Remove duplicate social colors and native ignore override

This commit is contained in:
Dusk-92
2026-08-25 19:46:37 +02:00
parent 8ea0b7a7f9
commit 7e3a7aa975
+2 -180
View File
@@ -1,21 +1,14 @@
local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local L = ShaguTweaks.L
local API = ShaguTweaks.API or {}
local gfind = string.gmatch or string.gfind
local GetUnitData = ShaguTweaks.GetUnitData
local GetExpansion = ShaguTweaks.GetExpansion
local hooksecurefunc = ShaguTweaks.hooksecurefunc
local cmatch = ShaguTweaks.cmatch
local rgbhex = ShaguTweaks.rgbhex
local strsplit = ShaguTweaks.strsplit
local scrollspeed = 1
local friendinfo = gsub(gsub(FRIENDS_LEVEL_TEMPLATE,"%%s","%%s %%s"),"%%d","%%s")
local module = ShaguTweaks:register({
title = T["Chat Tweaks"],
description = T["Improves chat with mouse wheel scrolling, sticky channels, arrow-up repeat, shortened names, item link preview, Alt/Ctrl-click to invite/target, right-click ignore, chat history, and class colors."],
description = T["Improves chat with mouse wheel scrolling, sticky channels, arrow-up repeat, shortened names, item link preview, Alt/Ctrl-click to invite/target, chat history, and clickable URLs."],
expansions = { ["vanilla"] = true },
category = T["Social & Chat"],
enabled = true,
@@ -128,10 +121,6 @@ end
-- ============================================================
module.enable = function(self)
-- Turtle/Octo/Raven already provide the intended class-color table,
-- including blue shamans. Do not replace RAID_CLASS_COLORS here: keeping
-- the server UI table intact also preserves references held by other addons.
-- --------------------------------------------------------
-- Sticky channels & arrow-up repeat
-- --------------------------------------------------------
@@ -199,7 +188,7 @@ module.enable = function(self)
end
-- --------------------------------------------------------
-- Per-frame hooks: history + CLINK cleanup + URLs + class colors
-- Per-frame hooks: history + CLINK cleanup + URLs
-- --------------------------------------------------------
for i=1, NUM_CHAT_WINDOWS do
local isCombat = 0
@@ -242,18 +231,6 @@ module.enable = function(self)
-- URL detection
text = HandleLink(text)
-- Class colors on player links
for name in gfind(text, "|Hplayer:(.-)|h") do
local real, _ = strsplit(":", name)
local color = "|cffaaaaaa"
local class = GetUnitData(real)
if class and class ~= UNKNOWN then
color = rgbhex(RAID_CLASS_COLORS[class])
end
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
"|r["..color.."|Hplayer:"..name.."|h"..color..real.."|h|r".."]|r".."%1")
end
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
frame:ShaguTweaksBaseAddMessage(text, a1, a2, a3, a4, a5)
end
@@ -349,159 +326,4 @@ module.enable = function(self)
_G.CHAT_YELL_GET = left.."Y"..right .. default
_G.CHAT_WHISPER_GET = "[From]" .. default
_G.CHAT_WHISPER_INFORM_GET = "[To]" .. default
-- --------------------------------------------------------
-- Right-click ignore
-- --------------------------------------------------------
UnitPopupButtons["IGNORE_PLAYER"] = { text = "Ignore", dist = 0 }
for index, value in ipairs(UnitPopupMenus["FRIEND"]) do
if value == "GUILD_LEAVE" then
table.insert(UnitPopupMenus["FRIEND"], index+1, "IGNORE_PLAYER")
end
end
hooksecurefunc("UnitPopup_OnClick", function(self)
if this.value == "IGNORE_PLAYER" then
AddIgnore(_G[UIDROPDOWNMENU_INIT_MENU].name)
end
end)
-- --------------------------------------------------------
-- Social colors: guild, friends, who lists
-- --------------------------------------------------------
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
local playerdb = ShaguTweaks_cache["players"]
local socialmod = CreateFrame("Frame", "ShaguTweaksSocialMod", UIParent)
socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
socialmod:SetScript("OnEvent", function()
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS) or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
if name and playerdb[name] and playerdb[name].cname then
playerdb[name].lastseen = date("%a %d-%b-%Y")
end
end)
hooksecurefunc("GuildStatus_Update", function()
local playerzone = GetRealZoneText()
local off = FauxScrollFrame_GetOffset(GuildListScrollFrame)
local _, _, playerrankindex = GetGuildInfo("player")
for i=1, GUILDMEMBERS_TO_DISPLAY do
local name, _, rankindex, level, class, zone, _, _, online = GetGuildRosterInfo(off + i)
class = L["class"][class]
if name then
if class then
local color = RAID_CLASS_COLORS[class]
local alpha = online and 1 or .5
_G["GuildFrameButton"..i.."Name"]:SetTextColor(color.r, color.g, color.b, alpha)
_G["GuildFrameButton"..i.."Class"]:SetTextColor(color.r, color.g, color.b, alpha)
_G["GuildFrameGuildStatusButton"..i.."Name"]:SetTextColor(color.r, color.g, color.b, alpha)
end
if level then
local color = GetDifficultyColor(level)
local alpha = online and 1 or .5
_G["GuildFrameButton"..i.."Level"]:SetTextColor(color.r+.2, color.g+.2, color.b+.2, alpha)
end
if zone and zone == playerzone then
local alpha = online and 1 or .5
_G["GuildFrameButton"..i.."Zone"]:SetTextColor(.5, 1, 1, alpha)
end
if rankindex and rankindex == playerrankindex then
local alpha = online and 1 or .5
_G["GuildFrameGuildStatusButton"..i.."Rank"]:SetTextColor(.5, 1, 1, alpha)
end
end
end
end)
local FRIENDS_NAME_LOCATION = GetExpansion() == "vanilla" and "ButtonTextNameLocation" or "ButtonTextLocation"
hooksecurefunc("FriendsList_Update", function()
if GetNumFriends() == 0 then return end
local playerzone = GetRealZoneText()
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
for i=1, FRIENDS_TO_DISPLAY do
local name, level, class, zone, connected, status = GetFriendInfo(off + i)
if not name or name == _G.UNKNOWN then break end
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
local caption = friendName or friendLoc
if connected then
local classToken = class and class ~= _G.UNKNOWN and L["class"][class] or GetUnitData(name)
local ccolor = classToken and RAID_CLASS_COLORS[classToken]
local lcolor = GetDifficultyColor(tonumber(level)) or { 1,1,1 }
local displayZone = zone or ""
displayZone = (displayZone == playerzone and "|cffffffff" or "|cffcccccc") .. displayZone .. "|r"
local cname = ccolor and (rgbhex(ccolor) .. name .. "|r") or name
local clevel = rgbhex(lcolor) .. level .. "|r"
local classLabel = class and class ~= _G.UNKNOWN and class or _G.UNKNOWN
if ccolor then
playerdb[name] = playerdb[name] or {}
playerdb[name].lastseen = date("%a %d-%b-%Y")
playerdb[name].cname = cname
playerdb[name].clevel = clevel
playerdb[name].cclass = ccolor
end
if friendName then
friendName:SetText(cname)
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), displayZone, status))
else
friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, displayZone, status))
end
friendInfo:SetText(format(TEXT(friendinfo), clevel, classLabel, ""))
caption:SetVertexColor(1,1,1,.9)
friendInfo:SetVertexColor(1,1,1,.9)
else
if playerdb[name] and playerdb[name].cname and playerdb[name].clevel and playerdb[name].lastseen then
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
friendInfo:SetText(format(TEXT(friendinfo), playerdb[name].clevel, playerdb[name].lastseen, ""))
else
caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
friendInfo:SetText(TEXT(UNKNOWN))
end
caption:SetVertexColor(1,1,1,.4)
friendInfo:SetVertexColor(1,1,1,.4)
end
end
end)
hooksecurefunc("WhoList_Update", function()
local num, max = GetNumWhoResults()
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
local playerzone = GetRealZoneText()
local playerrace = UnitRace("player")
local playerguild = GetGuildInfo("player")
for i=1, WHOS_TO_DISPLAY do
local name, guild, level, race, class, zone = GetWhoInfo(off + i)
local displayedText = ""
if num + 1 >= MAX_WHOS_FROM_SERVER then
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
WhoFrameTotals:SetText("|cffffffff"..format(GetText("WHO_FRAME_TOTAL_TEMPLATE",nil,num),max).." |cffaaaaaa"..displayedText)
else
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
WhoFrameTotals:SetText("|cffffffff"..format(GetText("WHO_FRAME_TOTAL_TEMPLATE",nil,num),num).." |cffaaaaaa"..displayedText)
end
local classToken = class and L["class"][class] or (name and GetUnitData(name))
local nameButton = _G["WhoFrameButton"..i.."Name"]
local classButton = _G["WhoFrameButton"..i.."Class"]
nameButton:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
classButton:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
if UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1 then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(zone == playerzone and .5 or 1, 1, 1)
elseif UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2 then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(guild == playerguild and .5 or 1, 1, 1)
elseif UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3 then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(race == playerrace and .5 or 1, 1, 1)
end
if classToken then
local color = RAID_CLASS_COLORS[classToken]
nameButton:SetTextColor(color.r, color.g, color.b, 1)
classButton:SetTextColor(color.r, color.g, color.b, 1)
end
if level then
local color = GetDifficultyColor(level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
end
end
end)
end