Remove obsolete Real Health Numbers module
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@@ -1,94 +0,0 @@
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local T = ShaguTweaks.T
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local Abbreviate = ShaguTweaks.Abbreviate
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local hooksecurefunc = hooksecurefunc or ShaguTweaks.hooksecurefunc
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local module = ShaguTweaks:register({
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title = T["Real Health Numbers"],
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description = T["Estimates health numbers, and shows numbers on player, pet and target unit frames."],
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expansions = { ["vanilla"] = true },
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category = T["Unit Frames"],
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enabled = false,
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})
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local function SetStatusText(fontString, text)
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if fontString:GetText() ~= text then
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fontString:SetText(text)
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end
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fontString:Show()
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end
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local function HideStatusText(fontString)
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fontString:Hide()
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if fontString:GetText() ~= "" then
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fontString:SetText("")
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end
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end
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module.enable = function(self)
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TargetFrame.StatusTexts = CreateFrame("Frame", nil, TargetFrame)
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TargetFrame.StatusTexts:SetAllPoints(TargetFrame)
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TargetFrameHealthBar.TextString = TargetFrame.StatusTexts:CreateFontString("TargetFrameHealthBarText", "OVERLAY")
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TargetFrameHealthBar.TextString:SetPoint("TOP", TargetFrameHealthBar, "BOTTOM", -2, 23)
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TargetFrameManaBar.TextString = TargetFrame.StatusTexts:CreateFontString("TargetFrameManaBarText", "OVERLAY")
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TargetFrameManaBar.TextString:SetPoint("TOP", TargetFrameManaBar, "BOTTOM", -2, 22)
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PetFrameHealthBar.TextString:SetPoint("CENTER", PetFrameHealthBar, "CENTER", -2, 0)
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PetFrameManaBar.TextString:SetPoint("CENTER", PetFrameManaBar, "CENTER", -2, -2)
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local largeBars = { TargetFrameHealthBar, TargetFrameManaBar, PlayerFrameHealthBar, PlayerFrameManaBar }
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for i = 1, table.getn(largeBars) do
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local frame = largeBars[i]
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frame.TextString:SetFontObject("GameFontWhite")
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frame.TextString:SetFont(STANDARD_TEXT_FONT, 10, "OUTLINE")
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frame.TextString:SetHeight(32)
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end
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local petBars = { PetFrameHealthBar, PetFrameManaBar }
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for i = 1, table.getn(petBars) do
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local frame = petBars[i]
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frame.TextString:SetFontObject("GameFontWhite")
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frame.TextString:SetFont(STANDARD_TEXT_FONT, 9, "OUTLINE")
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frame.TextString:SetHeight(32)
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frame.TextString:SetJustifyH("LEFT")
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end
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local function UpdateHealthText(sb)
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if not sb then sb = this end
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if not sb or not sb.TextString or not sb.unit then return end
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sb.lockShow = 42
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sb:Show()
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local min, max = sb:GetMinMaxValues()
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local cur = sb:GetValue()
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local percent = max > 0 and floor(cur / max * 100) or 0
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local name = sb:GetName() or ""
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if name == "TargetFrameHealthBar" then
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cur, max = ShaguTweaks.libhealth:GetUnitHealth(sb.unit)
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end
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local text
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if cur == percent and strfind(name, "Health") then
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text = percent .. "/" .. percent
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elseif name == "TargetFrameHealthBar" and cur < max then
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text = Abbreviate(cur) .. "/" .. Abbreviate(max) .. " - " .. percent .. "%"
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else
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text = Abbreviate(cur) .. "/" .. Abbreviate(max)
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end
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if max == 0 or
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(sb.unit == "target" and (UnitIsDead("target") or UnitIsGhost("target"))) then
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HideStatusText(sb.TextString)
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else
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SetStatusText(sb.TextString, text)
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end
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end
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-- Append our custom text update instead of replacing the global Blizzard
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-- function. This keeps the module cooperative with other UI addons that also
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-- hook TextStatusBar_UpdateTextString.
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hooksecurefunc("TextStatusBar_UpdateTextString", UpdateHealthText)
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end
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