Share target debuff timer updates

This commit is contained in:
Dusk-92
2026-08-26 14:24:22 +02:00
parent 5f4b1df0ae
commit 9eb8f850dd
+116 -27
View File
@@ -75,6 +75,102 @@ local function GetTargetDebuff(index, now)
return GetLegacyDebuff(index)
end
-- All readable debuff timers share one throttled updater. The old code attached
-- one OnUpdate handler to every visible debuff, multiplying GetTime/SetText
-- work as more auras appeared on the target.
local timerUpdater = CreateFrame("Frame")
local activeReadables = {}
local activeCount = 0
timerUpdater.elapsed = 0
timerUpdater:Hide()
local function DeactivateReadable(readable)
if not readable then return end
local index = readable.activeIndex
if index then
local last = activeReadables[activeCount]
activeReadables[index] = last
if last and last ~= readable then
last.activeIndex = index
end
activeReadables[activeCount] = nil
activeCount = activeCount - 1
readable.activeIndex = nil
end
readable:Hide()
if activeCount == 0 then
timerUpdater.elapsed = 0
timerUpdater:Hide()
end
end
local function UpdateReadableText(readable, remaining)
local text = TimeConvert(remaining)
if readable.lastText ~= text then
readable.lastText = text
readable.text:SetText(text)
end
end
local function ActivateReadable(readable, start, duration, timeleft)
readable.start = start
readable.duration = duration
if not readable.activeIndex then
activeCount = activeCount + 1
activeReadables[activeCount] = readable
readable.activeIndex = activeCount
timerUpdater:Show()
end
local parent = readable:GetParent()
if parent then
local alpha = parent:GetAlpha()
if readable.lastAlpha ~= alpha then
readable.lastAlpha = alpha
readable:SetAlpha(alpha)
end
end
UpdateReadableText(readable, timeleft)
readable:Show()
end
timerUpdater:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1
if this.elapsed < .1 then return end
this.elapsed = 0
local now = GetTime()
local i = activeCount
while i >= 1 do
local readable = activeReadables[i]
local parent = readable and readable:GetParent()
if not readable or not parent then
if readable then DeactivateReadable(readable) end
else
local remaining = readable.duration - (now - readable.start)
if remaining >= 0 then
local alpha = parent:GetAlpha()
if readable.lastAlpha ~= alpha then
readable.lastAlpha = alpha
readable:SetAlpha(alpha)
end
UpdateReadableText(readable, remaining)
else
DeactivateReadable(readable)
end
end
i = i - 1
end
end)
local function CreateTextCooldown(cooldown)
if cooldown.readable then return cooldown.readable end
@@ -87,24 +183,6 @@ local function CreateTextCooldown(cooldown)
cooldown.readable.text:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
cooldown.readable.text:SetPoint("CENTER", cooldown.readable, "CENTER", 0, 0)
cooldown.readable:SetScript("OnUpdate", function()
this.elapsed = (this.elapsed or 0) + arg1
if this.elapsed < .1 then return end
this.elapsed = 0
local parent = this:GetParent()
if not parent then this:Hide() return end
-- fix own alpha value (should be inherited, but somehow isn't always)
this:SetAlpha(parent:GetAlpha())
local remaining = this.duration - (GetTime() - this.start)
if remaining >= 0 then
this.text:SetText(TimeConvert(remaining))
else
this:Hide()
end
end)
return cooldown.readable
end
@@ -138,9 +216,14 @@ module.enable = function(self)
dCount:SetPoint("BOTTOMRIGHT", "TargetFrameDebuff" .. i, "BOTTOMRIGHT", 6, -3)
end
if stacks and stacks > 1 then
dCount:SetText("|c0000ff3b" .. stacks)
local stackText = "|c0000ff3b" .. stacks
if dCount.shaguStackText ~= stackText then
dCount.shaguStackText = stackText
dCount:SetText(stackText)
end
dCount:Show()
else
dCount.shaguStackText = nil
dCount:Hide()
end
end
@@ -154,16 +237,22 @@ module.enable = function(self)
if button and effect and duration and timeleft and timeleft >= 0 then
local start = now + timeleft - duration
local readable = CreateTextCooldown(button.cd)
CooldownFrame_SetTimer(button.cd, start, duration, 1)
readable.start = start
readable.duration = duration
readable.elapsed = 0
readable.text:SetText(TimeConvert(timeleft))
readable:Show()
if button.cd.shaguStart ~= start or button.cd.shaguDuration ~= duration then
button.cd.shaguStart = start
button.cd.shaguDuration = duration
CooldownFrame_SetTimer(button.cd, start, duration, 1)
end
ActivateReadable(readable, start, duration, timeleft)
button.cd:Show()
elseif button then
CooldownFrame_SetTimer(button.cd,0,0,0)
if button.cd.readable then button.cd.readable:Hide() end
if button.cd.shaguDuration then
button.cd.shaguStart = nil
button.cd.shaguDuration = nil
CooldownFrame_SetTimer(button.cd, 0, 0, 0)
end
if button.cd.readable then DeactivateReadable(button.cd.readable) end
end
end
end