Files
Guda-ClassicAPI/UI/QuestItemBar.lua
T
2025-12-22 02:42:49 +04:00

390 lines
13 KiB
Lua

-- Guda Quest Item Bar
-- Displays usable quest items in a separate bar
local addon = Guda
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar then
-- Fallback if Init.lua changed
QuestItemBar = {}
addon.Modules.QuestItemBar = QuestItemBar
end
local buttons = {}
local questItems = {}
-- Create a hidden tooltip for scanning
local scanTooltip
local function GetScanTooltip()
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "Guda_QuestBarScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return scanTooltip
end
-- Check if an item is usable by scanning its tooltip for "Use:"
local function IsItemUsable(bagID, slotID)
if not bagID or not slotID then return false end
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
for i = 1, tooltip:NumLines() do
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text and (string.find(text, "Use:") or string.find(text, "Starts a Quest")) then
return true
end
end
end
return false
end
-- Scan bags for quest items
function QuestItemBar:ScanForQuestItems()
questItems = {}
-- Scan backpack and 4 bags
for bagID = 0, 4 do
local numSlots = GetContainerNumSlots(bagID)
for slotID = 1, numSlots do
local texture, count = GetContainerItemInfo(bagID, slotID)
if texture then
-- Re-use IsQuestItem logic from ItemButton.lua if accessible,
-- or implement a simple check here since we're in a separate module.
-- UI\ItemButton.lua defines IsQuestItem locally, so we'll implement a similar check.
local isQuest, isStarter = self:IsQuestItem(bagID, slotID)
if isQuest and IsItemUsable(bagID, slotID) then
table.insert(questItems, {
bagID = bagID,
slotID = slotID,
texture = texture,
count = count
})
end
end
end
end
end
-- Local implementation of IsQuestItem (similar to the one in ItemButton.lua)
function QuestItemBar:IsQuestItem(bagID, slotID)
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
local isQuestItem = false
local isQuestStarter = false
for i = 1, tooltip:NumLines() do
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
if string.find(text, "Quest Starter") or
string.find(text, "This Item Begins a Quest") or
string.find(text, "Use: Starts a Quest") then
isQuestItem = true
isQuestStarter = true
break
elseif string.find(text, "Quest Item") then
isQuestItem = true
end
end
end
end
if not isQuestItem then
local link = GetContainerItemLink(bagID, slotID)
if link and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID and addon.Modules.Utils.GetItemInfoSafe then
local itemID = addon.Modules.Utils:ExtractItemID(link)
if itemID then
local _, _, _, _, itemCategory, itemType = addon.Modules.Utils:GetItemInfoSafe(itemID)
if itemCategory == "Quest" or itemType == "Quest" then
isQuestItem = true
end
end
end
end
return isQuestItem, isQuestStarter
end
function QuestItemBar:PinItem(itemID)
if not itemID then return end
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
-- Check if already pinned
for i = 1, 2 do
if pins[i] == itemID then return end
end
-- Find first empty slot
for i = 1, 2 do
if not pins[i] then
pins[i] = itemID
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
self:Update()
return true
end
end
-- Replace first slot if both are full
pins[1] = itemID
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
self:Update()
return true
end
-- Update the bar buttons
function QuestItemBar:Update()
local showQuestBar = addon.Modules.DB:GetSetting("showQuestBar")
local frame = Guda_QuestItemBar
if showQuestBar == false then
if frame then frame:Hide() end
return
end
if not frame then return end
frame:Show()
self:ScanForQuestItems()
local pinnedItems = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
local buttonSize = 37
local spacing = 2
local xOffset = 5
-- Used to keep track of which bag items are already displayed
local usedBagSlots = {}
for i = 1, 2 do
local index = i
local button = buttons[i]
if not button then
button = CreateFrame("Button", "Guda_QuestItemBarButton" .. i, frame, "Guda_ItemButtonTemplate")
table.insert(buttons, button)
-- Set up the button once
button:RegisterForDrag("LeftButton")
button:SetScript("OnDragStart", function()
if IsShiftKeyDown() then
this:GetParent():StartMoving()
this:GetParent().isMoving = true
end
end)
button:SetScript("OnDragStop", function()
local parent = this:GetParent()
if parent.isMoving then
parent:StopMovingOrSizing()
parent.isMoving = false
local point, _, relativePoint, x, y = parent:GetPoint()
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
end
end)
end
local itemToDisplay = nil
-- 1. Try to find the pinned item for this slot
local pinnedID = pinnedItems[i]
if pinnedID then
-- Find this item in bags
for _, item in ipairs(questItems) do
local itemID = addon.Modules.Utils:ExtractItemID(GetContainerItemLink(item.bagID, item.slotID))
if itemID == pinnedID and not usedBagSlots[item.bagID .. ":" .. item.slotID] then
itemToDisplay = item
usedBagSlots[item.bagID .. ":" .. item.slotID] = true
break
end
end
end
-- 2. If no pinned item or pinned item not found, auto-fill
if not itemToDisplay then
for _, item in ipairs(questItems) do
if not usedBagSlots[item.bagID .. ":" .. item.slotID] then
itemToDisplay = item
usedBagSlots[item.bagID .. ":" .. item.slotID] = true
break
end
end
end
if itemToDisplay then
button.bagID = itemToDisplay.bagID
button.slotID = itemToDisplay.slotID
button.hasItem = true
button.itemData = { link = GetContainerItemLink(itemToDisplay.bagID, itemToDisplay.slotID) }
local icon = getglobal(button:GetName() .. "IconTexture")
icon:SetTexture(itemToDisplay.texture)
icon:SetVertexColor(1.0, 1.0, 1.0, 1.0)
local countText = getglobal(button:GetName() .. "Count")
if itemToDisplay.count > 1 then
countText:SetText(itemToDisplay.count)
countText:Show()
else
countText:Hide()
end
button:SetScript("OnClick", function()
if arg1 == "LeftButton" then
if CursorHasItem() then
-- Try to pin item on cursor
local tooltip = GetScanTooltip()
tooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
tooltip:SetCursorItem()
local link = nil
-- In 1.12, getting link from cursor is hard.
-- We'll rely on Alt-Click from bags for pinning.
end
if IsShiftKeyDown() then
local link = GetContainerItemLink(this.bagID, this.slotID)
if link then HandleModifiedItemClick(link) end
else
UseContainerItem(this.bagID, this.slotID)
end
elseif arg1 == "RightButton" then
if IsControlKeyDown() then
-- Clear pin for this slot
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
pins[index] = nil
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
QuestItemBar:Update()
else
UseContainerItem(this.bagID, this.slotID)
end
end
end)
button:Show()
else
-- Empty slot
button.hasItem = false
button.bagID = nil
button.slotID = nil
local icon = getglobal(button:GetName() .. "IconTexture")
icon:SetTexture("Interface\\Buttons\\UI-EmptySlot")
icon:SetVertexColor(0.5, 0.5, 0.5, 0.5)
local countText = getglobal(button:GetName() .. "Count")
countText:Hide()
button:SetScript("OnClick", function()
if arg1 == "LeftButton" then
if CursorHasItem() then
-- Pinning from cursor is hard in 1.12 without hooks.
end
elseif arg1 == "RightButton" then
if IsControlKeyDown() then
-- Clear pin for this slot
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
pins[index] = nil
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
QuestItemBar:Update()
end
end
end)
button:Show()
end
button:SetScript("OnEnter", function()
if this.hasItem then
Guda_ItemButton_OnEnter(this)
else
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText("Quest Slot " .. index)
GameTooltip:AddLine("Auto-fills with usable quest items.", 1, 1, 1)
GameTooltip:AddLine("Alt-Click an item in bags to pin it.", 0, 1, 0)
GameTooltip:AddLine("Ctrl-Right-Click to unpin.", 0.5, 0.5, 0.5)
GameTooltip:Show()
end
end)
button:SetScript("OnLeave", function()
if this.hasItem then
Guda_ItemButton_OnLeave(this)
else
GameTooltip:Hide()
end
end)
button:ClearAllPoints()
button:SetPoint("LEFT", frame, "LEFT", xOffset + (i-1) * (buttonSize + spacing), 0)
-- Update visual overlays (cooldown, etc)
if Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
end
-- Fixed width for 2 slots
local newWidth = xOffset * 2 + 2 * (buttonSize + spacing) - spacing
frame:SetWidth(newWidth)
end
function QuestItemBar:UpdateCooldowns()
for _, button in ipairs(buttons) do
if button:IsShown() and Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
end
end
function QuestItemBar:Initialize()
local frame = CreateFrame("Frame", "Guda_QuestItemBar", UIParent)
frame:SetWidth(40)
frame:SetHeight(45)
frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 150)
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetClampedToScreen(true)
addon:ApplyBackdrop(frame, "DEFAULT_FRAME")
-- Handle dragging
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function()
this:StartMoving()
end)
frame:SetScript("OnDragStop", function()
this:StopMovingOrSizing()
local point, _, relativePoint, x, y = this:GetPoint()
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
end)
-- Restore position
local pos = addon.Modules.DB:GetSetting("questBarPosition")
if pos and pos.point then
frame:ClearAllPoints()
frame:SetPoint(pos.point, UIParent, pos.relativePoint or pos.point, pos.x, pos.y)
end
-- Register for events
addon.Modules.Events:Register("BAG_UPDATE", function()
QuestItemBar:Update()
end, "QuestItemBar")
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
QuestItemBar:UpdateCooldowns()
end, "QuestItemBar")
addon.Modules.Events:Register("PLAYER_ENTERING_WORLD", function()
QuestItemBar:Update()
end, "QuestItemBar")
QuestItemBar:Update()
addon:Debug("QuestItemBar initialized")
end
QuestItemBar.isLoaded = true