dxvk: use VanillaFixes 1.5.3 default config
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@@ -1,32 +1,20 @@
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# -------------------------------------------------------------------------
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# TURTLE WOW / VANILLA 1.12 - DXVK 2.6.1 x86
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# -------------------------------------------------------------------------
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#
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# Keep this file intentionally small. Every active option below is supported
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# by the bundled official DXVK 2.6.1 x32 d3d9.dll.
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#
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# The 32-bit client can run out of address space when D3D9 reports too much
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# texture memory. 2048 MiB is a conservative cap also used by current
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# Turtle-compatible launcher configurations.
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d3d9.maxAvailableMemory = 2048
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# Keep the CPU render queue short for responsive input.
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d3d9.maxFrameLatency = 1
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# Limit shader compiler workers to reduce transient memory pressure in the
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# 32-bit process while still allowing parallel compilation.
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dxvk.numCompilerThreads = 2
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# Use Graphics Pipeline Library when the Vulkan driver supports it.
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dxvk.enableGraphicsPipelineLibrary = Auto
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# On 32-bit applications DXVK can aggressively release pipeline libraries to
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# save address space. Auto enables the appropriate DXVK behaviour.
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dxvk.trackPipelineLifetime = Auto
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# Avoid Vulkan exclusive-fullscreen opt-in on Windows. This improves alt-tab
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# reliability and is also DXVK 2.6.1's default.
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dxvk.allowFse = False
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# VanillaFixes already handles process DPI awareness for this client.
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d3d9.dpiAware = False
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# DXVK configuration for World of Warcraft
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# Uncomment to set framerate limit
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# d3d9.maxFrameRate = 1000
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# Uncomment to force borderless fullscreen
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# d3d9.enableDialogMode = True
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# Enable GPL if supported to reduce stuttering (NVIDIA 473.33+, AMD 24.6.1+)
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dxvk.enableGraphicsPipelineLibrary = Auto
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# Track pipeline lifetimes to reduce memory usage
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dxvk.trackPipelineLifetime = True
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# Limit compiler threads to reduce memory usage
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dxvk.numCompilerThreads = 4
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# Allow exclusive fullscreen mode on Windows
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dxvk.allowFse = True
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# Disabled because VanillaFixes sets process DPI awareness
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d3d9.dpiAware = False
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