Optimize WorldMap coordinate updates with ClassicAPI
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
local _G = ShaguTweaks.GetGlobalEnv()
|
||||
local T = ShaguTweaks.T
|
||||
local API = ShaguTweaks.API
|
||||
|
||||
local module = ShaguTweaks:register({
|
||||
title = T["WorldMap Coordinates"],
|
||||
@@ -42,6 +43,8 @@ module.enable = function(self)
|
||||
WorldMapButton.player.text:SetJustifyH("RIGHT")
|
||||
|
||||
WorldMapButton.coords.elapsed = 0
|
||||
WorldMapButton.coords.lastCursorText = nil
|
||||
WorldMapButton.coords.lastPlayerText = nil
|
||||
WorldMapButton.coords:SetScript("OnUpdate", function()
|
||||
-- Coordinates do not need a full render-frame refresh. 10 Hz keeps the
|
||||
-- display responsive while avoiding repeated map/cursor queries and
|
||||
@@ -50,28 +53,44 @@ module.enable = function(self)
|
||||
if this.elapsed < .1 then return end
|
||||
this.elapsed = 0
|
||||
|
||||
local width = WorldMapButton:GetWidth()
|
||||
local height = WorldMapButton:GetHeight()
|
||||
local mx, my = WorldMapButton:GetCenter()
|
||||
local scale = WorldMapButton:GetEffectiveScale()
|
||||
local x, y = GetCursorPosition()
|
||||
local cursorText
|
||||
if API and API.regionmouseover and API.IsMouseOver(WorldMapButton) then
|
||||
local width = WorldMapButton:GetWidth()
|
||||
local height = WorldMapButton:GetHeight()
|
||||
local mx, my = WorldMapButton:GetCenter()
|
||||
local scale = WorldMapButton:GetEffectiveScale()
|
||||
local x, y = GetCursorPosition()
|
||||
|
||||
if mx and my then
|
||||
mx = (( x / scale ) - ( mx - width / 2)) / width * 100
|
||||
my = (( my + height / 2 ) - ( y / scale )) / height * 100
|
||||
if mx and my then
|
||||
mx = (( x / scale ) - ( mx - width / 2)) / width * 100
|
||||
my = (( my + height / 2 ) - ( y / scale )) / height * 100
|
||||
end
|
||||
|
||||
if mx and my then
|
||||
cursorText = string.format("|cffffcc00" .. T["Cursor"] .. ": |r%.1f / %.1f", mx, my)
|
||||
end
|
||||
end
|
||||
|
||||
if not cursorText then
|
||||
cursorText = "|cffffcc00" .. T["Cursor"] .. ": |r" .. T["N/A"]
|
||||
end
|
||||
|
||||
if this.lastCursorText ~= cursorText then
|
||||
this.lastCursorText = cursorText
|
||||
WorldMapButton.coords.text:SetText(cursorText)
|
||||
end
|
||||
|
||||
local px, py = GetPlayerMapPosition("player")
|
||||
local playerText
|
||||
if px > 0 and py > 0 then
|
||||
WorldMapButton.player.text:SetText(string.format("|cffffcc00" .. T["Player"] .. ": |r%.1f / %.1f", px*100, py*100))
|
||||
playerText = string.format("|cffffcc00" .. T["Player"] .. ": |r%.1f / %.1f", px*100, py*100)
|
||||
else
|
||||
WorldMapButton.player.text:SetText(string.format("|cffffcc00" .. T["Player"] .. ": |r" .. T["N/A"]))
|
||||
playerText = "|cffffcc00" .. T["Player"] .. ": |r" .. T["N/A"]
|
||||
end
|
||||
|
||||
if mx and my and MouseIsOver(WorldMapButton) then
|
||||
WorldMapButton.coords.text:SetText(string.format("|cffffcc00" .. T["Cursor"] .. ": |r%.1f / %.1f", mx, my))
|
||||
else
|
||||
WorldMapButton.coords.text:SetText(string.format("|cffffcc00" .. T["Cursor"] .. ": |r" .. T["N/A"]))
|
||||
if this.lastPlayerText ~= playerText then
|
||||
this.lastPlayerText = playerText
|
||||
WorldMapButton.player.text:SetText(playerText)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user