Keep Big Health dark with Darkened UI

This commit is contained in:
Dusk-92
2026-08-31 18:10:10 +02:00
parent 7b3dc5a884
commit e6225c75f1
+33 -2
View File
@@ -26,6 +26,34 @@ module.enable = function(self)
local eliteTexture = addonpath .. "\\img\\UI-TargetingFrame-Elite"
local rareTexture = addonpath .. "\\img\\UI-TargetingFrame-Rare"
-- Darkened UI and Big Health can be enabled in either order because modules
-- are initialized from an unordered table. If Darkened UI ran first, Big
-- Health replaces the already-darkened textures with fresh bright ones.
-- Apply the configured dark tint directly to our replacement textures so the
-- result is deterministic without adding any permanent OnUpdate work.
local function ApplyDarkModeTextures()
if not ShaguTweaks.DarkMode then return end
local darkModule = ShaguTweaks.mods[T["Darkened UI"]]
local color = ShaguTweaks_config
and ShaguTweaks_config.overwrites
and ShaguTweaks_config.overwrites["darkmode.color"]
color = color
or (darkModule and darkModule.config and darkModule.config["darkmode.color"])
if not color then return end
local r = tonumber(color.r) or color.r
local g = tonumber(color.g) or color.g
local b = tonumber(color.b) or color.b
local a = tonumber(color.a) or color.a or 1
if PlayerFrameTexture then PlayerFrameTexture:SetVertexColor(r, g, b, a) end
if PlayerStatusTexture then PlayerStatusTexture:SetVertexColor(r, g, b, a) end
if TargetFrameTexture then TargetFrameTexture:SetVertexColor(r, g, b, a) end
end
-- Big Health is presentation-only. Numeric health/power values are owned by
-- the independent Real Health Numbers module.
PlayerFrameTexture:SetTexture(normalTexture)
@@ -38,11 +66,12 @@ module.enable = function(self)
TargetFrameHealthBar:SetPoint("TOPRIGHT", -106, -22)
TargetFrameHealthBar:SetHeight(30)
ApplyDarkModeTextures()
local world = CreateFrame("Frame")
world:RegisterEvent("PLAYER_ENTERING_WORLD")
world:SetScript("OnEvent", function()
ShaguTweaks.DarkenFrame(PlayerFrameTexture)
ShaguTweaks.DarkenFrame(TargetFrameTexture)
ApplyDarkModeTextures()
this:UnregisterAllEvents()
end)
@@ -64,6 +93,8 @@ module.enable = function(self)
else
TargetFrameTexture:SetTexture(normalTexture)
end
ApplyDarkModeTextures()
end
hooksecurefunc("TargetFrame_CheckClassification", UpdateTargetClassificationTexture)