fix: Added isUnusable detection with caching
This commit is contained in:
+68
-2
@@ -91,18 +91,25 @@ local function ScanTooltipLines(bagID, slotID, itemLink)
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local leftText = leftLine and leftLine:GetText() or ""
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local rightText = rightLine and rightLine:GetText() or ""
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-- Get text colors (for detecting yellow/green text)
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-- Get left text colors (for detecting yellow/green/red text)
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local lr, lg, lb, la = 1, 1, 1, 1
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if leftLine and leftLine.GetTextColor then
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lr, lg, lb, la = leftLine:GetTextColor()
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end
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-- Get right text colors (for detecting red requirements)
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local rr, rg, rb, ra = 1, 1, 1, 1
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if rightLine and rightLine.GetTextColor then
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rr, rg, rb, ra = rightLine:GetTextColor()
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end
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table.insert(lines, {
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left = leftText,
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right = rightText,
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leftLower = leftText and string.lower(leftText) or "",
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rightLower = rightText and string.lower(rightText) or "",
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r = lr, g = lg, b = lb,
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rightR = rr, rightG = rg, rightB = rb,
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})
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end
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@@ -255,12 +262,63 @@ local function DetectQuestUsable(lines)
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return false
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end
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-- Durability pattern for filtering out broken item red text
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local durabilityPattern = DURABILITY_TEMPLATE and string.gsub(DURABILITY_TEMPLATE, "%%d", "%%d+") or nil
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-- Check if text color is red (unusable requirement)
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local function IsRedColor(r, g, b)
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if not r or not g or not b then return false end
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-- RED_FONT_COLOR is typically (1.0, 0.1, 0.1)
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local dr = math.abs(r - 1.0)
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local dg = math.abs(g - 0.125)
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local db = math.abs(b - 0.125)
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return (dr < 0.15 and dg < 0.15 and db < 0.15)
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end
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-- Check if item is unusable (has red text indicating unmet requirements)
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-- Excludes durability lines (broken items show red durability)
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local function DetectUnusable(lines)
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for _, line in ipairs(lines) do
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if line.r and line.g and line.b then
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-- Check for red text (requirements not met)
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local isRed = IsRedColor(line.r, line.g, line.b) or
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(line.r > 0.85 and line.g < 0.3 and line.b < 0.3)
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if isRed then
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local text = line.left or ""
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-- Ignore durability lines (broken items)
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if durabilityPattern and string.find(text, durabilityPattern) then
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-- skip durability
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else
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return true
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end
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end
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end
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-- Also check right column (some requirements appear there)
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if line.rightR and line.rightG and line.rightB then
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local isRed = IsRedColor(line.rightR, line.rightG, line.rightB) or
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(line.rightR > 0.85 and line.rightG < 0.3 and line.rightB < 0.3)
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if isRed then
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local text = line.right or ""
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if durabilityPattern and string.find(text, durabilityPattern) then
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-- skip durability
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else
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return true
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end
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end
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end
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end
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return false
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end
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--=====================================================
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-- Public API - Cached Detection
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--=====================================================
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-- Get all item properties at once (cached)
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-- Returns: { isQuestItem, isQuestStarter, isQuestUsable, isJunk, isPermanentEnchant }
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-- Returns: { isQuestItem, isQuestStarter, isQuestUsable, isJunk, isPermanentEnchant, isUnusable }
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function ItemDetection:GetItemProperties(itemData, bagID, slotID)
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if not itemData then
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return {
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@@ -269,6 +327,7 @@ function ItemDetection:GetItemProperties(itemData, bagID, slotID)
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isQuestUsable = false,
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isJunk = false,
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isPermanentEnchant = false,
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isUnusable = false,
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}
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end
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@@ -296,6 +355,7 @@ function ItemDetection:GetItemProperties(itemData, bagID, slotID)
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local isQuestItem, isQuestStarter = DetectQuestItem(lines, itemData)
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local isQuestUsable = DetectQuestUsable(lines)
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local isJunk = DetectJunk(lines, itemData)
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local isUnusable = DetectUnusable(lines)
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-- Debug: log junk detection for gray items
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if addon.DEBUG then
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@@ -320,6 +380,7 @@ function ItemDetection:GetItemProperties(itemData, bagID, slotID)
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isQuestUsable = isQuestUsable,
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isJunk = isJunk,
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isPermanentEnchant = isPermanentEnchant,
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isUnusable = isUnusable,
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}
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-- Cache result
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@@ -356,6 +417,11 @@ function ItemDetection:IsPermanentEnchant(itemData, bagID, slotID)
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return props.isPermanentEnchant
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end
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function ItemDetection:IsUnusable(itemData, bagID, slotID)
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local props = self:GetItemProperties(itemData, bagID, slotID)
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return props.isUnusable
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end
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--=====================================================
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-- Initialization
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--=====================================================
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+4
-10
@@ -615,16 +615,10 @@ function Tooltip:Initialize()
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if event == "BAG_UPDATE" then
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if cacheClearPending then return end
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cacheClearPending = true
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-- Debounce: batch rapid BAG_UPDATE events
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local debounceFrame = CreateFrame("Frame")
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debounceFrame.elapsed = 0
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debounceFrame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= 0.2 then
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this:SetScript("OnUpdate", nil)
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cacheClearPending = false
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Tooltip:ClearCache()
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end
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-- Debounce: batch rapid BAG_UPDATE events (uses pooled timer)
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Guda_ScheduleTimer(0.2, function()
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cacheClearPending = false
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Tooltip:ClearCache()
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end)
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end
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end)
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@@ -5,6 +5,39 @@ local addon = Guda
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local Utils = {}
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addon.Modules.Utils = Utils
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--=============================================================================
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-- Timer Frame Pool (prevents memory leaks from temporary timers)
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-- Global function so all modules can use it
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--=============================================================================
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local timerPool = {}
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local TIMER_POOL_MAX = 10 -- Limit pool size to prevent unbounded growth
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function Guda_ScheduleTimer(delay, callback)
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-- Try to get a frame from the pool
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local frame = table.remove(timerPool)
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if not frame then
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frame = CreateFrame("Frame")
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end
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frame.elapsed = 0
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frame.delay = delay
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frame.callback = callback
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frame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= this.delay then
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this:SetScript("OnUpdate", nil)
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this:Hide()
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-- Return frame to pool if not full
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if table.getn(timerPool) < TIMER_POOL_MAX then
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table.insert(timerPool, this)
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end
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-- Execute callback
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this.callback()
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end
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end)
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frame:Show()
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end
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--=============================================================================
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-- Tooltip Scan Caching
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-- Caches results of expensive tooltip scanning operations
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@@ -188,15 +188,9 @@ function BankScanner:Initialize()
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BankScanner:ClearCache() -- Clear cache on open
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addon:Debug("Bank opened")
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-- Delay scan to ensure bank is fully loaded
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 0.5 then
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frame:SetScript("OnUpdate", nil)
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BankScanner:SaveToDatabase()
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end
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-- Delay scan to ensure bank is fully loaded (uses pooled timer)
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Guda_ScheduleTimer(0.5, function()
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BankScanner:SaveToDatabase()
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end)
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end, "BankScanner")
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@@ -91,16 +91,10 @@ function EquipmentScanner:Initialize()
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playerLoggedIn = true
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addon:Print("Scanning equipped items...")
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-- Delay scan to ensure character is fully loaded
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 2.0 then
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frame:SetScript("OnUpdate", nil)
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EquipmentScanner:SaveToDatabase()
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addon:Print("Equipped items scanned and saved!")
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end
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-- Delay scan to ensure character is fully loaded (uses pooled timer)
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Guda_ScheduleTimer(2.0, function()
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EquipmentScanner:SaveToDatabase()
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addon:Print("Equipped items scanned and saved!")
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end)
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end, "EquipmentScanner")
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+4
-10
@@ -36,17 +36,11 @@ function MoneyTracker:Initialize()
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MoneyTracker:Update()
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end, "MoneyTracker")
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-- Initial update and save on login
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-- Initial update and save on login (uses pooled timer)
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addon.Modules.Events:OnPlayerLogin(function()
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 1 then
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frame:SetScript("OnUpdate", nil)
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MoneyTracker:Update()
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addon:Debug("Initial money saved")
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end
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Guda_ScheduleTimer(1, function()
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MoneyTracker:Update()
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addon:Debug("Initial money saved")
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end)
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end, "MoneyTracker")
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end
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+44
-66
@@ -1722,52 +1722,42 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
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-- Sorting is complete!
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addon:DebugSort("%s sort complete! (%d passes, %d total moves)", sortType, passCount, totalMoves)
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-- Final update (cache clearing happens after delay)
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local frame = CreateFrame("Frame")
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local startTime = GetTime()
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frame:SetScript("OnUpdate", function()
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if GetTime() - startTime >= 0.3 then
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frame:SetScript("OnUpdate", nil)
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SortEngine.sortingInProgress = false
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SortEngine:UpdateSortButtonState(false)
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currentSortType = "bags" -- Reset sort context
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-- Clear caches after sorting to ensure fresh detection
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if sortType == "bank" then
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addon.Modules.BankScanner:ClearCache()
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else
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addon.Modules.BagScanner:ClearCache()
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end
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:ClearCache()
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end
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updateFrame()
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-- Final update (cache clearing happens after delay, uses pooled timer)
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Guda_ScheduleTimer(0.3, function()
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SortEngine.sortingInProgress = false
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SortEngine:UpdateSortButtonState(false)
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currentSortType = "bags" -- Reset sort context
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-- Clear caches after sorting to ensure fresh detection
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if sortType == "bank" then
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addon.Modules.BankScanner:ClearCache()
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else
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addon.Modules.BagScanner:ClearCache()
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end
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:ClearCache()
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end
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updateFrame()
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end)
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elseif passCount >= safetyLimit then
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-- Hit safety limit but not fully sorted
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addon:DebugSort("%s sort stopped at safety limit! (%d/%d items still need sorting after %d passes)",
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sortType, currentAnalysis.itemsOutOfPlace, currentAnalysis.totalItems, passCount)
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-- Final update (cache clearing happens after delay)
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local frame = CreateFrame("Frame")
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local startTime = GetTime()
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frame:SetScript("OnUpdate", function()
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if GetTime() - startTime >= 0.3 then
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frame:SetScript("OnUpdate", nil)
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SortEngine.sortingInProgress = false
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SortEngine:UpdateSortButtonState(false)
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currentSortType = "bags" -- Reset sort context
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-- Clear caches after sorting to ensure fresh detection
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if sortType == "bank" then
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addon.Modules.BankScanner:ClearCache()
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else
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addon.Modules.BagScanner:ClearCache()
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end
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:ClearCache()
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end
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updateFrame()
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-- Final update (cache clearing happens after delay, uses pooled timer)
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Guda_ScheduleTimer(0.3, function()
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SortEngine.sortingInProgress = false
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SortEngine:UpdateSortButtonState(false)
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currentSortType = "bags" -- Reset sort context
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-- Clear caches after sorting to ensure fresh detection
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if sortType == "bank" then
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addon.Modules.BankScanner:ClearCache()
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else
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addon.Modules.BagScanner:ClearCache()
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end
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:ClearCache()
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end
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updateFrame()
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end)
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else
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-- No progress guard: stop if we make no moves repeatedly
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@@ -1781,26 +1771,21 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
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addon:DebugSort("%s sort stopped due to no progress after %d passes (items remaining: %d/%d)",
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sortType, passCount, currentAnalysis.itemsOutOfPlace, currentAnalysis.totalItems)
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-- Final update (cache clearing happens after delay)
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local frame = CreateFrame("Frame")
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local startTime = GetTime()
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frame:SetScript("OnUpdate", function()
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if GetTime() - startTime >= 0.3 then
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frame:SetScript("OnUpdate", nil)
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SortEngine.sortingInProgress = false
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SortEngine:UpdateSortButtonState(false)
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currentSortType = "bags" -- Reset sort context
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-- Clear caches after sorting to ensure fresh detection
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if sortType == "bank" then
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addon.Modules.BankScanner:ClearCache()
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else
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addon.Modules.BagScanner:ClearCache()
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end
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:ClearCache()
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end
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updateFrame()
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-- Final update (cache clearing happens after delay, uses pooled timer)
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Guda_ScheduleTimer(0.3, function()
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SortEngine.sortingInProgress = false
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SortEngine:UpdateSortButtonState(false)
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currentSortType = "bags" -- Reset sort context
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-- Clear caches after sorting to ensure fresh detection
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if sortType == "bank" then
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addon.Modules.BankScanner:ClearCache()
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else
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addon.Modules.BagScanner:ClearCache()
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end
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if addon.Modules.ItemDetection then
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addon.Modules.ItemDetection:ClearCache()
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end
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updateFrame()
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end)
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return
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end
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@@ -1819,15 +1804,8 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
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addon:DebugSort("Waiting %.1f seconds before next pass...", totalDelay)
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-- Wait with progressive delay, then sort again
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local frame = CreateFrame("Frame")
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local startTime = GetTime()
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frame:SetScript("OnUpdate", function()
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if GetTime() - startTime >= totalDelay then
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frame:SetScript("OnUpdate", nil)
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DoSortPass() -- Recursive call for next pass
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end
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end)
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-- Wait with progressive delay, then sort again (uses pooled timer)
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Guda_ScheduleTimer(totalDelay, DoSortPass)
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end
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end
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+2
-14
@@ -1849,20 +1849,8 @@ function Guda_BagFrame_MergeStacks()
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ProcessNextMove()
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end
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-- Simple timer helper
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function Guda_ScheduleTimer(delay, callback)
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local frame = CreateFrame("Frame")
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frame.elapsed = 0
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frame.delay = delay
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frame.callback = callback
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frame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= this.delay then
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this:SetScript("OnUpdate", nil)
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this.callback()
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end
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end)
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end
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-- NOTE: Guda_ScheduleTimer is defined in Core/Utils.lua (loaded earlier)
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-- to ensure it's available for all modules that need timers
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-- Hook bag container buttons to open Guda Bag View
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local function HookBagContainers()
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+19
-31
@@ -1611,40 +1611,28 @@ function BankFrame:Initialize()
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-- Update when bank is opened
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addon.Modules.Events:OnBankOpen(function()
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-- Delay showing custom bank to let TransmogUI finish processing
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 0.2 then
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frame:SetScript("OnUpdate", nil)
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-- Delay showing custom bank to let TransmogUI finish processing (uses pooled timer)
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Guda_ScheduleTimer(0.2, function()
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-- Show current character's bank in interactive mode
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currentViewChar = nil
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-- Show current character's bank in interactive mode
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currentViewChar = nil
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-- Do not auto-hide BagFrame when opening BankFrame
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-- Users may want both frames visible simultaneously; layout issues, if any,
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-- should be addressed via positioning rather than auto-hiding.
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-- Do not auto-hide BagFrame when opening BankFrame
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-- Previously, we hid BagFrame to prevent button overlap:
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-- local bagFrame = getglobal("Guda_BagFrame")
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-- if bagFrame and bagFrame:IsShown() then
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-- bagFrame:Hide()
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-- end
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-- Users may want both frames visible simultaneously; layout issues, if any,
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-- should be addressed via positioning rather than auto-hiding.
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-- Show and update custom bank frame
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local customBankFrame = getglobal("Guda_BankFrame")
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if customBankFrame then
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customBankFrame:Show()
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end
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-- Force disable pfUI banks if enabled (pfUI uses pfBank for its bank frame)
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if pfUI and pfUI.bag and pfUI.bag.left and pfUI.bag.left.Hide then
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pfUI.bag.left:Hide()
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end
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addon.Modules.BankFrame:EnsureBagButtonsInitialized()
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addon.Modules.BankFrame:Update()
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-- Show and update custom bank frame
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local customBankFrame = getglobal("Guda_BankFrame")
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if customBankFrame then
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customBankFrame:Show()
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end
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-- Force disable pfUI banks if enabled (pfUI uses pfBank for its bank frame)
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if pfUI and pfUI.bag and pfUI.bag.left and pfUI.bag.left.Hide then
|
||||
pfUI.bag.left:Hide()
|
||||
end
|
||||
|
||||
addon.Modules.BankFrame:EnsureBagButtonsInitialized()
|
||||
addon.Modules.BankFrame:Update()
|
||||
end)
|
||||
end, "BankFrameUI")
|
||||
|
||||
|
||||
+9
-86
@@ -110,91 +110,10 @@ local function Guda_GetUnusableColor()
|
||||
return 0.9, 0.2, 0.2, 1.0
|
||||
end
|
||||
|
||||
-- Build durability match pattern based on the client template
|
||||
local durabilityPattern
|
||||
if DURABILITY_TEMPLATE then
|
||||
-- e.g. "Durability %d / %d" -> "Durability (.+)"
|
||||
durabilityPattern = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
|
||||
end
|
||||
|
||||
-- Tiny helper to compare font color to Blizzard's RED_FONT_COLOR
|
||||
local function IsRedColor(r, g, b)
|
||||
if not r or not g or not b or not RED_FONT_COLOR then return false end
|
||||
local dr = math.abs(r - RED_FONT_COLOR.r)
|
||||
local dg = math.abs(g - RED_FONT_COLOR.g)
|
||||
local db = math.abs(b - RED_FONT_COLOR.b)
|
||||
return (dr < 0.08 and dg < 0.08 and db < 0.08)
|
||||
end
|
||||
|
||||
-- Scan tooltip for red text that is NOT a durability line
|
||||
-- Uses shared tooltip from Utils module
|
||||
local function IsItemUnusable(bagID, slotID, isBank)
|
||||
bagID = tonumber(bagID)
|
||||
slotID = tonumber(slotID)
|
||||
if not bagID or not slotID then return false end
|
||||
|
||||
-- Get shared tooltip from Utils
|
||||
local scanTooltip, tooltipName = addon.Modules.Utils:GetScanTooltip()
|
||||
|
||||
-- Some clients require SetOwner before every SetBagItem/SetInventoryItem to populate lines
|
||||
if scanTooltip.SetOwner then
|
||||
scanTooltip:SetOwner(UIParent or WorldFrame, "ANCHOR_NONE")
|
||||
end
|
||||
scanTooltip:ClearLines()
|
||||
|
||||
if isBank and bagID == -1 then
|
||||
-- Bank frame item buttons map slots 1.. to inventory slots 40.. (39 + slot)
|
||||
if scanTooltip.SetInventoryItem then
|
||||
scanTooltip:SetInventoryItem("player", 39 + slotID)
|
||||
else
|
||||
-- Fallback to bag scan if API missing
|
||||
scanTooltip:SetBagItem(bagID, slotID)
|
||||
end
|
||||
else
|
||||
scanTooltip:SetBagItem(bagID, slotID)
|
||||
end
|
||||
|
||||
if scanTooltip.Show then scanTooltip:Show() end
|
||||
|
||||
local num = scanTooltip:NumLines() or 0
|
||||
for i = 1, num do
|
||||
-- Scan LEFT column
|
||||
local left = getglobal(tooltipName .. "TextLeft" .. i)
|
||||
if left and left:IsShown() then
|
||||
local text = left:GetText()
|
||||
local r, g, b = left:GetTextColor()
|
||||
-- Be tolerant with red detection in case client colors differ slightly
|
||||
local isRed = IsRedColor(r, g, b) or (r and g and b and r > 0.85 and g < 0.3 and b < 0.3)
|
||||
if text and isRed then
|
||||
-- Ignore red durability (broken) lines
|
||||
if durabilityPattern and string.find(text, durabilityPattern, 1) then
|
||||
-- skip durability
|
||||
else
|
||||
if scanTooltip.Hide then scanTooltip:Hide() end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Scan RIGHT column as well (required level etc can appear here on some clients)
|
||||
local right = getglobal(tooltipName .. "TextRight" .. i)
|
||||
if right and right:IsShown() then
|
||||
local text = right:GetText()
|
||||
local r, g, b = right:GetTextColor()
|
||||
local isRed = IsRedColor(r, g, b) or (r and g and b and r > 0.85 and g < 0.3 and b < 0.3)
|
||||
if text and isRed then
|
||||
if durabilityPattern and string.find(text, durabilityPattern, 1) then
|
||||
-- skip durability
|
||||
else
|
||||
if scanTooltip.Hide then scanTooltip:Hide() end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
-- NOTE: IsItemUnusable detection is now handled by ItemDetection:IsUnusable()
|
||||
-- which uses cached tooltip scanning to avoid duplicate scans per item.
|
||||
-- The old IsItemUnusable, IsRedColor, and durabilityPattern have been removed
|
||||
-- to prevent redundant tooltip scanning - all detection is now centralized.
|
||||
|
||||
-- Apply/remove red tint on item texture for unusable items
|
||||
local function Guda_ItemButton_UpdateUsableTint(self)
|
||||
@@ -225,7 +144,11 @@ local function Guda_ItemButton_UpdateUsableTint(self)
|
||||
return
|
||||
end
|
||||
|
||||
local unusable = IsItemUnusable(self.bagID, self.slotID, self.isBank)
|
||||
-- Use cached detection from ItemDetection module (avoids duplicate tooltip scans)
|
||||
local unusable = false
|
||||
if self.itemData and addon.Modules.ItemDetection then
|
||||
unusable = addon.Modules.ItemDetection:IsUnusable(self.itemData, self.bagID, self.slotID)
|
||||
end
|
||||
|
||||
-- Ensure overlay exists (created in OnLoad, but be defensive)
|
||||
if not self.unusableOverlay then
|
||||
|
||||
+4
-10
@@ -649,16 +649,10 @@ function QuestItemBar:Initialize()
|
||||
addon.Modules.Events:Register("BAG_UPDATE", function()
|
||||
if bagUpdatePending then return end
|
||||
bagUpdatePending = true
|
||||
-- Debounce: wait 0.15 seconds before updating to batch rapid events
|
||||
local debounceFrame = CreateFrame("Frame")
|
||||
debounceFrame.elapsed = 0
|
||||
debounceFrame:SetScript("OnUpdate", function()
|
||||
this.elapsed = this.elapsed + arg1
|
||||
if this.elapsed >= 0.15 then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
bagUpdatePending = false
|
||||
QuestItemBar:Update()
|
||||
end
|
||||
-- Debounce: wait 0.15 seconds before updating (uses pooled timer)
|
||||
Guda_ScheduleTimer(0.15, function()
|
||||
bagUpdatePending = false
|
||||
QuestItemBar:Update()
|
||||
end)
|
||||
end, "QuestItemBar")
|
||||
|
||||
|
||||
+4
-10
@@ -312,16 +312,10 @@ function TrackedItemBar:Initialize()
|
||||
addon.Modules.Events:Register("BAG_UPDATE", function()
|
||||
if bagUpdatePending then return end
|
||||
bagUpdatePending = true
|
||||
-- Debounce: wait 0.15 seconds before updating to batch rapid events
|
||||
local debounceFrame = CreateFrame("Frame")
|
||||
debounceFrame.elapsed = 0
|
||||
debounceFrame:SetScript("OnUpdate", function()
|
||||
this.elapsed = this.elapsed + arg1
|
||||
if this.elapsed >= 0.15 then
|
||||
this:SetScript("OnUpdate", nil)
|
||||
bagUpdatePending = false
|
||||
TrackedItemBar:Update()
|
||||
end
|
||||
-- Debounce: wait 0.15 seconds before updating (uses pooled timer)
|
||||
Guda_ScheduleTimer(0.15, function()
|
||||
bagUpdatePending = false
|
||||
TrackedItemBar:Update()
|
||||
end)
|
||||
end, "TrackedItemBar")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user