Persist vendor prices after ClassicAPI item data loads
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+32
-5
@@ -3,6 +3,8 @@ local API = ShaguTweaks.API
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if not API then return end
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local pending = {}
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local function GetVendorPriceCache()
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_G.ShaguTweaks_vendor_prices = _G.ShaguTweaks_vendor_prices or {}
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@@ -48,6 +50,8 @@ local function StoreVendorPrice(itemID, price)
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learned[itemID] = nil
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end
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pending[itemID] = nil
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-- Make the learned value available immediately during this session too.
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if ShaguTweaks.SellValueLegacyDB and ShaguTweaks.SellValueDB then
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rawset(ShaguTweaks.SellValueDB, itemID, price)
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@@ -65,6 +69,26 @@ API.RememberVendorPrice = function(itemID)
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end
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end
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-- ClassicAPI explicitly documents that a cache miss warms the item cache and
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-- GET_ITEM_INFO_RECEIVED(itemID, success) fires when that implicit load ends.
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-- Keep only merchant-hovered item IDs pending, then persist the price exactly
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-- when ClassicAPI says the item record is ready. No polling or permanent
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-- OnUpdate is needed.
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local itemWatcher = CreateFrame("Frame")
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itemWatcher:RegisterEvent("GET_ITEM_INFO_RECEIVED")
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itemWatcher:SetScript("OnEvent", function()
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local itemID = tonumber(arg1)
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if not itemID or not pending[itemID] then return end
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local price = GetLiveVendorPrice(itemID)
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if price and price > 0 then
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StoreVendorPrice(itemID, price)
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elseif arg2 == false or arg2 == 0 then
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-- Definitive failed item query: don't keep a dead pending entry forever.
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pending[itemID] = nil
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end
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end)
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-- Always install the Vendor Values proxy, even if ClassicAPI's C_Item table is
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-- not ready yet during VARIABLES_LOADED. Learned prices must still survive and
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-- work after /reload; live ClassicAPI availability is checked dynamically.
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@@ -104,8 +128,9 @@ API.PrepareVendorValues = function()
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API.vendorprice_tooltip_hooks = true
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-- Vendor Values suppresses its own price while a merchant is open because the
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-- default UI already displays the real sell value. Learn that native value
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-- from the player's bag tooltip so new Turtle items persist afterwards.
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-- default UI already displays the real sell value. Hovering a bag item here
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-- marks it for persistence. If ClassicAPI has the value immediately, save it;
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-- otherwise GET_ITEM_INFO_RECEIVED finishes the job asynchronously.
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ShaguTweaks.hooksecurefunc(GameTooltip, "SetBagItem", function(tooltip, container, slot)
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if not MerchantFrame or not MerchantFrame:IsShown() then return end
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@@ -113,9 +138,13 @@ API.PrepareVendorValues = function()
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local itemID = link and ShaguTweaks.GetItemIDFromLink(link)
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if not itemID then return end
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-- Prefer the item-record value whenever ClassicAPI already knows it.
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pending[itemID] = true
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-- This also starts ClassicAPI's implicit cache warmup on a miss.
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if API.RememberVendorPrice(itemID) then return end
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-- Immediate Vanilla tooltip fallback. This is useful if the native UI has
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-- already populated the sell price before ClassicAPI's item record arrives.
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local _, count = GetContainerItemInfo(container, slot)
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count = tonumber(count) or 1
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if count < 1 then count = 1 end
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@@ -123,8 +152,6 @@ API.PrepareVendorValues = function()
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local tooltipName = tooltip and tooltip:GetName()
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if not tooltipName then return end
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-- Vanilla 1.12 uses GameTooltipMoneyFrame (no numeric suffix). Later
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-- FrameXML versions use MoneyFrame1, so keep both for compatibility.
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local moneyFrame = _G[tooltipName .. "MoneyFrame"] or _G[tooltipName .. "MoneyFrame1"]
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local stackPrice = moneyFrame and moneyFrame:IsShown() and tonumber(moneyFrame.staticMoney)
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if not stackPrice or stackPrice <= 0 then return end
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