fix: BagFrame Sorting improvement
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+6
-7
@@ -1924,13 +1924,12 @@ end
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-- Highlight all item slots belonging to a specific bank bag by dimming others
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function Guda_BankFrame_HighlightBagSlots(bagID)
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-- Buttons are parented under per-bag parents, not directly under the item container
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-- Use itemButtons tracking instead of GetChildren to avoid allocations
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local highlightCount, dimCount = 0, 0
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for _, bankBagParent in pairs(bankBagParents) do
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if bankBagParent then
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local children = { bankBagParent:GetChildren() }
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for _, button in ipairs(children) do
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if bankBagParent and bankBagParent.itemButtons then
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for button in pairs(bankBagParent.itemButtons) do
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if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
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if button.bagID == bagID then
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button:SetAlpha(1.0)
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@@ -1954,10 +1953,10 @@ function Guda_BankFrame_ClearHighlightedSlots()
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-- Restore alpha to search-filter state (pfUI style). If no search, full opacity.
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local searchActive = BankFrame and BankFrame.IsSearchActive and BankFrame:IsSearchActive()
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-- Use itemButtons tracking instead of GetChildren to avoid allocations
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for _, bankBagParent in pairs(bankBagParents) do
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if bankBagParent then
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local children = { bankBagParent:GetChildren() }
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for _, button in ipairs(children) do
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if bankBagParent and bankBagParent.itemButtons then
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for button in pairs(bankBagParent.itemButtons) do
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if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
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if searchActive and BankFrame and BankFrame.PassesSearchFilter then
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local matches = BankFrame:PassesSearchFilter(button.itemData)
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