Files
Guda-ClassicAPI/Data/BankScanner.lua
T
2026-01-24 12:36:48 +04:00

213 lines
6.1 KiB
Lua

-- Guda Bank Scanner
-- Scans and stores bank contents with caching and event pending tracking
local addon = Guda
local BankScanner = {}
addon.Modules.BankScanner = BankScanner
local bankOpen = false
-- Cache for bank data to avoid re-scanning all slots on every update
local bankCache = nil
local cacheValid = false
-- Event pending tracking (like Baganator's IsBagEventPending)
local eventPending = false
local dirtySlots = {} -- Track specific slots that changed
-- Clear the bank cache (called when bank opens or significant changes occur)
function BankScanner:ClearCache()
bankCache = nil
cacheValid = false
dirtySlots = {}
eventPending = false
end
-- Check if a bank event is pending (use before transfers)
function BankScanner:IsEventPending()
return eventPending
end
-- Clear the pending flag (call after processing)
function BankScanner:ClearEventPending()
eventPending = false
end
-- Mark a specific slot as dirty (incremental tracking)
function BankScanner:MarkSlotDirty(bagID, slotID)
if not dirtySlots[bagID] then
dirtySlots[bagID] = {}
end
dirtySlots[bagID][slotID] = true
eventPending = true
end
-- Get cached bank data, or scan if cache is invalid
function BankScanner:GetBankData()
if not bankOpen then
return {}
end
if cacheValid and bankCache then
-- Process any dirty slots incrementally
for bagID, slots in pairs(dirtySlots) do
if bagID ~= nil and type(slots) == "table" then
if bankCache[bagID] then
for slotID in pairs(slots) do
-- Validate slotID is a valid number
if type(slotID) == "number" and slotID >= 1 then
local oldData = bankCache[bagID].slots[slotID]
local newData = addon.Modules.BagScanner:ScanSlot(bagID, slotID)
bankCache[bagID].slots[slotID] = newData
-- Update free slot count
local wasEmpty = (oldData == nil)
local isEmpty = (newData == nil)
if wasEmpty and not isEmpty then
bankCache[bagID].freeSlots = bankCache[bagID].freeSlots - 1
elseif not wasEmpty and isEmpty then
bankCache[bagID].freeSlots = bankCache[bagID].freeSlots + 1
end
end
end
else
-- Bag not in cache, scan it
bankCache[bagID] = self:ScanBankBag(bagID)
end
end
end
dirtySlots = {}
-- Check for invalidated bags (nil entries) and rescan them
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
if bankCache[bagID] == nil then
bankCache[bagID] = self:ScanBankBag(bagID)
end
end
return bankCache
end
-- Cache miss - do full scan
bankCache = self:ScanBank()
cacheValid = true
dirtySlots = {}
return bankCache
end
-- Update a single slot in the cache (incremental update)
function BankScanner:UpdateSlot(bagID, slotID)
if not bankOpen then return end
-- Mark as dirty for next GetBankData call
self:MarkSlotDirty(bagID, slotID)
end
-- Invalidate cache (force full re-scan on next update)
function BankScanner:InvalidateCache()
cacheValid = false
end
-- Invalidate a specific bag in the cache (force re-scan of just that bag)
function BankScanner:InvalidateBag(bagID)
if not bankOpen then return end
if not bankCache then return end
bankCache[bagID] = nil
end
-- Scan all bank bags and return data (full scan)
function BankScanner:ScanBank()
if not bankOpen then
addon:Debug("Cannot scan bank - not open")
return {}
end
local bankData = {}
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
bankData[bagID] = self:ScanBankBag(bagID)
end
return bankData
end
-- Scan a single bank bag
function BankScanner:ScanBankBag(bagID)
-- Determine bag type
local bagType = "regular"
if addon.Modules.Utils:IsSoulBag(bagID) then
bagType = "soul"
elseif addon.Modules.Utils:IsHerbBag(bagID) then
bagType = "herb"
elseif addon.Modules.Utils:IsEnchantBag(bagID) then
bagType = "enchant"
elseif addon.Modules.Utils:IsAmmoQuiverBag(bagID) then
bagType = "ammo"
end
local bag = {
slots = {},
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID),
freeSlots = 0,
bagType = bagType,
}
if not addon.Modules.Utils:IsBagValid(bagID) then
return bag
end
for slot = 1, bag.numSlots do
local itemData = addon.Modules.BagScanner:ScanSlot(bagID, slot)
bag.slots[slot] = itemData
if not itemData then
bag.freeSlots = bag.freeSlots + 1
end
end
return bag
end
-- Save current bank to database
function BankScanner:SaveToDatabase()
if not bankOpen then
return
end
local bankData = self:GetBankData() -- Use cached data
addon.Modules.DB:SaveBank(bankData)
addon:Debug("Bank data saved")
end
-- Initialize bank scanner
function BankScanner:Initialize()
-- Bank opened - do initial scan
addon.Modules.Events:OnBankOpen(function()
bankOpen = true
BankScanner:ClearCache() -- Clear cache on open
addon:Debug("Bank opened")
-- Delay scan to ensure bank is fully loaded (uses pooled timer)
Guda_ScheduleTimer(0.5, function()
BankScanner:SaveToDatabase()
end)
end, "BankScanner")
-- Bank closed
addon.Modules.Events:OnBankClose(function()
-- Do a final save on close before marking bank as closed
addon:Debug("Bank closing - performing final save")
BankScanner:SaveToDatabase()
bankOpen = false
BankScanner:ClearCache() -- Clear cache on close
addon:Debug("Bank closed")
end, "BankScanner")
end
-- Check if bank is currently open
function BankScanner:IsBankOpen()
return bankOpen
end