Keep Social Colors on current realm cache
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@@ -53,8 +53,11 @@ local function CleanupPlayerDB(playerdb, realmdb)
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-- numeric Social Colors timestamp, then the passive scanner timestamp.
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-- Entries without either timestamp have survived a full grace period and
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-- can safely expire just like the old per-character cache did.
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local lastSeen = type(data.lastseen) == "number" and data.lastseen
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or tonumber(data.lastseen_ts)
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local lastSeen = type(data.lastseen) == "number" and data.lastseen or nil
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local lastSeenTs = tonumber(data.lastseen_ts)
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if lastSeenTs and (not lastSeen or lastSeenTs > lastSeen) then
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lastSeen = lastSeenTs
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end
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if not lastSeen or now - lastSeen >= PLAYER_CACHE_MAX_AGE then
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playerdb[name] = nil
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@@ -158,9 +161,10 @@ module.enable = function(self)
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local socialmod = CreateFrame("Frame", "ShaguTweaksSocialMod", UIParent)
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socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
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socialmod:SetScript("OnEvent", function()
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local currentdb = GetPlayerCache()
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local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS) or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
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if name and playerdb[name] and playerdb[name].cname then
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TouchPlayer(playerdb[name])
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if name and currentdb[name] and currentdb[name].cname then
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TouchPlayer(currentdb[name])
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end
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end)
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@@ -223,6 +227,7 @@ module.enable = function(self)
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hooksecurefunc("FriendsList_Update", function()
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if GetNumFriends() == 0 then return end
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local playerdb = GetPlayerCache()
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local playerzone = GetRealZoneText()
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local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
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