Load player cache before chat history restore

This commit is contained in:
2026-08-25 22:48:42 +02:00
parent 878bc2af1e
commit 54e5f2b487
+34 -7
View File
@@ -9,6 +9,34 @@ local PASSIVE_CACHE_TTL = 90 * 24 * 60 * 60
local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
-- Chat history can be restored before PLAYER_ENTERING_WORLD. Bind the saved
-- player database lazily whenever unit data is queried so Social Colors can use
-- classes learned before a /reload. Merge any transient entries collected before
-- SavedVariables became available instead of discarding them.
local function EnsurePlayerCache()
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
if units.players ~= ShaguTweaks_cache["players"] then
local transient = units.players
units.players = ShaguTweaks_cache["players"]
for name, data in pairs(transient) do
if not units.players[name] then
units.players[name] = data
elseif data then
for key, value in pairs(data) do
if units.players[name][key] == nil then
units.players[name][key] = value
end
end
end
end
end
return units.players
end
local function EnrichPlayerFromClassicAPI(name)
if not name or not API or not API.GetCachedPlayerInfoByName then return end
@@ -51,6 +79,8 @@ end
function ShaguTweaks.GetUnitData(name, active)
if not name then return end
EnsurePlayerCache()
if not units["players"][name] then
EnrichPlayerFromClassicAPI(name)
if not units["players"][name] then
@@ -90,9 +120,7 @@ end
local function RememberPlayer(name)
if not name or name == "" or name == _G.UNKNOWN then return end
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
units.players = ShaguTweaks_cache["players"]
EnsurePlayerCache()
-- ClassicAPI exposes the GUID of the CHAT_MSG_* sender synchronously.
-- Resolve class from the engine's existing name cache only: this is a pure
@@ -166,10 +194,9 @@ end
libunitscan:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load database
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
units.players = ShaguTweaks_cache["players"]
-- Ensure the saved database is already bound even if another module queried
-- it earlier while restoring UI state.
EnsurePlayerCache()
-- One cheap cleanup pass at login. Known classes are kept forever.
PrunePassivePlayers()