Phase 2: enrich passive player cache from chat GUIDs
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+55
-9
@@ -1,6 +1,7 @@
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local _G = ShaguTweaks.GetGlobalEnv()
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local GetExpansion = ShaguTweaks.GetExpansion
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local L = ShaguTweaks.L
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local API = ShaguTweaks.API
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local units = { players = {}, mobs = {} }
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local queue = { }
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@@ -8,11 +9,37 @@ local PASSIVE_CACHE_TTL = 90 * 24 * 60 * 60
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local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
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local function EnrichPlayerFromClassicAPI(name)
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if not name or not API or not API.GetCachedPlayerInfoByName then return end
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local _, class, _, _, _, cachedName, _, guid = API.GetCachedPlayerInfoByName(name)
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if not class and not guid then return end
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local key = cachedName and cachedName ~= "" and cachedName or name
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units.players[key] = units.players[key] or {}
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units.players[key].class = class or units.players[key].class
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units.players[key].guid = guid or units.players[key].guid
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return key
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end
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function ShaguTweaks.GetUnitData(name, active)
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if units["players"][name] then
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if not units["players"][name].class then
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EnrichPlayerFromClassicAPI(name)
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end
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local ret = units["players"][name]
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return ret.class, ret.level, ret.elite, true
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elseif units["mobs"][name] then
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elseif API and API.GetCachedPlayerInfoByName then
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local key = EnrichPlayerFromClassicAPI(name)
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if key and units["players"][key] then
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local ret = units["players"][key]
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return ret.class, ret.level, ret.elite, true
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end
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end
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if units["mobs"][name] then
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local ret = units["mobs"][name]
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return ret.class, ret.level, ret.elite, nil
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elseif active then
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@@ -21,12 +48,13 @@ function ShaguTweaks.GetUnitData(name, active)
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end
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end
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local function AddData(db, name, class, level, elite)
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local function AddData(db, name, class, level, elite, guid)
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if not name then return end
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units[db][name] = units[db][name] or {}
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units[db][name].class = class or units[db][name].class
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units[db][name].level = level or units[db][name].level
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units[db][name].elite = elite or units[db][name].elite
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units[db][name].guid = guid or units[db][name].guid
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queue[name] = nil
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end
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@@ -37,9 +65,23 @@ local function RememberPlayer(name)
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ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
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units.players = ShaguTweaks_cache["players"]
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units.players[name] = units.players[name] or {}
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units.players[name].lastseen = date("%a %d-%b-%Y")
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units.players[name].lastseen_ts = time()
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-- ClassicAPI exposes the GUID of the CHAT_MSG_* sender synchronously.
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-- Resolve class/name from the engine's existing name cache only: this is a
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-- pure cache read and never sends a /who or any other network query.
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local guid = API and API.GetCurrentChatGUID and API.GetCurrentChatGUID()
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local class, cachedName
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if guid and API.GetPlayerInfoByGUID then
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local _, apiClass, _, _, _, apiName = API.GetPlayerInfoByGUID(guid)
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class = apiClass
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cachedName = apiName
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end
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local key = cachedName and cachedName ~= "" and cachedName or name
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units.players[key] = units.players[key] or {}
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units.players[key].class = class or units.players[key].class
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units.players[key].guid = guid or units.players[key].guid
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units.players[key].lastseen = date("%a %d-%b-%Y")
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units.players[key].lastseen_ts = time()
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end
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local function PrunePassivePlayers()
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@@ -99,7 +141,8 @@ libunitscan:SetScript("OnEvent", function()
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local name = UnitName("player")
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local _, class = UnitClass("player")
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local level = UnitLevel("player")
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AddData("players", name, class, level)
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local guid = API and API.UnitGUID and API.UnitGUID("player")
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AddData("players", name, class, level, nil, guid)
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elseif passiveChatEvents[event] then
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-- Passive cache only: remember speakers already delivered by the client.
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@@ -129,7 +172,8 @@ libunitscan:SetScript("OnEvent", function()
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for i = 1, GetNumRaidMembers() do
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name, _, SubGroup, level, class = GetRaidRosterInfo(i)
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class = L["class"][class] or nil
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AddData("players", name, class, level)
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local guid = API and API.UnitGUID and API.UnitGUID("raid" .. i)
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AddData("players", name, class, level, nil, guid)
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end
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elseif event == "PARTY_MEMBERS_CHANGED" then
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@@ -139,7 +183,8 @@ libunitscan:SetScript("OnEvent", function()
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_, class = UnitClass(unit)
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name = UnitName(unit)
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level = UnitLevel(unit)
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AddData("players", name, class, level)
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local guid = API and API.UnitGUID and API.UnitGUID(unit)
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AddData("players", name, class, level, nil, guid)
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end
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elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
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@@ -157,7 +202,8 @@ libunitscan:SetScript("OnEvent", function()
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_, class = UnitClass(scan)
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level = UnitLevel(scan)
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name = UnitName(scan)
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AddData("players", name, class, level)
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local guid = API and API.UnitGUID and API.UnitGUID(scan)
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AddData("players", name, class, level, nil, guid)
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else
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_, class = UnitClass(scan)
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elite = UnitClassification(scan)
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