Learn new Turtle vendor prices from merchant tooltips

This commit is contained in:
Dusk-92
2026-08-24 09:09:42 +02:00
parent d64055cac6
commit a9c73229d4
+45 -26
View File
@@ -159,14 +159,11 @@ local function GetVendorPriceCache()
return ShaguTweaks_cache["vendor_prices"]
end
-- Persist only prices that add something to the original static database:
-- Store only prices that add something to the original static database:
-- new Turtle/custom items or prices changed by Turtle WoW. This keeps the
-- per-character SavedVariables cache very small.
API.RememberVendorPrice = function(itemID)
if not API.itemprice or type(itemID) ~= "number" then return end
local price = API.GetItemSellPriceByID(itemID)
if not price or price <= 0 then return end
local function StoreVendorPrice(itemID, price)
if type(itemID) ~= "number" or type(price) ~= "number" or price <= 0 then return end
local learned = GetVendorPriceCache()
local legacy = ShaguTweaks.SellValueLegacyDB or ShaguTweaks.SellValueDB
@@ -179,7 +176,7 @@ API.RememberVendorPrice = function(itemID)
learned[itemID] = nil
end
-- If the ClassicAPI proxy is already active, make this confirmed live value
-- If the ClassicAPI proxy is already active, make this confirmed value
-- immediately available without another lookup during the current session.
if ShaguTweaks.SellValueLegacyDB and ShaguTweaks.SellValueDB then
rawset(ShaguTweaks.SellValueDB, itemID, price)
@@ -188,6 +185,17 @@ API.RememberVendorPrice = function(itemID)
return price
end
API.StoreVendorPrice = StoreVendorPrice
API.RememberVendorPrice = function(itemID)
if not API.itemprice or type(itemID) ~= "number" then return end
local price = API.GetItemSellPriceByID(itemID)
if price and price > 0 then
return StoreVendorPrice(itemID, price)
end
end
-- Vendor Values keeps its original static database as the final fallback.
-- Resolution order is: current ClassicAPI value -> learned persistent value ->
-- bundled ShaguTweaks database.
@@ -230,30 +238,41 @@ API.PrepareVendorValues = function()
ShaguTweaks.SellValueLegacyDB = legacy
ShaguTweaks.SellValueDB = live
-- Vendor Values intentionally suppresses its own tooltip price while a
-- merchant is open because the default UI already shows it there. Learn the
-- ClassicAPI price from bag/merchant tooltips anyway so new Turtle items are
-- available immediately after closing the merchant and after /reload.
-- Vendor Values intentionally suppresses its own price while a merchant is
-- open because vanilla already displays the real sell value there. If
-- ClassicAPI's item record still lacks a new Turtle item's sell price, read
-- the native money frame *after* SetBagItem built the merchant tooltip and
-- persist that value. The merchant tooltip reports the current stack value,
-- so convert it back to the per-item price used by SellValueDB.
if not API.vendorprice_tooltip_hooks then
API.vendorprice_tooltip_hooks = true
local HookSetBagItem = GameTooltip.SetBagItem
function GameTooltip.SetBagItem(self, container, slot)
if MerchantFrame and MerchantFrame:IsShown() then
local link = GetContainerItemLink(container, slot)
local itemID = link and ShaguTweaks.GetItemIDFromLink(link)
if itemID then API.RememberVendorPrice(itemID) end
end
return HookSetBagItem(self, container, slot)
end
ShaguTweaks.hooksecurefunc(GameTooltip, "SetBagItem", function(tooltip, container, slot)
if not MerchantFrame or not MerchantFrame:IsShown() then return end
local HookSetMerchantItem = GameTooltip.SetMerchantItem
function GameTooltip.SetMerchantItem(self, merchantIndex)
local link = GetMerchantItemLink(merchantIndex)
local link = GetContainerItemLink(container, slot)
local itemID = link and ShaguTweaks.GetItemIDFromLink(link)
if itemID then API.RememberVendorPrice(itemID) end
return HookSetMerchantItem(self, merchantIndex)
end
if not itemID then return end
-- Prefer ClassicAPI whenever it has a direct item-record price.
if API.RememberVendorPrice(itemID) then return end
local _, count = GetContainerItemInfo(container, slot)
count = tonumber(count) or 1
if count < 1 then count = 1 end
local tooltipName = tooltip and tooltip:GetName()
local moneyFrame = tooltipName and _G[tooltipName .. "MoneyFrame1"]
local stackPrice = moneyFrame and moneyFrame:IsShown() and tonumber(moneyFrame.staticMoney)
if not stackPrice or stackPrice <= 0 then return end
local unitPrice = floor(stackPrice / count)
-- A vendor stack value must be an exact multiple of its per-item value.
-- Refuse ambiguous values rather than persist a potentially wrong price.
if unitPrice > 0 and unitPrice * count == stackPrice then
StoreVendorPrice(itemID, unitPrice)
end
end)
end
end