fix: bank stort issues
This commit is contained in:
+71
-3
@@ -130,6 +130,60 @@ function BankFrame:UpdateLockStates()
|
||||
Guda_UpdateLockStates(bankBagParents)
|
||||
end
|
||||
|
||||
-- Update a single slot without full frame redraw (used for manual item moves)
|
||||
function BankFrame:UpdateSingleSlot(bagID, slotID)
|
||||
if not Guda_BankFrame:IsShown() then return false end
|
||||
if currentViewChar then return false end -- Can't do single-slot for other characters
|
||||
|
||||
-- Find the button for this slot
|
||||
local bankBagParent = bankBagParents[bagID]
|
||||
if not bankBagParent or not bankBagParent.itemButtons then return false end
|
||||
|
||||
local targetButton = nil
|
||||
for button in pairs(bankBagParent.itemButtons) do
|
||||
if button.bagID == bagID and button.slot == slotID then
|
||||
targetButton = button
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not targetButton then return false end
|
||||
|
||||
-- Get fresh item data for this slot
|
||||
local itemLink = GetContainerItemLink(bagID, slotID)
|
||||
local itemData = nil
|
||||
|
||||
if itemLink then
|
||||
local texture, itemCount, locked = GetContainerItemInfo(bagID, slotID)
|
||||
local itemID = nil
|
||||
local _, _, idStr = string.find(itemLink, "item:(%d+)")
|
||||
if idStr then itemID = tonumber(idStr) end
|
||||
|
||||
if itemID then
|
||||
local name, link, quality, iLevel, _, itemType, stackCount, subType, _, equipLoc = GetItemInfo(itemID)
|
||||
itemData = {
|
||||
link = itemLink,
|
||||
texture = texture,
|
||||
count = itemCount or 1,
|
||||
quality = quality or 0,
|
||||
name = name,
|
||||
iLevel = iLevel,
|
||||
type = itemType,
|
||||
subclass = subType,
|
||||
equipLoc = equipLoc,
|
||||
stackSize = stackCount or 1,
|
||||
locked = locked,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Update the button
|
||||
local matchesFilter = self:PassesSearchFilter(itemData)
|
||||
Guda_ItemButton_SetItem(targetButton, bagID, slotID, itemData, true, nil, matchesFilter, isReadOnlyMode)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Deferred update state for frame budgeting
|
||||
local bankPendingUpdate = false
|
||||
local bankUpdateDebounceFrame = nil
|
||||
@@ -1626,11 +1680,25 @@ function BankFrame:Initialize()
|
||||
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
||||
if currentViewChar then return end
|
||||
|
||||
-- Check if sorting is in progress - use full redraw with throttle
|
||||
local isSorting = addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress
|
||||
|
||||
if event == "PLAYERBANKSLOTS_CHANGED" and arg1 then
|
||||
-- Invalidate the entire main bank bag to ensure fresh data
|
||||
-- (MarkSlotDirty was causing timing issues with item data)
|
||||
-- arg1 is the slot number (1-28 for main bank)
|
||||
-- Try single-slot update if not sorting
|
||||
if not isSorting then
|
||||
-- Invalidate cache for fresh data
|
||||
addon.Modules.BankScanner:InvalidateBag(-1)
|
||||
if addon.Modules.ItemDetection then
|
||||
addon.Modules.ItemDetection:ClearCache()
|
||||
end
|
||||
-- Try single-slot update
|
||||
if BankFrame:UpdateSingleSlot(-1, arg1) then
|
||||
return -- Success, no full redraw needed
|
||||
end
|
||||
end
|
||||
-- Fallback: full redraw (sorting or single-slot failed)
|
||||
addon.Modules.BankScanner:InvalidateBag(-1)
|
||||
-- Clear ItemDetection cache to ensure fresh detection after item swap
|
||||
if addon.Modules.ItemDetection then
|
||||
addon.Modules.ItemDetection:ClearCache()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user