Expose ClassicAPI AoE loot capabilities

This commit is contained in:
2026-09-03 21:34:06 +02:00
parent be4627b420
commit 3be1910091
+32
View File
@@ -50,6 +50,9 @@ API.containeritems = type(_G.C_Container) == "table"
API.containeriteminfo = type(_G.C_Container) == "table"
and type(_G.C_Container.GetContainerItemInfo) == "function"
API.containeropenable = type(_G.C_Container) == "table"
and type(_G.C_Container.IsContainerItemOpenable) == "function"
API.items = type(_G.C_Item) == "table"
API.iteminfo = API.items and type(_G.C_Item.GetItemInfo) == "function"
API.iteminfoinstant = API.items
@@ -119,6 +122,11 @@ API.loothistoryevents = API.loothistory and API.eventutils
and _G.C_EventUtils.IsEventValid("LOOT_HISTORY_FULL_UPDATE")
API.lootrollitemid = type(_G.GetLootRollItemID) == "function"
API.aoeloot = type(_G.C_Loot) == "table"
and type(_G.C_Loot.GetNearbyLootableUnits) == "function"
and type(_G.C_Loot.IsScanInProgress) == "function"
and type(_G.C_Loot.LootAllCorpses) == "function"
API.overridebindings = type(_G.SetOverrideBindingClick) == "function"
and type(_G.ClearOverrideBindings) == "function"
@@ -380,6 +388,30 @@ API.GetContainerNumFreeSlots = function(bag)
return 0, 0
end
API.IsContainerItemOpenable = function(bag, slot)
if API.containeropenable then
return _G.C_Container.IsContainerItemOpenable(bag, slot)
end
end
API.GetNearbyLootableUnits = function()
if API.aoeloot then
return _G.C_Loot.GetNearbyLootableUnits()
end
end
API.IsLootScanInProgress = function()
return API.aoeloot and _G.C_Loot.IsScanInProgress() or false
end
API.LootAllCorpses = function(maxCount)
if API.aoeloot then
if maxCount then return _G.C_Loot.LootAllCorpses(maxCount) end
return _G.C_Loot.LootAllCorpses()
end
return false
end
-- ClassicAPI updates its own left/right modifier bitmap before firing
-- MODIFIER_STATE_CHANGED. Prefer that state over vanilla's merged Win32 key
-- state when the richer ClassicAPI functions are available.