Simplify shared Social Colors cache migration

This commit is contained in:
2026-09-01 11:28:31 +02:00
parent e3cd4e687c
commit ee54cabf67
+40 -53
View File
@@ -69,75 +69,58 @@ local module = ShaguTweaks:register({
})
local function GetPlayerDB()
ShaguTweaks_social_cache = ShaguTweaks_social_cache or {}
local globalCache = _G.ShaguTweaks_social_cache
if type(globalCache) ~= "table" then
globalCache = {}
_G.ShaguTweaks_social_cache = globalCache
end
local realm = GetRealmName and GetRealmName() or "Unknown"
if not realm or realm == "" then realm = "Unknown" end
local realm = "Unknown"
if type(GetRealmName) == "function" then
realm = GetRealmName() or "Unknown"
if realm == "" then realm = "Unknown" end
end
ShaguTweaks_social_cache[realm] = ShaguTweaks_social_cache[realm] or {}
local realmdb = ShaguTweaks_social_cache[realm]
realmdb["players"] = realmdb["players"] or {}
if type(globalCache[realm]) ~= "table" then
globalCache[realm] = {}
end
local realmdb = globalCache[realm]
if type(realmdb["players"]) ~= "table" then
realmdb["players"] = {}
end
return realmdb["players"], realmdb
end
local function CopyPlayerData(target, source)
target.cname = source.cname
target.clevel = source.clevel
target.lastseen = source.lastseen
if type(source.cclass) == "table" then
target.cclass = {
r = source.cclass.r,
g = source.cclass.g,
b = source.cclass.b,
a = source.cclass.a,
}
else
target.cclass = source.cclass
end
end
local function MigrateLegacyPlayerDB(playerdb)
ShaguTweaks_cache = ShaguTweaks_cache or {}
-- This marker is per-character, so each character contributes its old cache
-- exactly once to the shared realm database.
if ShaguTweaks_cache["social_global_migrated"] == 1 then return end
local function MigrateLegacyPlayerDB(playerdb, realmdb)
if type(ShaguTweaks_cache) ~= "table" then return end
local legacy = ShaguTweaks_cache["players"]
local legacyCleanup = tonumber(ShaguTweaks_cache["players_cleanup"])
-- Move this character's old Social Colors cache into the shared realm cache.
-- Reuse the existing entry tables instead of cloning them, then remove the
-- per-character references so future saves no longer duplicate player data.
if type(legacy) == "table" then
for name, source in pairs(legacy) do
if type(source) == "table" then
if type(name) == "string" and type(source) == "table" then
local target = playerdb[name]
if not target then
target = {}
playerdb[name] = target
CopyPlayerData(target, source)
if type(target) ~= "table" then
playerdb[name] = source
else
local sourceSeen = source.lastseen
local targetSeen = target.lastseen
local sourceIsNewer = type(sourceSeen) == "number"
local useSource = type(sourceSeen) == "number"
and (type(targetSeen) ~= "number" or sourceSeen > targetSeen)
if sourceIsNewer then
CopyPlayerData(target, source)
if useSource then
playerdb[name] = source
else
if target.cname == nil then target.cname = source.cname end
if target.clevel == nil then target.clevel = source.clevel end
if target.cclass == nil then
if type(source.cclass) == "table" then
target.cclass = {
r = source.cclass.r,
g = source.cclass.g,
b = source.cclass.b,
a = source.cclass.a,
}
else
target.cclass = source.cclass
end
end
if target.cclass == nil then target.cclass = source.cclass end
if target.lastseen == nil then target.lastseen = source.lastseen end
end
end
@@ -145,9 +128,13 @@ local function MigrateLegacyPlayerDB(playerdb)
end
end
-- Keep the old per-character table intact during the test phase so rolling
-- back the branch does not discard any previously stored Social Colors data.
ShaguTweaks_cache["social_global_migrated"] = 1
if tonumber(realmdb["players_cleanup"]) == nil and legacyCleanup then
realmdb["players_cleanup"] = legacyCleanup
end
ShaguTweaks_cache["players"] = nil
ShaguTweaks_cache["players_cleanup"] = nil
ShaguTweaks_cache["social_global_migrated"] = nil
end
-- Chat Tweaks restores persisted chat during module enable. Module enable order
@@ -225,7 +212,7 @@ HookChatColors()
module.enable = function(self)
local playerdb, realmdb = GetPlayerDB()
MigrateLegacyPlayerDB(playerdb)
MigrateLegacyPlayerDB(playerdb, realmdb)
CleanupPlayerDB(playerdb, realmdb)
-- Defensive second call for chat frames created/replaced by another addon