Use ClassicAPI nameplate events with legacy fallback
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+73
-45
@@ -1,6 +1,6 @@
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local _G = ShaguTweaks.GetGlobalEnv()
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local GetExpansion = ShaguTweaks.GetExpansion
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local GetUnitData = ShaguTweaks.GetUnitData
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local API = ShaguTweaks.API or {}
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local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
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local NAMEPLATE_TYPE = "Button"
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@@ -10,8 +10,8 @@ if GetExpansion() == "tbc" then
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end
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local function IsNamePlate(frame)
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if frame:GetObjectType() ~= NAMEPLATE_TYPE then return nil end
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regions = frame:GetRegions()
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if not frame or frame:GetObjectType() ~= NAMEPLATE_TYPE then return nil end
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local regions = frame:GetRegions()
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if not regions then return nil end
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if not regions.GetObjectType then return nil end
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@@ -22,54 +22,82 @@ local function IsNamePlate(frame)
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end
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local registry = {}
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local initialized = 0
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local parentcount, childs, plate
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ShaguTweaks.libnameplate = CreateFrame("Frame", nil, UIParent)
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ShaguTweaks.libnameplate.OnInit = {}
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ShaguTweaks.libnameplate.OnShow = {}
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ShaguTweaks.libnameplate.OnUpdate = {}
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ShaguTweaks.libnameplate:SetScript("OnUpdate", function()
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parentcount = WorldFrame:GetNumChildren()
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if initialized < parentcount then
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childs = { WorldFrame:GetChildren() }
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for i = initialized + 1, parentcount do
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plate = childs[i]
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if IsNamePlate(plate) and not registry[plate] then
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plate.healthbar = plate:GetChildren()
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for i, object in pairs({plate:GetRegions()}) do
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if plate and NAMEPLATE_OBJECTORDER[i] then
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plate[NAMEPLATE_OBJECTORDER[i]] = object
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end
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local function InitializePlate(plate)
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if not IsNamePlate(plate) or registry[plate] then return end
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plate.healthbar = plate:GetChildren()
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for i, object in pairs({plate:GetRegions()}) do
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if NAMEPLATE_OBJECTORDER[i] then
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plate[NAMEPLATE_OBJECTORDER[i]] = object
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end
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end
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-- run OnInit functions
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for id, func in pairs(ShaguTweaks.libnameplate.OnInit) do
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func(plate)
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end
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-- preserve the plate's existing scripts and append ShaguTweaks callbacks
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local oldUpdate = plate:GetScript("OnUpdate")
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plate:SetScript("OnUpdate", function(self, elapsed)
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if oldUpdate then oldUpdate(self, elapsed) end
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for id, func in pairs(ShaguTweaks.libnameplate.OnUpdate) do
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func(self, elapsed)
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end
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end)
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local oldShow = plate:GetScript("OnShow")
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plate:SetScript("OnShow", function(self)
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if oldShow then oldShow(self) end
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for id, func in pairs(ShaguTweaks.libnameplate.OnShow) do
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func(self)
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end
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end)
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registry[plate] = true
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end
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-- ClassicAPI exposes real nameplate lifecycle events and nameplateN unit
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-- tokens. Prefer those so ShaguTweaks no longer scans every WorldFrame child
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-- on every rendered frame.
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if API.nameplates and _G.C_NamePlate and _G.C_NamePlate.GetNamePlates then
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_CREATED")
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ShaguTweaks.libnameplate:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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ShaguTweaks.libnameplate:RegisterEvent("PLAYER_ENTERING_WORLD")
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ShaguTweaks.libnameplate:SetScript("OnEvent", function()
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if event == "NAME_PLATE_CREATED" then
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InitializePlate(arg1)
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elseif event == "NAME_PLATE_UNIT_ADDED" then
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InitializePlate(API.GetNamePlateForUnit(arg1))
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elseif event == "PLAYER_ENTERING_WORLD" then
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local plates = _G.C_NamePlate.GetNamePlates()
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if plates then
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for _, plate in pairs(plates) do
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InitializePlate(plate)
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end
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-- run OnInit functions
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for id, func in pairs(ShaguTweaks.libnameplate.OnInit) do
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func(plate)
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end
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-- register OnUpdate functions
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local oldUpdate = plate:GetScript("OnUpdate")
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plate:SetScript("OnUpdate", function(self, elapsed)
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if oldUpdate then oldUpdate(self, elapsed) end
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for id, func in pairs(ShaguTweaks.libnameplate.OnUpdate) do
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func(self, elapsed)
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end
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end)
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-- register OnShow functions
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local oldShow = plate:GetScript("OnShow")
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plate:SetScript("OnShow", function(self)
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if oldShow then oldShow(self) end
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for id, func in pairs(ShaguTweaks.libnameplate.OnShow) do
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func(self)
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end
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end)
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registry[plate] = plate
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end
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end
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end)
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else
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-- Compatibility fallback for clients without the ClassicAPI nameplate API.
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local initialized = 0
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local parentcount, childs, plate
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initialized = parentcount
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end
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end)
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ShaguTweaks.libnameplate:SetScript("OnUpdate", function()
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parentcount = WorldFrame:GetNumChildren()
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if initialized < parentcount then
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childs = { WorldFrame:GetChildren() }
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for i = initialized + 1, parentcount do
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plate = childs[i]
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InitializePlate(plate)
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end
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initialized = parentcount
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end
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end)
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end
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