 0 }
table.insert(realmOrder, realm)
end
table.insert(realms[realm].chars, char)
realms[realm].money = realms[realm].money + (char.money or 0)
totalMoney = totalMoney + (char.money or 0)
end
end
table.sort(realmOrder)
-- Update header money
moneyTooltip.header:SetText("Total gold")
MoneyFrame_Update("Guda_MoneyTooltip_Total", totalMoney)
FormatMoneyFrameWithCommas("Guda_MoneyTooltip_Total")
-- Layout character rows
-- Layout rows: realm headers + character rows
local rowHeight = 18
local padding = 10
local yOffset = -10 - 20 - 14 -- top padding + header height + gap before character list
local yOffset = -10 - 20 - 14 -- top padding + header height + gap
local rowIndex = 0
for i, char in ipairs(chars) do
local row = GetOrCreateMoneyRow(i)
for _, realm in ipairs(realmOrder) do
local realmData = realms[realm]
-- Class-colored name
local classToken = char.classToken
local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
local r, g, b = 0.7, 0.7, 0.7
if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
row.label:SetTextColor(r, g, b)
row.label:SetText(char.name)
-- Realm header row
rowIndex = rowIndex + 1
local row = GetOrCreateMoneyRow(rowIndex)
row.label:SetTextColor(1, 0.82, 0) -- gold color for realm header
row.label:SetText(realm)
row.label:ClearAllPoints()
row.label:SetPoint("TOPLEFT", moneyTooltip, "TOPLEFT", padding, yOffset)
row.label:Show()
local frameName = "Guda_MoneyTooltip_Row" .. i
MoneyFrame_Update(frameName, char.money or 0)
local frameName = "Guda_MoneyTooltip_Row" .. rowIndex
MoneyFrame_Update(frameName, realmData.money)
FormatMoneyFrameWithCommas(frameName)
row.money:ClearAllPoints()
row.money:SetPoint("TOPRIGHT", moneyTooltip, "TOPRIGHT", -padding, yOffset)
row.money:Show()
yOffset = yOffset - rowHeight
-- Character rows (indented)
for _, char in ipairs(realmData.chars) do
rowIndex = rowIndex + 1
row = GetOrCreateMoneyRow(rowIndex)
local classToken = char.classToken
local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
local r, g, b = 0.7, 0.7, 0.7
if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
row.label:SetTextColor(r, g, b)
row.label:SetText(" " .. char.name)
row.label:ClearAllPoints()
row.label:SetPoint("TOPLEFT", moneyTooltip, "TOPLEFT", padding, yOffset)
row.label:Show()
frameName = "Guda_MoneyTooltip_Row" .. rowIndex
MoneyFrame_Update(frameName, char.money or 0)
FormatMoneyFrameWithCommas(frameName)
row.money:ClearAllPoints()
row.money:SetPoint("TOPRIGHT", moneyTooltip, "TOPRIGHT", -padding, yOffset)
row.money:Show()
yOffset = yOffset - rowHeight
end
end
-- Hide unused rows
for i = table.getn(chars) + 1, table.getn(moneyTooltipRows) do
for i = rowIndex + 1, table.getn(moneyTooltipRows) do
if moneyTooltipRows[i] then
moneyTooltipRows[i].label:Hide()
moneyTooltipRows[i].money:Hide()
end
end
-- Position hint
local hintHeight = 14
local hintGap = 6
moneyTooltip.hint:ClearAllPoints()
moneyTooltip.hint:SetPoint("TOPLEFT", moneyTooltip, "TOPLEFT", padding, yOffset - hintGap)
moneyTooltip.hint:Show()
-- Calculate frame size
local numRows = table.getn(chars)
local totalHeight = 10 + 20 + 14 + (numRows * rowHeight) + padding
-- Calculate width: widest name + gap + widest money
local totalHeight = 10 + 20 + 14 + (rowIndex * rowHeight) + hintGap + hintHeight + padding
local maxNameWidth = moneyTooltip.header:GetStringWidth()
local hintWidth = moneyTooltip.hint:GetStringWidth()
if hintWidth > maxNameWidth then maxNameWidth = hintWidth end
local maxMoneyWidth = moneyTooltip.totalMoney:GetWidth()
for i = 1, numRows do
for i = 1, rowIndex do
local row = moneyTooltipRows[i]
if row and row.label:IsShown() then
local nw = row.label:GetStringWidth()
@@ -2315,6 +2374,72 @@ function Guda_MoneyTooltip_Hide()
end
end
-- Gold tracking dropdown menu (grouped by realm)
local function Guda_GoldTrackingMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, false) -- all realms
-- Group characters by realm
local realms = {}
local realmOrder = {}
for _, char in ipairs(characters) do
local realm = char.realm or "Unknown"
if not realms[realm] then
realms[realm] = {}
table.insert(realmOrder, realm)
end
table.insert(realms[realm], char)
end
-- Sort realm names
table.sort(realmOrder)
local level = UIDROPDOWNMENU_MENU_LEVEL or 1
if level == 1 then
for _, realm in ipairs(realmOrder) do
local info = {}
info.text = realm
info.notCheckable = 1
info.hasArrow = 1
info.value = realm
UIDropDownMenu_AddButton(info, 1)
end
elseif level == 2 then
local realm = UIDROPDOWNMENU_MENU_VALUE
local chars = realms[realm]
if chars then
for _, char in ipairs(chars) do
local charFullName = char.fullName
local classColor = char.classToken and RAID_CLASS_COLORS[char.classToken]
local r, g, b = 1, 1, 1
if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
local info = {}
info.text = addon.Modules.Utils:ColorText(char.name, r, g, b)
info.checked = not addon.Modules.DB:IsGoldBlacklisted(charFullName)
info.keepShownOnClick = 1
info.func = function()
addon.Modules.DB:ToggleGoldBlacklist(charFullName)
if moneyTooltip and moneyTooltip:IsShown() and moneyTooltip.anchor then
Guda_MoneyTooltip_Show(moneyTooltip.anchor)
end
end
UIDropDownMenu_AddButton(info, 2)
end
end
end
end
function Guda_ShowGoldTrackingMenu(anchor)
local menuFrame = getglobal("Guda_GoldTrackingMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_GoldTrackingMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_GoldTrackingMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
Guda_ScaleDropdownFonts(14)
end
-- Money tooltip handler (BagFrame entry point)
function Guda_BagFrame_MoneyOnEnter(self)
Guda_MoneyTooltip_Show(self)
@@ -2328,6 +2453,9 @@ local function Guda_BagCharacterMenu_Initialize()
local currentViewChar = addon.Modules.BagFrame:GetCurrentViewChar()
for i, char in ipairs(characters) do
if addon.Modules.DB:IsGoldBlacklisted(char.fullName) and char.fullName ~= currentPlayerFullName then
-- skip blacklisted characters (never hide current player)
else
local charFullName = char.fullName
local charClassToken = char.classToken
@@ -2352,6 +2480,7 @@ local function Guda_BagCharacterMenu_Initialize()
end
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end -- else
end
end
@@ -2370,8 +2499,12 @@ end
local function Guda_BagMailboxMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
for i, char in ipairs(characters) do
if addon.Modules.DB:IsGoldBlacklisted(char.fullName) and char.fullName ~= currentPlayerFullName then
-- skip blacklisted characters (never hide current player)
else
local charFullName = char.fullName
local charClassToken = char.classToken
@@ -2394,8 +2527,9 @@ local function Guda_BagMailboxMenu_Initialize()
end
end
local mailboxViewChar = addon.Modules.MailboxFrame:GetCurrentViewChar()
info.checked = (mailboxViewChar == charFullName or (not mailboxViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
info.checked = (mailboxViewChar == charFullName or (not mailboxViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end -- else
end
end
@@ -2414,8 +2548,12 @@ end
local function Guda_BagBankMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
for i, char in ipairs(characters) do
if addon.Modules.DB:IsGoldBlacklisted(char.fullName) and char.fullName ~= currentPlayerFullName then
-- skip blacklisted characters (never hide current player)
else
local charFullName = char.fullName
local charClassToken = char.classToken
@@ -2436,8 +2574,9 @@ local function Guda_BagBankMenu_Initialize()
Guda_BagFrame_ShowCharacterBank(charFullName, charName)
end
local bankViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
info.checked = (bankViewChar == charFullName or (not bankViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
info.checked = (bankViewChar == charFullName or (not bankViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end -- else
end
end
+14 -3
View File
@@ -1549,10 +1549,10 @@ function BankFrame:EnsureMoneyTooltipOverlay()
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
if not moneyFrame then return end
-- Create transparent overlay frame
-- Create transparent overlay frame (high strata to sit above money buttons)
overlay = CreateFrame("Frame", overlayName, moneyFrame)
overlay:SetAllPoints(moneyFrame)
overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
overlay:SetFrameStrata("DIALOG")
overlay:EnableMouse(true)
-- Set tooltip handlers on overlay
@@ -1564,6 +1564,13 @@ function BankFrame:EnsureMoneyTooltipOverlay()
GameTooltip:Hide()
end)
overlay:SetScript("OnMouseUp", function()
if arg1 == "RightButton" then
Guda_MoneyTooltip_Hide()
Guda_ShowGoldTrackingMenu(moneyFrame)
end
end)
addon:Debug("Bank money tooltip overlay created")
end
@@ -2793,9 +2800,12 @@ local function Guda_BankCharacterMenu_Initialize()
local currentViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
for i, char in ipairs(characters) do
if addon.Modules.DB:IsGoldBlacklisted(char.fullName) and char.fullName ~= currentPlayerFullName then
-- skip blacklisted characters (never hide current player)
else
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
@@ -2817,6 +2827,7 @@ local function Guda_BankCharacterMenu_Initialize()
end
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end -- else
end
end
+7 -2
View File
@@ -357,11 +357,15 @@ end
local function Guda_MailboxCharacterMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(true, true)
local info
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
for i, char in ipairs(characters) do
if addon.Modules.DB:IsGoldBlacklisted(char.fullName) and char.fullName ~= currentPlayerFullName then
-- skip blacklisted characters (never hide current player)
else
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
@@ -375,8 +379,9 @@ local function Guda_MailboxCharacterMenu_Initialize()
info = {}
info.text = coloredName
info.func = function() MailboxFrame:ShowCharacter(charFullName) end
info.checked = (currentViewChar == char.fullName or (not currentViewChar and char.fullName == addon.Modules.DB:GetPlayerFullName()))
info.checked = (currentViewChar == char.fullName or (not currentViewChar and char.fullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end -- else
end
end