Files

201 lines
6.9 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local API = ShaguTweaks.API
local libtipscan = ShaguTweaks.libtipscan
-- Current ClassicAPI supplies spell metadata directly. Create the tooltip
-- scanner only if that surface is unavailable for a specific lookup.
local scanner
local function GetScanner()
if not scanner then
scanner = libtipscan:GetScanner("libspell")
end
return scanner
end
local libspell = {}
local spellmaxrank = {}
local spellindex = {}
local spellinfo = {}
local function ClearSpellCaches()
spellmaxrank = {}
spellindex = {}
spellinfo = {}
end
-- Learned ranks and talent/trainer changes can invalidate both successful and
-- negative spellbook lookups. Without clearing these caches, a spell queried
-- before it was learned can remain "missing" until the next UI reload.
local events = CreateFrame("Frame")
events:RegisterEvent("LEARNED_SPELL_IN_TAB")
if API.eventutils and _G.C_EventUtils
and _G.C_EventUtils.IsEventValid("SPELLS_CHANGED") then
events:RegisterEvent("SPELLS_CHANGED")
end
events:SetScript("OnEvent", ClearSpellCaches)
-- [ GetSpellMaxRank ]
-- Returns the maximum rank of a players spell.
-- 'name' [string] spellname to query
-- return: [string],[number] maximum rank in characters and the number
-- e.g "Rank 1" and "1"
function libspell.GetSpellMaxRank(name)
local cache = spellmaxrank[name]
if cache then return cache[1], cache[2] end
-- ClassicAPI resolves a spell name to the highest known rank in native code.
local _, apiRank = API.GetSpellInfo(name)
if apiRank and apiRank ~= "" then
local _, _, numRank = string.find(apiRank, " (%d+)$")
local rankNumber = tonumber(numRank) or 0
spellmaxrank[name] = { apiRank, rankNumber }
return apiRank, rankNumber
end
local rank = { 0, nil}
for i = 1, GetNumSpellTabs() do
local _, _, offset, num = GetSpellTabInfo(i)
local bookType = BOOKTYPE_SPELL
for id = offset + 1, offset + num do
local spellName, spellRank = GetSpellName(id, bookType)
if spellName == name then
if not rank[2] then rank[2] = spellRank end
local _, _, numRank = string.find(spellRank, " (%d+)$")
if numRank and tonumber(numRank) > rank[1] then
rank = { tonumber(numRank), spellRank}
end
end
end
end
spellmaxrank[name] = { rank[2], rank[1] }
return rank[2], rank[1]
end
-- [ GetSpellIndex ]
-- Returns the spellbook index and bookid of the given spell.
-- 'name' [string] spellname to query
-- 'rank' [string] rank to query (optional)
-- return: [number],[string] spell index and spellbook id
function libspell.GetSpellIndex(name, rank)
if not name then return end
local cacheKey = name..(rank or "")
local cache = spellindex[cacheKey]
if cache then return cache[1], cache[2] end
-- Resolve name/rank to a spellID in ClassicAPI, then use its native inverse
-- spellbook lookup. This avoids two nested Lua spellbook scans.
if type(_G.FindSpellBookSlotByID) == "function" then
local query = rank and (name .. "(" .. rank .. ")") or name
local _, _, _, _, _, _, _, _, _, spellID = API.GetSpellInfo(query)
if spellID then
local slot, bookType = _G.FindSpellBookSlotByID(spellID)
if slot then
spellindex[cacheKey] = { slot, bookType }
return slot, bookType
end
end
end
if not rank then rank = libspell.GetSpellMaxRank(name) end
for i = 1, GetNumSpellTabs() do
local _, _, offset, num = GetSpellTabInfo(i)
local bookType = BOOKTYPE_SPELL
for id = offset + 1, offset + num do
local spellName, spellRank = GetSpellName(id, bookType)
if rank and rank == spellRank and name == spellName then
spellindex[name..rank] = { id, bookType }
return id, bookType
elseif not rank and name == spellName then
spellindex[name] = { id, bookType }
return id, bookType
end
end
end
spellindex[cacheKey] = { nil }
return nil
end
-- [ GetSpellInfo ]
-- Returns several information about a spell.
-- 'index' [string/number] Spellname or Index of a spell in the spellbook
-- 'bookType' [string] Type of spellbook (optional)
-- return:
-- [string] Name of the spell
-- [string] Secondary text associated with the spell
-- (e.g."Rank 5", "Racial", etc.)
-- [string] Path to an icon texture for the spell
-- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell
function libspell.GetSpellInfo(index, bookType)
local cacheKey = tostring(index) .. ":" .. tostring(bookType or "")
local cache = spellinfo[cacheKey]
if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6] end
-- ClassicAPI resolves spell IDs, spellbook slots, spell names and explicit
-- ranks directly in native code. Use that first so normal casts never walk
-- the Lua spellbook or build a hidden tooltip.
local name, rank, icon, _, _, _, castingTime, minRange, maxRange =
API.GetSpellInfo(index, bookType)
if name then
spellinfo[cacheKey] = {
name,
rank or "",
icon or "",
castingTime or 0,
minRange or 0,
maxRange or 0,
}
return name, rank or "", icon or "", castingTime or 0,
minRange or 0, maxRange or 0
end
-- Defensive compatibility path for an older ClassicAPI build that does not
-- expose the direct GetSpellInfo resolver. This path stays cold on current
-- ClassicAPI and preserves the historical ShaguTweaks behavior.
local id
icon = ""
castingTime = 0
minRange = 0
maxRange = 0
if type(index) == "string" then
local _, _, sname, srank = string.find(index, '(.+)%((.+)%)')
name = sname or index
rank = srank or libspell.GetSpellMaxRank(name)
id, bookType = libspell.GetSpellIndex(name, rank)
else
name, rank = GetSpellName(index, bookType)
id, bookType = libspell.GetSpellIndex(name, rank)
end
if id then
icon = GetSpellTexture(id, bookType) or ""
local tip = GetScanner()
tip:SetSpell(id, bookType)
local _, sec = tip:Find(gsub(SPELL_CAST_TIME_SEC, "%%.3g", "%(.+%)"))
local _, min = tip:Find(gsub(SPELL_CAST_TIME_MIN, "%%.3g", "%(.+%)"))
local _, range = tip:Find(gsub(SPELL_RANGE, "%%s", "%(.+%)"))
castingTime = (tonumber(sec) or tonumber(min) or 0) * 1000
if range then
local _, _, low, high = string.find(range, "(.+)-(.+)")
if low and high then
minRange = tonumber(low)
maxRange = tonumber(high)
else
minRange = 0
maxRange = tonumber(range)
end
end
end
spellinfo[cacheKey] = { name, rank, icon, castingTime, minRange, maxRange }
return name, rank, icon, castingTime, minRange, maxRange
end
ShaguTweaks.libspell = libspell