Optimize minimap border creation and management
Refactor minimap border handling to reuse a single frame and prevent memory leaks. Ensure the border is hidden instead of destroyed when the module is disabled.
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+25
-2
@@ -17,9 +17,25 @@ module.enable = function(self)
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Minimap:SetHeight(size)
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Minimap:SetPoint("CENTER", MinimapCluster, "TOP", 9, -98)
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Minimap:SetMaskTexture("Interface\\BUTTONS\\WHITE8X8")
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Minimap.border = CreateFrame("Frame", nil, Minimap)
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-- IMPORTANT: enable() can be called multiple times (reload UI, toggling
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-- the module in ShaguTweaks settings, expansion switch, etc). Without
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-- reusing a single persistent frame, every call created a brand new
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-- anonymous CreateFrame("Frame") parented to Minimap, and the old ones
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-- were never released -- they kept piling up as orphaned children of
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-- Minimap forever. That's a likely contributor to the minimap-related
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-- crashes (addons like MinimapButtonFrame walk Minimap:GetChildren()
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-- every second and can choke on the growing pile of stale frames).
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-- We now store the border on the module and just reconfigure it if it
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-- already exists, instead of creating a new frame.
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if not self.border then
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self.border = CreateFrame("Frame", nil, Minimap)
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end
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Minimap.border = self.border
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Minimap.border:SetFrameStrata("BACKGROUND")
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Minimap.border:SetFrameLevel(1)
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Minimap.border:ClearAllPoints()
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Minimap.border:SetPoint("TOPLEFT", Minimap, "TOPLEFT", -3, 3)
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Minimap.border:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT", 3, -3)
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Minimap.border:SetBackdrop({
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@@ -28,6 +44,7 @@ module.enable = function(self)
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insets = { left = 3, right = 3, top = 3, bottom = 3 }})
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Minimap.border:SetBackdropBorderColor(.9,.8,.5,1)
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Minimap.border:SetBackdropColor(.4,.4,.4,1)
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Minimap.border:Show()
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if _G.MinimapClock then
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if not self.clockOriginalPoint then
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@@ -41,8 +58,14 @@ module.enable = function(self)
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end
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module.disable = function(self)
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-- Hide instead of leaking: keep the frame alive but out of the way so a
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-- future enable() can reuse it cleanly.
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if self.border then
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self.border:Hide()
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end
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if _G.MinimapClock and self.clockOriginalPoint then
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MinimapClock:ClearAllPoints()
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MinimapClock:SetPoint(unpack(self.clockOriginalPoint))
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end
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end
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end
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