Sync AoE Loot cleanup with main

This commit is contained in:
Dusk-92
2026-09-04 18:10:41 +02:00
2 changed files with 25 additions and 3 deletions
+2 -3
View File
@@ -72,9 +72,8 @@ module.enable = function(self)
-- trigger once to avoid graphical glitches
WorldMapFrame_Maximize()
-- Vendor Values already owns the fallback sell-price database in this fork.
-- ClassicAPI is queried first there, so keep a single static database instead
-- of allocating a second Turtle-specific copy during addon load.
-- Vendor Values exposes a lazy ClassicAPI-backed SellValueDB compatibility
-- table, so do not allocate a second Turtle-specific static price database.
-- add druids tree of life and fast travel form to autoshift
if ShaguTweaks.dismount then
+23
View File
@@ -18,6 +18,29 @@ local function GetVendorPrice(id)
end
end
-- Keep the historical public SellValueDB contract for addons such as Aux,
-- without restoring the large embedded vendor-price database. Missing entries
-- are resolved lazily through ClassicAPI and cached only after they are known.
local sellValueDB = ShaguTweaks.SellValueDB
if type(sellValueDB) ~= "table" then
sellValueDB = {}
end
setmetatable(sellValueDB, {
__index = function(tbl, itemID)
local price = GetVendorPrice(itemID)
-- The old embedded DB omitted unsellable 0-price items, so keep nil for
-- those entries instead of changing the historical SellValueDB contract.
if price and price > 0 then
rawset(tbl, itemID, price)
return price
end
end,
})
ShaguTweaks.SellValueDB = sellValueDB
local pendingPrices = {}
local function ClearPending(frame)