dropdown
This commit is contained in:
+29
-160
@@ -7,6 +7,9 @@ local BagFrame = {}
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addon.Modules.BagFrame = BagFrame
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local currentViewChar = nil -- nil = current character
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function BagFrame:GetCurrentViewChar()
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return currentViewChar
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end
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local searchText = ""
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local itemButtons = {}
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local showKeyring = false -- Toggle for keyring display
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@@ -1405,119 +1408,15 @@ function Guda_BagFrame_MoneyOnEnter(self)
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end
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-- Dropdown management
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local characterDropdown = nil
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local bankDropdown = nil
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-- Toggle character dropdown
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function Guda_BagFrame_ToggleCharacterDropdown(button)
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-- Hide bank dropdown if it's shown
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if bankDropdown and bankDropdown:IsShown() then
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bankDropdown:Hide()
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end
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if characterDropdown and characterDropdown:IsShown() then
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characterDropdown:Hide()
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return
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end
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if not characterDropdown then
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-- Create dropdown frame
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characterDropdown = CreateFrame("Frame", "Guda_CharacterDropdown", UIParent)
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characterDropdown:SetFrameStrata("DIALOG")
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characterDropdown:SetWidth(200)
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characterDropdown:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true,
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tileSize = 16,
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edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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characterDropdown:SetBackdropColor(0, 0, 0, 0.95)
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characterDropdown:EnableMouse(true)
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characterDropdown:Hide()
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characterDropdown.buttons = {}
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end
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-- Position dropdown below the button
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characterDropdown:ClearAllPoints()
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characterDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
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-- Clear existing buttons
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for _, btn in ipairs(characterDropdown.buttons) do
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btn:Hide()
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end
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characterDropdown.buttons = {}
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-- Get all characters on current realm
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local chars = addon.Modules.DB:GetAllCharacters(false, true)
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-- Add "Current Character" option at the top
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local yOffset = -8
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local currentCharButton = CreateFrame("Button", nil, characterDropdown)
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currentCharButton:SetWidth(188)
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currentCharButton:SetHeight(20)
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currentCharButton:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
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-- Button background on hover
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local currentCharBg = currentCharButton:CreateTexture(nil, "BACKGROUND")
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currentCharBg:SetAllPoints()
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currentCharBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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currentCharBg:SetBlendMode("ADD")
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currentCharBg:SetAlpha(0)
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-- Button text
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local currentCharText = currentCharButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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currentCharText:SetPoint("LEFT", currentCharButton, "LEFT", 8, 0)
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currentCharText:SetText("Characters")
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-- Button scripts
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currentCharButton:SetScript("OnEnter", function()
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currentCharBg:SetAlpha(0.3)
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end)
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currentCharButton:SetScript("OnLeave", function()
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currentCharBg:SetAlpha(0)
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end)
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currentCharButton:SetScript("OnClick", function()
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addon.Modules.BagFrame:ShowCurrentCharacter()
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characterDropdown:Hide()
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end)
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table.insert(characterDropdown.buttons, currentCharButton)
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yOffset = yOffset - 20
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-- Add separator
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local separator = characterDropdown:CreateTexture(nil, "ARTWORK")
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separator:SetHeight(1)
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separator:SetWidth(180)
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separator:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
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separator:SetTexture(1, 1, 1, 0.2)
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yOffset = yOffset - 4
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-- Get current player's full name for comparison
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local function Guda_BagCharacterMenu_Initialize()
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local characters = addon.Modules.DB:GetAllCharacters(false, true)
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local info
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local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
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local currentViewChar = addon.Modules.BagFrame:GetCurrentViewChar()
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-- Add character buttons
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for _, char in ipairs(chars) do
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-- Capture variables in local scope for closure
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for i, char in ipairs(characters) do
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local charFullName = char.fullName
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local charName = char.name
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local charMoney = char.money or 0
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local charClassToken = char.classToken
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local isCurrentChar = (charFullName == currentPlayerFullName)
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local charButton = CreateFrame("Button", nil, characterDropdown)
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charButton:SetWidth(188)
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charButton:SetHeight(20)
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charButton:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
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-- Button background on hover
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local charBg = charButton:CreateTexture(nil, "BACKGROUND")
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charBg:SetAllPoints()
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charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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charBg:SetBlendMode("ADD")
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charBg:SetAlpha(0)
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-- Get class color
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local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
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@@ -1526,69 +1425,40 @@ function Guda_BagFrame_ToggleCharacterDropdown(button)
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r, g, b = classColor.r, classColor.g, classColor.b
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end
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-- Button text
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local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
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charText:SetText(charName)
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charText:SetTextColor(r, g, b)
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-- Create colored name
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local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
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-- Money text
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local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
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moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
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moneyText:SetTextColor(0.7, 0.7, 0.7)
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-- Button scripts
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charButton:SetScript("OnEnter", function()
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charBg:SetAlpha(0.3)
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end)
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charButton:SetScript("OnLeave", function()
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charBg:SetAlpha(0)
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end)
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charButton:SetScript("OnClick", function()
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if charFullName then
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if isCurrentChar then
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-- Clicking current character - show current live view
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addon.Modules.BagFrame:ShowCurrentCharacter()
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else
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-- Clicking different character - show their stored bags
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addon.Modules.BagFrame:ShowCharacter(charFullName)
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end
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characterDropdown:Hide()
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info = {}
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info.text = coloredName
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info.func = function()
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if charFullName == currentPlayerFullName then
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addon.Modules.BagFrame:ShowCurrentCharacter()
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else
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addon:Print("Error: Character fullName is nil")
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addon.Modules.BagFrame:ShowCharacter(charFullName)
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end
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end)
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table.insert(characterDropdown.buttons, charButton)
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yOffset = yOffset - 20
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end
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info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
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UIDropDownMenu_AddButton(info)
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end
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end
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-- Set dropdown height based on content
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characterDropdown:SetHeight(math.abs(yOffset) + 8)
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-- Show dropdown
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characterDropdown:Show()
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-- Toggle character dropdown
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function Guda_BagFrame_ToggleCharacterDropdown(button)
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local menuFrame = getglobal("Guda_BagCharacterMenu")
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if not menuFrame then
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menuFrame = CreateFrame("Frame", "Guda_BagCharacterMenu", UIParent, "UIDropDownMenuTemplate")
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end
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UIDropDownMenu_Initialize(menuFrame, Guda_BagCharacterMenu_Initialize, "MENU")
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ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
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end
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-- Hide dropdown when clicking elsewhere
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local function HideCharacterDropdown()
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if characterDropdown then
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characterDropdown:Hide()
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end
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-- Handled by UIDropDownMenu system
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end
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-- Toggle mail dropdown
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function Guda_BagFrame_ToggleMailDropdown(button)
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-- Hide character dropdown if it's shown
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if characterDropdown and characterDropdown:IsShown() then
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characterDropdown:Hide()
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end
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if bankDropdown and bankDropdown:IsShown() then
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bankDropdown:Hide()
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end
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if mailDropdown and mailDropdown:IsShown() then
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mailDropdown:Hide()
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return
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@@ -2680,7 +2550,6 @@ function BagFrame:Initialize()
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if bagFrame then
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local originalOnMouseDown = bagFrame:GetScript("OnMouseDown")
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bagFrame:SetScript("OnMouseDown", function()
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HideCharacterDropdown()
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if originalOnMouseDown then
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originalOnMouseDown()
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end
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+29
-93
@@ -7,6 +7,9 @@ local BankFrame = {}
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addon.Modules.BankFrame = BankFrame
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local currentViewChar = nil
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function BankFrame:GetCurrentViewChar()
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return currentViewChar
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end
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local searchText = ""
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local isReadOnlyMode = false -- Track if viewing saved bank (read-only) or live bank (interactive)
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local hiddenBankBags = {} -- Track which bank bags are hidden (bagID -> true/false)
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@@ -1829,69 +1832,16 @@ function Guda_BankFrame_ClearBagButtonHighlight()
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end
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-- Bank character dropdown (similar to BagFrame's bank dropdown)
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local bankCharDropdown
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local function Guda_BankCharacterMenu_Initialize()
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local characters = addon.Modules.DB:GetAllCharacters(false, true)
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local info
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local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
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local currentViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
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function Guda_BankFrame_ToggleBankDropdown(button)
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if bankCharDropdown and bankCharDropdown:IsShown() then
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bankCharDropdown:Hide()
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return
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end
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if not bankCharDropdown then
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-- Create dropdown frame
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bankCharDropdown = CreateFrame("Frame", "Guda_BankCharDropdown", UIParent)
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bankCharDropdown:SetFrameStrata("DIALOG")
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bankCharDropdown:SetWidth(200)
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bankCharDropdown:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true,
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tileSize = 16,
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edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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bankCharDropdown:SetBackdropColor(0, 0, 0, 0.95)
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bankCharDropdown:EnableMouse(true)
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bankCharDropdown:Hide()
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bankCharDropdown.buttons = {}
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end
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-- Position dropdown below the button
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bankCharDropdown:ClearAllPoints()
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bankCharDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
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-- Clear existing buttons
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for _, btn in ipairs(bankCharDropdown.buttons) do
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btn:Hide()
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end
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bankCharDropdown.buttons = {}
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-- Get all characters on current realm
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local chars = addon.Modules.DB:GetAllCharacters(false, true)
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local yOffset = -8
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-- Add character buttons
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for _, char in ipairs(chars) do
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-- Capture variables in local scope for closure
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for i, char in ipairs(characters) do
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local charFullName = char.fullName
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local charName = char.name
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local charMoney = char.money or 0
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local charClassToken = char.classToken
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local charButton = CreateFrame("Button", nil, bankCharDropdown)
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charButton:SetWidth(188)
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charButton:SetHeight(20)
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charButton:SetPoint("TOP", bankCharDropdown, "TOP", 0, yOffset)
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-- Button background on hover
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local charBg = charButton:CreateTexture(nil, "BACKGROUND")
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charBg:SetAllPoints()
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charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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charBg:SetBlendMode("ADD")
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charBg:SetAlpha(0)
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-- Get class color
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local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
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local r, g, b = 1, 1, 1
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@@ -1899,44 +1849,30 @@ function Guda_BankFrame_ToggleBankDropdown(button)
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r, g, b = classColor.r, classColor.g, classColor.b
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end
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-- Button text
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local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
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charText:SetText(charName)
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charText:SetTextColor(r, g, b)
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-- Create colored name
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local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
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-- Money text
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local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
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moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
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moneyText:SetTextColor(0.7, 0.7, 0.7)
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-- Button scripts
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charButton:SetScript("OnEnter", function()
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charBg:SetAlpha(0.3)
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end)
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charButton:SetScript("OnLeave", function()
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charBg:SetAlpha(0)
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end)
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charButton:SetScript("OnClick", function()
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if charFullName then
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-- Show bank for this character using the BankFrame module
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addon.Modules.BankFrame:ShowCharacter(charFullName)
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bankCharDropdown:Hide()
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info = {}
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info.text = coloredName
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info.func = function()
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if charFullName == currentPlayerFullName then
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addon.Modules.BankFrame:ShowCurrentCharacter()
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else
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addon:Print("Error: Character fullName is nil")
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addon.Modules.BankFrame:ShowCharacter(charFullName)
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end
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end)
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table.insert(bankCharDropdown.buttons, charButton)
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yOffset = yOffset - 20
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end
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info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
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UIDropDownMenu_AddButton(info)
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end
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end
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-- Set dropdown height based on content
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bankCharDropdown:SetHeight(math.abs(yOffset) + 8)
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-- Show dropdown
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bankCharDropdown:Show()
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function Guda_BankFrame_ToggleBankDropdown(button)
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local menuFrame = getglobal("Guda_BankCharacterMenu")
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if not menuFrame then
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menuFrame = CreateFrame("Frame", "Guda_BankCharacterMenu", UIParent, "UIDropDownMenuTemplate")
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end
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UIDropDownMenu_Initialize(menuFrame, Guda_BankCharacterMenu_Initialize, "MENU")
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ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
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end
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-- Drag handlers for bank bag slots
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+29
-12
@@ -282,20 +282,37 @@ function Guda_MailboxFrame_OnSearchTextChanged()
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end
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-- Show character selection menu
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function Guda_MailboxFrame_ShowCharacterMenu()
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local function Guda_MailboxCharacterMenu_Initialize()
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local characters = addon.Modules.DB:GetAllCharacters(true, true)
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local menu = {}
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local info
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for i, char in ipairs(characters) do
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local charFullName = char.fullName
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table.insert(menu, {
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text = char.name,
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func = function() MailboxFrame:ShowCharacter(charFullName) end,
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checked = (currentViewChar == char.fullName or (not currentViewChar and char.fullName == addon.Modules.DB:GetPlayerFullName()))
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})
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local charClassToken = char.classToken
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-- Get class color
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local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
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local r, g, b = 1, 1, 1
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if classColor then
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r, g, b = classColor.r, classColor.g, classColor.b
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end
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-- Create colored name
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local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
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info = {}
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info.text = coloredName
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info.func = function() MailboxFrame:ShowCharacter(charFullName) end
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info.checked = (currentViewChar == char.fullName or (not currentViewChar and char.fullName == addon.Modules.DB:GetPlayerFullName()))
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UIDropDownMenu_AddButton(info)
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end
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-- EasyMenu is available in 1.12.1
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local menuFrame = CreateFrame("Frame", "Guda_MailboxCharacterMenu", UIParent, "UIDropDownMenuTemplate")
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EasyMenu(menu, menuFrame, "cursor", 0, 0, "MENU")
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end
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function Guda_MailboxFrame_ShowCharacterMenu()
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local menuFrame = getglobal("Guda_MailboxCharacterMenu")
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if not menuFrame then
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menuFrame = CreateFrame("Frame", "Guda_MailboxCharacterMenu", UIParent, "UIDropDownMenuTemplate")
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end
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UIDropDownMenu_Initialize(menuFrame, Guda_MailboxCharacterMenu_Initialize, "MENU")
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ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
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end
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Reference in New Issue
Block a user