390 lines
13 KiB
Lua
390 lines
13 KiB
Lua
-- Guda Quest Item Bar
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-- Displays usable quest items in a separate bar
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local addon = Guda
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local QuestItemBar = addon.Modules.QuestItemBar
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if not QuestItemBar then
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-- Fallback if Init.lua changed
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QuestItemBar = {}
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addon.Modules.QuestItemBar = QuestItemBar
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end
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local buttons = {}
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local questItems = {}
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-- Create a hidden tooltip for scanning
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local scanTooltip
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local function GetScanTooltip()
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if not scanTooltip then
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scanTooltip = CreateFrame("GameTooltip", "Guda_QuestBarScanTooltip", nil, "GameTooltipTemplate")
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scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
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end
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return scanTooltip
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end
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-- Check if an item is usable by scanning its tooltip for "Use:"
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local function IsItemUsable(bagID, slotID)
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if not bagID or not slotID then return false end
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetBagItem(bagID, slotID)
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for i = 1, tooltip:NumLines() do
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local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text and (string.find(text, "Use:") or string.find(text, "Starts a Quest")) then
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return true
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end
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end
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end
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return false
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end
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-- Scan bags for quest items
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function QuestItemBar:ScanForQuestItems()
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questItems = {}
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-- Scan backpack and 4 bags
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for bagID = 0, 4 do
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local numSlots = GetContainerNumSlots(bagID)
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for slotID = 1, numSlots do
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local texture, count = GetContainerItemInfo(bagID, slotID)
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if texture then
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-- Re-use IsQuestItem logic from ItemButton.lua if accessible,
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-- or implement a simple check here since we're in a separate module.
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-- UI\ItemButton.lua defines IsQuestItem locally, so we'll implement a similar check.
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local isQuest, isStarter = self:IsQuestItem(bagID, slotID)
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if isQuest and IsItemUsable(bagID, slotID) then
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table.insert(questItems, {
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bagID = bagID,
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slotID = slotID,
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texture = texture,
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count = count
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})
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end
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end
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end
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end
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end
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-- Local implementation of IsQuestItem (similar to the one in ItemButton.lua)
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function QuestItemBar:IsQuestItem(bagID, slotID)
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetBagItem(bagID, slotID)
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local isQuestItem = false
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local isQuestStarter = false
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for i = 1, tooltip:NumLines() do
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local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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if string.find(text, "Quest Starter") or
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string.find(text, "This Item Begins a Quest") or
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string.find(text, "Use: Starts a Quest") then
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isQuestItem = true
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isQuestStarter = true
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break
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elseif string.find(text, "Quest Item") then
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isQuestItem = true
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end
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end
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end
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end
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if not isQuestItem then
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local link = GetContainerItemLink(bagID, slotID)
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if link and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID and addon.Modules.Utils.GetItemInfoSafe then
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local itemID = addon.Modules.Utils:ExtractItemID(link)
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if itemID then
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local _, _, _, _, itemCategory, itemType = addon.Modules.Utils:GetItemInfoSafe(itemID)
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if itemCategory == "Quest" or itemType == "Quest" then
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isQuestItem = true
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end
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end
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end
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end
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return isQuestItem, isQuestStarter
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end
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function QuestItemBar:PinItem(itemID)
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if not itemID then return end
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local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
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-- Check if already pinned
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for i = 1, 2 do
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if pins[i] == itemID then return end
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end
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-- Find first empty slot
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for i = 1, 2 do
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if not pins[i] then
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pins[i] = itemID
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addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
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self:Update()
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return true
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end
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end
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-- Replace first slot if both are full
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pins[1] = itemID
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addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
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self:Update()
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return true
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end
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-- Update the bar buttons
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function QuestItemBar:Update()
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local showQuestBar = addon.Modules.DB:GetSetting("showQuestBar")
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local frame = Guda_QuestItemBar
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if showQuestBar == false then
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if frame then frame:Hide() end
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return
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end
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if not frame then return end
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frame:Show()
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self:ScanForQuestItems()
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local pinnedItems = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
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local buttonSize = 37
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local spacing = 2
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local xOffset = 5
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-- Used to keep track of which bag items are already displayed
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local usedBagSlots = {}
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for i = 1, 2 do
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local index = i
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local button = buttons[i]
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if not button then
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button = CreateFrame("Button", "Guda_QuestItemBarButton" .. i, frame, "Guda_ItemButtonTemplate")
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table.insert(buttons, button)
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-- Set up the button once
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button:RegisterForDrag("LeftButton")
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button:SetScript("OnDragStart", function()
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if IsShiftKeyDown() then
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this:GetParent():StartMoving()
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this:GetParent().isMoving = true
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end
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end)
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button:SetScript("OnDragStop", function()
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local parent = this:GetParent()
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if parent.isMoving then
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parent:StopMovingOrSizing()
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parent.isMoving = false
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local point, _, relativePoint, x, y = parent:GetPoint()
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addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
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end
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end)
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end
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local itemToDisplay = nil
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-- 1. Try to find the pinned item for this slot
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local pinnedID = pinnedItems[i]
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if pinnedID then
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-- Find this item in bags
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for _, item in ipairs(questItems) do
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local itemID = addon.Modules.Utils:ExtractItemID(GetContainerItemLink(item.bagID, item.slotID))
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if itemID == pinnedID and not usedBagSlots[item.bagID .. ":" .. item.slotID] then
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itemToDisplay = item
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usedBagSlots[item.bagID .. ":" .. item.slotID] = true
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break
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end
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end
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end
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-- 2. If no pinned item or pinned item not found, auto-fill
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if not itemToDisplay then
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for _, item in ipairs(questItems) do
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if not usedBagSlots[item.bagID .. ":" .. item.slotID] then
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itemToDisplay = item
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usedBagSlots[item.bagID .. ":" .. item.slotID] = true
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break
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end
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end
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end
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if itemToDisplay then
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button.bagID = itemToDisplay.bagID
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button.slotID = itemToDisplay.slotID
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button.hasItem = true
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button.itemData = { link = GetContainerItemLink(itemToDisplay.bagID, itemToDisplay.slotID) }
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local icon = getglobal(button:GetName() .. "IconTexture")
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icon:SetTexture(itemToDisplay.texture)
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icon:SetVertexColor(1.0, 1.0, 1.0, 1.0)
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local countText = getglobal(button:GetName() .. "Count")
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if itemToDisplay.count > 1 then
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countText:SetText(itemToDisplay.count)
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countText:Show()
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else
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countText:Hide()
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end
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button:SetScript("OnClick", function()
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if arg1 == "LeftButton" then
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if CursorHasItem() then
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-- Try to pin item on cursor
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local tooltip = GetScanTooltip()
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tooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
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tooltip:SetCursorItem()
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local link = nil
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-- In 1.12, getting link from cursor is hard.
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-- We'll rely on Alt-Click from bags for pinning.
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end
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if IsShiftKeyDown() then
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local link = GetContainerItemLink(this.bagID, this.slotID)
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if link then HandleModifiedItemClick(link) end
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else
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UseContainerItem(this.bagID, this.slotID)
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end
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elseif arg1 == "RightButton" then
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if IsControlKeyDown() then
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-- Clear pin for this slot
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local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
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pins[index] = nil
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addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
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QuestItemBar:Update()
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else
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UseContainerItem(this.bagID, this.slotID)
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end
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end
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end)
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button:Show()
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else
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-- Empty slot
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button.hasItem = false
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button.bagID = nil
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button.slotID = nil
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local icon = getglobal(button:GetName() .. "IconTexture")
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icon:SetTexture("Interface\\Buttons\\UI-EmptySlot")
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icon:SetVertexColor(0.5, 0.5, 0.5, 0.5)
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local countText = getglobal(button:GetName() .. "Count")
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countText:Hide()
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button:SetScript("OnClick", function()
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if arg1 == "LeftButton" then
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if CursorHasItem() then
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-- Pinning from cursor is hard in 1.12 without hooks.
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end
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elseif arg1 == "RightButton" then
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if IsControlKeyDown() then
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-- Clear pin for this slot
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local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
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pins[index] = nil
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addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
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QuestItemBar:Update()
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end
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end
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end)
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button:Show()
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end
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button:SetScript("OnEnter", function()
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if this.hasItem then
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Guda_ItemButton_OnEnter(this)
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else
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetText("Quest Slot " .. index)
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GameTooltip:AddLine("Auto-fills with usable quest items.", 1, 1, 1)
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GameTooltip:AddLine("Alt-Click an item in bags to pin it.", 0, 1, 0)
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GameTooltip:AddLine("Ctrl-Right-Click to unpin.", 0.5, 0.5, 0.5)
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GameTooltip:Show()
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end
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end)
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button:SetScript("OnLeave", function()
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if this.hasItem then
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Guda_ItemButton_OnLeave(this)
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else
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GameTooltip:Hide()
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end
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end)
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button:ClearAllPoints()
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button:SetPoint("LEFT", frame, "LEFT", xOffset + (i-1) * (buttonSize + spacing), 0)
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-- Update visual overlays (cooldown, etc)
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if Guda_ItemButton_UpdateCooldown then
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Guda_ItemButton_UpdateCooldown(button)
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end
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end
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-- Fixed width for 2 slots
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local newWidth = xOffset * 2 + 2 * (buttonSize + spacing) - spacing
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frame:SetWidth(newWidth)
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end
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function QuestItemBar:UpdateCooldowns()
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for _, button in ipairs(buttons) do
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if button:IsShown() and Guda_ItemButton_UpdateCooldown then
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Guda_ItemButton_UpdateCooldown(button)
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end
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end
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end
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function QuestItemBar:Initialize()
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local frame = CreateFrame("Frame", "Guda_QuestItemBar", UIParent)
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frame:SetWidth(40)
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frame:SetHeight(45)
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frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 150)
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frame:EnableMouse(true)
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frame:SetMovable(true)
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frame:SetClampedToScreen(true)
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addon:ApplyBackdrop(frame, "DEFAULT_FRAME")
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-- Handle dragging
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frame:RegisterForDrag("LeftButton")
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frame:SetScript("OnDragStart", function()
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this:StartMoving()
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end)
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frame:SetScript("OnDragStop", function()
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this:StopMovingOrSizing()
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local point, _, relativePoint, x, y = this:GetPoint()
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addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
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end)
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-- Restore position
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local pos = addon.Modules.DB:GetSetting("questBarPosition")
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if pos and pos.point then
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frame:ClearAllPoints()
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frame:SetPoint(pos.point, UIParent, pos.relativePoint or pos.point, pos.x, pos.y)
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end
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-- Register for events
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addon.Modules.Events:Register("BAG_UPDATE", function()
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QuestItemBar:Update()
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end, "QuestItemBar")
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addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
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QuestItemBar:UpdateCooldowns()
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end, "QuestItemBar")
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addon.Modules.Events:Register("PLAYER_ENTERING_WORLD", function()
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QuestItemBar:Update()
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end, "QuestItemBar")
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QuestItemBar:Update()
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addon:Debug("QuestItemBar initialized")
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end
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QuestItemBar.isLoaded = true
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