Expose ClassicAPI AoE loot capabilities
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@@ -50,6 +50,9 @@ API.containeritems = type(_G.C_Container) == "table"
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API.containeriteminfo = type(_G.C_Container) == "table"
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and type(_G.C_Container.GetContainerItemInfo) == "function"
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API.containeropenable = type(_G.C_Container) == "table"
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and type(_G.C_Container.IsContainerItemOpenable) == "function"
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API.items = type(_G.C_Item) == "table"
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API.iteminfo = API.items and type(_G.C_Item.GetItemInfo) == "function"
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API.iteminfoinstant = API.items
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@@ -119,6 +122,11 @@ API.loothistoryevents = API.loothistory and API.eventutils
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and _G.C_EventUtils.IsEventValid("LOOT_HISTORY_FULL_UPDATE")
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API.lootrollitemid = type(_G.GetLootRollItemID) == "function"
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API.aoeloot = type(_G.C_Loot) == "table"
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and type(_G.C_Loot.GetNearbyLootableUnits) == "function"
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and type(_G.C_Loot.IsScanInProgress) == "function"
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and type(_G.C_Loot.LootAllCorpses) == "function"
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API.overridebindings = type(_G.SetOverrideBindingClick) == "function"
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and type(_G.ClearOverrideBindings) == "function"
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@@ -380,6 +388,30 @@ API.GetContainerNumFreeSlots = function(bag)
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return 0, 0
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end
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API.IsContainerItemOpenable = function(bag, slot)
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if API.containeropenable then
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return _G.C_Container.IsContainerItemOpenable(bag, slot)
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end
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end
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API.GetNearbyLootableUnits = function()
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if API.aoeloot then
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return _G.C_Loot.GetNearbyLootableUnits()
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end
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end
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API.IsLootScanInProgress = function()
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return API.aoeloot and _G.C_Loot.IsScanInProgress() or false
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end
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API.LootAllCorpses = function(maxCount)
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if API.aoeloot then
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if maxCount then return _G.C_Loot.LootAllCorpses(maxCount) end
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return _G.C_Loot.LootAllCorpses()
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end
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return false
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end
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-- ClassicAPI updates its own left/right modifier bitmap before firing
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-- MODIFIER_STATE_CHANGED. Prefer that state over vanilla's merged Win32 key
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-- state when the richer ClassicAPI functions are available.
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